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Xanesha

goldomark's page

RPG Superstar 2013 Marathon Voter, 2015 Dedicated Voter. 496 posts (501 including aliases). 3 reviews. 1 list. No wishlists. 1 alias.


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No big surprised. Those ranks come froma time the PHB was #1 on Amazon. Now the PBH is around #120, the MM #350 and the DMG #470. The descent with only continue. PoA will mostly be a blimp on the radar of the next 6 months.


1 person marked this as a favorite.

To answer the thread's title, I say at least one quarter could be dominated by D&D; the last quarter of 2014. All three core books almost came out in that quarter, plus it was close to Christmas. $$$

After that, I see D&D going down. From december 9th to april 7th, there are no D&D books coming out. How can you appear on a chart about sells when there are no new books to sell?

Sure, the PHB can be bought many times by the same gaming group, but not the other core books. Adventures are less popular, so sales can only go down.

Oh well, at least we'll all be able to buy D&D t-shirts and comics.

Marathon Voter 2013, Dedicated Voter 2015

I really like the door theme. I do not think it is silly the way you've done it here. It opens up a lot of possibilities for powers. Very nice.

What is the item similar to mine that was in RPGSS?

I do speak French. I'm from Montréal, Québec.

Thanks for the edit. It is inspiring.

Marathon Voter 2013, Dedicated Voter 2015

Raynulf wrote:

Motherly Love

Aura moderate conjuration; CL 8th
Slot none; Price 25,025 gp; Weight 2 lbs.
Description
This +2 shortbow (+2 Str bonus) has the hair of a dead woman braided into the string. Against any creature that wounds the wielder, the bow counts as having the bane special ability, which lasts for one hour. Additionally, while the wielder sleeps, the bow sings a quiet and soothing song, aiding their rest and recovery as if using the Heal skill to provide long-term care. The power of the bow comes with a catch, however, as it functions only so long as the wielder refers to it, and only it, as their mother. Failure to do so, or using such terms with regard to another, will cause the bow to lose its magical properties for 24 hours.
Construction
Requirements Craft Magic Arms and Armor, speak with dead, summon monster I, hair from a deceased female humanoid that has had children; Cost 12,775 gp

========================

TL;DR Summary: The goal was to produce a strongly themed weapon that possesses useful abilities at a price, and remained a prominent accessory to the character wielding it, without overshadowing them.

In hindsight, while I enjoy the concept of 'power at a price', and items with roleplay implications, I appreciate that many players will not, and were likely put off by the rather heavy handed downside.

** spoiler omitted **...

I sort of liked it and found that thematically ir worked, but it is creepy. Normand Bates would love it.

I could put it in my game for a short while in a Ravenloft sort of game, but it isn't superstar material. Sorry.

Marathon Voter 2013, Dedicated Voter 2015

Andrew Black wrote:

Alright, let me have it.

Demonmaw Gnasher
Aura moderate transmutation; CL 9th
Slot none; Price 98,340 gp; Weight 14 lbs.

Description
The massive black iron head of this +2 ominous earth breaker is forged to appear as a vile hezrou demon with its jaws agape. Its shadowy trailing haze reeks of a foul brackish odor from the abyss. On a successful attack roll the hezrou mouth bites the target for 1d6 points of additional damage and the wielder can attempt to drag his opponent, with a +2 enhancement bonus on the combat maneuver check, as a free action. This drag attempt still provokes attacks of opportunity as normal.

On a confirmed critical hit, instead of the free drag attempt, the target is automatically lifted up and thrown over the wielder’s head to land prone in the square opposite its starting position. This maneuver does not provoke an attack of opportunity. This attempt fails if either the ending square or the 5 foot area above the wielder is occupied by a solid object or obstacle. The wielder can not throw a target into a space that is intrinsically dangerous. Creatures unable to be thrown remain in their square but are knocked prone. The wielder can only throw or knock prone an opponent who is no more than one size category larger than it.

Construction
Requirements Craft Magic Arms and Armor, animate object, telekinesis and doom or scare; Cost 49,340 gp

Loved it! Up voted it everytime I saw it.

the only issue I had was how specific you got with the type of demon that was represented and how undemon-like the abilities were. I hope to see it in print somewhere.

Marathon Voter 2013, Dedicated Voter 2015

Mark Seifter wrote:
goldomark wrote:

Found it!

