Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Jakardros Sovark

golem101's page

Pathfinder Society Member. 1,930 posts (1,936 including aliases). 18 reviews. No lists. 2 wishlists. 1 alias.



1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Sign in to create or edit a product review.

Our Price: $3.99

Add to Cart

A fine resource

*****

This product describes an expanding tribe of lizardfolk dwelling in a undefined swamp, driven by political ambition and fanatical desire to enlarge its domain and crush any opposition.

It's worth repeating once again that the PDF layout is clean, printer friendly, easy to navigate and reference, with a few good illustrations and well developed full stat blocs for the creatures included.

To further customize the tribe, a few new feats, magic items and spells (along a characterful adept spell list) are present; none of them seem to be unbalanced for the game, but rather help give a thematic, individual look to the members of the lizardfolk tribe.

The tribe is described in attitude and habits, lair general layout, complex religious situation, and general role in the swamp and surrounding lands.
A few simple encounters, an atmospheric scene and an inspirational dialogue/presentation complete the tools given to the GM/DM to have a ready to use resource. Moreover, a summary of swamp features is added for easy refence and in-depth detail of the land.

This product has many great possibilities to be used as more than a simple collection of stat blocs, however: the leaders of the tribe are developed and described in depth, each one with its own motivations, and the political strife that ties them in subtle or obvious ways is an excellent source of roleplaying options.

Given the theme of an expanding, warlike humanoid tribe with great character, I think that it should shine as an additional feature for the Kingmaker AP, placing it in the Slough area.

Recommended.


Our Price: $2.99

Add to Cart

The Tribes line keeps getting better

*****

This product features a tribe of particularly primitive troglodytes, creatures so inbred and backwards that justify a new template - "degenerate creature" - to reflect their savagery and primitive nature.
The tribe is held under sway by a powerful and driven aboleth, bent on recovering hidden, blaspheous knowledge from ancient ruins dating from another era.

As usual for Raging Swan's PDFs, the layout is clear, easy to reference and navigate, printer friendly, with outstanding stat blocs and a few effective illustrations.

The tribe is described in its specific looks - I loved the mud paintings denoting rank and affiliation - habits, religious creed, and battle tactics.
A handful of new feats are included, none of which is too powerful but rather is focused on the characterful side: they give a marginal advantage to the creatures, but as a whole they're very distinctive and thematic.
To further add to the highly specific outlook and abilities of the tribe, variant class features are included for the barbarian and fighter class.

A bunch of new spells follow, again balanced and atmospheric.
Two new magic items close the section, both of them intelligent weapons dating from ancient times - with a small mistake on the description of the longsword, which is referenced as a whip.

The tribe presented works greatly as a hidden menace that surfaces erratically to wreak havoc and terrorize the surrounding land, fanatically devoted to its monstrous and ruthless master and to a forgotten and equally terrible religion.
Thusly it can be used both as a side trek, combat focused encounter (with a very dangerous final boss!), and as the source of a greater adventure, maybe with a dark knowledge retrieval twist.

Recommended.


Our Price: $2.99

Add to Cart

A Fistful of Kobolds

****( )

This product describes two warring kobold tribes (and their abusive draconic masters) locked in a death spiral within the halls of a forgotten dwarven stronghold.
As usual for Raging Swan's PDFs, the layout is excellent, printer friendly, easy to navigate and cross reference; stat blocs for creatures are complete and crystal clear in formatting, and the handful of illustrations do their work without being overdone.

The two factions are described in structure, habits, and warfare abilities, building up some nice tension both between them and within them too: the larger one suffers from strife and insufference against its leader, while the smaller one is both more desperate and more capable, thanks to dark magic and monstruous allies found in the depths.
The two draconic masterminds are equally motivated, a bit unhinged, and completely evil, albeit in different enough ways to make them really different opponents.

It is hinted in a number of occasions, that the adventurers's role shall be the one of "improbable allies", recruited by one of the factions to aid in the war against the other.
Given the different attitudes of the kobolds themselves and of the two dragons, this should make for a fine occasion of roleplaying action and adventuring, diving into the darkness of an abandoned dwarven clanhold, chock-full of traps and mysteries.

The product also features some new feats, spells and magic items.
The feats look good, although the "Battle" subtype proposed (seen in Hobgoblin of the Mailed Fist) does not fit really well, and I think it should be substituted with the "Tribal" subtype seen in Pazuzu's Fury. Moreover, two feats that impose a debilitating condition on the enemy seem to have the BAB requirement switched over, compared to their relative power.

