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grodog's page

274 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

It appears 3.5e/d20 format in the Maure Castle issue #23 of the Oerth Journal @ http://oerthjournal.blogspot.com/p/oerth-journal-downloads.html

Rob had the 1e version on the Pied Piper site and you can access that @ http://web.archive.org/web/20110220184513/http://site.pied-piper-publishing .com/joomla/index.php?option=com_content&view=category&layout=blog& amp;id=44&Itemid=47

Allan.


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FYI for the curious!: http://hillcantons.blogspot.com/2011/08/no-borders-or-limits-conversation-w ith.html

Allan.


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The PPP site is now down (and likely permanently), but you can still access the Maure Materials via archive.org:

http://web.archive.org/web/20090214121152/http://www.pied-piper-publishing. com/index.php/RobsWork/maure_casle

leads to

http://web.archive.org/web/20090914201325/http://site.pied-piper-publishing .com/joomla/index.php?option=com_content&view=article&id=53&Ite mid=40

and

http://web.archive.org/web/20090914201045/http://site.pied-piper-publishing .com/joomla/index.php?option=com_content&view=article&id=54&Ite mid=38

IIRC both of these were also published in OJ23.

Allan.


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From my POV they are in fact different, but closely-related, dungeons: ERK was Rob's original campaign dungeon for the Kalibruhn campaign setting (like Castles Blackmoore and Greyhawk were the campaign dungeons for those settings). Maure Castle was the "equivalent" to ERK in Greyhawk, but as outlined in Dungeon 112, the original levels of MC don't align (to my understanding) of the original levels in ERK. So, I think there is definitely cross-pollination going on, I'm just not sure how much the two are "the same": if it's only 30% that's potentially a big difference vs. say 70-80% similarity.

I'll see if Rob can stop by and chime in here with some more-authoritative input....

Allan.


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I thought folks might not have noticed some recent posts on Rob's blog about his plans to release levels from Castle El Raja Key in 2010: see
http://lordofthegreendragons.blogspot.com/ in general, and http://lordofthegreendragons.blogspot.com/2009/12/on-horizon-castle-el-raja -key.html in particular.

Allan.


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Spoiler:
In addition to WG5 and the 3 Maure Castle issues of Dungeon, the Octychs are also hinted at in Erik Mona's "Absolute Power" RPGA Living Greyhawk adventures "River of Blood" and "As He Lay Dying."

Two octychs have been accounted for: the one in EttRoG and the in Dragotha's Lair in the Age of Worms adventure "Into the Wormcrawl Fissure" (in Dungeon Magazine 134,May 2006).

Rob Kuntz has also commented on the octychs to a limited degree in threads here at Paizo as well as on the Pied Piper boards but he hasn't revealed further mysteries that I recall.

Allan.


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Happy to help, baron! :D Unfortunately, I haven't had any time to update my other Wyre-related bookmarks for non-Rogues Gallery rules discussions that Sep started, and I don't think they work after EnW changed their URLs schema.

Just in case, though, here they are:

http://www.enworld.org/forums/showthread.php?t=61536
http://www.enworld.org/forums/showthread.php?t=76295
--------------------
http://www.enworld.org/forumdisplay.php?f=305
http://www.enworld.org/forums/showthread.php?t=50568
http://www.enworld.org/forums/showthread.php?t=51212
http://www.enworld.org/forums/showthread.php?t=52570
http://www.enworld.org/forums/showthread.php?t=58301
http://dungeondamage.keenspace.com/d/20030827.html
http://www.enworld.org/forums/showthread.php?t=81434
http://www.enworld.org/forums/showthread.php?t=70323&page=2&pp=25
http://www.enworld.org/showthread.php?t=126874
http://www.enworld.org/showthread.php?t=129739
http://www.enworld.org/showthread.php?t=115672
http://www.enworld.org/showthread.php?t=172905
http://www.enworld.org/showthread.php?t=203642
--------------------
http://www.enworld.org/forums/showthread.php?t=42147
http://www.enworld.org/forums/showthread.php?t=173225

The first two are conversions for daemons and such that Sep liked. The last two are for his old non-Wyre SH.


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Has anyone attempted to create a Maure family tree, by chance? I haven't yet, but was toying with the idea earlier today, and figured if someone else had already done so, it would save me a little research effort :D

Jason Zavoda's last index update predates the Maure Castle issue of Dungeon, so there's not a lot out there on the Maures otherwise:

Zavoda wrote:


Altenmaure [PRV]
LGJ#5 - 31

Maure (House of)[CLN]
LGG - 125,126

Maure Castle {Mauve}[CTL]
COG:GOTF - 18
DRG#191 - 66
FTAA - 73
FTAC - 30
FTAR#3
LGG - 125,126
LGJ#0 - 5,9
SOOC - 7,289,290,292
TAB - 3,8,101,IBC
TAB:AM - 1
TSC - IC
WG5 - 3,4,13,16,26
WG11 - IC
WGA4 - 49
WGM1 - IBC
WOGG - IBC

Maure Lands [PLC]
LGG - 125,126
LGJ#5 - 31

Mauritian Declenn (General)[F9][NPC]
WGR4 - 26,36,41

I included a few like the last entry in case they were potentially related or named after the Maures.

