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Argith

houstonderek's page

Pathfinder Society Member. 9,052 posts (9,340 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Andoran

BigNorseWolf wrote:
Voc Canockers wrote:
But if you were white and of military age you were more likely to end up going to Vietnam than if you were African-American.

and more likely to wind up serving in a non bullet sponge capacity. ALso you're completely ignoring the ENLISTMENT rates vs the draft rates. Even by your numbers (which i cannot substantiate) they still wound up dead more often and did so against their will. You're also ignoring that rates of being drafted for blacks were far higher at one point and evened out as the war went on: namely they were drafting blacks at far higher rates and the protests made them change their policy.

This is on top of the racism they faced both in the army and at home, which is a double slap in the face. "Hey! fight for your country. Your country hates you! Fight for it!" And if you didn't like that, screw you we have police.

Your primary complaint with the weather underground seems to be that they worked outside of the system. Which I will never understand as a complaint when you know the system is corrupt.

The draft rates magically evened out when Nixon yanked student deferments.

Andoran

3 people marked this as a favorite.

Yeah, that's what I'm gathering from the basic rules and what I've heard about the PHB. I'm definitely stoked about a new way to play that gives a nod to the older ways of playing.

Andoran

4 people marked this as a favorite.

What a difference from the PF/4E divide. I was turned off of D&D 4E by what the 4E fans were saying they loved about it, but, in this case, I am turned on to the new edition by what the PF fans are saying they hate about it.

I'm guessing that I might like the new edition.

Andoran

2 people marked this as a favorite.

Fergie,

If you're planning on committing a crime, pick an Arizona area that isn't Mariposa County. Tent City sucks, but the Arizona State prisons are fairly laid back. New Mexico isn't that bad, either.

If you're a non-violent drug offender, Texas isn't that bad. If you're a violent offender or a child molester, the prisons you're sent to are pretty scary.

Avoid breaking the law in California. Their prisons make Texas look enlightened.

Ditto Florida. Ugh.

Illinois, New York, Pennsylvania, New Jersey, also bad places to go to prison.

But, if you're serious about a life of crime, go to Canada if you're broke, Mexico if you have money. Canadian jails and prisons are more "Northern European" style in set up and philosophy, and Mexican jails are FUN if you have bribe money (I know the last one from experience).

:-)

Andoran

Dude, if someone has PTSD from going to a cupcake Swede prison, they were probably emotionally damaged anyway.

Andoran

5 people marked this as a favorite.
Angstspawn wrote:

"you'll get 7 years or so"

Once again it's very difficult to explain why criminals are so different on each side of the Atlantic but there's a significant difference.

You answered your own question. In the U.S., high level drug dealers tend to get twenty, thirty, forty year, life. Stuff like that. And, compared to northern European "prisons" (ha), American prisons are brutal.

So, European drug trafficker is looking at cupcake time in a cupcake jail, plenty of furlough time, and not much of it at all, really.

American drug trafficker, if he has a gun, is looking at a LOT of time, possibly life (depending on the drug amount and the total charges) in a s%@!hole with a bunch of idiots trying to stab and/or rape him, crap food, and sadistic imbeciles holding the keys to the cell. Yeah, going to prison in Europe for most crimes is an inconvenience. In the U.S. it can be a nightmare.

Also, as far as I can tell, cops in Europe tend not to be total pricks. Cops here think they're the kings of the street, above the law, that they can talk to anyone any way they like, that people MUST respect their authority and them personally, and they are very quick to implement a beat down if you get even slightly sideways with them. You said your criminals know they won't get shot if they act right. American criminals do not have that luxury. Our cops are quick to pull a trigger, and we know it. They're also more or less immune from any legal consequences, a jury here would almost never convict a cop for an on duty shooting.