Rerouting shield
Aura moderate conjuration; CL 10th
Slot Shield; Price 41,970 gp; Weight 15 lbs
Description
This polished +2 heavy steel shield is perfectly round and has golden runes engraved ont its rim. When the wearer of the shield is aware that he is the target of an attacl, the shield can become a one-way portal that redirects the attack to another target. Activating this ability is an immediate action that must be used before the attack role is made. The new target of the attack must e within 30 ft. of the wearer and in line of sight. The AC of the new target is used to see if the attack hits. This ability can be used three times per day.

Alternatively, once a day, the shield's wearer can make a bull rush manoeuvre against one creature to force it to enter a one-way portal. When this ability is used the wearer of the shield gets a +4 bonus to his CMB. If the manoeuvre is successful the creature reappears up to 30 ft. of its initial position in any direction that is within line of sight of the wearer. The creature cannot reappear in solid objects and if no free space is available the attempt automatically fails. When using this ability the wearer of the shield cannot move with his target. A creature can decide not to resist the bull rush.
Construction
Requirements Craft Magic Arms and Armor, dimension door; Cost 21,070 gp

*Wording issues.

*Yet another shield that automatically redirects attacks. What kinds of attacks does this redirect? It seems ones that require attack rolls, but all such attacks?

*When the item says "alternatively," does it mean "additionally" or that you can trade the 3 uses of the redirection for 1 use of the super bull rush? Or does it trade 1 of the 3 uses (but only 1/day)?

*There's a lot of possibilities for how this works.

Many thanks for the feedback, Mark! It means a lot to us that you take your prescious time to give us some advice.

I do not want to nitpick, but I will, if a lot of items fit in the "yet another item that does X" category, it might mean that it fits some sort of fantasy trope and a lot of people would like something like that to appear in PF (made by a superstar, of course). Just my two coppers.

Thanks again, Mark.

Marathon Voter 2013, Dedicated Voter 2015

Bravo cher compatriote!

I saw this items a lot and I think I always up voted it. Not perfect, but I really liked that it was made for one of the newer classes.

I hope you go far in the competition.

Marathon Voter 2013, Dedicated Voter 2015

1 person marked this as a favorite.

I liked that creepy Bates bow that you needed to call mother.

I liked that earth breaker that bite foes and let you move them like Bam-Bam.

I liked that joke item The Axe of the Metal Lord! It was better than a lot of serious items, if only because of formating.

Marathon Voter 2013, Dedicated Voter 2015

1 person marked this as a favorite.
The Big L wrote:

Shield of the Fallen

Aura Faint Necromancy; CL 5th
Slot Shield; Price 14,770 gp; Weight 20 lbs.
Description
This +1 heavy bronze shield has a flat face except for an embossed inverted V upon it. On command twice per day, the shield's wearer may use Deathwatch, as the spell except the area is a 10ft. radius emanation centred on the wearer which lasts 10 minutes. This effect ends if the shield is removed.

Additionally, if the shield's wearer dies while holding the shield, their body will be held in a state of stasis, as the spell Gentle Repose. Unlike the spell, this effect only works if the person is wearing the shield at the time of the death, and will not work if placed on an already dead body. This effect lasts until the shield is removed from the body.

Originally created on a far flung world by a civilization of warriors known only as Spartans, older versions of this shield have been found with the phrase "Come back with your shield or on it" engraved on the inner side. These shields are now highly prized among warrior families as heirlooms, passed down to progressive generations from fallen parent to child.

Construction
Requirements Craft Magic Arms and Armor, gentle repose, deathwatch; Cost 7,385 gp

I do not remember seeing it but I like the general idea. It lacks another thematic power to give it more punch. Seems over priced for what it does. Also, the last paragraph should go. That sort of flavor text doesn't help you with voters and judges.

Marathon Voter 2013, Dedicated Voter 2015

Found it!

Rerouting shield

Spoiler:
Aura moderate conjuration; CL 10th
Slot Shield; Price41,970 gp; Weight 15 lbs
Description
This polished +2 heavy steel shield is perfectly round and has golden runes engraved ont its rim. When the wearer of the shield is aware that he is the target of an attacl, the shield can become a one-way portal that redirects the attack to another target. Activating this ability is an immediate action that must be used before the attack role is made. The new target of the attack must e within 30 ft. of the wearer and in line of sight. The AC of the new target is used to see if the attack hits. This ability can be used three times per day.

