A gray wardens Harsh Judgement stacks with inquisitor levels but they get limited types (destruction, peircing, ect).
So if an inquisitor PrC to gray warden do they loose the other judgements or can they have both judgement and harsh judgement running at the same time (activated with separate actions)?
Had a discussion during a game where it was pointed out that if you have a quickened spell, you could use both it (as a swift action) and cast another (as a standard).
I could have sworn there was something about only ever casting one spell per round but I'm not sure.
Can someone point me in the right direction.
The tiger is limited to 6 tricks which are spelled out in the handle animal skill. It has the "attack" trick once so you will be required to "push" the tiger to fight a lot of monsters such as undead.
If the tigerish wearing medium armor, its base movement should be lower.
The tiger shouldn't naturally charge to attack foes. The DM should require you to make the skill check. If the beast was domesticated for riding, it shouldn't be any more aggressive than a horse.
And don't forget that if it ever gets wounded, there is a -2 penalty on the handle animal check.
I will admit to my errors. For some reason I was under the impression that the whip was a B weapon whereas the scorpion whip was S. Seeing as there are multiple entries for them, CRB, AA, UC, UE. Probably because of the multiple threads about Blackblade Magi builds (which seem to be the most popular way to play one), my mind fixated on the need for a S type weapon. Regadless, I apologize for the errors.
On a side note, no one has mentioned the feat lunge which also increases the reach of a melee attacks (at least by 5 feet).
rapid reload wrote:
Special: You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow or a new type of firearm.
This line in itself would imply that the feat works for a specific weapon. a musket and a double barrel musket are two different types of firearms.
You can deliver a touch attack with a natural weapon or unarmed strike ... however you no longer target touch AC.
To my knowledge unless otherwise specified, a magus using spellstrike does not target touch AC. As well he must use a slashing weapon (unless otherwise specified) with spell combat (granting free touch attack) otherwise he must hold the spell and use any weapon with spellstrike.
A standard whip is not a slashing weapon though a scorpion whip is and there is/was debate on the reach quality.
We should not conflate a monk with this discussion as they have special rules regarding their unarmed strike. For the monk, unarmed strike counts as both manufactured and natural for spells and effects.
I had always thought that a magus arcane pool was meant to be applied to manufactured weapons otherwise there would be the increasing number of people using it to augment their touch attack with spells.
Can you ready an action to attack a creature leaving a threatened square and THEN get an opportunity attack for them leaving a threatened square?
A readied action happens before the action that triggers it so before the spell is cast, the readied action (attack) occurs. Then the caster begins casting the spell which would provoke an AoO.
As to the consentration check (assuming a hit), I would guess that a separate check for both readied action and AoO would have to be made.
Its a swift action su ability you cam vanish and full attack same round. However, you will only get sneak attack on the first attack.
Unless you move to a flanking position at which case you get sneak attack for the full attack and only the first gets the bonuses from invisibility.
What level is your group? I ask because even at mid levels lots of creatures will have qualities that will negate most of your invisibility advantage such as scent, invisibility purge, etc.
Super Nobody wrote:
Grapple rules state that if you initiate a grapple from range, you move the person to an adjacent square to the grappler. Grab initiates a grapple so I think the GM might have played that correctly.
What's the damage of a horseshoe? Are they considered weapons?
If we use the monk as an example, putting things on your hands (brass knuckles, cestuss) change the damage done by their unarmed strikes which are considered natural attacks so putting shoes on a horse (which aren't weapons) should have no effect. Unless there is RAW to support it (this is the rules forum after all) I don't think it's legal.
So I have a character using a glaive (10 ft reach) who is standing directly behind the fighter who is engaged. Using the aid another action, you are required to make an attack roll against AC 10. However reach weapon are subject to ranged cover rules.
Does the character need to hit AC 14 to aid or does the specific AC 10 in the aid another action still apply?
first a mistype, the +2 human bonus actually went into Int ... I forgot the * next to the note
I didn't want to go MoMS because they give up Flurry of Blows and I hate the thought of having to make a concentration roll to get the extra attack per round. FoB negates the 3/4 monk BAB and since I'm focusing on unarmed, the TWF penalty is almost removed.
I took monk to level 3 for monastic legacy. Since his primary weapon is unarmed I wanted a way to increase my damage.
Magus don't get Summon spells so I have to use the arcana spell blending.
I'm open to removing the familiar (freeing two feats) but I don't know what to do with them ... lol
dropping the +1 INT at 4th and 8th would allow me to get the STR to 15 at lvl 4 and Dex to 16 at 8th. by then I should have a headband for more Int.
I've been playing around with the idea of an unarmed Magus and (for whatever reason) the name Naruto came to mind. Probably due to the "magical like" special attacks and such so I drifted toward a Kakashi Hatake model.
Background is basically the guy who goes from town to town looking for more "jutsu" (aka spells) which he records in his little book (aka his spellbook) disguised as a romance novel which he reads religiously every morning.
Mechanically it would revolve around using FoB when not using spell combat, being mobile to help the rogue flank and using spells more for self improvement .... oh and summoning my ninja dogs
So far I have ...
Kensai Magus / monk
Str 13, Dex 15, Con 12, Int 18*, Wis 14, Cha 13 (human +2 attribute bonus)
(K)= Kensai, (H)= Human, (M)= Monk
Level 1: Kensai lvl 1
Level 1: Monk lvl 1
Level 3: Kensai lvl 2
Level 4: Kensai lvl 3
Level 5: Kensai lvl 4
Level 6: Monk lvl 2
Level 7: Monk lvl 3
Level 8: Kensai lvl 5
Probably going Kensai for remaining levels. Most likely will start at lvl 5 so a lot of the "hard times" will be well behind me.
Things I'm not sure about ... what to use as the one Kensai exotic or martial weapon proficiency. nothing really says I have to make my one weapon my "favored" weapon.
This is my fist real attempt at a themed Magus (without using the usual guides) and I know its not optimized but any advise on improvements or where to go from here would be appreciated.
as an aside question regarding monks, one handed weapons and changing grip ....
could a monk (or any character with IUS) use their arcane pool in 2 subsequent rounds to enchant both their one handed weapon and their unarmed strike (hand) either with changing grip from hand to hand (free action) or without changing grips at all?
Red Ramage wrote:
I was unaware you could take a style feat as your "monk bonus" unless you took the MoMS archetype. Could you direct me to the RAW on this as I was under the impression you were restricted to the associated list in the CRB
there are two feats in Faiths and Philosophies ...
Pathfinder Player Companion: Faiths & Philosophies
found in this thread