The PDF also features a handy and characterful "What's in the pouch?" table, to randomly see what meager properties the various kobolds carry with them, and a custom spell lists for adepts of one the tribes, also highly thematic.
A small list of traps built by the kobolds and some custom improvements (so to speak) to add dannger, round up the resources presented.

While the product is well thought and has a dramatic tension which promises great action and atmosphere at the gaming table, it falls short on two fronts: the tribes's tactics are just hinted but not discussed in detail, nor are presented small scenic encounters or adventure seeds other than the mercenary approach mentioned before.

The dwarven hold turned lair is also just hinted in some passages as featuring deep tunnels and mines, and an entrance at the bottom of a boggy valley.
While asking for a full blown map of the area would be surely inappropriate, a generic description of the layout of the dungeon (how many levels? how are they characterized and laid out? are there any other monstruous menaces? did the dwarf clan had a secret or two hidden in the dephts?) could have helped greatly both for the inevitable custom work of adapting the resource to one's own campaign, and to spark new encounters and possibilities within the same location.

Overall, the product is highly inspiring, rich of "crunchy" material for a ready to be used resource, but requires a bit more work on the GM/DM side to properly develop and expand at its full potential.


Our Price: $2.99

Add to Cart

Death from above!

*****

This product features a large band of harpies, bound together by their devotion to Pazuzu (the scource of their fiendish power) and by their uncertain but very inspiring origin as heretics.

As usual for the Raging Swan PDFs, the layout is clean, easy to read and navigate, printer friendly, with numerous and complete stat blocs which shine for ease of use.

The harpies are described in detail regarding their tactics, blasphemous faith, methods of raiding the surroundings, various lairs (with one analyzed in depth), and possible encounters.
At the end of the PDF there's a list of adventure seeds, all of which are creative and could spawn great adventures with good tactical combat scenes and great roleplaying action.

In addition to the stat blocs for the different tribe members, there's also a new creature, an avatar of sorts for their demonic patron, which covers a very important role in their ecology and could show up to mess any adventurer's hope of success against the harpies.
A number of feats, thematically linked to the tribe and their abilities, spells and magic items are also featured; none of them seem to be overpowered, and I especially appreciated the "tribal" subtype for feats, which limits some of the more exotic ones to specific individuals.

While the background and description of this tribe is somehow more linked to Raging Swan's own Lonely Coast setting than other products, it must be stressed that with minimum effort it could be adapted to any homebrew of published setting, as none of the things referred to are set in stone (but rather are featured in the free to download Lonely Coast PDF - give it a look!).

Once again, a polished product full of fresh ideas, easy to use and with potential for personal customization and expansion.

Recommended.


Our Price: $3.99

Add to Cart

Long term resource

*****

This product describes in great detail a small cabal of vampires, which are not hell-bent on wanton destruction (well, not only), but are rather involved themselves in a very long term plan of great evil.

The cabal functions as the strong arm of a greater menace, the sentient altar, a relic from a distant age. While focused on furthering the overall plan, each member of the group indulges in its very own despicable pleasures and activities.
Each vampire is described in detail, with full blown stat blocs, background, motivation, personal interests and possible interactions with the PCs.
A number of lesser (but very dangerous!) servants show up in various parts of the PDF, working in various roles, from guardians to mooks or even distractions.

The products really shines in presenting a powerful, medium to high level menace, cunning and fully capable of dealing with a group of renowned adventurers without showing up directly, but just working as behind the scenes adversaries up to the inevitable confrontation.
While vampires are often a cliché enemy, these are so rich in possibilities and roleplaying detail (not only figuring as numbers and abilities to be overcome) that will leave a permanent mark in anyone's campaign.

The encounters section is probably the best and most inspiring part of the product: the first scenes described are rather simple but not necessarily straightforward, and full of nice options (the Onlookers part in Hired Thugs made me grin), while the latter and more complex ones are creative, adaptable and very atmospheric.
The false final battle is just excellent, and can be combined in a pinch with a number of the previous encounters described.

The Brethren functions greatly both as a mostly urban based menace and as a secondary long term subplot in a campaign - but with a bit of work, it can be easily adapted as full fledged BBEGs in a specific campaign.
To me, the vampires will be fine subplot added to the Council of Thieves AP, or even to the very town the PCs will build as their own in the Kingmaker AP.

As always, the clean, printer friendly layout and great organization of the PDF is a plus.
Highly recommended.


1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.