Gee, I wonder why criminals in America are different. :-)

Andoran

4 people marked this as a favorite.
Kirth Gersen wrote:
BigNorseWolf wrote:
Angst Spawn wrote:
A low level pot dealer doesn't need a gun if caught he risks only to waste between one and three hours in police station and, if really unlucky, to be confronted to a judge telling him not to do it again (even if already caught a dozen time). Police considers he's no one, drug dealers also consider he's no one, so he's risking nothing. Having a gun can only bring him troubles.

Its not the cops he needs to worry about, its some other people like to point a gun at him and take his stuff. He's probably got more cash on him than you'll get from a supermarket and is far less likely to report it to the police.

I'm no expert, but I'd guess that (a) if he's an independent schlub, he's dealing to local college kids and doesn't need to worry too much anyway, and (b) if he's part of a larger network, when someone ripped him off he'd simply make a phone call up the food chain, and the ripoff guy would be 'disappeared'. So, yeah, in either case I wouldn't carry, if I were selling, and if I were running an organization I'd keep the enforcement team as separate people from the sales team.

I suspect that hd might be able to better address this, though.

Yeah, I had a collection guy that didn't have anything else to do with anything. I was involved with the cartels for about seven or eight years before I went to prison, and never felt the need to carry a gun. Never even owned one, and I was moving and selling pretty serious amounts of product.

Most violence in the drug game is directly related to prohibition. The guy that got robbed? He was robbed mostly because he can't call the cops. If he is connected to something larger, be it a gang or a cartel, they'll take up the "law enforcement" role and handle the problem.

I think people think violence is a huge problem in the drug game because they do not really understand how HUGE the market is in the country. Violence is a small part of the drug universe, and legalization in Colorado has had a calming effect, at least in the pot game. Also, most drug users are white, aren't poor, and have "safe" connections. Hippies and ravers aren't gun types, and they're responsible for a mostly chill MDMA, pot, LSD, mushroom trade. It's mostly people involved in gangs in poor areas and organized crime types moving cocaine, meth and heroin (it's making a comeback, kids!) that are violent. The cartels and mob for their reasons, and gangs mostly because they're poor, nihilistic, fatalistic, and stuck.

The smarter drug dealers also know that possession of a weapon has serious consequences if they're caught. In the Feds, for instance, you're almost guaranteed five to ten years on top of the underlying drug charge, and all kinds of restrictions on programming and prison security level (possession of a weapon, even if it's in your house and you're busted ten miles away, makes a drug possession charge a "crime of violence). And, most non-violent drug offenders go to low security or minimum security facilities, which are cupcake farms compared to the mediums and the U.S. Penitentiaries (USP). The USPs are where the really wicked and vile Fed inmates go, and it's everything you think about when you think about prison. Lows and camps are more boring and annoying than dangerous.

The same goes for most state joints too. The admins do not mix violent and non-violent offenders if they can help it.

What really got the ball rolling (after L.A. invented S.W.A.T. in the wake of the riots) were the drug wars in Miami. The mentality of law enforcement went from "pot dealers and junk dealers are [hippies/jive moos/whatever]" to be slapped around a bit for selling "crap to kids" to "sub machine gun wielding psychopath who will never go easy". When, in reality, most dealers didn't change. Gang violence? That will exist whether dope is legal or not. That problems is a whole other can of worms where a whole bunch of people need to back away and look at themselves and come correct. On both sides. Drugs are just an easy scapegoat, and the open season on black youth is easier than actually fixing the many, many issues poverty, crappy education, a treadmill "welfare" system that does nothing to elevate anyone, etc, cause for the people living in our worst areas.

But, yeah, most people selling drugs only have to worry about getting busted. Most never get robbed, need a gun, or any of that.

Andoran

Angstspawn wrote:
houstonderek wrote:
I love watching people who know nothing talking about drug trafficking and drug dealers. ;-)

Are you producer, importer or retailer?

It would be great to have the point of view of someone from inside, so tell us...

All of the above at various times. :-)

Andoran

2 people marked this as a favorite.

I love watching people who know nothing talking about drug trafficking and drug dealers. ;-)

Andoran

1 person marked this as a favorite.
Dr. Obscure wrote:
houstonderek wrote:

Is the content the same as the omnibus Scourge of the Slavelords (A1-4) they released in the mid-Eighties?

