Udarra

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Scarab Sages

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There is also Savage Worlds with the Rippers world setting

Its literally this, you can even lighten it up league of extrodinary gentleman style

Scarab Sages

Does it work?

Scarab Sages

Monster Island (RQ6/The Design Mechanism)
The Book of Quests (RQ6/The Design Mechanism)
RuneQuest 6 Collectors Edition (RQ6/The Design Mechanism)
Hero Kids (Hero Forge Games) My 6 and 8 year olds *love* this game
Interface Zero 2.0 (Cyberpunk for SavageWorlds)

Scarab Sages

Just started reading the Mongoliad Series

Book 1 was awesome

Book 2 is a bit different

Scarab Sages

Depends on the cartographers skill and experience as well as what tools they use, how many unique elements you want and the size/amount of time needed, level of detail

I've heard quotes from the $50-60 range from new mappers to almost $1000 for some of the artists/professionals doing world scale maps

It varies

Scarab Sages

I would Recommend Star Frontiers
Star Frontiers
Old school sci fi, who doesnt want to be a Flying monkey?

And.. its Free legal PDF!

PS forgot to mention the gamma world conversions for the old school post apoc feeling

Scarab Sages

you can use google drive.. or MS sky drive
youre essentially asking for free space to upload your stuff

Scarab Sages

Brian E. Harris wrote:
Kthulhu wrote:
Brian E. Harris doesn't exactly seem rational on the subject, since in another thread he's accusing the Megaversal system (first used in the early 80s) of being a ripoff of the d20 system.

Uhhh, no.

I said it SEEMED to be a ripoff of D&D mechanics - not d20.

There's a big difference there, considering that the system known as d20 didn't exist until D&D 3E, and Palladium was around longer than that.

I found it to be a similar setup, and that's what I said. But, hey, you know, irrational, woo.

I've always considered Palladium as rip off/mash up of D&D with a modified runequest skill set.

Scarab Sages

Runequest 6th Edition....
made for fantasy... Magic is well done
Mysticism/Wuxia elements. very nice
Guns and lightsabers soon to be released as a free update!
www.thedesignmechanism.com

Scarab Sages

I am currently reading RQ6... The book is pretty awesome
well, Oher than size being a stat, same as strength or intelligence..
but completely different than size used for monsters/creatures

Scarab Sages

Coming soon
Super Kiss Cover
EW quotes writer Geoff Johns: "This is the new status quo"

Scarab Sages

4 people marked this as a favorite.

The 6 attribute response to rain

Strength: Shrug it off
Dexterity: Dodging Raindrops
Constuition: Resisting the Cold Virus
Intelligence: Its Raining
Wisdom: Lets go Inside
Charisma: Singin' in the Rain

Scarab Sages

Game Depot is right off southern and McClintok
Pretty central, Imperial Outpost is off 51 ave and Thunderbird

Both are great stores

Scarab Sages

Believe it or not, I managed to miss the entire runequest family of games over the past 30 years. Heard of them, but never really bothered to find them or play them.

I went from D&D into Palladium, and from there into rolemaster, shadowrun, traveller etc.

I only recently picked up BRP, and from there Stormbringer and 4th ed Pendragon at a yard sale, Then picked up runequest 6th, and overall, it seems incredibly well made.

But size as a characteristic seems really limiting/restircitve

A stat/characteristic should always be relevant, strength should do fine for damage bonus, but you need to consider size as well?

I did find that creatures can use a different weight chart, since its hard to make a blue while fit, or an elephant etc.

It seems to be a hold over that they have failed to revise out.. through 6 editions

Scarab Sages

My understanding is the Elven weapons grant a +1 bonus, only elf get this bonus (maybe half elf), all other users its just a normal non bonused weapon

Scarab Sages

I've been slowly reading through the book and here are a few things Ive learned

Characteristics:
Strength, Constituition, Dexterity, Power, Charasima, Intelligence, and Size
You can roll or there is a point assign option
(I'm having a really hard time accepting size as a stat, human range is 8-18, a dragon size is 50, which means is about 320cm (13' tall, weighing about 1000 lbs which seems almost small for a dragon, there may be some monster size ive not gotten to yet tho )

Game is skill based using percentile roll under mechanic
22 general skills, a wide range of suggested professional skills

Character creation is basically

Roll/Pick stats

Calculate derived attributes, (HP, attack points, strike ranks, magic points)

Determine baseline for general skills (Usually 2 stats added together)

Pick a culture (Barbarian, Civilized, Nomadic or Primative)
Option to pick 3 new professional skills, add 100 points between them and general skills, pick your cultural Passions

Background (big chart)

Pick a career, generally your culture determines which careers are open to you, careers grant access to additional professional skills, then get another 100 skill points to divvy up between skills, determine if your career grants access to magic, also decide if you want to join a cult/brotherhood

Pick an age, how old you are determines your final skill allotment, and how much your skills can improve

Get your gear and get playing

There are no classes, there are no levels, your choices determine what skills you have, and which you are best at, its entirely possible to be terrible at all skills, or to start with a skill or 2 close to 70 or 80...