Alternatively, once a day, the shield's wearer can make a bull rush manoeuvre against one creature to force it to enter a one-way portal. When this ability is used the wearer of the shield gets a +4 bonus to his CMB. If the manoeuvre is successful the creature reappears up to 30 ft. of its initial position in any direction that is within line of sight of the wearer. The creature cannot reappear in solid objects and if no free space is available the attempt automatically fails. When using this ability the wearer of the shield cannot move with his target. A creature can decide not to resist the bull rush.
Construction
Requirements Craft Magic Arms and Armor, dimension door; Cost 21,070 gp

I think the second ability should have been about teleporting a creatures who charge at the wearer. Also, the casting level is wrong, it shoudl be 7th for that price.

Marathon Voter 2013, Dedicated Voter 2015

Found it!

Rerouting shield
Aura moderate conjuration; CL 10th
Slot Shield; Price 41,970 gp; Weight 15 lbs
Description
This polished +2 heavy steel shield is perfectly round and has golden runes engraved ont its rim. When the wearer of the shield is aware that he is the target of an attacl, the shield can become a one-way portal that redirects the attack to another target. Activating this ability is an immediate action that must be used before the attack role is made. The new target of the attack must e within 30 ft. of the wearer and in line of sight. The AC of the new target is used to see if the attack hits. This ability can be used three times per day.

Alternatively, once a day, the shield's wearer can make a bull rush manoeuvre against one creature to force it to enter a one-way portal. When this ability is used the wearer of the shield gets a +4 bonus to his CMB. If the manoeuvre is successful the creature reappears up to 30 ft. of its initial position in any direction that is within line of sight of the wearer. The creature cannot reappear in solid objects and if no free space is available the attempt automatically fails. When using this ability the wearer of the shield cannot move with his target. A creature can decide not to resist the bull rush.
Construction
Requirements Craft Magic Arms and Armor, dimension door; Cost 21,070 gp

Marathon Voter 2013, Dedicated Voter 2015

Um. A gun made the cull. It got my vote too.

Marathon Voter 2013, Dedicated Voter 2015

My favorite ring is gone. It was a bit of a SIAC, but it opened up all sort of possibilities and didn't even have any numerical bonus to it. A rare thing these days.

Marathon Voter 2013, Dedicated Voter 2015

That cull was so needed. Thanks Paizo staff!

Marathon Voter 2013, Dedicated Voter 2015

lair-master wrote:
How will we know a cull has taken place?

We will be told.

Marathon Voter 2013, Dedicated Voter 2015

Earthbreaker of experts

Slice the air in front of you and a rift in space/time will open. An expert will come out of the dimensional rift and answer one question. This sword is +1 masterwork.

Cost: 200,001 gp

Marathon Voter 2013, Dedicated Voter 2015

Makes sense now.

Is it true that if you do not see an item a lot it means it gets more up votes?

Marathon Voter 2013, Dedicated Voter 2015

Yet we "give" other members a pair when we hit the "both items are bad/good" button?

Marathon Voter 2013, Dedicated Voter 2015

I see there are 300k+ possible pairs. Are those pairs divided by all voters or each voter has a 300k+ pool of pairs?

Marathon Voter 2013, Dedicated Voter 2015

This is Sparta!

Marathon Voter 2013, Dedicated Voter 2015

Lightsaber vs. 299 words. Lightsaber wins.

Marathon Voter 2013, Dedicated Voter 2015

Woot! Saw my item. Now to see if it survives the culling.

Marathon Voter 2013, Dedicated Voter 2015

Clay Clouser wrote:
King Tius wrote:
I am tired of asian-flavored items where I have to look up half the words so I know what they are. Makes phone voting a pain in the butt. Also, if I see another snake-themed item I may eat my own tail...
A snake eating its own tail would make a great ring!

Or a pun name for an item.

Marathon Voter 2013, Dedicated Voter 2015

Montréal, Québec here. :-P

Marathon Voter 2013, Dedicated Voter 2015

1 person marked this as a favorite.

Norman Bates weapon of choice found! And I voted for it!

Marathon Voter 2013, Dedicated Voter 2015

A... Are those spells!?

Marathon Voter 2013, Dedicated Voter 2015

That question will be repeated many times during the voting phase.

Marathon Voter 2013, Dedicated Voter 2015

Fire themed item, you are so boring. Is it because fire themed items can only do damage?