No, HD. This is the same content as the original three modules plus a brand new adventure by Skip Williams to level you up for Slave Pits. It is not the "slightly revised" omnibus of 1986. Very clean. Plus the fanart gallery that Jacobs mentioned. (I agree, btw. All the way from middle school fanart to professional grade in quality.) Also, Schwalb wrote a follow-up adventure for the series in digiDungeon 215.

So...any takers on my original question?

FR? Either end it in Thay, placing the first module in, say, Westgate and the second someplace in Chessenta, or use the Zhents and go north, or Sword Coast?

Andoran

6 people marked this as a favorite.
Adam Daigle wrote:
Great thread!

You remember when this guy was a mere Werecabbage and had a square job in the People's Republic. ;-)

Andoran

1 person marked this as a favorite.

Stop changing stuff!!!!!!

I kid. :-)

Andoran

1 person marked this as a favorite.
Lilith wrote:
You understand the marzipan, proboscis, and tureen reference.

I loved that thread.

Andoran

5 people marked this as a favorite.
Orthos wrote:
... you know how the original FAWTL got started without digging through the archives.

You're on the first page of the origin :-)

Andoran

Kruelaid wrote:
houstonderek wrote:
Celestial Healer wrote:
houstonderek wrote:
Got hitched yesterday.

*kicks can*

There goes my chance...

Maybe they'll legalize polygamy. Never give up hope.

I'm sure men everywhere will be lining up to have two wives and vice versa.

Or not.

We're talking one of each here ;-)

Andoran

3 people marked this as a favorite.
Celestial Healer wrote:
houstonderek wrote:
Got hitched yesterday.

*kicks can*

There goes my chance...

Maybe they'll legalize polygamy. Never give up hope.

Andoran

1 person marked this as a favorite.
Justin Franklin wrote:
Freehold DM wrote:
houstonderek wrote:
Got hitched yesterday.

HOLY CRAP!!!

CONGRATS HD!!!

See if you were on FB you would have seen the pics yesterday. ;)

Tell him how ridiculously fun in a really messed up way my wall is ;-)

Andoran

1 person marked this as a favorite.
bugleyman wrote:

Without the OGL, there would be no:

Pathfinder
Castles and Crusades
Mutants and Masterminds
OSRIC
13th Age
Labyrinth Lord
Spy Craft
Etc., etc., etc.

Was there a flood of crap? Absolutely (Fast Forward, I'm looking at you). But overall, lots of cool games -- and a lot of great adventures -- wouldn't exist without the OGL. YMMV.

Without the OGL we had:

AD&D (what eventually became Pathfinder, is OSRIC, and basically is Castle and Crusades) - underwhelming example.
Champions (much better game than Mutants and Masterminds)
A crapload of other systems that were relatively popular and commercially viable until the OGL and the d20 era.

So, the OGL, again, basically made a market where it was all basically "Let's play 3.X in space/superheroes/spyland/Star Wars!!!".

Ugh.

Diversity. It's what the OGL KILLED, not encouraged.

Seriously, I don't care about OSRIC/castles and crusades/13th age/any d20 fantasy game other than D&D, I don't need twenty different names for basically the same d20 fantasy game. If I want a different flavor of fantasy, I want a completely different system so it feels different. Not the exact same mechanics with different fluff.

Andoran

18 people marked this as a favorite.

Got hitched yesterday.

Andoran

5 people marked this as a favorite.

What was the actual effect of the OGL? A 3.5 clone called Pathfinder and a bunch of d20 games in a bunch of genres that used to be represented by unique systems back when game designers were original and not derivative copy cats. The OGL just made gaming look boringly same across the board. Give me the Eighties and Nineties when people made systems to fit a genre, and didn't try to shoehorn everything into one system. Meh.

