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Argith

houstonderek's page

Pathfinder Society Member. 9,076 posts (9,365 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Andoran

And when you got to "Stoneskin" levels, the fighter generally only failed his save vs. spells on a one or a two.

And stoneskin didn't stop grapple, overbearing or whatever the other one was, and all of them disrupted casting.

Andoran

Yep. 2e didn't do much to change the 1e relationship between the classes, other than to eliminate a few all together and add one (core). The magic user was still a glass cannon, and wasn't anything close to the 3x wizard, level by level, until well into double digits.

Oh, and Stoneskin, iirc, was a sixth level spell, so I doubt any 5th level magic users were casting it (for Cptexploderman). I think you also forget that you have to declare your actions before you roll initiative in 1e (I forget if they still did that in 2e), that high level spells took a LONG time to cast, relatively, and, even if you're stone skinned, it didn't take much to disrupt casting.

If the wizard could get the spell off, yeah, big time wow. But, in AD&D, getting that spell off was far from certain, unless your DM was a total pushover or ignored a ton of stuff.

3x? Let's see, even the most powerful spells generally take as long to cast as the lowliest first level spell, you can practically do cartwheels while casting, and even if you do get hit, you have an incredibly easy concentration check. Couple all of that with DCs that scale faster than save bonuses, all kinds of stuff to make SR a pointless stat in most cases, and the fact that the AD&D fighter got that 2/1 or 3/1 AND his move, and in 3x it was either/or, oh, yeah, 3x was "wizard" edition.

Andoran

137ben wrote:
Kthulhu wrote:
Well, for higher-level magic-users, damage dealing / blasting was actually one of the better options. When the also high-level enemy made it's very easy save, at least it took half-damage. Save or suck / die spells tended lean more and more towards the SAVE option as the wizard got higher level.
How does spell resistance (or some analog) work in AD&D? Once of the biggest criticisms of magic in d20 is that it is supposedly balanced by spell resistance, but so many of the best spells have SR: No that it is basically irrelevant. Does AD&D have a ton of spells that bypass magic resistance?

Almost nothing got past spell resistance. Fighters weren't caddies and sherpas in pre-3x D&D, not by a long shot.

Wizards of the Coast, for some reason, really liked wizards in 3x.

Andoran

Kthulhu wrote:
houstonderek wrote:
Diffan wrote:
So maybe the idea of it being more like previous editions is done by design, because that way when people look at it they'll say "Oh, this is definitely D&D."
This is it for me. I see the 3x and the 4e elements, but in general feel, it's more like 2e in a lot of ways.
Yeah. It's not really mechanically close to 0e, 1e, B/X, BECMI, or 2e, but it FEELS like them. In a way that 3.0, 3.5, 4e, and Pathfinder never managed, at least for me. For me, it's like D&D has returned after almost 15 years of vacation. :)

I am going to use the "15 year vacation" line. ;-)

Andoran

We used to stack spells back then too. One of the classics was levitate/fly + improved invisibility (or maybe it was a ring, I forget if improved existed in 1e) + projected image. Hilarity ensued.

Andoran

Diffan wrote:
So maybe the idea of it being more like previous editions is done by design, because that way when people look at it they'll say "Oh, this is definitely D&D."

This is it for me. I see the 3x and the 4e elements, but in general feel, it's more like 2e in a lot of ways. None of the esoteric stuff that I love from 1e (nostalgia, mostly) but a lot of 2e and beyond players don't like much. Which is cool, it's 2014, not 1980, after all.

The thing that says "this is D&D" most to me, though, is the flattened power curve (now that's 1e, for sure) and the fact that fighters are supposed to be pretty bad ass (1e fighters were mechanically boring, but they were deadly), and wizards aren't supposed to be invulnerable (an issue with high level 3x). I feel 5e addressed the power divide 3x brought in the martial vs magical classes quite well, actually.

Andoran

The overly glib answer works for me.

Andoran

2 people marked this as a favorite.
Celestial Healer wrote:
houstonderek wrote:
Celestial Healer wrote:
My Skyrim crashes occasionally - usually while loading a zone - but I haven't had any other memory issues.

I meant I can bring my card and put it in someone else's console and have all of my unlocked stuff, even if I'm using his or her disc.

Not crashes and stuff ;-)

That's pretty awesome. I didn't know you could do that.

