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hopeless's page
1,088 posts (3,074 including aliases). 1 review. Aliases: Angus the Cyphermage, Leo the half elven Paladin, Allen the Quarren Soldier, Skater, Superheroes In New Proverbial, Amunrel, Rowan Darkwinter, Reg Darkwintre, Rhade, The Ice Witch, Keir Ironsong, Nils, Tekkie, Frederick, Morganna.
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hopeless:
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Liked it too, anyone notice...
Spoiler#1
Spoiler#2
Regarding the ending scene
Still not bad at all!
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Apparently the pilot for this series was aired on Friday, over here in the UK however...I did stress over here in the UK didn't I?
Sorry just to make that clear its being shown this Wednesday at 9pm on I believe Sky One, please correct me here I don't want anyone missing this as from what I've seen this is very interesting!
By the way do I need spoilers at this point?
Spoiler#1
Spoiler#2
Spoiler#3
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Jeremy Mac Donald wrote:
Shroomy wrote:
hopeless wrote:
Correct me here its limit is line of sight?
So what would happen if someone dropped some kind of obscuring mist, fog or whatever ability that covers the area its in thereby blocking all visible sight of said pennant, wouldn't that neutralise its effect?
Yes it would. So dousing the torches would nullify its effects.
Still bad at the game table - here we end up with either the DM totally rips you off for your daily (and every BBEG is designed to be able to nullify this power) or you auto win.
I'd be more concerned if they use this ability every time they could, forgetting that unless they take down their foe before they escape they could figure out how to render this ability useless simply because they didn't take any precaution to safeguard their power's weak spot.
Of course there's nothing to say it needs to be used out in the open to prevent this from being blocked, its a lot harder to nullify this power if its say a bright sunny day with little or no clouds meaning as long as they're careful it isn't going to be nullified that easily unless they don't take precautions, I'd say if they do overuse it let them find out when they're facing something not that overwhelming so they understand it does have restrictions even if it gets their dm called names since some players might find this a mite objectionable.
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Here4daFreeSwag wrote:
Trogdor T. Burninator wrote:
Here4daFreeSwag wrote:
Currently on their 4th episode, if anyone out there cares. ;)
I do! :)
Scott Kurtz wrote:
The Ambershards are here, in Hammertime!?
In that case, they're now taking the fifth. ;)
And Jim Darkmagic gives the best line of the episode so far unless you count the ghost...
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The Corridor
The Corridor
The above are links to the same map but the first is mediafire the second is photobucket so let me know if you can see either of these
The corridor stretches ahead and you can barely see the alcove your captive indicates where the secret door that leads to the surface is hidden however beyond the alcove to the left hidden from view is the double doors marking his Boss's inner sanctuum where the last misisng captive might be being held and quite probably where he was exposed to whatever ailment the others had witnessed.
He also points out that the quarters to the north are the imp's where the broom Herve fought had been left on guard.
Working on the treasure list as requested
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Bogorin Rockstomper wrote:
Taking a long look at Dale and realizing that, no matter what, he cannot bear the idea of putting her at risk just after going through so much to rescue her, Bogorin says "Well, me minds made up then, I do no claim the right tae speak fer the rest o' ye, but I'm fer takin' mi dear Dale back home tae saftey. Yer welcome tae come wit me, but if the rest o ye wish tae go after the boss man, I'll join ye as soon as I able. N' I kin take the rest of the treasure back tae town n' ye can be sure on a Rockstomper's Word that ye'll be gettin yer fair share." And with that speech, he motions for the guard and Jonas to begin walking ahead of him (back towards the lab) and for Dale to fall in behind him.
Well I'd say she'd rather stick with Bogorin than endanger the party or the Ogre's former captives
"Okay let's see whats kept our erstwhile leader so busy then!" Tenna nods in agreement as she moves ahead with her bow drawn and an arrow notched clearly expecting trouble, but as you move into the lab its to see Herve standing by one of the lab tables with the remains of a broom at his feet looking nonplussed as he shuts a small chest on the table before looking towards you.
Okay Herve, Willy and Leafy?
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I'm designing a wizard with an arcane bond to her quarterstaff so I'd say he'd be penalised until your character picks up the relevant martial proficiency or picks up a level in a class that can use it without penalty.