Marathon Voter 2013, Dedicated Voter 2015

2 people marked this as a favorite.

Still looking for my baby.

Marathon Voter 2013, Dedicated Voter 2015

Nice gauntlets.

Nice shield idea.

And there is that superstar Bam-Bam item.

Marathon Voter 2013, Dedicated Voter 2015

It was only at the stage of ideas.

Bat shield: an animated shield that becomes a bat swarm when activated.

Mage's blade: a sword that could be used as a familiar/bonded item.

Animated armor: when the character reaches -1 hp, the armor lets him move and attack anyway.

The ur-spear: a stone tipped spear from prehistoric times. I could decide what it did.

Marathon Voter 2013, Dedicated Voter 2015

Owen K. C. Stephens wrote:
I would again recommend you look at the listed sections of the CRB - specific armor, specific weapons, rings, rods, and staves - and look to see if anything in those sections is intelligent.

Forgive my ignorance, but are shields considered armor? In the blog you mention that shields can be submitted, but in the post I quoted you do not mention them and they aren't mentioned here either.

Thank you good sir.


What does the Leng Ruby do?

Thanks.


Steve Geddes wrote:

It certainly seems to me that 5E was designed to cater to the old school game players rather than the pathfinder players. As such, it's no surprise to me that it's skewed more heavily to the DM-fiat end of the spectrum, rather than the clear-codified-rules-for-everything end of the spectrum.

I think there's a correlation between whether one prefers Pathfinder or prefers the older style of game and where one thinks the 'power' should sit between player and DM.

Wasn't 4e supposed to be close in spirit to 1e like 5e is supposed to be to 2e?


Like Dispater means bad dad in latin.


Or didn't use the word disaster... Ah the strawman, the internet's best friend!

Anyway, I hardly see Paizo making a new edition of PF that isn't somewhat compatible with the current version. They do continue publishing their rules like they did with 3.5. Although I can't think of a compagnie who is in the same situation they were in 2007. Experienced staff composed of a lot of ex-WotC employees, a good reputation among gamers and a following (the magazine subscribers). Except for WotC. Now that would be funny.


Pathfinder 2.0 or 1.5? If there is anything that was learn in the last 14 years is that compatibility and continuity help when there is an edition change.


Steve Geddes wrote:
bugleyman wrote:
Has WotC's crack team of technical experts managed to solve the intractable conundrum of PDFs yet?

Their approach really puzzles me, since they don't actually seem to have a problem with PDFs as such. I don't buy the "anti-piracy" motivation, since they make so much available digitally - I haven't counted, but it seems to me that there was more PDF content produced for 4E (by pagecount) than printed material. It was certainly comparable. They also seem to have re-entered the world of digital distribution via D&D Classics without too much stress.

There just seems to be this strategy of not distributing the core books which I find odd. It's not even about rules (or you'd expect them to make the MM available as a PDF) - it seems quite weird, to me.

The only explaination I can think of is that they want people to pay a monthly fee to have access to the digital books.

If you ask me, 5e won't last too long if it doesn't have PDFs and an OGL.

I also wonder if not releasing a book each month will hurt them. I know, I know, people think it is too much. But it keeps the brand relevant, dynamic. People seem to change buy lots of game now thanks to Kickstarter. Brand/system loyalty seems less present today. People just want more. More! MOAR!


Kthulhu wrote:
I personally find items that merely make an existing number bigger to be absolutely the most boring items in the entire catalog of Magic items. Even (and especially) the vaunted "Big Six".

Which are?

For those of us who do not think magical items are teh ebil!1!


-The Divs plotted to ruin the civilization and succeed. The Divs did this behind the scene. They migh have helped a druidic order who believed civilization was a sin against nature. Maybe they also aided the developpement of magic so that at some point a device that vaporize living people was created and used.

-They inhabitants have reached enlightenment and elevated themselves to a new state of conciousness, leaving their material bodies and possessions behind. A similar trope is that they formed a collective hivemind or a deity.

-Planar migration. Mages found a new plane or create a demiplane that was rich and bountyful. No diseases, no orcs, summer all the time, etc. They just created a portal to go there.

-A death cult actually manage to briefly summon a vestige of Atropus Harbinger of Death, siphoning the live force of everyone in the city in seconds.


Don't wanna see terrain base Giants. Planar, Astral, Etheral, Star, Void, Giants would be awesome!

Demons, Kytons and Devils. We have enough. Give us some Axiomites instead. LN can give us interesting baddies.

