I am starting a new campaign and I really like the first adventure of this path. Unfortunately my players are explicitly anti tech, and I want to tread lightly. I am considering modifying parts of the adventure or path, and looking for feedback from people who have read more of the campaign.
I have a player who wants to play the typical conan barbarian. In fact, he always worships "Crom" in our campaigns, and roleplays this quite well.
I am thinking a great start to one of our new campaigns, would be for them to start in a city where the fire of Crom has dies out. And he takes it as a sign from his god to turn it back on, delving into the dungeon and figuring out how to fix it.
It might also be cool if there was a new power in the world that is weakening Crom and he looks to fix it. Low tech, but no lasers of course.
Do you think squeezing this idea into Iron Gods is compatible or should I just modify a different adventure with my ideA?