Drat my spelling is getting worse!
Ever thought of picking up the Focused Mind trait to go with Combat Casting?
That looks an interesting match.
Also had a dwarven transmuter but his arcane bond was his battle axe but being a dwarf back in beta he got that as a free weapon proficiency haven't check to see if that still applies though.
Still what are your thoughts on losing your bonded weapon and the subsequent need for concentration checks to cast spells whilst this is in effect?
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I actually find the idea they get to select their own treasure a little troubling but in the games I am playing or was playing in we were asked what magical items we'd like at certain levels sort of for 1st through to 5th, I replied I didn't mind what item but mentioned magical armour, sword, etc.
In the game I'm running I pretty much used the eberron dragonshards as a means of letting them decide by simply saying they functioned as residium which could be fixed to armour, weapons, equipment and gave them limited abilities which could be enhanced by gathering more.
Of course I still included magical items I selected or thought would work well such as a mirror that functions like a bag of holding based on a story I read about a Tapestry that works the same except if it was take down and moved anyone inside was kept in stasis until it was put up again.
Anyway maybe you should ask them what kind of magic they'd like to find at these levels and then perhaps give them the opportunity to find them whether as a result of completing a mission say a wizard crafts the item as a reward for example.
What have they been asking for by the way?
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Bogorin Rockstomper wrote:
As Jonas' role and connection to these events is beginning to be revealed, Bogorin slowly turns towards the Gnome. He is gripping his warhammer so hard that his knuckles turn white and there is nothing but the promise of gruesome death in his eyes if the Gnome does not begin speaking the truth, Now. In a low and terrifyingly monotone voice he grates "Tell me ye had aught tae do with me Dale being taken by that now dead Ogre Jonas..." his eyes boring deeply into the greedy merchant, trying to discern the Gnomes lies (1d20+7=11).
"N-no I had nothing to do with this I swear! I didn't even know about the Chels, I had nothing to do with their deal! Ulp!" Jonas blanches dropping the bulging pack he's carrying.
"Drat they're going to kill me..." he sighs dropping his arms and hanging his head in shame.
"I didn't know about the Ogre, I swear, I know someone in the Consortium was supplying somebody out here but I didn't know they were Chelish its pretty much common gossip that the Consortium is trying to monopolise the trade route from Falcons Hollow through to the South of Andora. I really didn't know about all of this..." he sighs raising his head to glance at Dale who gives him a dark and foreboding look.
"Those blades were found in a ruined monastery up somewhere near Falcons Hollow, I didn't know they were sidestepping the waystation only that the Consortium had done something similar to secure the route down south," Jonas finally explains.
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"The other way out is down the other corridor leading out of the lab, there's a shrieker marking the spot where the secret door is, its amazing what they can do with that shrink spell of theirs you know," the guard mutters.
"So where did you say you found those bracers?" he asks Tenna curiously.
"You do know the boss is some kind of devil, don't you?" he asks after a moment.
"This place was built for the boss's slave by some giants, somehow the boss took over and expanded on the operation, don't know what he has planned but that poor sod should have been back here by now," he mentions looking alarmed.
Looking over at the glaring merchant.
"I don't know what you're so mad about, your people have been accepting those bribes to keep quiet about that camp out there for at least three years now," he quips.
"Shut up! Thats a lie!" Jonas blusters back.
"Oh right? So who did those blades belong to? They were brought in with your wagon after all, strange I remember them hauling in that halfling but it was the ogre that brought you and the girl over there," he belts back.
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Tieren wrote:
"It's Fallcrest, midwinter, and snow has settled over everything. Acquisitions Incorporated has been holed up in their favorite sanctuary, The Silver Unicorn, enjoying the warmth of a fire. All is calm… until they meet their old acquaintance, Nathan Farringray—looking troubled and with a tale of woe that can only be solved by Acquisitions Inc.
Over at Five League House, Farringray's companion, Barton has been keeping on eye on local bandits. A number of merchant wagons have been besieged in recent days, and the trade route has become jeopardized.
Acquisitions Inq. agrees to perform this small favor, checking on Farringray's friend… with the assumption that adventure will soon find them!"
Link!
Jim winks!
Much obliged!
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So no takers then?
