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GM Lamplighter wrote:
These are the kinds of people I wish would just go play something else.
pH unbalanced wrote:
Response to the Spoiler:
That should result in a chronicle with 0exp (3 encounters not encountered), very little gold (only the stuff from the end boss), and whatever the appropriate amount of PP is for just fighting the end boss (whatever that would be here, but probably 0).
Of course, the GM in question has to actually care about it being done correctly for that to matter, though, so :(
So my wife and I have decided to get rid of all of our PACG stuff. We have complete box sets for all three APs so far, a Cleric class deck, and the Iconic Heroes cards from sets 1-3.
Feel free to send me a PM if any of this interests you. US only, sorry.
(Mods, don't really know if advertising something for sale is kosher right here, but if not, can you please direct me for where to advertise this?)
Bob Jonquet wrote:
The idea of needing someone to tell your faction fails because otherwise a TPK would result in no one being able to be raised at all because there would be no one to tell anyone that anybody died.
Also, I agree with MOST of what Bob is saying in this thread. However, if someone wanted to be raised in the middle of the jungle, Id have them pay 5PP for body recovery +16PP for Raise +4PP for one Restoration. No point in forcing them to pay the Body recovery charge twice. But that's just me.
This is a prime example of the problems of a CR-based Identification system. I don't blame Paizo for it, and I don't have a better system in mind, I just don't think it works well.
I also don't like the boon, and run the game as if it didn't exist.
I was meaning more specific than that, but didn't want anyone thinking I was suggesting saying "I forsee goblins attacking" right before you walk into a room with goblins in it.
Step 1: Make a Harrower/Fortune Teller or a Diviner.
*Do this kind of stuff within reason, and probably clear it with the GM first. The goal is to be amusing and play up the mysticism of being able to see the future without ruining anything for anyone else. And make sure you don't steal the spotlight from those playing the scenario for the first time.
Skipping off the ones that I don't remember/are a GM blob:
1. (Halforc Barbarian) Perform: Oratory
2. (Cleric) Heal
3. (Diviner) A day job would be a frivolous pursuit. My time is better spent pondering the future and how to assist the Society in having it play out in beneficial ways.
4. (Inquisitor) I dare not take time away from the Society. I'm very important, you know. Captain Dreng would be lost without my assistance.
6. (Wayang Witch) Perfom: Birthday Party Clown/Magician. I do basic tricks, some advanced stuff, hypnosis, and more with the help of my assistant Rumblesnuffle! (Who's name is actually Riddywhipple, he just cant get it right.)(You know that one kid who is at the birthday party and cries cause hes scared of the clown? That's the kid who sees through the hat of disguise to see that Im not really a Halfling.)
7. (Chirurgeon Alchemist) Craft: Alchemy
13. (Ratfolk Magus) Profession: PiRATe...er..Sailor, I meant Sailor. *breaks into 'Professional Pirate' song from Muppet Treasure Island*
14. (Halfling Bard) Perform: Sing...and Dance...and Oratory...and Wind Instruments...
16. (Ifrit Gunslinger/Swashbuckler/Magus) Profession: Sailor
22. (Human Hunter) Kova needs no other job during the day. Kova's only concern is to find others like him, those who are worthy, and convince them to join the cause of his great leaders, to help make the world a better place for those who are too weak to do it themselves! (He's Sovereign Court)
So assuming 'Ostog' means Erik Mona's 'Ostog the Unslain' then I find that completely ridiculous. There a number of other npcs from actual PFS scenarios that could have been in that place.
If there is some other Ostog in a scenario, I am unaware of its existence, so ignore this post.
Aside from the above, I do find this product interesting.
Our local group has grown in one venue and grown in another, though I wouldn't attribute any of it to the growth of the AL in the area. And even if it had, both of these are just games. You're likely best off by being friendly and cooperative with the members and organizers of the local AL as they are all potential PFS players as well, if they aren't already.
Before Kristen and I stepped down, the local AL organizer was a good friend of ours. He had played PFS for awhile but wasn't able to make it to many meets as he got a new job, but AL was in a different timeframe that his work schedule allowed. We agreed to make an effort to avoid overlapping game days and times so as to try to draw potential players into both groups and to allow anyone who wanted to play both easy access to both games, without being forced to choose between them. We also worked with new possible venues in the area together, so we could try to grow both groups at each place if possible.
Coincidentally, he now works for Mike Brock. :p
Rigby Bendele wrote:
This is an important thing to remember when trying to put together your group in the hallway! The only thing I suggest with this is that you tell the other people who you will be grouping with the level of your character, just in case it would force the group as a whole up or down a subtier.