Magic isnt a section Ive read yet... but character creation seems interesting
That size is a stat is really.. really bugging me tho

Scarab Sages

It's basically the same authors, who have expanded and clarified some of the rules.

Its Fairly large, weighing in at 450+ pages, but in theory its a complete book

Scarab Sages

No character plan survives first contact with the campaign

Scarab Sages

no problem!

I always considered 25-50% of a monsters wealth suitable to be used to buy gear, consumables, hire retainers etc

Otherwise you end up with some really absurd situations like

Wow, a potion of cure serious wounds.. good thing he kept that in a locked safe, where it was useless...

Of course encounters will often have a given item being deployed against the players... +1,+2 swords.. happens all the time in my game. One of the classic rules of D&D has always been, be careful when you ask for magic items, your next enemy may be wielding it against you. This is both normal and expected.

potions.. scrolls.. wands.. staves.. armor.. weapons...

I've had all creatures capable of using items use them, on occasion. I'm not saying deck the creatures equipment to counter a specific party layout, but CR is only a guide line, wealth, another guideline
xp, for a specific encounter.. again.. a guideline

A dragon that ambushes you on prepared ground and loses.. one xp level
Same dragon you lure into a cunning trap.. different xp level
Sleeping dragon ganked by an avalanche.. still another xp level

Your Pathfinder my vary

I had an Orc army, led by a Orc chief, who was possessed by a sword he discovered. The players were hard pressed to out maneuver this orc who was a cunning strategist with multiple layers of contingency plans. Orc chief was level 4.. the sword.. +3 weapon (cursed), far beyond anything the orc should have had. but it made a great plot device.
The final battle, a satisfying conclusion

Everyone had fun and no one made mention of CR, Wealth, or encounter balance because it was fun, and challenging.

My players are smart, resourceful, adaptive, cunning and catch me off guard on multiple occasions. They take notes, have long memories, and rarely take the same tactic twice.

If I ran encounters strictly by CR.. it would be a cakewalk, and more importantly, they wouldn't have nearly as much fun, or have as great a sense of accomplishment

Scarab Sages

Use the stat blocks as written, and all other treasure will be in bales of cotton/hay.. figure 5 sp a bale... at 50 lbs per bale...
60,000 gp
that should be about 3000 tons
the average cart can carry 1 ton (maybe)
so that should take them.. months and or years to move to market :)
this lesson in absurdity brought to you by the thought
if the monster is not allowed to use its wealth..
then why should the players :)

Scarab Sages

Classic
BECMI, Red dragon cover...
Solo adventure boils down to 2 words

Rust.. Monster

Scarab Sages

23. Aww man, how long did it take you to make a new character last time?

Scarab Sages

Anyone checked it out yet?

Looks good, but I am only a few chapters into it.

Scarab Sages

Harn/Harnworld is mostly system free
Harnmaster is the rules set
but Harn is fairly pricy

Scarab Sages

Rolemaster was my primary system for the better part of 15 years
I have complete sets of RM classic, RMSS and RMFRP on my shelves
I even have Spacemaster, Spacemaster Privateers, and The initial HARP books.
Left the system after the edition warriors succeeded in bringing back RM2
Been considering Hero 5th, Hero 6th, BRP and Savage worlds as my next main systems

Scarab Sages

I gave a my party a small cat statue, if you pet it and said a command word, it would cast cats grace, lasts 10 rounds
however if you just pet it, it acted like a real cat till you picked it up and put it back in your pocket/stopped interacting with it

Scarab Sages

If you need some cultural ideal, look at
http://www.everyculture.com/
This will help with general cultural ideas unless you're doing a medieval France variant (again)

For mythological motifs.. you'll need
http://www.ruthenia.ru/folklore/thompson/index.htm
Which is great for consistency

For the world itself
http://www.web-writer.net/fantasy/
This is for writers so may be of some use to a beginner