How about a series based loosely on the original d&d cartoon series where the cast consist of;
Varla the illusionist supposed to be Presto's soulmate?
The guy who befriended Eric in the Twelfth talisman?
The son of the knight in the Beholder story in the first season?
and maybe even the daughter of that desert king who was held captive in the city at the edge of midnight with say Venger's sister as an occasional patron who is looking to solve some of her brother and maybe even her own secret projects that have come loose...
Of course my favourite for the eventual bad guy is the queen who was half demon being returned to the realms by Venger being redeemed by virtue that the prophecy wasn't fulfilled properly maybe even have them fail to stop her being returned as the cliffhanger at the end of a proposed first season leading to a second season where they're barely trying to keep up as she is conquering the realms!
Oh well its an idea at least!
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Bogorin Rockstomper wrote:
Looking somewhat confused Bogorin answers "Hmm, I think I knows the Dwarf yer talkin' about...don't right now what happened tae him actually..." as he pauses for a moment wondering where that Dwarf, and that uppity lordling for that matter, have got to. Shaking his big hairy head though he roars "But enough o' that girl! Come give yer Ole Boggo a HUG!" and with a wide grin bursting through his significant beard the old dwarf picks up the girl he had come so far and fought so hard to rescue, not caring who sees his genuine love and affection for her. He couldn't love her more if she was his own daughter.
Sorry about this having problems posting!
Dale returns the hug.
Bogorin only:
Leafy:
"We need to get out of here, before too long there's going to be reinforcements coming let alone what else is down here!" Jonas grumbles as he moves towards the exit of the prison chamber pausing by Willy not trusting to get any closer to the Chelish captive.
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Ran the first part of a savage worlds game using the sundered isles as the backdrop, okay Sundered Isles meets Lost with the Pcs believing they've been sent literally to hell with zombie vikings on the loose and their only protection is a cave whose mouth was engraved with kanji carvings that protect it from evil spirits, mind you they now wondering whether it was actually to keep them out or keep them inside the cave!
Still getting used to the system, let us know what you think about the Fantasy Companion have to admit I have wondered about using the Pathfinder stuff with SW since one of the players has an open dislike of d20.
Now as to what AP so what picks your fancy?
How about the free adventures you can download regarding Falcons Hollow?
There's quite a few adventures you can use which don't necessarily require your players to have extremely powerful characters like rise of the runelords and so on, am running "legends are made not born" with the intention of using those Andoran based modules using Pathfinder Beta so it might prove helpful.
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Remember last year when there was talk about Scott Rouse taling to Times Warner about a new D&D series?
I've been wondering if they ever get that off the ground (thats if it was ever serious in the first place) what would be the basis of this new series?
For example the show opens with a group arriving at a house and settling around the table with the dm as part of the opening intro explaining the backdrop with the possibility of a little alteration as the series goes on.
Of course the players would have their characters introduced say in the usual tavern or they're part of the opening scene where they get to introduce their characters to each other before going into the first episode perhaps having it end at a suitable flash gordon/buck rogers old cinematic series cliffhanger to make the viewer want to watch the next episode to see what happens next.
The idea being even if a character dies they can introduce a new character and expand on whats involved in the series perhaps having a dm and the players sequence for the entire episode to highlight how it is a social hobby to offset all that negative publicity d&d used to get and maybe a character only multi-episode to advance the story when necessary.
Even have the season end in a cliffhanger to keep the interest and perhaps throw in game related info via a forum set up to facilitate chats on it maybe even test the waters for new ideas even if its just kept as slight as possible to maintain the game and introduce it to newcomers.
So what would be your view on this?
How and what would you want the new D&d cartoon series to be?
And maybe even suggest your ideas for the group whether their characters, the players dynamics and maybe even which campaign setting should be used?
And most importantly have fun!
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Bogorin Rockstomper wrote:
Moving to place his thick form between the guard and the exit, Boggo keeps a close eye on the man as he comes near Tenna. When the guard appears to truly have surrendered and proceeds to finish undressing, the old Dwarf nods once grimly.
Sparing a glance towards Dale to see how she's doing with the lock Bogo shouts "How are ye doin' lass? Git yerself free already and come give yer ole Boggo a hug!"
