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godsDMit's page

2,873 posts. Alias of Disturbed1.


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Andoran

Im glad Im not the only one who thinks those pics are terrible. :P

Andoran *****

CathalFM wrote:
Jeff Kosky wrote:
How about at the beginning of a senario the group decides which consumables they want to take along with them and puts down a "deposit". By the end of the senario if you have not used it, then you get your deposit back. Make it so they only accept unused items, so partially charged wands will not be accepted. This allows the group to all share equally in the cost of consumables, and makes the entire transaction take place in the same session. This might help take the strain of certain high cost consumables off of certain classes like clerics by letting the whole group chip in for them. This also prevents any wealth transfer amoung PCs.

Gotta be a no for me. I for one think that you seriously undercut the danger of a scenario if you basically tell players: "Hey you have a few thousand gold you are saving for that magic item, how about you buy something for every eventuallity, oh dont worry anything you dont need you dont pay for so you still get to save all your money"

You really remove the risk of scenarios, and while that is normally doable, its only doable if you are willing to be prepared, and to spend the gold.

+1.

I really dont like this idea. On top of what he said above, it is yet another thing that will take up additional time at the table.

Andoran *****

Finlanderboy wrote:
I agree with seth gibson in that this rule will add debate and fights over people demanding to get reimbursed for their potions.

Im sure someone with that name would love for you to agree with him...but nobody by that name has posted here (yet).

*sarcastic glare*

:P

Andoran *****

Tarma wrote:
Carlos Robledo wrote:
Andrei Buters wrote:
The Scroll of BoL and the Potion of Fly have become mandatory for survival now.
Mandatory is a very strong word, and I don't agree.
I have one Seeker and am close to having two others and I don't think I can think of a scenario in which Fly is required.

Required, no. Useful, yes. Plus, its all about party makeup. We have several higher level archers and gunslingers who help make flight less necessary.

BTW, I dont think I knew you hit 2 stars. Have I given you a 2-star sheet yet?

Andoran *****

UndeadMitch wrote:
Seth, I'm not actually lobbying for replays, it looks like you started your response before I added in my edit stating my position.

You would be correct. :P

I agree, organization can be one of the biggest problems. I regularly play 'Sign-up-Sudoku' a couple minutes before each session begins making sure that tables are good to go and everyone who wants a seat has one. Every now and then there will be a single player who isnt able to get a seat, but that is mostly due to them not signing up on Warhorn and not showing up til right at the start time.

Andoran *****

UndeadMitch wrote:
Seth Gipson wrote:

Undead Mitch and BNW: I live in rural southern Illinois. Like 6-7 hours south of Chicago. Carbondale, where I organize, has a population of roughly 26,000 during the semester, since its a university town.

I regularly sit about 8 tables per game day (4 per slot), twice monthly. We have only two players thus far that have significantly slowed their attendance due to lack of things to play*, and neither of those players have GMed more than a handful of scenarios each.

Please dont assume Drogon's success in Denver or nosig's in St Louis has anything to do with the size of the community.

*And by lack of things to play, I mean their list of sscenarios they have left is probably still 20-25 strong.

And I live a few miles outside of a town of roughly 5-6 thousand. If Omaha wasn't within driving distance, I wouldn't be able to play PFS. As it is, I have to drive about 45 minutes to play or GM PFS. You say you only live in a community of about 26,000, but that is a college town. You may not be as big as a major metropolis, but you still get a sizable population of an age group that is prime for PFS. A college town is not the same as a small town.

I also drive 45+ minutes to get to that town. The town I live in is about 9,000. Perhaps a handful of my players come from the university. The majority of my players are over 25 and married. And I have some middleschoolers.

If your player base is as small as it sounds and yet you have so many people with nothing left to play, I highly suggest they start GMing. Its a great way to give back to the community and can seriously help lengthen your ability to gain credit.

Im not trying to discounting your experiences or difficulties, but neither should you discount those of people who live in a larger area. Just because the rule doesnt work well for your area, despite working for the vast majority of players out there, doesnt mean the rule needs to be fixed.

Edited population after Googling it. :P

Andoran *****

2 people marked this as a favorite.
Carlos Robledo wrote:
Andrei Buters wrote:
The Scroll of BoL and the Potion of Fly have become mandatory for survival now.
Mandatory is a very strong word, and I don't agree.

Agreed. None of my characters carry breath of life scrolls and only a few have potions of Fly.