5e will succeed based on the merits of the game and how well WotC supports it, and how discriminating they are about who gets to publish 3pp material for it (i.e. none of that Mongoose and AEG crap, for instance). The OGL was a good thing for people who like rolling nothing but d20s, but it really sucked for diversity in the market, and it really screwed WotC in the end. 4e didn't do as well as expected for a ton of reasons, but the GSL was probably the least of them, to be frank. Killing a bunch of sacred cows, pissing off (intentionally or not) a bunch of older gamers, butchering Faerun, and a game called Pathfinder that basically kept the immediately prior edition of D&D commercially alive and played broadly (albeit in the form of Jason's housrules) did far more damage to their market share than a restrictive license.

Andoran

To answer the OP:

I was busted and lost it all (what I was busted with had a retail value of about five million dollars, so I was a millionaire for about two minutes before the Feds swooped in ;-) ),

Andoran

Leo_Negri wrote:
Kthulhu wrote:
Leo_Negri wrote:
At first I thought they might go "G-D-Q" Series (Giants, Descent, Spider Queen), but that would take probably require new content at the front end and would take 2 volumes (it was 7 modules after all).
You do know they put out a Queen of the Spiders "supermodule" of GDQ1-7 way back in the day, right? In one volume.

It cut one of the D series entirely and shortened G-3 to make for a smoother transition. It also cut all supplementary material that had been reprinted in one of the rulebooks at the time, and put all the maps into a separate book.

The it would take 2 volumes was also in reference to the having to put in new content at the front end.

Funny, the GDQ 1-7 I had back in the day was the complete modules, plus filler material. No cuts. The editing for the D1-3 was changed around a bit to make it flow better, but every encounter was there.

Andoran

Is the content the same as the omnibus Scourge of the Slavelords (A1-4) they released in the mid-Eighties?

Andoran

1 person marked this as a favorite.

Blah blah blah.

Andoran

If you play in Golarion, pick one area to campaign in. The world is a convoluted mess, no cohesiveness, and just exists to allow the writers freedom to do whatever zaniness they want. I miss Greyhawk, at least it had a narrative.

The maps are typical "European stuff is where Europe is, African stuff is where Africa is, and all the other analogues are where they are" kind of thing. Yawn.

If you're looking for something cohesive, Golarion isn't it. I do second the Varisia notion for setting your campaign in from Lord Gadigan. It's probably the most "Greyhawk" part of the setting.

Andoran

thejeff wrote:
houstonderek wrote:
Other than the classes, level and race restrictions, and spell descriptions, there weren't any rules in the PHB. All of the combat rules, spell casting rules, etc, were in the DMG.

And you know, things like equipment. You could buy a sword. There is was, listed in the table of weapons. No guns there. :)

Not of course, that guns weren't a part of the game then. Definitely a valid option for players to choose. Just like power armor, blaster rifles and androids.

Funny, I don't see any of that in the Core Rulebook for Pathfinder. Unless you have some secret edition I'm unaware of.

Andoran

thejeff wrote:
houstonderek wrote:
thejeff wrote:
captain yesterday wrote:
the realms have always had guns, go to any church of gond they'll hook you up, also the isle in the ocean with tinkler gnomes. gun rules have always been a part of dnd since the start:)
And there were character classes built around guns? They appeared semi-regularly in modules? Anything like the prominence they have in PF?
Of course there wasn't a class built around guns. They're just weapons. If you wanted your Roland or Man With No Name clone, you just took a gun proficiency and used your imagination. No one had to do your imagining for you.

In 3.5? 3.5 had a class for everything. :)

Or in 1E, you begged your DM for permission, since there weren't any firearms rules in the PHB and as a player, you weren't supposed to be looking at the DMG.

It's a stupid argument. If someone doesn't like PF because of the guns/SF/Cthulhu/pulpiness of it, I think that's kind of a stupid reason, since it's easy enough to strip all that out for your game. But saying "No, you're wrong. All that stuff has always been part of D&D, so Golarion really does feel like D&D to you" or whatever the argument is supposed to be here, isn't going to convince anyone.

