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Depends on the cartographers skill and experience as well as what tools they use, how many unique elements you want and the size/amount of time needed, level of detail
I've heard quotes from the $50-60 range from new mappers to almost $1000 for some of the artists/professionals doing world scale maps
Brian E. Harris wrote:
I've always considered Palladium as rip off/mash up of D&D with a modified runequest skill set.
Believe it or not, I managed to miss the entire runequest family of games over the past 30 years. Heard of them, but never really bothered to find them or play them.
I went from D&D into Palladium, and from there into rolemaster, shadowrun, traveller etc.
I only recently picked up BRP, and from there Stormbringer and 4th ed Pendragon at a yard sale, Then picked up runequest 6th, and overall, it seems incredibly well made.
But size as a characteristic seems really limiting/restircitve
A stat/characteristic should always be relevant, strength should do fine for damage bonus, but you need to consider size as well?
I did find that creatures can use a different weight chart, since its hard to make a blue while fit, or an elephant etc.
It seems to be a hold over that they have failed to revise out.. through 6 editions
I've been slowly reading through the book and here are a few things Ive learned
Game is skill based using percentile roll under mechanic
Character creation is basically
Calculate derived attributes, (HP, attack points, strike ranks, magic points)
Determine baseline for general skills (Usually 2 stats added together)
Pick a culture (Barbarian, Civilized, Nomadic or Primative)
Background (big chart)
Pick a career, generally your culture determines which careers are open to you, careers grant access to additional professional skills, then get another 100 skill points to divvy up between skills, determine if your career grants access to magic, also decide if you want to join a cult/brotherhood
Pick an age, how old you are determines your final skill allotment, and how much your skills can improve
Get your gear and get playing
There are no classes, there are no levels, your choices determine what skills you have, and which you are best at, its entirely possible to be terrible at all skills, or to start with a skill or 2 close to 70 or 80...
Magic isnt a section Ive read yet... but character creation seems interesting
I always considered 25-50% of a monsters wealth suitable to be used to buy gear, consumables, hire retainers etc
Otherwise you end up with some really absurd situations like
Wow, a potion of cure serious wounds.. good thing he kept that in a locked safe, where it was useless...
Of course encounters will often have a given item being deployed against the players... +1,+2 swords.. happens all the time in my game. One of the classic rules of D&D has always been, be careful when you ask for magic items, your next enemy may be wielding it against you. This is both normal and expected.
potions.. scrolls.. wands.. staves.. armor.. weapons...
I've had all creatures capable of using items use them, on occasion. I'm not saying deck the creatures equipment to counter a specific party layout, but CR is only a guide line, wealth, another guideline
A dragon that ambushes you on prepared ground and loses.. one xp level
Your Pathfinder my vary
I had an Orc army, led by a Orc chief, who was possessed by a sword he discovered. The players were hard pressed to out maneuver this orc who was a cunning strategist with multiple layers of contingency plans. Orc chief was level 4.. the sword.. +3 weapon (cursed), far beyond anything the orc should have had. but it made a great plot device.
Everyone had fun and no one made mention of CR, Wealth, or encounter balance because it was fun, and challenging.
My players are smart, resourceful, adaptive, cunning and catch me off guard on multiple occasions. They take notes, have long memories, and rarely take the same tactic twice.
If I ran encounters strictly by CR.. it would be a cakewalk, and more importantly, they wouldn't have nearly as much fun, or have as great a sense of accomplishment
Use the stat blocks as written, and all other treasure will be in bales of cotton/hay.. figure 5 sp a bale... at 50 lbs per bale...
Rolemaster was my primary system for the better part of 15 years
If you need some cultural ideal, look at
For mythological motifs.. you'll need
For the world itself
I've read about half the thread so far so if I recover some ground, forgive me, but I have some thoughts on the role-player vs. Optimizer/Power Gamer/Min-Max debate.
5. While travelling to a local trade center, the party is approached by a small child foaming at the mouth, he quickly dies as the party gets within 100 yards.
A number of other children in the town are also dying from similar seizures as the party approaches the town. Within an hour much of the town falls sick from terrible cramps.
The local baker is the only adult who actually dies, muttering about the strange flour.
Eyes turn towards the new mill, on the river below the graveyard...
See i have a captive audience who generally plays what ever system i wanna experement with
I got them to play Rolemaster, 2, rmss/rmfrp
They have already said they would glady play hero when i want to run it
Its just getting the game to a point where i feel comfortable doing so
I just hate the idea of having to jump to a rulebook for (almost) every rules question
Rolemaster RMSS/RMFRP (MERP)
Honerable Mention: I own like 20+s Hero books (no supers stuff) and the 3 new 6th ed
I'm preparing to run the Rise of the Runelords AP. This should cover levels 1 to around 15. We are using pathfinder core rules/books only, with allowances for the playtest classes. My rules on splat books is fairly simple, If I dont personally own the book, its not allowed (And I only own Pathfinder Core books atm).
Using the Pathfinder Core and Bestiary
Ok I'm trying to understand something that most of you probably have already internalized, which is basically how to determine how natural attacks work for creatures.
Now for most characters, its simply subtract 5 from the base attack bonus, if you have a positive number greater than 0, they can take another attack, and you can repeat this proccess until the final number is 0 or less
I have found there are little rule gotcha's scattered about the various texts and its a little confusing.
Pathfinder CORE PG 182
Moster Introduction (GRD)
Now if you look at the young red dragon...
So how many bites, claws, wing bashes and tail swipes does a dragon get
If some sadistic godling damages the sail portion of a dragons wings so he cannot fly, and tosses him into a pit, what kind of blender is he?
I haven't played D&D regularly since the AD&D era
I've played a few sessions of the 3.0 version, and managed to completely bypass/ignore the 2.0 and 3.0/3.5 era's.
I'm not overly impressed with 4.0, But I am finding much to like in the pathfinder verisons so far.