PS1 and PS2. Absolutely. PS3 and the XBox were the beginning of "you don't get the whole game for $60, and it isn't really portable even if you sign in to your account from another machine" stuff.

Andoran

2 people marked this as a favorite.
Drejk wrote:
houstonderek wrote:
Drejk wrote:
Freehold DM wrote:
Drejk wrote:

Gorbacz is getting married tomorrow.

It's half a country away and after reviewing transport options I am not going. Maybe I will meet him in person another time.

aww..that would have been awesome.
Of course there are photos to be seen by those that have Gorbacz as a friend on facebook... ]:->
Beautiful pics at that. Lovely bride. Lovely looking ceremony. Well done all around.
Most of the photos seem to focus on the bride instead of the groom. :D

Well, Gorbacz is kind of a hipster lookin' guy, and the bride is pretty, they were just doing us a favor ;-)

Andoran

I guess the wizard brought the IPA?

Andoran

The brown dragon started with the dragon color wheel in an old Dragon issue from way back (early '80s, somewhere in the 50-70 range (issue #). Ditto for the yellow dragon.

Ok, just checked. issue #79, published in '83.

Andoran

Celestial Healer wrote:
My Skyrim crashes occasionally - usually while loading a zone - but I haven't had any other memory issues.

I meant I can bring my card and put it in someone else's console and have all of my unlocked stuff, even if I'm using his or her disc.

Not crashes and stuff ;-)

Andoran

Kelsey Arwen MacAilbert wrote:
thegreenteagamer wrote:
Maybe I'm going back a few posts, but when someone mentioned running a cross check between sex offenders and PFS groups, all I could think was "Dude, what self respecting parent lets their kid hang out with a group of adults for four hours at a time unsupervised, REGARDLESS of if those adults have records or not?"
My maternal grandmother. Turns out they did have records.

Um, the more important question is, why do cons allow registered sex offenders to buy tickets and be around children? I don't leave my kids with anyone I do not know and trust completely (mostly just a couple I babysit for when they need a break and relatives).

Also, maybe I'm a little leery of letting anyone I don't know well into my home, and want to make sure anyone I invite to a home game isn't on file as being a chomo.

Andoran

LazarX wrote:
houstonderek wrote:

If you ever want to play a fun game, run your PFS (or any game with a list of participants by real name) roster at any Con against that state's Sex Offender registry. It's an eye opener.

Some of us live in the real world and have children. Gaming is becoming a scary place.

Are you saying that from empirical evidence, or just throwing out hyperbole?

Personal research. No hyperbole.

One dude, a professor of mine, was a good DM and I asked him to run a game for my group. I eventually moved away, but the group still played with him and they became close. He babysat for one of the guys and molested his kids, and did time. I found out, and I have been careful ever since, which is easier now with the SO registry.

I didn't start hard core using the DPS Sex Offender registry until I went back on my first violation in 2011 and all of the SOs had been "outed". Until then, I only used it for people I was thinking of inviting into my home. After then, I did so to see how bad it was.

It's bad.

Andoran

What we're saying is there are as many reasons, legit ones, that exist in the actual REAL world that warrant a "no". Not that everyone who wants to play Harry Potter also wants to sleep with Harry Potter.

Andoran

Celestial Healer wrote:
Nord Dragonborn wrote:
My Skyrim keeps crashing on me. I feel the shakes coming on.

*gasp*

I'd invite you over to play on my system, but it won't have your saved games. The only thing worse than Skyrim crashing is not having your saved games.

Yeah, the memory cards for the PS1 and PS2 were awesome in this regard. I am starting to hate my PS3 enough to never want a PS4 (just more of what I hate about modern console gaming).

Andoran

Drejk wrote:
Freehold DM wrote:
Drejk wrote:

Gorbacz is getting married tomorrow.

It's half a country away and after reviewing transport options I am not going. Maybe I will meet him in person another time.

aww..that would have been awesome.
Of course there are photos to be seen by those that have Gorbacz as a friend on facebook... ]:->

Beautiful pics at that. Lovely bride. Lovely looking ceremony. Well done all around.

Andoran

The sixth printing of the 1e AD&D PHB (1982) is probably the best selling RPG hardcover of all time. They wen't for $12 a pop. Jacobs has already stated on a thread a while back that 1e PHB sales dwarfed 3x PHB in volume. Back then, only DMS bought the MM and DMG for the most part, so those books may not have sold as well as their 3x counterparts through the run.