His new position alloying him to see the avaricious Gnome frantically going though all the gear Bogorin scowls and shouts angrily "'N ye better stop that right now Jonas ye greedy little goblin ye! If ye think I'm tae be lettin' the likes o you out o' here without first goin' through every one o yer pockets first yer daft! You try and leave here with one penny more'n ye came with n' I'll hold ye up by yer ankles and shake ye till yer brains fall out if I have tae!"
Then, watching the girl...Tenna, tend to Willy, and seeing her hesitate, he gently gives her some tips while he whispers "I think it's ok tae give the lad the potion lass, that Guard wouldnae risk 'is life by givin' us something bad likes. Tae my thinkin' anyway."
Suddenly though as he's speaking a look of awe comes over the old Dwarf's face. Seeming to be acting not entirely of his own volition, Bogorin lowers to one knee beside Willy and closes his eyes as he places his hand on Willy's chest. Suddenly a warm golden burst of energy flows though...
Willy:
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Bogorin Rockstomper wrote:
Calling over his shoulder, his eyes still on the guard, Boggo says "Dale, ye all right there lass? Can ye free yerself?" then, looking back at the guard Bogorin continues "n' who's this Boss o yers? We'll be needin' tae hear more about him. All a 'bout him. Oh, and meanwhile, ye kin drop all yer weapons n' kick them over tae the girl with the bow there. Then remove All yer clothes 'scept fer yer skivies as thar's ladies present."
The look in the old Dwarf's eye makes it clear he expects immediate obedience and is on no mood for any objections or back talk.
"Okay," the guard gulps as he carefully moves aside of the halfling and the dwarf before carefully stripping his weapons and armour.
wrote:
Please feel free to pitch in anyone. Don't wanna seem like Boggo's trying to hog the limelight, he's just in the right position at the moment. Oh hey and Leafy, while the guard's getting undressed, maybe you want to go over to your stuff and dress and reclaim it all? Just a suggestion. Also Hopeless, what's the other prisoner doing and what's he look like etc.? Finally can Tenna and Boggo level now?
The gnome merchant who you remember was named Jonas has finally managed to squeeze threw the bars of the last cage and is currently frantically dearching through the gear at the far end of the prison and is stuffing things into bags. You remember him to be almost as bad as the rogues running the lumber consortium, its quite possible that some of the stuff in the pile is his, but you can be sure he'll claim as much of the rest as he can get away with as possible!
And yes you can level up now, Herve only has to survive his battle before he can too
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Bogorin Rockstomper wrote:
His glare not changing one whit, Bogorin simply continues to stare at the man for some time, the only sound emanating from him the meaty thump of his hammer thunking into his think palm, over and over again. Finally,
the old dwarf calls out "Tenna! Kin ye see tae the lad! Is he still breathin'? Kin ye help 'im?"
Then, extending his hand palm up, he speaks one brusque word to the guard "Keys!"
"Uh he has them... there in his belt pouch," the guard turns to point at the goblin jailor and then gestures towards the goblin's midriff as Dale reaches over for the goblin's belt pouch.
"Mind I don't know what other stuff he's packing, I don't know what that stone he threw on the ground was for but you've seen him use that wand," he adds looking back at Bogorin.
wrote:
"There ye go lass, free yerself and stand behind me." although all he wants to is hug his dear Dale and make sure she is alright, his renewed warrior spirit knows such things are best left for when the danger is well and truly past.
"Death trap? What mean ye dog? Explain yerself and be quick about it! 'N funny it is that ye mention yon camp too as we was wantin' tae ask someone more about it, nice of yeh tae volunteer." he says with no humor or kindness whatsoever in his voice.
"He set it up after we, I mean me was first posted here. We were told if it was set off the corridor leading to the ladder up to the ogre's lair was warded with some sort of lightning trap. I don't know how to shut it off but I do know there's another way out just down near the boss's quarters," he explains.
By the way since you've found the villagers you've gained a 1000xp bonus and the xp has been updated so Herve, Tenna and Bogorin have gone up a level by my count, Willy and Leafy are just short by about a 100 xp from doing the same. Now I'll finish up with Herve so when you're ready I'll need another fortitude save from Willy and if you have any ranks in the Heal skill you can help him
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