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I really dont like this idea. On top of what he said above, it is yet another thing that will take up additional time at the table.
Required, no. Useful, yes. Plus, its all about party makeup. We have several higher level archers and gunslingers who help make flight less necessary.
BTW, I dont think I knew you hit 2 stars. Have I given you a 2-star sheet yet?
Seth, I'm not actually lobbying for replays, it looks like you started your response before I added in my edit stating my position.
You would be correct. :P
I agree, organization can be one of the biggest problems. I regularly play 'Sign-up-Sudoku' a couple minutes before each session begins making sure that tables are good to go and everyone who wants a seat has one. Every now and then there will be a single player who isnt able to get a seat, but that is mostly due to them not signing up on Warhorn and not showing up til right at the start time.
I also drive 45+ minutes to get to that town. The town I live in is about 9,000. Perhaps a handful of my players come from the university. The majority of my players are over 25 and married. And I have some middleschoolers.
If your player base is as small as it sounds and yet you have so many people with nothing left to play, I highly suggest they start GMing. Its a great way to give back to the community and can seriously help lengthen your ability to gain credit.
Im not trying to discounting your experiences or difficulties, but neither should you discount those of people who live in a larger area. Just because the rule doesnt work well for your area, despite working for the vast majority of players out there, doesnt mean the rule needs to be fixed.
Edited population after Googling it. :P
Carlos Robledo wrote:
Agreed. None of my characters carry breath of life scrolls and only a few have potions of Fly.
Also, I dont support this change, as it will just enlongate and further complicate the process of getting the chronicle to the player.
On topic: Starsaber, if you have the contact information for any of the adult players, I would ask them personally if there was any reason why they havent come back. If it is because of the kids (Ive got my own batch of players that age, I know how they can be :P), then maybe offer to have a table run separately for them. I know our younger players, being the minority of the group, like to play together whenever possible, so it might be the same way with your few adult players preferring to play together instead of with a bunch of kids.
Undead Mitch and BNW: I live in rural southern Illinois. Like 6-7 hours south of Chicago. Carbondale, where I organize, has a population of roughly 26,000 during the semester, since its a university town.
I regularly sit about 8 tables per game day (4 per slot), twice monthly. We have only two players thus far that have significantly slowed their attendance due to lack of things to play*, and neither of those players have GMed more than a handful of scenarios each.
Please dont assume Drogon's success in Denver or nosig's in St Louis has anything to do with the size of the community.
*And by lack of things to play, I mean their list of sscenarios they have left is probably still 20-25 strong.
Unknown Ediology wrote:
Im betting its more likely these than Torch. Heck, Pasha is probably more likely than Torch.
Of course it could be...
Spoilers for Kalkamedes and Traitor's Lodge:
that glabrezu, assuming you are among the people who believe it to be the same one. I could see it being him and Thurl.
Yes. If the pregen dies, I would be fine with just marking down an unused number for the player instead of a character they are already using (like you are supposed to do when normally using a pregen), but if the pregen gets a disease and has to pay to get it fixed or something, that is gold that will come out of the pocket of the character it gets applied to.
GM: It comes back as an ogre feat from the ARG. So...you still cant use it.
Player: Well ^%#$.
They could always just leave it as a dead feat if they wanted to. ;)
Eric Clingenpeel wrote:
GEEEEEEE AYEEEEEE JOEEEEEEE!
David Bowles wrote:
Call it whatever. I just would find it annoying if I told someone, "Hey, I saw on the boards that this ruling is still relevant, and we should abide by it.", and then just acted like I didn't say anything.
I can understand why this might be annoying, but how wouldyou feel if someone sat down and just said 'Hey I saw a ruling that said Power Attack is illegal now in PFS.' Would you give it any merit? Probably not. Now Im sure the stuff you point out at your tables, David, are true rulings that apply in the given situation, but unless you have proof of them (did you bring a print out or offer to pull it up on your laptop/cellphone/tablet?), its likely to get the same reaction unless your reminder jars the GMs memory that theyve seen that too.
Im not saying it shouldnt be annoying, but Im sure you can see a difference between someone just quoting a rule on the boards, and someone having proof of it.
And for clarification, it has (or shouldnt have, anyway) any bearing on the fact that you have 1 star opposed to 5-stars or if you are a VO or not.
David Bowles wrote:
What I meant is that I'm very tired and leery of mistakes by judges in PFS. In fact, I've caught some judges making "mistakes" that were 100% intentional in order to make things harder on the PCs.
I suggest you make some robot GMs, then. :P
And stop playing under the jerks who are cheating you intentionally.
F. Wesley Schneider wrote:
Thanks for the quick answers. I hadnt noticed this was a Campaign Setting book. I just assumed since it was a hardcover it was just part of the RPG line. Good enough reason for me. :)
I am of the opinion that you arent supposed to be able to replay without using stars unless it is to help make the table.
If the guide is vague on that now, so be it.
However, regardless of if you are helping to make the table or are player 5 or 6, you should still be receiving a null chronicle for it. Any expendables you used are still consumed and if you die you are still dead. That kind of stuff has to be recorded somewhere.
From what I can tell from a casual glance, your options are:
1. Gain new spells when you level, which costs you nothing.
2. Learn from another Witch, which costs you the amount on the chart for that level of spell
3. Learn from a scroll, which will cost the cost to buy the scroll + the cost on the chart for that level of spell.
I could be way off, though. I have very little experience with Witches.