Andoran

3 people marked this as a favorite.

As long as it isn't an IPA, my favorite is whatever Kirth was serving on game day.

Andoran

Cptexploderman wrote:
Grey Lensman wrote:
Strangely enough most of the people I game with consider SAGA to be the best version of Star Wars they have seen, and they have played every version from West End's all d6 system to the current system with the unique dice.
Every group is different, my circle has played every edition of StarWars as well and consider the Saga edition a train wreck. To each there own I suppose but I can point out that the Saga edition at least in a life span and sales aspect failed.

My order would be WEG d6 #1, SAGA #2, SWd20 #2,198,753. I haven't played the new one yet.

I loved every WEG game I played, and I hate that they're gone. WEG, Chaosium, and TSR were my '80s, gaming-wise. SW SAGA was a good system, and a definite improvement over d20. I actually wish 4e were MORE like SAGA, I might have enjoyed the game a lot more. d20 Star Wars, well, I just pretend it doesn't exist, much like Episodes 1-3.

Andoran

Funny, I never ran Harn in anything but 1e back in the day. From what I can tell so far, from the PHB, most of the 5e stuff should fit with no problems, with the obvious setting inappropriate stuff excepted, of course.

Andoran

Get a hold of as much of the Second Edition stuff as you can afford. From what I can tell, 5e would work well in the older iteration of the Realms, if you wanted to play "classic". 3e wasn't that much of a change, maybe a little darker, but there wasn't a huge RSE heralding the change, simply the return of Bane and Shade, and pretending the Shadow Weave was always there. Either one is a good bet for a fun Realms experience.

I am looking forward to seeing how they fix the damage they did with 4e. Maybe 5e Realms stuff will fit with the lore I already have on the shelf.

Andoran

4 people marked this as a favorite.

Oh, yeah. Almost forgot the actual reason for popping in for all of the whining,

Picked up the PHB Monday. Not too shabby. Kind of a "D&D Greatest Hits" feel, rules-wise. Could have done without the dragonborn and tieflings in core, but oh well. I guess it feels like 3e had 3e been a logical progression of 2e with skills and powers instead of some kind of D&D/Warhammer Fantasy/Rolemaster mash-up.

I like it so far, can't wait until the rest of the core is released.

Andoran

3 people marked this as a favorite.

Ok, I'm going to take the plunge. When I can make my way to the FLGS I'm picking up the PHB. I like what I'm hearing, I liked most of what I saw in the Basic free PDFs, so Hasbro gets a second chance.

Andoran

BigNorseWolf wrote:
Voc Canockers wrote:
But if you were white and of military age you were more likely to end up going to Vietnam than if you were African-American.

and more likely to wind up serving in a non bullet sponge capacity. ALso you're completely ignoring the ENLISTMENT rates vs the draft rates. Even by your numbers (which i cannot substantiate) they still wound up dead more often and did so against their will. You're also ignoring that rates of being drafted for blacks were far higher at one point and evened out as the war went on: namely they were drafting blacks at far higher rates and the protests made them change their policy.

This is on top of the racism they faced both in the army and at home, which is a double slap in the face. "Hey! fight for your country. Your country hates you! Fight for it!" And if you didn't like that, screw you we have police.

Your primary complaint with the weather underground seems to be that they worked outside of the system. Which I will never understand as a complaint when you know the system is corrupt.

The draft rates magically evened out when Nixon yanked student deferments.

Andoran

3 people marked this as a favorite.

Yeah, that's what I'm gathering from the basic rules and what I've heard about the PHB. I'm definitely stoked about a new way to play that gives a nod to the older ways of playing.

Andoran

5 people marked this as a favorite.

What a difference from the PF/4E divide. I was turned off of D&D 4E by what the 4E fans were saying they loved about it, but, in this case, I am turned on to the new edition by what the PF fans are saying they hate about it.

I'm guessing that I might like the new edition.

Andoran

2 people marked this as a favorite.

Fergie,

If you're planning on committing a crime, pick an Arizona area that isn't Mariposa County. Tent City sucks, but the Arizona State prisons are fairly laid back. New Mexico isn't that bad, either.

If you're a non-violent drug offender, Texas isn't that bad. If you're a violent offender or a child molester, the prisons you're sent to are pretty scary.