Monomyth
http://en.wikipedia.org/wiki/Monomyth
AKA how to design a campaign

Scarab Sages

I've read about half the thread so far so if I recover some ground, forgive me, but I have some thoughts on the role-player vs. Optimizer/Power Gamer/Min-Max debate.
In D&D 3.x onwards, some level of optimization is mandated. Challenge rating specifically states that monsters are built with the expectation of a certain party size with specific levels of gear. If you remove said gear from the party, the encounter level and difficulty changes drastically.
Personally I view Optimizers/Power Gamers/Munchkins/Min-Maxers as varying degrees of the same mentality.
Optimizers are the high school football players. They have some knowledge, and use that to their advantage. They seek to make the most powerful character they can without seeming to blatant or over the top. Role-players can look at the optimizer and think they can get onto the field with them. The optimizer will whine about them being there and not playing the game "right", but the difference in ability isn't so stark as to be detrimental to the party overall. Optimizers tend to like to blame non-optimized party members for TPK's, even though Challenge ratings are not geared to optimized parties, but for a blend of classes and gear ratings.
Power Gamers are like College Football players. They have a strong skill set and advanced knowledge of certain aspects of the game. They make characters that are very focused and skilled in specific areas, expecting other characters to pick their skills around the glaring flaws in their character. This is the fighter that needs a high charisma "Face" in the party etc, if the player is ever isolated/separated from the party; it's very easy to exploit the flaws. Any character creation decision made with the thought, well "such and such class" will handle those situations, is a sign of this mentality. As in real life, when the college football player who coasts through classes on his athletic talent is done with college and meets real life, comedy ensues. Role-players may admire the builds and skill sets, but no one really expects to get onto the same field and compete for long periods.
Min-Maxers/Power Gamers are the Pro-level football players. Their characters are freakish to look at, almost broken in every aspect except those few area's the player chose to excel, and in those areas, they are almost unbeatable or completely broken. No role-player wants to be in a game with one, and in most cases the only way these players find games are with inexperienced GM's or with new groups of players who haven’t heard about them yet.
Overall the primary mentality of these player types (in my experience) is that if you are not seeking to maximize your combat effectiveness, "you're not doing it right". In non combat oriented campaigns with little or no combat, most of these players end up feeling lost/confused or "bored".

Scarab Sages

5. While travelling to a local trade center, the party is approached by a small child foaming at the mouth, he quickly dies as the party gets within 100 yards.

A number of other children in the town are also dying from similar seizures as the party approaches the town. Within an hour much of the town falls sick from terrible cramps.

The local baker is the only adult who actually dies, muttering about the strange flour.

Eyes turn towards the new mill, on the river below the graveyard...

Scarab Sages

Yarr!

Scarab Sages

1. Hero (I am learning to love the game, some day I will actually run it)
2. Rolemaster (RMSS/RMFRP)
3. Pathfinder (Adventure Paths only)
4. Shadowrun 3Ed
5. WEG Star Wars
6. Palladium FRP 1st and 2nd ed
7. Pendragon
8. Traveller (just about all iterations)

Scarab Sages

The sites been up since december 2008
so its stood for over a year....

Scarab Sages

It's the comic book readers mother lode

www.htmlcomics.com

Scarab Sages

See i have a captive audience who generally plays what ever system i wanna experement with

I got them to play Rolemaster, 2, rmss/rmfrp

They have already said they would glady play hero when i want to run it

Its just getting the game to a point where i feel comfortable doing so

I just hate the idea of having to jump to a rulebook for (almost) every rules question

Scarab Sages

Rolemaster RMSS/RMFRP (MERP)
Shadowrun 2nd/3rd (own none of the 4th ed)
BECMI (Loved this as a teenager)
Traveller in its various incarnations
Palladium-FRP/TMNT/Ninijas, Beyond the supernatural (GHOSTBUSTERS!) etc

Honerable Mention: I own like 20+s Hero books (no supers stuff) and the 3 new 6th ed
books, but Ive never RUN the game. The *concept* seems awesome, its just hard to come to grips with

Scarab Sages

Dont forget to...
you know
READ the comic :)

Scarab Sages

Well its the artists stated intention to upgrade to the pathdinder system rather than moving into the 4e or other game system :)

Scarab Sages

So I've been reading the Nahast webcomic
http://nahast.spiderforest.com/

It's an interesting fantasy style comic and here I find they are releasing someing for the Pathfinder game
see
http://nahast.coyotzin.net
Wewt
Cool comic + Cool game = win

Scarab Sages

chibi pit fiend?

Scarab Sages

I just picked up Hero 6e Volume 1 and Volume 2

Now all I need to do is figure out how to play it

Strangely, I find listening to swedish techno makes it easier to understand, and i dont speak swedish

Scarab Sages

Next meeting is this saturday
Food.. new friends
Anyone play pathfinder in AZ?