Other than the classes, level and race restrictions, and spell descriptions, there weren't any rules in the PHB. All of the combat rules, spell casting rules, etc, were in the DMG.

Andoran

thejeff wrote:
Diffan wrote:
houstonderek wrote:
Diffan wrote:
thejeff wrote:
captain yesterday wrote:
the realms have always had guns, go to any church of gond they'll hook you up, also the isle in the ocean with tinkler gnomes. gun rules have always been a part of dnd since the start:)
And there were character classes built around guns? They appeared semi-regularly in modules? Anything like the prominence they have in PF?

I'm not sure about prominence but if you went by the character generation tools from the Player's Guide to Faerûn (v3.5) and chose the Sword Coast as your background you could get a pistol and a bag with 10 shots and powder as starting equipment. I'm sure a Rogue, Scout, Ranger, Ninja, etc. could put that to good use.

Further there have been several elements of "gunns" talked about in the Forgotten Realms, dating back prior TSR-era things.

Oh, but they didn't make a whole CLASS built around it. So it's more important now. ;-)
haha, so does that mean cave exploring isn't important or under utilized because we don't have a spelunking class?

Oh good lord, I give up.

You're all right. Each and every edition of D&D, from the Chainmail days right up through 4E and PF has had exactly the same emphasis on both guns and sci-fi elements. Regardless of whether there were actually any mechanics printed or how many pages were devoted to it. There are no perceptible differences in how much focus was on those elements.
D&D Next will be the same way, even before it's released, it already includes just as many sci-fi elements as any other version.
All the published settings (and even any imaginable unpublished ones) treat them the same way as well.

Or, maybe, Golarion is just a kitchen sink world designed to cram as much stuff into it as possible. There isn't any focus to speak of, really. They just threw in all kinds of stuff for everyone. No real rhyme or reason, just everything under the sun.

Andoran

Diffan wrote:
thejeff wrote:
captain yesterday wrote:
the realms have always had guns, go to any church of gond they'll hook you up, also the isle in the ocean with tinkler gnomes. gun rules have always been a part of dnd since the start:)
And there were character classes built around guns? They appeared semi-regularly in modules? Anything like the prominence they have in PF?

I'm not sure about prominence but if you went by the character generation tools from the Player's Guide to Faerûn (v3.5) and chose the Sword Coast as your background you could get a pistol and a bag with 10 shots and powder as starting equipment. I'm sure a Rogue, Scout, Ranger, Ninja, etc. could put that to good use.

Further there have been several elements of "gunns" talked about in the Forgotten Realms, dating back prior TSR-era things.

Oh, but they didn't make a whole CLASS built around it. So it's more important now. ;-)

Andoran

3 people marked this as a favorite.

And Golarion is just a mess of a "...and the kitchen sink/every fanboi concept exists" world. IT allows the writers and designers flexibility, but it has no real "voice", so to speak.

Andoran

1 person marked this as a favorite.

And forget S3. They had gun and blaster rules in the DMG (the Boot Hill and Gamma World conversion material).

S3. Pfft. Noobs. ;-)

Andoran

1 person marked this as a favorite.
thejeff wrote:
captain yesterday wrote:
the realms have always had guns, go to any church of gond they'll hook you up, also the isle in the ocean with tinkler gnomes. gun rules have always been a part of dnd since the start:)
And there were character classes built around guns? They appeared semi-regularly in modules? Anything like the prominence they have in PF?

Of course there wasn't a class built around guns. They're just weapons. If you wanted your Roland or Man With No Name clone, you just took a gun proficiency and used your imagination. No one had to do your imagining for you.

Andoran

Freehold DM wrote:
houstonderek wrote:
David M Mallon wrote:
Freehold DM wrote:
ebon_fyre wrote:

I ordered a Fruit Punch with Sprite... and I got an Iced Tea.

I'm very suspicious of Sonic.

