|Julie Dei Vult|
The preliminaries are over. Many of immortal blood have fallen, but the strongest yet remain.
You and your fellow siblings are brought forth to a land encircling a vast fortress with a great roofed, windowless tower in its middle. The terrain around the area has clearly been shaped and formed to be uniform. Each of you is in a vast furrow, three miles long, with hills on either side, leading towards a small clearing around the fortress.
A herald reads out a message to your group. "Whoever is the one who currently holding a certain crystal located at the top of the tower eight hours from now shall be the winner of this tournament. It does not matter how long you have held it, but only who holds it at the last moment of the tournament. However, there are boons for moving quickly. Whoever reaches the top of the tower first, shall receive a boon to aid them. The two stairwells that lead to the top of the tower each have a boon. Each of the three gaterooms for the bridges from the inner keep walls to the tower has a boon. Each of the four gates of the fortress has a boon. These are the rules of the competition."