Scarab Sages

My Amazon order
Not yet shipped
Shipping Estimate: December 14, 2009
ARGH!

(and the PDF isnt up yet)

Scarab Sages

so in theroy
1+ short sword (M) with +9 stacking Flaming (+10 bonus)
10d6 per strike, 198k ?

Scarab Sages

I'm preparing to run the Rise of the Runelords AP. This should cover levels 1 to around 15. We are using pathfinder core rules/books only, with allowances for the playtest classes. My rules on splat books is fairly simple, If I dont personally own the book, its not allowed (And I only own Pathfinder Core books atm).
My group currently has 3 players and we are seeking 1-2 more players to round out the group. We meet every other saturday, from Noon till about 9pm (with dinner break). The game will have a character creation day once we have 4+ players.
Next Scheduled game dates are 12/12/09, 12/26/09, 01/09/10, 01/23/10, 02/06/10. Since real life happens we sometimes have to shift a game date to sunday, but its fairly rare.
I host the game at my house, everyone brings snacks for the group to share, dinner responsibilities are rotated throughout the group. (Everyone looks forward to my wifes insane cooking skills)
I live in maricopa, its about 30 mins from Tempe/Chandler area. We have gamers who come all the way from north phoenix (60-90 mins drive time) They carpool so that car is full for now. We are all in our mid 30's, Employed looking to have some fun, kill some monsters and have fun and eat well.
If you're interested, post here and we can arrange a meeting

Scarab Sages

Using the Pathfinder Core and Bestiary

Ok I'm trying to understand something that most of you probably have already internalized, which is basically how to determine how natural attacks work for creatures.

Now for most characters, its simply subtract 5 from the base attack bonus, if you have a positive number greater than 0, they can take another attack, and you can repeat this proccess until the final number is 0 or less

I have found there are little rule gotcha's scattered about the various texts and its a little confusing.

Pathfinder CORE PG 182
You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack. Some natural attacks are denoted as secondary natural attacks, such as tails and wings. Attacks with secondary natural attacks are made using your base attack bonus minus 5. These attacks deal an amount of damage depending on their type, but you only add half your Strength modifier on damage rolls.

Moster Introduction (GRD)
Melee: The creature's melee attacks are listed here, with its attack roll modifier listed after the attack's name followed by the damage in parentheses.

Now if you look at the young red dragon...
BAB is listed as 11
Str is 25 (+7)
Melee bite +17 (2d6+10), 2 claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10)
Now Bites and claws are Primary attacks, the wings and tailslaps are secondary

So how many bites, claws, wing bashes and tail swipes does a dragon get
1 Primary + 1 Secondary? Does he get them all?

If some sadistic godling damages the sail portion of a dragons wings so he cannot fly, and tosses him into a pit, what kind of blender is he?

Scarab Sages

Just what exactly is a "Gith/Gish" anyways

I see the term, but a forums search wasnt helpful, pulled up a bunch of archive posts

Scarab Sages

Good chance I'll drop in for one of the days at least

Scarab Sages

I haven't played D&D regularly since the AD&D era

I've played a few sessions of the 3.0 version, and managed to completely bypass/ignore the 2.0 and 3.0/3.5 era's.

I'm not overly impressed with 4.0, But I am finding much to like in the pathfinder verisons so far.

But honelsty..
52 attacks?
How is that even remotely possible?

Scarab Sages

ok
Where is it and how does one locate it?
Argh..
Curse my newbieness!

Scarab Sages

Getting a little worried

No pathfinders out in the Maricopa/Casa Grande area?

Organized Play Characters


Taergan Flinn
Liberty's Edge Castamir the Free

Male Sorcerer 17 (HP: 118/118), Init: +8, AC: 34 T: 19, FF: 29, Perception +11, F: +13, R: +16, W: +16, CMB: +7, CMD: 29, Concentration +28 (13 posts)
Friendly Fighter
Liberty's Edge Bishop Shepherd

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36 (788 posts)
Villamar Koth
Sovereign Court Frag the Fierce

HP:187/187 (DR 6/-, vs. Nonlethal 12/-) | Rage: 36/36 Rounds (HP 226/226, DR 6/- or 12/-)
Normal Crunch:
Init: +2, (AC: 22, Tch: 13, FF: 20), CMD: 33 | Perception +21 | FORT +15, REF +8, WILL: +6
6
RAGE Crunch:
Init: +2, (AC: 27, Tch: 11, FF: 21), CMD: 36, FORT +17, REF +8, WILL: +9
6 (232 posts)
Devis
The Exchange Ka'atib

Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • (49 posts)
    Userib
    Silver Crusade Sareth

    Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
    Per Diem:
  • Channel: (5d6 DC 20) 2/8
  • Touch of Glory (+11 to CHA skills) 9/10
  • Divine Presence (30' Sanctuary DC 20) 11/11
  • Rebuke Death (1d4+5) 10/10 Extend Rod 2/3, 5* re-roll 1/1
  • (542 posts)
    Worshipper of Torag
    The Exchange Senzo Tanaka

    Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29 (342 posts)
    Armistril
    Grand Lodge Druthane

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4 (351 posts)
    Damiel Morgethai
    Grand Lodge Zosimos the Sharp

    Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14 (166 posts)
    Alain
    Silver Crusade Jorciel

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • (223 posts)
    Frost Giant Ice Mage
    Scarab Sages Standev

    Male Oread Warpriest of Torag (0 posts)
    Cale the Calistrian
    Dark Archive Valistar

    Male TN Elf Arcanist 2 | HP 12/12| AC 12 T 12 FF 10 | CMB -1, CMD 11 | F: +0 R: +2, W: +3 | Init: +3 | Perc: +7 (LLV), SM: +0 | Speed 30ft | Arcane Resevoir: 1/5 | Level 1: 1/5 Templates (41 posts)
    Gorvald Thrimbyrson
    Sovereign Court Ordvåben

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • (63 posts)
    Baron Galdur Vendikon
    Scarab Sages Agis of Sothis

    Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round) (148 posts)
    Stronfeur Uherer
    Grand Lodge Brak Thunderstriker

    HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60') (535 posts)
    Sylph
    Liberty's Edge Zephus
    (0 posts)
    Artemis Entreri
    The Exchange Thorn the Savvy

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24 (513 posts)
    Umagro
    Liberty's Edge Mordenaar

    Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23 (763 posts)
    Khonnir
    The Exchange Torriki

    M URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17 (164 posts)
    Hellknight
    Silver Crusade Adrius
    (0 posts)
    Arclord of Nex
    Scarab Sages Nemis

    Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor) (531 posts)
    Volshyenek Ornelos
    Dark Archive Ohm-Eran

    Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12 (78 posts)
    Shaakhib
    Silver Crusade Dakash "Dak"
    (0 posts)
    Kwava
    Grand Lodge Thranalas

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • (173 posts)

    Liberty's Edge Vain & Sotokhan
    (0 posts)
    Pirate
    The Exchange Slippery Jack
    (0 posts)

    Liberty's Edge Pimdal & Faustus
    (0 posts)
    Blacksmith
    Grand Lodge Zipamin Bangleton
    (0 posts)
    Seltyiel
    Scarab Sages Kayanor

    Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1 (255 posts)
    Clegg Zincher
    Liberty's Edge Kord Fist-Law

    Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2 (118 posts)
    Hayato
    Silver Crusade Tanaka Sakano

    Male LG Human Samurai (Bushido) | HP 25/25| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5 R: +3, W: +1 | Init: +4 | Perc: +7, SM: +5 | Speed 20ft | Honor in All Things: 1/1 | Resolve: 1/1 | Challenge: 1/1 | 5* Reroll 1/1 (38 posts)
    Bard
    Grand Lodge Dorvhan Thunderstriker

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • (448 posts)
    Reiko
    Liberty's Edge Hiro Hayabusa
    (0 posts)

    Dark Archive Absethus
    (0 posts)

    Silver Crusade Blathmac
    (0 posts)

    Liberty's Edge Chochok
    (0 posts)

    The Exchange Viitor
    (0 posts)

    The Concordance Sargon of the Wood
    (0 posts)

    Grand Lodge Steel Thunderstriker
    (0 posts)
    Whispershade
    Wayfinders Conrad Castamir Kerbouchard

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • (656 posts)
    Vesk
    Exo-Guardians KRAG!

    Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) | (28 posts)
    Meyanda
    Dataphiles Eevee Kerbouchard

    Female CG Android Ace Pilot Operative 4/Soldier 1 | SP 50/50 HP 45/45 | RP 6 | EAC KAC | Fort +5; Ref +8 (Evasion); Will +7 | Init: +10 | Perc: +6 (LLV, DV 60', +2 v. Traps), SM: +6 | Speed 40ft | Active conditions: None. (136 posts)
    Altronus
    Second Seekers (Luwazi Elsebo) Astran

    Male NG Kasatha Ace Pilot Soldier 1/Solarian 3 | SP 35/35 HP 35/35 RP 4/4 | EAC 18 KAC 20| Fort +6; Ref +4; Will +4 | Init: +5 | Perc: +7 | Speed 40 ft (Desert Stride) | (143 posts)
    Scholar
    Second Seekers (Luwazi Elsebo) Dokushisoka

