Or he exfiltrated the Elder Mythos pantheon and seeked refuged in Hell because he was hunted by his peers for being lawful? A "fallen" demigod from the Elder Mythos would certainly be lawful (or good or both). With his many eyes and barbed tentacles he looks like an Great Old One/Outer God. His whole mutated animal schtick is close to Shub-Niggurath's. And his linked to gateways like Yog-Sothoth. His seers aspect also rings of Elder Mythos. I can see Barbatos as a refugee. Or one of many who are trying to infiltrate other pantheon. The fey Eldest Ng the Hooded could be another one of these agents. No one knowns what Ng looks like and he is mysterious with his gloves (that could hide tentacles!!). Are there other entities like Barbatos and Ng who have mysterious origines and could be linked to the Elder Mythos?
With some of Aroden's actions on Arcadia being described in detailed in Tyrant's Graps, revealing he isn't that nice, his murder being revealed (sortish), the setting being called Age of Lost Omens, etc, I think we'll learn how Aroden died in the up coming years. 1e PF started with the Runelords and sort of ended with them. And they appeared all over the APs and modules of 1e. Now, maybe Aroden will be at the center of 2e Pf's APs and modules.
I just hope the mystery around Aroden's death doesn't join the lot of Planescape's Lady of Pain, Eberron's Day of Morning, Ravenloft's Dark Powers or the Gentleman Caller's big plan. Those settings are pretty much dead. Their lore is now static. Those secrets lost. Granted, some of those mysteries never did have an "answer" in the same way Aroden's death has an "answer" to protect consistency in the setting. But if anything happens to the publication of the setting, that info will be lost. It makes me sad. At the same time, the revelation surrounding Aroden's death, if it ever happens, should be significant and mark an important transition for the setting. Like his death did. So no pressure.
Marc Radle wrote:
So, what you are telling us, is that designers at WotC got some Paizo designers and stole all their trade secrets! Thanks, Drizzt!* *: A variation of "thanks, Obama". Cause Drizzt ruins everything when you read comments about Rage of Drizzt. Um. Demons.
Drejk wrote: Application instead of proper pdf/e-reader file to read? Meh. What the hell is with that obsession with turning to apps for things to read instead of just reading them? Not everyone want to crap his computer with tons of unwanted programs. Data mining. With apps they can't get a lot of personal info on users and do market research.
Apparently he said so on his facebook page. And someone from ENworld saw it. I wonder if he is one of those freelancers they hire to write APs or if they gave him a job there. Not even sure he works on D&D. He would bring Paizo's knowhow about APs, that is for sure.
Dale McCoy Jr wrote: Especially considering that Sasquatch Games had not produced a single RPG book before the PotA was announced (and long since turned into Wizards). Except for Primeval Thule? I wonder what is that Ultimate Scheme. Looks sci-fi.
Scott Betts wrote:
Maybe, maybe not. The February projection was 1,430 on the 10th of February. They ended up to be 1,448.
dariusu wrote:
PF's core book is not fresh off the prints like D&D's. It is 6 years old. It should be lower. What really muddles the water is that Paizo has it's own online store. There is an added bonus to buying on the Paizo store, you get the PDF for free and immediately. Something amazon can't offer. Also, if you subscribe to a line of products on the Paizo store, you get a 30% discount on the books. It is obvious why the core book is so low on amazon's charts. Using amazon to track D&D sells is useful to track D&D sells and trends, not compare it with Paizo's products. ICv2 is useful to compare sells of the two brands... in brick and mortar stores. What was really surprising with PF becoming the number one seller in ICv2 was that in spite of all the advantages that come with buying from the Paizo store, PF still managed to become number one in brick and mortar stores.
Sales on amazon are already declining for the PHB according to this sales traker. Aug: 5,402
For March, the projected sales of the PHB are 216 books! The projections for February were right on target. Not surprising. After the initial boom of new core books released before Christmas, sales are bound to go down. I'm not sure why they think a minimal release schedule is good for their bottomline.
To answer the thread's title, I say at least one quarter could be dominated by D&D; the last quarter of 2014. All three core books almost came out in that quarter, plus it was close to Christmas. $$$ After that, I see D&D going down. From december 9th to april 7th, there are no D&D books coming out. How can you appear on a chart about sells when there are no new books to sell? Sure, the PHB can be bought many times by the same gaming group, but not the other core books. Adventures are less popular, so sales can only go down. Oh well, at least we'll all be able to buy D&D t-shirts and comics.
Adjule wrote: I guess I misunderstood the last line of that post of your's. It's cool. English is not my first language. I'm from Québec and speak le French. Quote: I have a feeling that this thread will be closed tomorrow when the Paizo people come back. Many comments in here are getting edition war-y. You wanna hear a real edition war comment? No? Well you're gonna anyway! 2e is the best edition ever! Why? Because it is the first one I ever played and I have many great memories playing it with my friends. Now I'll just watch the forums burn. Hehehe.