Avoid breaking the law in California. Their prisons make Texas look enlightened.

Ditto Florida. Ugh.

Illinois, New York, Pennsylvania, New Jersey, also bad places to go to prison.

But, if you're serious about a life of crime, go to Canada if you're broke, Mexico if you have money. Canadian jails and prisons are more "Northern European" style in set up and philosophy, and Mexican jails are FUN if you have bribe money (I know the last one from experience).

:-)

Andoran

Dude, if someone has PTSD from going to a cupcake Swede prison, they were probably emotionally damaged anyway.

Andoran

5 people marked this as a favorite.
Angstspawn wrote:

"you'll get 7 years or so"

Once again it's very difficult to explain why criminals are so different on each side of the Atlantic but there's a significant difference.

You answered your own question. In the U.S., high level drug dealers tend to get twenty, thirty, forty year, life. Stuff like that. And, compared to northern European "prisons" (ha), American prisons are brutal.

So, European drug trafficker is looking at cupcake time in a cupcake jail, plenty of furlough time, and not much of it at all, really.

American drug trafficker, if he has a gun, is looking at a LOT of time, possibly life (depending on the drug amount and the total charges) in a s&!#hole with a bunch of idiots trying to stab and/or rape him, crap food, and sadistic imbeciles holding the keys to the cell. Yeah, going to prison in Europe for most crimes is an inconvenience. In the U.S. it can be a nightmare.

Also, as far as I can tell, cops in Europe tend not to be total pricks. Cops here think they're the kings of the street, above the law, that they can talk to anyone any way they like, that people MUST respect their authority and them personally, and they are very quick to implement a beat down if you get even slightly sideways with them. You said your criminals know they won't get shot if they act right. American criminals do not have that luxury. Our cops are quick to pull a trigger, and we know it. They're also more or less immune from any legal consequences, a jury here would almost never convict a cop for an on duty shooting.

Gee, I wonder why criminals in America are different. :-)

Andoran

4 people marked this as a favorite.
Kirth Gersen wrote:
BigNorseWolf wrote:
Angst Spawn wrote:
A low level pot dealer doesn't need a gun if caught he risks only to waste between one and three hours in police station and, if really unlucky, to be confronted to a judge telling him not to do it again (even if already caught a dozen time). Police considers he's no one, drug dealers also consider he's no one, so he's risking nothing. Having a gun can only bring him troubles.

Its not the cops he needs to worry about, its some other people like to point a gun at him and take his stuff. He's probably got more cash on him than you'll get from a supermarket and is far less likely to report it to the police.

I'm no expert, but I'd guess that (a) if he's an independent schlub, he's dealing to local college kids and doesn't need to worry too much anyway, and (b) if he's part of a larger network, when someone ripped him off he'd simply make a phone call up the food chain, and the ripoff guy would be 'disappeared'. So, yeah, in either case I wouldn't carry, if I were selling, and if I were running an organization I'd keep the enforcement team as separate people from the sales team.

I suspect that hd might be able to better address this, though.

Yeah, I had a collection guy that didn't have anything else to do with anything. I was involved with the cartels for about seven or eight years before I went to prison, and never felt the need to carry a gun. Never even owned one, and I was moving and selling pretty serious amounts of product.

Most violence in the drug game is directly related to prohibition. The guy that got robbed? He was robbed mostly because he can't call the cops. If he is connected to something larger, be it a gang or a cartel, they'll take up the "law enforcement" role and handle the problem.

I think people think violence is a huge problem in the drug game because they do not really understand how HUGE the market is in the country. Violence is a small part of the drug universe, and legalization in Colorado has had a calming effect, at least in the pot game. Also, most drug users are white, aren't poor, and have "safe" connections. Hippies and ravers aren't gun types, and they're responsible for a mostly chill MDMA, pot, LSD, mushroom trade. It's mostly people involved in gangs in poor areas and organized crime types moving cocaine, meth and heroin (it's making a comeback, kids!) that are violent. The cartels and mob for their reasons, and gangs mostly because they're poor, nihilistic, fatalistic, and stuck.

