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I'm surprised there isn't a sniper bolter.
And it seems Long-Las is the better pick. Overcharge for the extra damage an AP, and have it be Best Quality so that the Overcharge penalty is just extra ammo used.
Indeed, with that in account, Tail and Warp Sight/Wreathed in Chaos were the good options.
Zurias, you seem to be quite the master of the system, and I was wondering if you knew of any good sniper rifles from the non-core rulebook that I might take in place of a long las. I figured I'd need such a weapon with felling if we're ever up against heavies like Space Marines.
For me, I'll not be buying infamy this time around, and instead buying 1500 exp worth of Slaanesh stuff. :)
Namely Dodge +30 (With Toughness 20 and not being a CSM, I think having ridiculous dodge is kind of a prerequisite of supposedly having survived this long. :P) for 1000 exp
Redoing my gifts now that I have less infamy:
Reward: 1d100 ⇒ 471d100 ⇒ 86
Ok, so I gots a tail with +20 WS, (but that hits like a girl. :P)
So, on that note, I'd like my choice to be determined largely by how often we will need someone who can interact well with the Imperium, pretending to be a normal person.
If the GM expects us to be sneaky sneaky and split up a lot, I'd prefer Warp Sight, if he wants the whole party to be involved any given scenario, I should go Wreathed in Chaos. As there's no real way to be subtle with CSM's on the team. Unless they can CREEEEED.
We have been given a schedule. We receive them in one lump sum at the VERY END.
We are allowed to gain a distinct alignment, by spending XP on the god we want, and then at the end we gain that god's alignment and boons. We are not allowed to min-max our XP expenditure.
GM Eldritch Horror wrote:
Check said last sentence.
Medikit, dataslate with annotated Tactica Imperialis
Requested Substitutions for my starting gear
Questions Still Remaining:
Attempting to Generate Reward of Slaanesh rather than Gifts of the Gods: 1d100 ⇒ 801d100 ⇒ 31
Gift of the Gods: 1d100 ⇒ 66
Eeeuuuggh.... Slaanesh... Come on bro. Seriously, not cool. If I hadn't pumped my Infamy, I'd be stuck with something that blows my cover. As it is, I'm gonna have to be part machine now. And only 1 point away on both sides from things I actually wanted? You tease.
So, this is my first Warhammer 40k RPG, so I fully expect to be wrong on some of this.
5,600 XP, 2225 left to spend
Medikit, dataslate with annotated Tactica Imperialis
Requested Substitutions for my starting gear
Bolded information is that which about my character, just to be absolutely clear.
She is certainly frightened and a little worse for wear, but she retains all the beauty that charmed so many young lads back at the lovely Palace Verdantia, back when we last visited. Oh, but of course, you need not fear any unfaithfulness, my darling, I eagerly await your return.
Though, I must emphasize that last point in more than jovial jest. Lady Julienne seems to have the dread of the horrible events that happened to Virenon Prime still hanging over. She is listless and cannot rest easily. Perhaps another upstanding Lady such as yourself might be able to calm her.
Ever your Doting Husband,
Lady Julienne Hazier was once a young lady of nobility, with the typical fairytail yearning for freedom and rough and tumble life and seeing what was once outside her door. She trained extensively at ranges and accompanied her father on the lavish hunts he orchestrated for his fellows, passing it off as wanting to participate. That is not to say, however, that she did not enjoy the lavish balls and courts and the dancing. No, she loved how she could twirl men around her fingers with her charm. The freedom she wished for, she was by no means prepared for.
A Traitor Legion, the Night Lords, attacked her home world, surgically striking at armories and strongholds to plunder the weapons contained before moving on. Her father's vaunted collection of masterful hunting weapons was included in those, and when they came, Julienne could do nothing but sob in terror in a corner as her family and friends were effortlessly slaughtered. This fear of death is the dread that still haunts her. That was not the end. Cultists and greedy pirates who had noticed this trend of the Night Lords, followed swiftly, taking everything they wanted in the wake of the traitor legion. Julienne now had the freedom she so desired, but she would have to fight to survive it.
In fear and desperation, she turned to chaos, joining the chaos cults and the pirates, and somehow she not only survived the ravaged world, but thrived. Her fear repressed, she became an impossible gunner, a dashing rogue, a gentleman pirate. As many mortals, she shrouded her sense of self in the archetype of the renegade, a perfect gunslinger, two pistols spitting death from her hands, kisses blown over the smoking barrel of a gun. The persona of "Julie Dei Vult" gave her strength.
But it wasn't long until imperial order would be restored on the world, since the traitor legion had long since moved on and imperial forces were on the muster. Once again faced with the choice of death or life, she chose life, once again becoming Lady Julienne, playing herself a lucky survivor and seeking refuge with a friend of her father on the world of New Phaeton.
Since her return to normal life, she can feel something pulling her. A calling. She is no longer Lady Julienne, at least not in whole. Julie Dei Vult feels a pull to fetch her prized pistols from their hidden cases, and venture deep, deep into the underhive.
My pitch and background, as it is, stats coming up shortly.
Philo Pharynx wrote:
A solution I've seen is for the unaccepted is to see if they can't find a GM among themselves to take the second party's worth of folks in and run a tangential campaign. Usually the GM is kind enough to let the folks borrow the starting premise. :P
So many thoughts.. So many possibilities...