Also, I dont support this change, as it will just enlongate and further complicate the process of getting the chronicle to the player.

Andoran *****

On topic: Starsaber, if you have the contact information for any of the adult players, I would ask them personally if there was any reason why they havent come back. If it is because of the kids (Ive got my own batch of players that age, I know how they can be :P), then maybe offer to have a table run separately for them. I know our younger players, being the minority of the group, like to play together whenever possible, so it might be the same way with your few adult players preferring to play together instead of with a bunch of kids.

Andoran *****

Undead Mitch and BNW: I live in rural southern Illinois. Like 6-7 hours south of Chicago. Carbondale, where I organize, has a population of roughly 26,000 during the semester, since its a university town.

I regularly sit about 8 tables per game day (4 per slot), twice monthly. We have only two players thus far that have significantly slowed their attendance due to lack of things to play*, and neither of those players have GMed more than a handful of scenarios each.

Please dont assume Drogon's success in Denver or nosig's in St Louis has anything to do with the size of the community.

*And by lack of things to play, I mean their list of sscenarios they have left is probably still 20-25 strong.

Andoran *****

IIRC, theyve said it was 1-11 only this year.

Andoran *****

Majuba wrote:
Who is Pasha? (Or I guess, from what scenarios?)

Former head of the Qadira faction.

Andoran *****

Unknown Ediology wrote:

When I first read this blurb, my mind immediately jumped to the thought that the two villains for Sundered Crag are:

** spoiler omitted **.

Im betting its more likely these than Torch. Heck, Pasha is probably more likely than Torch.

Of course it could be...

Spoilers for Kalkamedes and Traitor's Lodge:
that glabrezu, assuming you are among the people who believe it to be the same one. I could see it being him and Thurl.

Andoran *****

kinevon wrote:
Seth Gipson wrote:

I am of the opinion that you arent supposed to be able to replay without using stars unless it is to help make the table.

If the guide is vague on that now, so be it.

However, regardless of if you are helping to make the table or are player 5 or 6, you should still be receiving a null chronicle for it. Any expendables you used are still consumed and if you die you are still dead. That kind of stuff has to be recorded somewhere.

Would you still get a null chronicle if you are using a pregen to replay?

Yes. If the pregen dies, I would be fine with just marking down an unused number for the player instead of a character they are already using (like you are supposed to do when normally using a pregen), but if the pregen gets a disease and has to pay to get it fixed or something, that is gold that will come out of the pocket of the character it gets applied to.

Andoran *****

1 person marked this as a favorite.
MrSin wrote:
Seth Gipson wrote:
They could always just leave it as a dead feat if they wanted to. ;)

I cast raise feat!

Comes back at a -2. Do not use with weapon focus. You know what, probably easier to cast reincarnate.

GM: It comes back as an ogre feat from the ARG. So...you still cant use it.

Player: Well ^%#$.

Andoran *****

MrSin wrote:
BigNorseWolf wrote:
MrSin wrote:
trollbill wrote:
You should also just be able to change deities if your not a divine source caster, right?
Which may or may not compromise your character's roleplay or backstory.
And traits possibly. The butterfly stinging chaldira worshipers may have a choice to make.
Funny enough its a choice between yourself and others. Butterfly Sting is about helping the guy to the left of you. Probably a less egregious example to use, like the guy who wanted to worship Calistria or Irori because backstory. I hope whoever tells them they have to get rid of butterfly sting or convert isn't standing next to a tetsubo fighter...

They could always just leave it as a dead feat if they wanted to. ;)

Andoran *****

You could do the same type of thing with Severing Ties. Sort of. :/

Andoran *****

Im curious as to the makeup of your party. Are you all martial characters? Do you have all of the Knowledge skills covered? Do you have a Rogue (Im guessing no from the trap comment).

Andoran *****

1 person marked this as a favorite.
Eric Clingenpeel wrote:

And just to round it out with a 5-star Venture-Captain, yeah no retroactive gaining of gold. I'm sorry you didn't know about it sooner, and as one who advocated it being able to work I feel your pain.

But, now you know... And knowing is half the battle!

GEEEEEEE AYEEEEEE JOEEEEEEE!

Andoran *****

David Bowles wrote:
Call it whatever. I just would find it annoying if I told someone, "Hey, I saw on the boards that this ruling is still relevant, and we should abide by it.", and then just acted like I didn't say anything.