The smarter drug dealers also know that possession of a weapon has serious consequences if they're caught. In the Feds, for instance, you're almost guaranteed five to ten years on top of the underlying drug charge, and all kinds of restrictions on programming and prison security level (possession of a weapon, even if it's in your house and you're busted ten miles away, makes a drug possession charge a "crime of violence). And, most non-violent drug offenders go to low security or minimum security facilities, which are cupcake farms compared to the mediums and the U.S. Penitentiaries (USP). The USPs are where the really wicked and vile Fed inmates go, and it's everything you think about when you think about prison. Lows and camps are more boring and annoying than dangerous.

The same goes for most state joints too. The admins do not mix violent and non-violent offenders if they can help it.

What really got the ball rolling (after L.A. invented S.W.A.T. in the wake of the riots) were the drug wars in Miami. The mentality of law enforcement went from "pot dealers and junk dealers are [hippies/jive moos/whatever]" to be slapped around a bit for selling "crap to kids" to "sub machine gun wielding psychopath who will never go easy". When, in reality, most dealers didn't change. Gang violence? That will exist whether dope is legal or not. That problems is a whole other can of worms where a whole bunch of people need to back away and look at themselves and come correct. On both sides. Drugs are just an easy scapegoat, and the open season on black youth is easier than actually fixing the many, many issues poverty, crappy education, a treadmill "welfare" system that does nothing to elevate anyone, etc, cause for the people living in our worst areas.

But, yeah, most people selling drugs only have to worry about getting busted. Most never get robbed, need a gun, or any of that.

Andoran

Angstspawn wrote:
houstonderek wrote:
I love watching people who know nothing talking about drug trafficking and drug dealers. ;-)

Are you producer, importer or retailer?

It would be great to have the point of view of someone from inside, so tell us...

All of the above at various times. :-)

Andoran

2 people marked this as a favorite.

I love watching people who know nothing talking about drug trafficking and drug dealers. ;-)

Andoran

1 person marked this as a favorite.
Dr. Obscure wrote:
houstonderek wrote:

Is the content the same as the omnibus Scourge of the Slavelords (A1-4) they released in the mid-Eighties?

No, HD. This is the same content as the original three modules plus a brand new adventure by Skip Williams to level you up for Slave Pits. It is not the "slightly revised" omnibus of 1986. Very clean. Plus the fanart gallery that Jacobs mentioned. (I agree, btw. All the way from middle school fanart to professional grade in quality.) Also, Schwalb wrote a follow-up adventure for the series in digiDungeon 215.

So...any takers on my original question?

FR? Either end it in Thay, placing the first module in, say, Westgate and the second someplace in Chessenta, or use the Zhents and go north, or Sword Coast?

Andoran

6 people marked this as a favorite.
Adam Daigle wrote:
Great thread!

You remember when this guy was a mere Werecabbage and had a square job in the People's Republic. ;-)

Andoran

1 person marked this as a favorite.

Stop changing stuff!!!!!!

I kid. :-)

Andoran

1 person marked this as a favorite.
Lilith wrote:
You understand the marzipan, proboscis, and tureen reference.

I loved that thread.

Andoran

5 people marked this as a favorite.
Orthos wrote:
... you know how the original FAWTL got started without digging through the archives.

You're on the first page of the origin :-)

Andoran

Kruelaid wrote:
houstonderek wrote:
Celestial Healer wrote:
houstonderek wrote:
Got hitched yesterday.

*kicks can*

There goes my chance...

Maybe they'll legalize polygamy. Never give up hope.

I'm sure men everywhere will be lining up to have two wives and vice versa.

Or not.

We're talking one of each here ;-)

Andoran

3 people marked this as a favorite.
Celestial Healer wrote:
houstonderek wrote:
Got hitched yesterday.

*kicks can*

There goes my chance...

Maybe they'll legalize polygamy. Never give up hope.

Andoran

1 person marked this as a favorite.
Justin Franklin wrote:
Freehold DM wrote:
houstonderek wrote:
Got hitched yesterday.

HOLY CRAP!!!

CONGRATS HD!!!

See if you were on FB you would have seen the pics yesterday. ;)

Tell him how ridiculously fun in a really messed up way my wall is ;-)

Andoran

1 person marked this as a favorite.
bugleyman wrote:

Without the OGL, there would be no:

Pathfinder
Castles and Crusades
Mutants and Masterminds
OSRIC
13th Age
Labyrinth Lord
Spy Craft
Etc., etc., etc.