I'm gonna try roll straight down the line and see if that narrows it down for me. :P
Str: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Well, I had a concept, and before I dive too far in and get too attached, I wanted to run it by, because it makes some assumptions about who the guard will trust and the politics of how they assign people to special squads on occasion.
Diene, the Crimson Sister
Hailing from Kaer Maga, the city of strangers, the fact that Diena fell in with criminals is not surprising. Quickly becoming a muscle for hire, selling beatings and intimidation, among the underworld, she acquired quite a long list of offenses. She was not a typical thug, using explosively showy kung fu and wearing a signature red outfit. Her lack of stealth soon had a regular squad assigned to hunt her down after a particularly high profile crime.
It was a surprise, however, when Diene dragged the regular squad, beaten black, blue, and unconscious, back to the local station, and she said she wanted to switch sides. Her stated reasoning was that she couldn't advance any further in the underworld without killing innocents, and that she wasn't comfortable doing that. She offered a deal, she'd turn in her long list of criminal acquaintances in return for a position on the force, of all things.
Naturally, the Guard was suspicious, but after Diene lead several successful raids, it seemed she was on the level. The decision was made to move her to a special squad. For all the showiness of her style, her Kung Fu was strong and could be of use, if she ever dropped the other shoe, only a special squad would be able to bring her to justice before dealing damage.
Hello, just wanted to drop by and say that I've really enjoyed reading through this roleplay. Eberron's a great setting and the roleplay so far has really lived up to it. Good show. :)
Well, if I just so happen to sneak in before the cutoff, here's some rolls.
4d6 ⇒ (5, 4, 4, 1) = 144d6 ⇒ (6, 2, 4, 3) = 154d6 ⇒ (1, 4, 4, 4) = 134d6 ⇒ (3, 3, 4, 4) = 144d6 ⇒ (5, 3, 5, 2) = 154d6 ⇒ (5, 3, 1, 6) = 15
13, 13, 12, 11, 13, 14
I shall direct you to the crux of the matter, sir, it's no secret.
Starting at 4th level, a rage prophet’s spells grow more potent when he rages. When using moment of clarity, he adds his barbarian level to his caster level. At 7th level, he adds his Constitution bonus to the save DC of any spells cast while raging.
Combine this with Gestalt, and it's not hard to see how it falls together. Your Barbarian Level will be 18, for starters, and your Con score should be well past the thirties while Greater Raging.
The AoE save or Die I mentioned was just one possibility. You can cast 7th level spells, with a caster level in the upper 30s/low 40s depending on your focus, and a DC through the roof. Pick a nasty spell. Incidentally, you should also have over 300 HP with this build, so you're not exactly becoming a glass cannon to pull it off.
Happy optimizing, all!
Alright, out of those who are possible wielders of Tenro, who wants it?
I'd appreciate it, as Illia currently only has Unholy Blight as her ranged options (which is awesome, as long as we only fight good characters. :P), and Illia can offer Tenro her insane defense.
But, that said, Illia doesn't absolutely need it, so anyone else, feel free to make your pitch!
I'll be changing the RNE Alias into Illia's shortly.
I've got a CL 7 Cleric who's got an open feat slot. But considering that most people liked to talk about Illia more than RNE, I'm imagining that if either of my characters actually manages to make it in, it'll be Illia.
Come now, if you can't cow Illia into some horrible contract, Orfomay, who could you cow into some horrible contract*? Illia, while lawful evil, is about as good at the whole devil-contract thing as a celestial kitten. Granted, a celestial kitten with 124 HP, AC 34**, fair saving throws, and SR 20.
*I got the impression that this was something you did, given your whole maniacal thing about crafting people stuff in return for money and their souls.
**Who specializes in fighting defensively for MORE AC. :P
Hmmm, I'd say a thing about how everyone in an infiltration squad needs at least some bluff so the plan doesn't fall apart when someone talks to the non-face, but seeing as you are a ghost, I don't think people get to talk to you when you don't want them too.
Oooh, don't get too proud of that bluff check. If the GM wants to use anyone even capable of beating Scarletrose's Delyliath's +29, you and me's mere +19s would be child's squirming all antsy like when trying to tell a fib.
Haha, yeah, that's why RNE is CN and still hasn't chosen which type of energy he channels until the final party selection. :P
If Crimson Stranger wanted too, she could probably run four teams of "High Cha Gal Squad Infiltrators", "Undead Death Squad of Deathiness", "Assorted Deadly Monsters and a few Half-Whatevers", and finally "Various Drow out for Vengeance".
Hehe, now that you mention the seduction mistresses, I find it hilarious that the person with "the Seducer" in their name probably has the lowest Cha of any female character proposed on this thread so far by 8. :P
Hmmm... Now that I think about it, one of our greatest weaknesses as a party, depending on who is getting picked, is that everybody's SR makes it difficult for us to do in-combat healing/buffing.
May have to pick up Spell Penetration for RNE.
Breeding true is a very technical term when your offspring has the same phenotype as you. An example is inbred Siamese cats whose children are only Siamese cats with the exact same phenotype.
Half-whatevers are capable of breeding true with other half-whatevers in Pathfinder, given sufficient inbreeding, but their original creation is not breeding true. At least I don't think so.
If you're fine with just having kids, considering the party make up... You have loooots of options.
Next time on Agents of the Darklands!
Illia has pretty ridiculous defense, I'll give her that, but unless her targets are good aligned, she's got no firepower compared to an optimized CR 9 martial. She's got no way as a tank to force them to target her through offense, so she'll have to get creative.