    Spells: 1: 6/6, 2: 5/5 | Ammo: 12/12 | Male NG Shirren Priest Mystic | SP 48/48 HP 54/54| RP 9/9 | EAC 21; KAC 22 | Fort +6; Ref +6; Will +11 | Init: +4 | Perc: +15 (Blindsense 30' (Vibration)), SM: +14 | Speed 30ft | Healing Touch: 1/1 (30 HP) | Communalism 1/1 (94 posts)
    Ratfolk Sage
    Acquisitives Kip "The Slip"
    (0 posts)

    Wayfinders Kotukian
    (0 posts)

    Wayfinders Castanamir Insulae Kerbouchard

    Female CG Android Ace Pilot Operative 3/Soldier 1 | SP 29/29HP 29/29 | RP 6 | EAC KAC | Fort +4; Ref +7 (Evasion); Will +5 | Init: +10 | Perc: +6 (LLV, DV 60', +2 v. Traps), SM: +6 | Speed 40ft | Active conditions: None. (0 posts)
    Dwarf Wizard
    Exo-Guardians Dominar Thunderstriker

    Male NG Dwarf Vanguard (Bodyguard, Exergy | SP 11/11 HP 13/13| RP 5/5 | EAC 15; KAC 17 Shield: Not Aligned | Fort 6; Ref +4; Will +1 | Init: + | Perc: +6 (DV 60'), SM:
    Power, Abilities, and Ammo:
  • Entropic Pool: 1/4
  • Comm Unit 80/80
  • (19 posts)

    Wayfinders Resculus
    (0 posts)

    Cognates Kronikriktik
    (0 posts)
    Captain Josper Creesy
    Duskulan Dhor -PT-

    Paladin 1 (HP: 23/23) | AC: 13, TAC: 11 , (Shield for +2) | Perception +1, F: +4, R: +0, W: +3 | Spell Pool: 3/3 | Resonance: 3/3 | Hero Points: 1/1 (0 posts)
    Warden Rogard Hammerfell
    Flint Thunderstriker -PT-

    Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11 (97 posts)
    Gath Morian
    Steel Thunderstriker -PT-

    Male, LG, Dwarf (Rock) | HP 22/22 AC: 17 TAC: (Shield: +2 H: 5, BT: 10, HP: 20/20)| F: +7 R: +3, W: +7 | Perc: +5 (T, Darkvision)
    Class Abilities:
  • Focus Pool: 1/1
  • (1 post)
    Gath Morian
    Radiant Oath Flint Thunderstriker

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense (225 posts)
    Tablark Hammergrind
    Vigilant Seal Iarann Thunderstriker

    Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
    Class Abilities:
    Default Exploration: Search (99 posts)
    Lem
    Envoy's Alliance Dusk Quietfoot

    Male, CG, Halfling (Observant) | HP 24/24 AC: ?? | F: +5 (T) R: +10 (E), W: +8 (E) | Perc: +8, DC: 19 (E, Keen Eyes)
    Class Abilities:
  • Trap Spotter
  • Default Exploration: Avoid Notice (+7 (T)), Trap Finder +8 (M)) (0 posts)
    Sanvil Trett
    Grand Archive Castanamir

    Male, CG, Half-elf | HP 24/24 AC: 14| F: +6 R: +6, W: +7 | Perc: +5 (T, LLV)
    Class Abilities:
  • Focus: 1/1
  • Fire Toss
  • Default Exploration: Detect Magic (28 posts)
    Ostog the Unslain
    Horizon Hunters Vercingeterax

    CG, Human Male, Brb2 | HP 39/39 AC: 19 (18 in combat, 17 if Raging)| F: +9 R: +5, W: +7 | Perc: +7 (E)
    Class Abilities:
  • Rage ◆
  • Default Exploration: Scout (179 posts)
    Hairdar the Accursed / Hairdar Yunan
    Envoy's Alliance Sal'wutah Ibn Ka'atib

    Male, CG Human (Skilled) | HP 26/26 AC: 19| F: +5 (T) R: +6 (T), W: +6 (E) | Perc: +6 (E)
    Class Abilities:
    Focus Pool 2/2
    Default Exploration: (8 posts)
    Alain
    Vigilant Seal Manahath

    Male, CG, Human | HP 44/44 AC: 22, Shield: +2 Hardness: 5, BT: 10, HP: 20/20 | F: +9 R: +8, W: +12 | Perc: +12 (E)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 3/3
  • Staff 3/3
  • Gloves 1/1 (2d6+7)
  • Default Exploration: Defense (108 posts)
    Chung Po
    Vigilant Seal Hiro Sakano