I'm divided with dragons. We have a lot, but with psychic magic coming, psychic dragons could be nice a nice twist.

Kaijus and Behemotes. Too high level. Too similar. Too limited plotwise.


Diffan wrote:
goldomark wrote:
Diffan wrote:
goldomark wrote:
Kthulhu wrote:
Can't be that, since an edition that came out around that time did it's best to marginalize the role of the DM as much as possible.

It is funny, because a lot of people keeping complaining about DM fiat in 3.X.

Really? About what?
I do not know. I never complained about DM fiat.
So you said that people were complaining about DM fiat in 3e but don't know what or why? I guess I'm confused.

So am I. I never had that problem with DM fiat in 3.x, but a lot of people complain about DM fiat. Like you below.

Quote:
goldomark wrote:
Quote:
Most of the fiat I see is often regarding lack of rules clarity and, to a lesser extent, on specific situation adjudication.
Fascinating. Since both 4e and 5e are so rules light this means DM needs to adjudicate all sort of specific situations. DM fiat must be off the charts!
4e isn't rules light, however the rules are pretty clearly defined which cuts down significantly on fiat. As for 5e, fiat is not only a common element within the system but heavily encouraged.

So there is DM fiat with 3.x. According to you.


Bluenose wrote:
goldomark wrote:
Quote:
Most of the fiat I see is often regarding lack of rules clarity and, to a lesser extent, on specific situation adjudication.
Fascinating. Since both 4e and 5e are so rules light this means DM needs to adjudicate all sort of specific situations. DM fiat must be off the charts!
Is that sarcasm?

It was! But not the part you thought I was sarcastic about.

Quote:
Because I don't know anyone who'd seriously describe either 4e or 5e as rules light systems.

Compared to 3.X, of course. Maybe less"complex rules" would be more to your liking? Like no grapple rules in 4e and 5e.


Diffan wrote:
goldomark wrote:
Diffan wrote:
Try making an Orc Barbarian who dual-wields large great axes AND is suitable for a solo encounter vs. 4 PCs and you'll end up making him several levels higher and requiring him to have a plethora of magical gear just so he doesn't go down in the 1st round of combat.
Adding a few levels is that problematic?
For someone who's been playing the system for 14 years? No.

Have you been playing for 14 years?


Diffan wrote:
Try making an Orc Barbarian who dual-wields large great axes AND is suitable for a solo encounter vs. 4 PCs and you'll end up making him several levels higher and requiring him to have a plethora of magical gear just so he doesn't go down in the 1st round of combat.

Adding a few levels is that problematic?


Diffan wrote:
goldomark wrote:
Kthulhu wrote:
Can't be that, since an edition that came out around that time did it's best to marginalize the role of the DM as much as possible.

It is funny, because a lot of people keeping complaining about DM fiat in 3.X.

Really? About what?

I do not know. I never complained about DM fiat.

Quote:
Most of the fiat I see is often regarding lack of rules clarity and, to a lesser extent, on specific situation adjudication.

Fascinating. Since both 4e and 5e are so rules light this means DM needs to adjudicate all sort of specific situations. DM fiat must be off the charts!


JoeJ wrote:
goldomark wrote:

2e is the best edition ever! Why? Because it is the first one I ever played and I have many great memories playing it with my friends.

Now I'll just watch the forums burn. Hehehe.

So I'm not sure I agree 100% that 2e was the best edition of the game, but I am sure that I very much enjoyed playing it. And if WotC will just give me the tools to use all of the 2e settings (including the Historical Reference ones) with 5e rules, I will be a very happy gamer.

My post was ment to be funny. I was saying it was the best because of the memories I have playing it, not because of the quality of its rules.


Kthulhu wrote:
Can't be that, since an edition that came out around that time did it's best to marginalize the role of the DM as much as possible.

It is funny, because a lot of people keeping complaining about DM fiat in 3.X.


Kthulhu wrote:
goldomark wrote:
Wrath wrote:
As a man who's DM'd for over 30 years now, (although the first few were pretty damn awful since I was only young), this system is easy and makes game play swift and fun.
I started playing/DMing in 1992. We've had no issue with fun or swiftness.

Well, play didn't really begin to slow down to a crawl until 2000.

Gee, what happened in 2000 that could have caused that?

A sudden increase in bad DMs?


Which modifiers are you talking about exactly?

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