So the DC for a knowledge check to identify (and get ability hints) is based on the CR of the creature. Its pretty straight forward for most monsters but what do you do when templates or class levels are involved?
For example the CR of skeleton champions are based off HD. A SC with more HD has a higher CR but its still a skeleton Champion. The knowledge check should change but it is technically the same typeof undead.
How do people deal with DCs of templated creatures?
you can buy sheet sized (8-1/2 x 11) clear transparency sheets (like what they use on overhead projectors). they can be layed over any standard grid battlemat so you can see through to the grid. You can easily predraw on them and if necessary clear tape a few together for things larger than one sheet. Depending on the marker you use, they can be erased and used over again and they are not much thicker than a sheet of paper
I use small chips (from an old CLR game) and number the chips on one side. This way I can identify which one is which, the players know which one is which and when they die, they simple get flipped over so their location is there in the rare event of that misplaced channel.
bigger critters get bigger chips, ect ect
hopefully this is the right forum ....
In a game I'm playing in we have a magus Hexcrafter. As a hexcrafter, he has access to all 6th (or lower) spells with the curse descriptor.
He says Brand is a [curse] spell which according to the PFSRD, he is correct. However the print copy of the APG we have does not show Brand as a [curse] spell.
was there an errata that added the descriptor which we can send copy to our GM? if no errata, where did this change happen?
A thought just came to mind after reading a different thread ... I've always assumed like any other weapon attack, you get your STR bonus to touch attacks but is this right? After all, you are generally not doing damage from a physical strike and you don't add STR to damage rolls from touch attacks.
So to sum up ...
The withdraw action can be used to avoid a few AoO
This sums up RAW?
I tried to read everything though skimmed a bit when I realized that many of the examples and situations use a readied action in reaction after the triggered event.
By RAW, a readied action happens before the triggered event so examples like shooting the next guy who through the door don't work as the shooting would occur before the target is in sight.
In the games I have played in, we found that when using the readied action mechanic, your trigger needs to be a mechanic such as ...
The target uses an attack/full attack action
did some double checking .... per RAW (this is the rules forum after all)
disable device cannot be used to escape manacles. Either use escape artist or a STR check.
Not sure how relevant it isbut don't most spells require a weapon to be the target. To my knowledge, only monks treat their unarmed attacks as manufactured weapons which would imply normally, most weapon target spells will not affect unarmed strike (other than magic fang which spells out it affects unarmed strike)
I find it easiest to consider an unarmed strike like a guantlet. Any weapon enhancing spell/feat/Su/Ex affects only 1 (unless said feat/spell/Su/Ex affects all items on the character or all forms of a specitic weapon such as WF, specalization, ect)
TWF with unarmed is no different than using 2 guantlets
domain strike wrote:
Benefit: When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen granted power to that opponent. Doing so provokes no attacks of opportunity.
most domain powers can only be use a limited number of times per day. So as the title asks, if you use the swift action for domain strike, does it use up a use?
james maissen wrote:
An AC is technically a trained animal and many trained animals will delay until commanded to perform. I guess the question is, what is "normal" behavior for a trained animal?
Getting into this pretty late in the thread but, since unarmed strike is considered a simple weapon (UE), and in general most PCs can make 2 attacks (primary and off-hand), that most PCs can utalize 2 unarmed strikes (be it fist, knee, foot, head, hip check, ect)?
Magic fang imbues one natural attack or unarmed strike so if you used TWF with unarmed strikes as both primary and off-hand, one attack would get the magical bonus.
My rule of thumb ....
If the AC has higher init it will defend the druid if he was recently attacked until druid gives him a command on druid initiative. Otherwise it delays for a command dropping its iniative to druid's -1
It druid has higher initiative, spend appropriate action to command AC. AC carries out command on its initiative.
On this note if you have multiple armor bonuses, you should be using the highest.
For example ..
Mage armor + breastplate + bracers of armor (+3) = AC bonus from breastplate
However this can change when dealing with incorporeal attacks.