    Male, NG, Human Initiate | HP 32/32 AC: 18 | F: +9 R: +8, W: +7 | Perc: +5 (T)
    Class Abilities:
  • Focus Pool: 1/1
  • Default Exploration: Scout (76 posts)
    Machine Slayer
    Horizon Hunters Theragond

    Male, CG, Versatile Human (Kellid) | HP 99/99 AC: 26 | F: +13 R: +17, W: +14 (Resist Cold: 3) | Perception +16 (M, +2 v. Prey, +2 Init.)
    Class Abilities:
  • Focus Pool: 2/2
  • Deflect Missile 1/1 Default Exploration: Scout (28 posts)
  • Vardalel Prennder
    Grand Archive Aranorigon

    Male, TN, Elf (Ancient) | HP 13/13 | AC: 16 | F: +4 R: +5, W: +5 | Perc: +5 (LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Drain Bonded Item: 1/1
  • Default Exploration: Detect Magic (0 posts)
    Ambusher
    Verdant Wheel Obad'of

    Male, TN, Wetlander Lizardfolk, Initiate of the First Circle | HP 52/52 AC: 19, Shield: +2 Hardness: 3, BT: 6, HP: 12/12| F: +10 (+1 v. Poison), R: +7, W: +12 | Resist Poison 2 | Perc: +12 (E)
    Class Abilities:
  • Focus Pool: 2/2
  • Default Exploration: Defense (137 posts)
    Yimni
    Grand Archive Zaraben

    Gnome (Chameleon*) Tinker Class: Alchemist (Bomber) | HP 18/18 | AC: xx | F: +x R: +x, W: +x | Perc: +x (T, LLV)
    Class Abilities:
  • Infused Reagents: 5/5
  • Default Exploration: (0 posts)
    Mystic Theurge
    Grand Archive Jaqueuse d'Isarn

    Male, LG, Human (Versatile) | HP 20/20 AC: 16 | F: +4 (T) R: +6 (E), W: +8 (E) | Perc: +8, (E, That's Odd)
    Class Abilities:
  • Trap Spotter
  • Default Exploration: Avoid Notice (+7 (T)), Trap Finder +8 (M)) (0 posts)
    Winter Oracle
    Grand Archive Chrysmos Pithius
    (0 posts)
    Alain
    Grand Archive Aldo Nadi

    Male, x | HP 22/22 AC: xx | F: +4 (T) R: +9 (E), W: +5 (E*) | Perc: +5 (E)
    Class Abilities:
  • x
  • Default Exploration: x (0 posts)
    Radosek Pavril
    Verdant Wheel Geistlig
    (0 posts)
    Kwava
    Grand Archive Druathalan
    (0 posts)

    Envoy's Alliance Vosegus
    (0 posts)
    Elf
    Horizon Hunters Zephys Gilead

    Male, NG, Sylph (Elf) | HP 14/14 AC: 15 | F: +5 R: +9, W: +5 | Perc: +7 (E, LLV, DV) | +2 to Initiative Default Exploration: Scout (0 posts)
    Blacksmith
    Grand Archive Tickinozenduzagig
    (0 posts)
    Talgoren
    Horizon Hunters Aegis of House of Atreus

    Male, TN, Psychic (Precise Discipline) | HP 37/37 | AC: 18 | F: +7 R: +8, W: +10 (Mental Resist: 2)| Perc: +8 (T) | Speed: 25' | Focus: 2/2 Default Exploration: Detect Magic (15 posts)

    Grand Archive Ba'alshem
    (0 posts)
    Harsk
    Verdant Wheel Kenzuo Thunderstriker

    Male, LG, Dwarf (Rock) | HP 22/22 AC: xx | F: +9 (E) R: +5 (E), W: +5 (T) *+2 FORT/REF v. Shove & Trip| Perc: +5 (T, DV, Stonecunning)
    Class Abilities:
  • Default Exploration: (0 posts)

    Aliases


    Talgoren
    Dark Archive Aegis - The Erudite Archivist

    Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 1/2, 5th: 0/2 6th: 0/2 7th: 0 | Default Exploration: Detect Magic (218 posts)
    Quinn
    Antenor of Akiton

    Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
    Inspiring Boost since Rest:
    Rril
    (381 posts)
    Revenant
    Augrael

    HP 48/48, AC 18; Fort +8, Ref +12, Will +10, Perception: +8 (DV) (9 posts)

    Blank PbP Template
    (0 posts)

    Blank PF2 Template

    Gender, Alignment, Ancestry (Heritage) | HP xx/xx AC: 21 TAC: | F: +x R: +y, W: +z | Perc: + ()
    Class Abilities:
  • (0 posts)
    Mask
    Bot Poster
    (111 posts)
    Wizard
    CotCT Dungeon Master
    (53 posts)
    Aredil Sultur
    Count Bartelby Lotheed
    (0 posts)
    Ratfolk Troubleshooter
    The Exchange The Cunning Fox!

    URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17 (132 posts)
    Carmilla Caliphvaso
    Dame Malphene Trant
    (5 posts)
    Witch
    Davosh the Wanderer

    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • (1,600 posts)
    Red Dragon
    Dungeon Master of Athas
    (0 posts)
    Ezren
    Dungeon Master S

    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker | (21,037 posts)
    Ezren
    Dungeon Master S - 2e

    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts | (4,522 posts)
    Lantern Bearer
    Elsir of the Iron Fellowship

    ”Elsir” | Male N Medium Elf Sorcerer 5 | HP 41/41 | AC 21 (Resist Fire 2) | F +10 R +11 W +11 | Perc +9 | Default Exploration (??????) | Speed 30ft | Active Conditions: None (47 posts)
    Marzena
    Eutropia Stavian
    (6 posts)
    Golden Orb
    Game Master S

    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles | (6,291 posts)
    Sable Company Elite Marine
    Gozrek Fletcher

    Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9| (49 posts)
    Stavian III
    H.R.H. Grand Prince Stavian III
    (3 posts)
    Blood Vol Cultist
    Headmaster Morkeleb the Mighty
    (7 posts)
    Kazim
    Kathann Zalar
    (1 post)
    Salikotal
    Ketzafieronezeral
    (1 post)
    Cayden Cailean
    King Odric I, the Stout
    (8 posts)
    Hawk
    Kvass

    Female, Medium, Mature Bird | HP 60/60 | AC: 26| F: +12 R: +14, W: +13 | Perc: +13 (E, LLV) | Speed: 5', Fly 50' Support: Strikes on targets Kvass threatens take 1d4 persistent bleed and are dazzled | (1 post)
    Shanda Faravan
    Lady Gloriana Morilla of Taldor
    (5 posts)
    Lady Martella Lotheed
    Lady Martella Lotheed of Taldor

    Persona Phase | Campaign Tracker (57 posts)
    Daji
    Liska the Winter Fox
    (0 posts)
    Alain
    Martius Pulcher

    Male, NG, Human | HP 228/228 AC: 36 | F: +30* R: +28, W: +31* *Success = Crit| Perc: +27 (E)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 5/5
  • Default Exploration: Search (120 posts)
    Sunlord Thalachos
    Naralmukhlis "Nar"

    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search (56 posts)
    Cessina Clarenroth
    The Night Swan of Taldor
    (2 posts)
    Old-Mage Jatembe
    Rataji the Leader

    Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18 (94 posts)
    Tyrannosaurus
    Semuanya

    Male, Medium, Dromaeosaur | HP 52/52 | AC: 25| F: +11 R: +13, W: +12 | Perc: +12 (E, LLV) | Speed: 5', Fly 50' Support: Counts as any space within 10' for Flanking purposes | (0 posts)
    Imeckus Stroon
    Senizar the Erudite

    Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic (114 posts)
    Duelist
    Serithial

    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1
    (406 posts)
    Berkanin Ardoc
    Liberty's Edge Sir Castamir the Free

    Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -, (53 posts)
    Wizard
    Taranis Redleaf

    (HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging (1,673 posts)
    Weasel
    Tarika the Brenneri
    (18 posts)
    Hoary Muntjac
    Liberty's Edge Timber the Boon Wolf

    Male Canis Lupus Boon Companion (HP: 153/153), AC: 30 T: 13, FF: 28, F: +13, R: +12, W: +5, CMB: +18, CMD: 32 (50 posts)
    Droogami
    Tothfangen "Toth"

    Large Animal Companion (HP: 74/74), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip) (246 posts)
    Valeros
    Valeros - Dungeon Master S

    Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None. (35 posts)
    Umagro
    Venn Greenbough

    Flan Guide (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond (353 posts)
    Knight of Ozem
    Vinas uth Antimanes

    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • (1,057 posts)
    Eagle Knight of Andoran
    Zadok Obed Mlaştină

    Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2 (189 posts)
    Demon Slayer
    Zed the Unbroken BOT

    Character Sheet (45 posts)
    Duelist
    Ðakaþos

    Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider) (911 posts)