Just wondering what people would think of this build?
Ive started off with two main stats in mind,DEX and Int.
I'm going for the first 5 levels as a Gunslinger (Musket Master) focusing on offence (Pointblank set with Focus shot thrown in). With the perpose of dealing "Dex damage",+"INT damage"+gun damage.
For levels 6-10 was planning to go in to Magus (Kensai), With Cuning Defence filtering the INT bonus into AC (combine with Nimble dodge bonus from gunslinger) whilst being able to pump the weapon (Rifle) with the Arcana Pool and add Elemant damage to the barrel.
Levels 11-20 go Wizard (Spellslinger) granting me more spells to cast or turn into weapon bonuses, or both.
I thought of this idea for three reasons
1) Using the game mecanics to my advantage to see how much you can do with only 1 physical and mental stat and see how much they work with each other to tick as many boxes as possible (to hit, damage, ac, skills, spells, saves).
2) This build is my project to break me into playing a spell caster. I dont know why, but ive allways sucked at playing a spell caster and never realy enjoyed it.
3) Character development from the role(not roll)play side of things. having started out as a fighter build for the firat 5 levels, then breaking into the a fighter/caster then ending up as a pur caster for the last half. Ithought this would be very interesting to run as if the character was the first of its kind. slowly developing its magic skills as a range fighter befor it becomes a caster that holds its fighter's past close to its hart (in the form of a spell slinger).
I still need to sort out all the feats but weapons finese is most likely be one of them to have a low(ish) Stength, but be able to hit with a sword if jumped.
I was thinking of abusing the Gunslinger+Gunsmith combo by picking up Master craftsman to create magic Rifles and ammo with out craft rolls.
Feel free to comment on this idea (it all helps) and any feat tree ideas i would love to hear.
(sorry for any spelling and/or grammar mistakes)