Wow.
One time I went to visit my dad when he was working in Augusta, Georgia, and we ended up going to Denny's for lunch. He ordered a ginger ale, whereupon the waitress told him that they didn't have any, but could "make some." He asked what that entailed, to which the waitress replied, "It's OK, we can just mix some Coke and Sprite together. It's the same thing."

It's an old bartender trick to make drinks that call for ginger ale (like Presbyterians) since a lot of bars back in the day didn't keep ginger ale in stock and didn't have it on the well gun. It does more or less taste like ginger ale, actually.

I learned something new today!!!!

The method is Sprite with a splash of Coke. Too much Coke ruins the effect.

Andoran

3 people marked this as a favorite.
Steve Geddes wrote:

Although I think your position is more common, the "edition" thing doesnt bug me so much, but I suspect it's because I dont pay much attention to mechanics. The reason AD&D, 2E, 3.5 and 4E are all editions of the same game in my mind is that the flavor is relatively constant. The mechanics are basically just different ways of expressing that underlying flavor, in my view. Hence any changes are a relatively trivial thing.

In contrast, Pathfinder doesnt feel like D&D to me because it has its own flavor (monsters/campaign settings/etcetera).

Doesn't feel like D&D? It's 3.5 with new classes and Jason's houserules. As in, it's pretty much the exact same game.

Andoran

1 person marked this as a favorite.
David M Mallon wrote:
Freehold DM wrote:
ebon_fyre wrote:

I ordered a Fruit Punch with Sprite... and I got an Iced Tea.

I'm very suspicious of Sonic.

Wow.
One time I went to visit my dad when he was working in Augusta, Georgia, and we ended up going to Denny's for lunch. He ordered a ginger ale, whereupon the waitress told him that they didn't have any, but could "make some." He asked what that entailed, to which the waitress replied, "It's OK, we can just mix some Coke and Sprite together. It's the same thing."

It's an old bartender trick to make drinks that call for ginger ale (like Presbyterians) since a lot of bars back in the day didn't keep ginger ale in stock and didn't have it on the well gun. It does more or less taste like ginger ale, actually.

Andoran

MagusJanus wrote:
Has anyone tried Logan's Steakhouse? They're pretty good, for a cheap steakhouse. Just can't get them to understand the word "plain" where steakburgers are concerned.

Ok steaks, horrible service.

Andoran

I think some of you would be horrified to know how many gamers wind up in Fed prison for kiddie porn and active pedophilia, and how many more wind up in state prisons. It's so bad in the Feds that the gangs have more or less "outlawed" gaming on any "chomo" safe yard (certain Fed prisons have been designated sex offender "safe" prisons, where they're a protected species).

Andoran

Hama wrote:
I think Terquem meant romantic love.

He means polyamory.

Andoran

Bitter Thorn wrote:
houstonderek wrote:
Bitter Thorn wrote:
BTW, how can one live in FAWTL Houston and not have an awesome gaming group?
Kids. The fact our county is bigger than Rhode Island. Kids. Stuff like that. ;-)
I do hate driving around Houston.

Me too. Big reason I live inside the Loop. Less driving to the things I like to do (or easy, quick access by bus and train).

Andoran

Bill Dunn wrote:
Terquem wrote:
anyone that is put off by the rendition of an upright walking, bipedal, human sized, Dragon headed, winged (or not), fire breathing, sentient, heroic, weapon wielding, five fingered (with opposable thumb), fantasy character, because it has breasts, is being, in my opinion, a bit ridiculous
Oh, I don't think so. I can easily see a legitimate criticism against the need to put breasts on a lizard woman to pander to juvenile male desires.

Yep. Pretty much this.

Andoran

Drejk wrote:
Hmmm, should I replace xenopi fur with a layer of fungi?

Xenopedes. Also a Greek root, not Latin ;-)

Plus, it just sounds cooler.

Andoran

Funny. I thought most were created by game designers to allow furries to live out their fanboi fantasies.