Was there a flood of crap? Absolutely (Fast Forward, I'm looking at you). But overall, lots of cool games -- and a lot of great adventures -- wouldn't exist without the OGL. YMMV.

Without the OGL we had:

AD&D (what eventually became Pathfinder, is OSRIC, and basically is Castle and Crusades) - underwhelming example.
Champions (much better game than Mutants and Masterminds)
A crapload of other systems that were relatively popular and commercially viable until the OGL and the d20 era.

So, the OGL, again, basically made a market where it was all basically "Let's play 3.X in space/superheroes/spyland/Star Wars!!!".

Ugh.

Diversity. It's what the OGL KILLED, not encouraged.

Seriously, I don't care about OSRIC/castles and crusades/13th age/any d20 fantasy game other than D&D, I don't need twenty different names for basically the same d20 fantasy game. If I want a different flavor of fantasy, I want a completely different system so it feels different. Not the exact same mechanics with different fluff.

Andoran

18 people marked this as a favorite.

Got hitched yesterday.

Andoran

5 people marked this as a favorite.

What was the actual effect of the OGL? A 3.5 clone called Pathfinder and a bunch of d20 games in a bunch of genres that used to be represented by unique systems back when game designers were original and not derivative copy cats. The OGL just made gaming look boringly same across the board. Give me the Eighties and Nineties when people made systems to fit a genre, and didn't try to shoehorn everything into one system. Meh.

5e will succeed based on the merits of the game and how well WotC supports it, and how discriminating they are about who gets to publish 3pp material for it (i.e. none of that Mongoose and AEG crap, for instance). The OGL was a good thing for people who like rolling nothing but d20s, but it really sucked for diversity in the market, and it really screwed WotC in the end. 4e didn't do as well as expected for a ton of reasons, but the GSL was probably the least of them, to be frank. Killing a bunch of sacred cows, pissing off (intentionally or not) a bunch of older gamers, butchering Faerun, and a game called Pathfinder that basically kept the immediately prior edition of D&D commercially alive and played broadly (albeit in the form of Jason's housrules) did far more damage to their market share than a restrictive license.

Andoran

To answer the OP:

I was busted and lost it all (what I was busted with had a retail value of about five million dollars, so I was a millionaire for about two minutes before the Feds swooped in ;-) ),

Andoran

Leo_Negri wrote:
Kthulhu wrote:
Leo_Negri wrote:
At first I thought they might go "G-D-Q" Series (Giants, Descent, Spider Queen), but that would take probably require new content at the front end and would take 2 volumes (it was 7 modules after all).
You do know they put out a Queen of the Spiders "supermodule" of GDQ1-7 way back in the day, right? In one volume.

It cut one of the D series entirely and shortened G-3 to make for a smoother transition. It also cut all supplementary material that had been reprinted in one of the rulebooks at the time, and put all the maps into a separate book.

The it would take 2 volumes was also in reference to the having to put in new content at the front end.

Funny, the GDQ 1-7 I had back in the day was the complete modules, plus filler material. No cuts. The editing for the D1-3 was changed around a bit to make it flow better, but every encounter was there.

Andoran

Is the content the same as the omnibus Scourge of the Slavelords (A1-4) they released in the mid-Eighties?

Andoran

1 person marked this as a favorite.

Blah blah blah.

Andoran

If you play in Golarion, pick one area to campaign in. The world is a convoluted mess, no cohesiveness, and just exists to allow the writers freedom to do whatever zaniness they want. I miss Greyhawk, at least it had a narrative.

The maps are typical "European stuff is where Europe is, African stuff is where Africa is, and all the other analogues are where they are" kind of thing. Yawn.

If you're looking for something cohesive, Golarion isn't it. I do second the Varisia notion for setting your campaign in from Lord Gadigan. It's probably the most "Greyhawk" part of the setting.

Andoran

thejeff wrote:
houstonderek wrote:
Other than the classes, level and race restrictions, and spell descriptions, there weren't any rules in the PHB. All of the combat rules, spell casting rules, etc, were in the DMG.

And you know, things like equipment. You could buy a sword. There is was, listed in the table of weapons. No guns there. :)

Not of course, that guns weren't a part of the game then. Definitely a valid option for players to choose. Just like power armor, blaster rifles and androids.

Funny, I don't see any of that in the Core Rulebook for Pathfinder. Unless you have some secret edition I'm unaware of.

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