Allan.


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Valmoth Galvador wrote:
Just a quick question, but does everybody remember the 8 pointed star at the Unopenable Doors? I was reading through my collection of Dungeon magazines recently and I remember reading about some treasure that included a triangular metal plate that was keyed to a plane. These two seem to be connected and I was wondering whether anybody had any hard facts on these mysterious plates?

There's not a lot of info on them, Valmoth Galvador. Your best sources for lore are:

WG5's 'Entering the Level' on pages 4-5 wrote:


Characters who examine the floor here will note that there is an eight-pointed star chiseled into the stone. The points of the star are entirely cleaned out, as if something is supposed to be set into them. The “something” which is meant to be inset is a set of eight metal triangles, each about the size of a halfling’s hand and each of a Merent hue. In the Greyhawk Campaign, each plate was enchanted to a different plane typically a special demi-plane or similar place. Thus, a double adventure was set up for each of the eight triangles. First came the search for the metal plaque, and then came the adventure of traveling to the destination encoded on the plaque, exploring, and finding a way back. When the whole WORLD OF GREYHAWK Campaign series is eventually completed, the eight triangles will be placed therein, as will the destinations encoded upon them. Until such time, you may either leave the eight-pointed star as an enigma, or else decide for yourself the locations of the plates and their mysterious destinations. Then, either in this dungeon complete (or in another), your adventurers may find a special treasure--an explanation of the power of the eight-pointed start and its metal pieces, and a clue as to where one of them might be found. Thereafter, you have a whole new set of adventures for your campaign!--EGG

In addition to what is revealed in Dungeons 112, 124, and 139, you'll find a few other tidbits out there:


  • The Age of Worms AP includes one of the pieces of the eight-pointed star as part of Dragotha's treasure hoard in Dungeon 134's "Into the Wormcrawl Fissure"
  • Erik Mona wrote two RPGA adventures for Living Greyhawk back in Year 1. They were part of an intended series of seven modules titled "Absolute Power" that has not yet been completed (I'm eternally hopeful); the two adventures are entitled "River of Blood" (an allusion to S2 White Plume Mountain), and "As I Lay Dying" and contain some clues and hints about the eight-pointed stars.
  • The Living Greyhawk logo itself features the eight stars in it; you can see it in the LGJ #4 issue on Paizo.com @ http://paizo.com/image/product/magazine_issue/Other/LivingGreyhawkJournal/4 /cover_500.jpg

I can't think of any other sources about the eight-pointed star, offhand.

Allan.


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I'm not a huge fan of ToEE myself (or RttToEE either): the dungeons just aren't all that interesting. (T1 Village of Hommlet rocks, btw, I'm just not keen on its sequels).

If you're that worried about too much dungeon crawling in T1-4, shorten it: chop out some of the levels completely, or collapse some; ignore the elemental nodes; simplify the competing factions (perhaps only the Fire Temple still remains, or somesuch).

Another way to broaden the T1-4 adventure is to follow-up on some of the hints and leads mentioned in T1 that are ignored in T1-4: trace the cult back to Dyvers (or the Wild Coast, or somewhere else you prefer); play with the undetailed geography (for example, what if the village of Ostverk was infiltrated by evil doers even moreso than Hommlet was/is?). Etc. Or, replace T2-4 entirely by making Maure Castle the forces behind the ToEE, or by making it the real movers and shakers behind the Temple (instead of Iuz, Tzuggtmoy, etc.).

If you want to bridge into Maure Castle more clearly, then make some connections between the PCs and the Maures: hints about the Suel migrations, maps to lost Suel lore (perhaps tied to the migrations, perhaps to the lost city in the Suss forest [also expanded upon by Gygax in his Artifact of Evil novel]), links to the Lost City of the Elders (or the various cults detailed in Dungeon 112 [these didn't appear in the original WG5]), references to Kerzit or the Purple [Stone] Oracle, etc., etc. Tomorast found the Tome of the Black Heart in a curio shop in Greyhawk City: how did it get there, and do other copies of this fell tome exist (or, what about other, similar tomes: Tome of the Red Heart, or Tome of the Black Hand, or whatever)?

This is just stuff off the top of my head, but my point is that there's plenty of material in both T1 and MC that you can shape into whatever your needs are for your game.

Allan.


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