|1 person marked this as a favorite.|
Yea, very important for Runelords (don't have enough experience with them to speak to other AP's) - if your players are not heroic you're going to have problems. By heroic, I mean the pc's should react to Bad Things Happening to Good People with a desire to directly intervene without a lot of other (financial) motivation.
It's not necessarily just compensation. In some modules I ask myself "Why are random passersby supposed to solve this problem instead of the local town watch/feudal lord/other people who have a much higher investment in helping out the locals?"
For instance, in the Age of Worms adventure Three Faces of Evil, there's an evil cult beneath the town of Diamond Lake...and nobody cares except the heroes? Umm...okay?