Edited to reflect Paz's response to my previous post!
Thats for copying out of a Wizards Spellbook, Jiggy, which I dont think the familiar can do.
My suggestion is to print out the page with the ruling on it and bring it with you. If the VOs in the area arent willing to back that up, then talk to your local VOs about it. IF they arent willing to do anything or dont side with the ruling, then email Mike.
Nothing has been posted to contradict it or change it since then, so its still the rule.
No, I will not cite a reference, because there is none. That's the point. :P
Andrew Christian wrote:
I do roughly that same thing with Paint.
Double check with the Druid about his Handle Animal score and the animal's known tricks. If it doesnt have the Attack trick twice, he'll have to push it to attack almost everything in the place.
I only bring this up because I ask players about it all the time, and no less than 4 times have I come across a player who didnt have any idea what tricks did, so they hadnt done anything with them yet.
Chris Mortika wrote:
I do not own Ultimate Campaign, so I don't know what the actual rules are, Seth. You may indeed be right, but that seems ridiculous to me.
Oh, I completely agree. Especially when you take into consideration that the 'Retrain a class feature' part only lists certain ones that can be retrained. For example, and Oracle can retrain a Revelation, but not their Mystery. So as far as I can tell, if a player gets a Flame Oracle to 2.1 and then decides they want to be a Heavens Oracle instead, they would have to retrain both levels of Flame Oracle into something else, and retrain them back to Heavens Oracle, for the low low cost of 28 total Prestige. And some gold.
What I would relly love is for Mike or John to clarify that for purposes of retraining, going from Flame Oracle to Heavens Oracle (to continue the example) counts those Oracle types as different classes, so there doesnt need to be a middle step.
Found it. Two lines under the table.
When you retrain a class level, you lose all the benefits of the highest level you have in that class. You immediately select a different class, add a level in that class, and gain all the benefits of that new class level.
Yes, if your goal is to just retrain a class feature, then it is cheaper to just retrain that feature instead of going to a whole other class.
Yes, but the list of class features that CAN be retrained is pretty specific. If it isnt one of those, the entire level would need to be retrained.
Though that may be something Secane has already looked into.
That's what it was going to be originally, but the other guy hsant been seen in a couple days.
On a surely unrelated topic, Sean says no one is allowed to go into the basement.
Cao Phen wrote:
To quote The PRD, "Enhancement Bonuses: Enhancement bonuses apply to your armor to increase the armor bonus it provides."
That can be expounded upon to say that the enhancement bonus on a shield increases the shield bonus being provided.
So, Artoo is correct.
So list some hilarious stuff that happened!
And if it relates to a scenario in particular, please use Spoilers! :D
Blood Under Absalom:
After coming out of the sewer pipe, my group came face to face with an unarmed person. I acted first in initiative, and not being a murder hobo, I decided I would run up and Grapple him (since it was obviously a caster since he was unarmed) instead of hitting him with my sword.
No, I didnt have Improved Grapple. So I take the AoO to the face, and at the same time learn the rule where the damage from the AoO counts as a penalty on your CMB check, and I fail to Grapple him.
The GM was kind enough to flip to that rule quickly for my benefit, since it was something I had never heard of. I wasnt even mad. Just lolled that my plan had failed so hard. :P
The first time I ran this, the party had two Nagaji characters in it. When the party ran across the kobolds, one of the nagaji ran into the room, and made a bluff check (in Draconic) to convince the kobolds that he and the other nagaji were really kobolds who had been captured, experimented on, and 'turned big'. He rolled high, I rolled low.
The kobolds turn to the human party members and threaten them with their spears.
Then the other nagaji takes her turn. She moves into the room, and informs the rest of the party (in Common) what the first nagaji had done.
Since the kobolds speak Common, they understood everything, too.
Me: After you say that, they look at each other, and one of them says in Common, "We've been fooled! We'll kill you!"
2nd Nagaji player: OH NO! I gave it away!
Rest of the table: LOL
+1 to suggestion to Fireball the party.
+1 to suggestion to 'Pit' the fighter.
Side note: Acid Pit would be particularly nasty in this case, since it continues to damage, and his armor and shield would need to make saves every rounds to avoid taking damage as well.
They are two halves of the same thing. When you earn one, you earn the other, so older chronicles that only show Prestige still give just that much Fame as well.
Fame is the running grand total the character has ever earned.
Prestige is a spendable resource. It is the current amount the character has left.
Personally, Id be fine with the claws and wings, as long as you made sure to mention them beforehand, and roleplayed them to the point where it should be obvious they are no more than flavour.
Something like: 'I have claws, though they look to be little more than pointy fingernails, and wings, but they are obvious to anyone who sees them that they wouldnt be able to carry my weight in flight.'
Mark Seifter wrote:
I agree with (S)hadows. It's a CR 3, but if these guys come out of the wall, they could easily be hitting against flat-footed touch AC, which is generally between 10 and 18 or so even for Seekers (barring uncanny dodge) and their no-save ability damage makes them equally dangerous at all levels. 4 of them on average do 14 Strength damage. Unless you are primary Strength, that's going to be the end of you.
How are you getting flat-footed touch AC to be any higher than like 11 (10 + 1 size)?