Get a wand of floating disk for the low levels, then just prep and cast it with a lesser metamagic rod of Extend spell and then you should be good for all day.
It's not the same as a wheelchair, but it's probably a little thematically cooler (unless you just really want the Professor X thing going on), and you're less likely to get smacked by table variation.
Joe Ducey wrote:
That's silly, but I appreciate the correction. :)
1. As a former VC, if this was up to me, I wouldn't 'correct' the situation. Two years is a long time. If you were dissatisfied with the results of the table, it could have been brought up then.
So, sorry, but no.
2. Finlander, your jump to saying that the GM was 'bad' and then reassertion that someone who runs off a player for 2 years is preposterous. Everyone is allowed to make mistakes. Are you insinuating that you've never made a rules mistake in all your 60+ tables of running PFS games? Cause if you have, then by your own comments, youre a bad GM.
The GM in question didn't run MathNerd off. MathNerd chose not to continue playing after he?/she? didn't like how a table came out. I'm not saying MathNerd did anything to deserve less loot than full cause I don't know the details of the table cause I wasn't there, but innocence on the part of the player doesn't automatically mean the GM is 'bad'.
Matthew Morris wrote:
Is this a reference to Naruto or Inuyasha or something else?
You can also take the Eschew Materials feat to not have to track material components of up to 25gp, IIRC.
As far as coins and precious metals are concerned...
Andrew Christian wrote:
Robin Hood is an anti-hero?
Drahliana Moonrunner wrote:
The posts providing context for the slavery comment were some of the ones deleted by Chris.
captain yesterday's point was in reference to evil people (such as slave owners) being allowed to be members of the Society, but that drow wouldnt be allowed.
Jessica Price wrote:
Excellent post here. :D
The Society in general isnt doing anything to keep info about the drow secret (not that you were suggesting they were) considering theyre willing to send characters as low as level 5 off to face some in a scenario.
Scenario(s) with drow:
1. Drow of the Darkland Pyramid (retired) [Edit: No, it isnt retired. Thanks, Nefreet!]
2. Tower of the Ironwood Watch (the one I mentioned above).
That's all I can think of.
It is pretty picky, really. A full third of the alignment chart is completely unavailable (for a player).
I get the point you are trying to make, but the reasoning given is there is no good in the drow of Golarion at all. No flukes like Drizzt. they are 100% evil to the core. And even if they did make a fluke character, the fluke is a 1 in a million chance of being born, so it isn't your (overall your, not your andreww) character.
I know you said you already made a trip over to your local shops and struck out there, but have you tried putting out a general statement of interest on their FB pages? I mean if they sell Paizo products at all, they will likely have some customers who play Pathfinder who might be able to point you to a more private group (one that doesn't play in stores) or at the very least it might help you find a home game or something.
Robert Hetherington wrote:
Robert Hetherington wrote:
I dunno about this, but if someone wanted to do it to take themselves above 12, I probably wouldn't question it unless they actually wanted to play the character in another module for official credit (cause if they aren't going to, then who cares, really?).
Florent Fournol wrote:
Westcrown in Cheliax has many canals.
Yea, but multiple places have that kind of thing going on.
I mean, its probably close enough for in-game purposes (a different kind of urban setting, where you might need Swim if you get in a fight in the street), but not close enough if we wanted to say it was actually based on the country and the people.
Joe Ducey wrote:
So what Im reading with this is that a Wand of this spell will grant Fast Healing 1 for 1 round, since the caster level is minimum (unless otherwise found on a chronicle). Or am I missing something?
Totally agree, for the most part, it should definitely not be used unless you are gonna die! :P
I have used it once when I wasn't going to die from the attack that dropped me, and that was in Eyes of the Ten, with the first main fight. We weren't doing well, so I figured any little bit more to keep me going could help, and it did.
Like I said in the original post I made...
So for example, if you fire this thing off when you aren't going to die from the last hit and you wind up hitting yourself from the confusion, that hit could then kill you once the three rounds are up or you make the will save.
I know the examples you gave give reasons of how or why that is partially mitigated, but the fact remains that it COULD happen.
The Queen of Thorns boon is actually more complicated than what is listed:
Desperate Bargain: Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character
If you save and remove the condition, the temp HP goes away.
So, yea. It can be helpful, but it could really backfire. :P
This is so far off the mark, I don't even know where to begin. :P
Use it to verify that someone had filled out a check and forgot to sign it? No way.
Use it as a comparable signature of someone I know both at and away from work? Probably not. :P