Andoran

MagusJanus wrote:
Drejk wrote:
Some creativity done at night after returning from work and today morning... Three new races started - asura-like humanoids (ok, those are my conversion of asuras from Guild Wars 2, with serial numbers filed off), their biomechanical brethern, and a race of furry octopuses called xenopi... I know, I know, should be xenopuses but xenopi sounds better.

It's also correct. The plural of "octopus" is "octopi" :P

(IIRC, "octopus" is one of several words in English that uses Roman pluralization; "fungus" is another.)

Considering the root word is Greek, the proper archaic plural would be "octopedes". The proper English plural would be "octopuses". Since "xeno" is a Greek root, "xenopedes" would be correct.

All of that "New Latin" "i" nonsense is just that. Nonsense. ;-)

Andoran

5 people marked this as a favorite.
Sissyl wrote:
Especially Dragonborn always felt very Meh. Getting them shoehorned into Forgotten Realms was pathetic.

Fourth Edition Forgotten Realms was pathetic. Period.

Third was almost pathetic, Second was kind of pathetic (and the beginning of the "new edition, let's have a cataclysmic event" nonsense - yet another reason 2e is so sad to me).

Give me the original gray box and be done with it!

Andoran

2 people marked this as a favorite.

Kender? KENDER? Ugh.

As to dragonborn, they're the "PC gone mad" race. Seriously, a reptile race with mammaries is about the dumbest thing I ever saw.

Drow and tieflings.

All of the above is making me think Next might be "D&D, Annoying Player Edition".

Still going to give the mechanics a shot, even if I have to 86 half of the races published.

Andoran

Bitter Thorn wrote:
BTW, how can one live in FAWTL Houston and not have an awesome gaming group?

Kids. The fact our county is bigger than Rhode Island. Kids. Stuff like that. ;-)

Andoran

Celestial Healer wrote:
houstonderek wrote:
Celestial Healer wrote:
Evening, all. What did I miss?
Houston misses you already.

Awww. That's sweet.

Are you trying to get in my pants?

I'm engaged. Were I not, there'd be no "try" ;-)

Andoran

1 person marked this as a favorite.
Drejk wrote:
houstonderek wrote:
Freehold DM wrote:
houstonderek wrote:
I was in charge at work Friday and Saturday as a test to see if I could run my own crew. One of my young, recently graduated co-workers told my boss I was "too strict" with her. She got me a raise and the promotion with that comment. ;-)
Did this strictness have anything to do with the over the knee spanking you gave to her in front of her coworkers?
Dude, she's 18. You have to be over thirty for that sort of thing with me. ;-)
Not to mention that probably requires being engaged to you...

That too ;-)

Andoran

1 person marked this as a favorite.
Aaron Bitman wrote:
phantom1592 wrote:
I never felt Dragonlance was a very good game setting. I really WANTED to like it... but it never felt like there was any room in the world for MY stories.
zagnabbit wrote:
I enjoyed the DL novels. It did not like the setting for games.

True. DL was originally intended as a series of modules and of novels. I never seriously planned to run a game on Krynn. Even when I collected lots of the gaming material, it was mostly to enhance my understanding of the novels (although it could inspire you to create your own setting).

zagnabbit wrote:
The beauty of Greyhawk is stasis. It's always the same year until you play.
Um... what? I must be misunderstanding you. Greyhawk's been changing constantly. Materials like "Fate of Istus", "Greyhawk Wars", and "Die, Vecna, Die" made significant changes in the setting, requiring new editions to get all the updates. For instance, the "World of Greyhawk" boxed set was set, I think, in the late 570s CY. (My set is at home, where I can't look it up.) "From The Ashes" shows a very different world in 585 CY, due to the aforementioned Greyhawk Wars. "The Living Greyhawk Gazetteer" shows lots of changes from that, leading up to 591 CY.

Here's how Greyhawk fans from back in the day look at it. Anything after Gygax getting kicked out of TSR doesn't count. Period. Never happened. ;-)

Andoran

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Celestial Healer wrote:
Evening, all. What did I miss?

Houston misses you already.

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