+1 Something else than demon lords would be welcomed. At two pages per demigod, in a 68 pages supplement we would get about 30 demigod. So all the 9 aligments could be incarnated. I'm saying that because the book focusing on Demons and Devils were cool, but something with variety would be welcomed and we wouldn't have to wait 2 years to get an Asura Rana, an Oni Daimyos, a Protean Lord or a Psychopomp Usher.
Shane LeRose wrote:
Probably the best distinction and reconciliation. Soul magic vs. mind magic.
And here is a report from our Numerian corespondent: 01010100 01101000 01100101 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 01110011 00100000 01101100 01101111 01110110 01100101 00100000 01111001 01101111 01110101 00101110 00100000 01001111 01100010 01100101 01111001 00100000 01110100 01101000 01100101 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 01110011 00101110 .
LazarX wrote:
Mythic like Epic, gives PCs new and powerful abilities, introduces powerful enemies and iconic enemies, like Demon Lords, changes the fluff of the game by giving them a legendary aspect or cosmic importance that is not necessarely present in other games, etc...
LMPjr007 wrote: OK I never really understood why people LOVED Spelljammer. Was it because it WAS D&D in space? Or was something else I was missing. Please explain it to me. Thanks! In part because it was D&D in space. It opened up an all new location to exploire (e.g. space, moons, asteroids, planets). It also gave us cool micro-settings, like the asteroid city The Rock of Bral and the Astromundi Cluster. It connected all the settings and had lots of "alienish" elements. In a way, it was an early version of Planescape. I still think the two are complementary and if WotC revisites either settings, it will have t merge them somehow. It also gave rules to have naval combat with a lot of different ships. Some were pretty cool looking. A bunch of new races and monsters(e.g. Arcanes, Giffs)and new takes on old ones (e.g. Imperial Elves, Giths, Beholders). There was lots of silly stuff, but those are easy to ignore. Focus on the cool and what stimulates your creativity.
I have to agree. Having a party of say level 5 PCs face the mythic king of kobolds sound pretty awesome (not sarcastic). The PCs themselves do not need to be mythic, this just gives more options to GMs, and adds more dept and flavor to Pathfinder. This sort of rule supplement, and others like Ultimate Campaign, really prolong the longevity of the edition.
I would like to second Brandon Hodge's suggestion for a book called Armies of Golarion, containing the stats of the armies of some nations of Golarion. Using the Ultimate Campaign mass combat rules and the new troop sybtype intreduced in the Raspitin must Die AP, this would be very a interesting product. Edit: Dang, didn't get Brandon'st post in the link. It is on page 16.
Brandon Hodge wrote:
That would be one bad ass product for the campaign line! /send brainwaves to James Jacobs
Developing Vilain Points! Vilainous Traits (e.g. Way of the Wicked Crime Traits). Nice way to add texture to baddies. A new trait category like "mental disorder" has potential. Vilainous drawbacks, like "generous", "merciful" or "remorseful". Guidelines for creating monsters from scratch and guidelines for advancing/reducing monsters. Template creation guidelines. Texts on how NPCs of all alignments can be opponents to PCs. Like the LG paladin opposing PCs. Alternative motivations for LE/NE/CE NPCs and iconic monsters (Devils, Demons, Lich, Vampires, Orcs, Giants, etc.). How baddies can become (temporary) allies to PCS when certain circumstances presetn themselves and how PCs can deal with this situation. Suggestions for Vilainous NPCs and the evil PC campaigns.
Will McCardell wrote: I really didn't expect the prevailing feedback to be "these are so good that I want to make my own, but I don't know how to price them!". Bask in the glory! ;-) Seriously, Apeiron staves are what staves should have been from the start. They certainly are more iconic than the SIAC staves we have now.
The Wrath of Talos wrote:
Loved this item and I voted a lot for it. Sure it is a a spell in cane and very situational, but it's the kind of item that sparks a quest in my mind and that is more than what a lot of items did. Template seems good, but probably too expensive. The schools in the aura section should be in alphabetical order (A before I).
Elixir of Last Will
I came up with this item when I read from previous years that Clark liked items that broke the rules. I thought what better rule to break than letting a player act a bit when dead or unconscious. This just lets a player use the aid another action when he is down, for the first round he is down. Simple and fun for the person who went down. I would reduce the duration to 1 hour after the elixir is drank. 24 hours is too long now and too useful. Originally I wanted the drinker to exhale a ghost like version of himself, but felt it was too cheesy. Now I wonder if it wouldn’t have made it more cinematic.
I find myself voting for "Neither" more often than I would want. Formating is the first thing that comes to mind, than too much fluff, and finally complexity/usefulness. A lot of what the judges posted come to mind: SAK, SIC, MIC, curse item... I do vote for interesting ideas, even if badly executed.
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