I can understand why this might be annoying, but how wouldyou feel if someone sat down and just said 'Hey I saw a ruling that said Power Attack is illegal now in PFS.' Would you give it any merit? Probably not. Now Im sure the stuff you point out at your tables, David, are true rulings that apply in the given situation, but unless you have proof of them (did you bring a print out or offer to pull it up on your laptop/cellphone/tablet?), its likely to get the same reaction unless your reminder jars the GMs memory that theyve seen that too.

Im not saying it shouldnt be annoying, but Im sure you can see a difference between someone just quoting a rule on the boards, and someone having proof of it.

And for clarification, it has (or shouldnt have, anyway) any bearing on the fact that you have 1 star opposed to 5-stars or if you are a VO or not.

David Bowles wrote:
What I meant is that I'm very tired and leery of mistakes by judges in PFS. In fact, I've caught some judges making "mistakes" that were 100% intentional in order to make things harder on the PCs.

I suggest you make some robot GMs, then. :P

And stop playing under the jerks who are cheating you intentionally.

Andoran

F. Wesley Schneider wrote:
Skeld wrote:
godsDMit wrote:
Any particular reason the PDF is $28 instead of $10 like the other hardcovers?

Because Inner Sea Gods follows the rule for general PDF pricing, not the exceptions.

The PDFs are generally priced at 70% of the MSRP, except for the RPG line (CRB, Bestiaries, Ultimate *, etc.), which are priced at $10 to keep the barrier of entry into the game low (plus all those rules are available for free in the SRD, so pricing the PDF high doesn't make sense).

The only exception to the exception that I'm aware of is the Inner Sea Guide, which is a Campaign Setting book, but is priced at $10 to keep barrier of entry in to the setting low.

Inner Sea Gods doesn't appear to be considered necessary to enjoy or familiarize with other setting material like the Inner Sea Guide.

-Skeld

All true or truth adjacent.

Thanks for the quick answers. I hadnt noticed this was a Campaign Setting book. I just assumed since it was a hardcover it was just part of the RPG line. Good enough reason for me. :)

Andoran *****

Way to go!

Andoran

Any particular reason the PDF is $28 instead of $10 like the other hardcovers?

Andoran *****

1 person marked this as a favorite.

I am of the opinion that you arent supposed to be able to replay without using stars unless it is to help make the table.

If the guide is vague on that now, so be it.

However, regardless of if you are helping to make the table or are player 5 or 6, you should still be receiving a null chronicle for it. Any expendables you used are still consumed and if you die you are still dead. That kind of stuff has to be recorded somewhere.

Andoran *****

From what I can tell from a casual glance, your options are:

1. Gain new spells when you level, which costs you nothing.

2. Learn from another Witch, which costs you the amount on the chart for that level of spell

3. Learn from a scroll, which will cost the cost to buy the scroll + the cost on the chart for that level of spell.

I could be way off, though. I have very little experience with Witches.

Edited to reflect Paz's response to my previous post!

Andoran *****

Jiggy wrote:
sentaiexpress wrote:
I looked through the magic chapter and couldn't find any actual prices for buying spells. Am I missing something?
Core Rulebook, Magic chapter, Arcane Spells, Arcane Magical Writings, Adding Spells to a Wizard's Spellbook, Spells Copied from Another's Spellbook or a Scroll, third paragraph wrote:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Thats for copying out of a Wizards Spellbook, Jiggy, which I dont think the familiar can do.

Andoran *****

Check here. Sorry, dont know the page number offhand.

Under 'Adding Spells to a Wizards Spellbook' and 'Writing a New Spell into a Spellbook'. IIRC, it shuld work the same for you as a Witch, just with your familiar instead of the book.

Andoran *****

Nothing specific, but it's assumed you can find some shop someplace in a large enough city (Absalom) to sell them to you.

Just follow the rules in the Core as usual.

Andoran *****

nosig wrote:

I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV.

My suggestion is to print out the page with the ruling on it and bring it with you. If the VOs in the area arent willing to back that up, then talk to your local VOs about it. IF they arent willing to do anything or dont side with the ruling, then email Mike.

Andoran *****

trollbill wrote:
Chris Mullican wrote:
Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5
Yes, I read that post already on this thread. The problem is that is was a 2012 ruling made before choice was removed from the equation and thus may no longer apply.

Nothing has been posted to contradict it or change it since then, so its still the rule.

No, I will not cite a reference, because there is none. That's the point. :P

Andoran *****

Andrew Christian wrote:

Why black and white? I prefer to print my maps in color.

That being said. You can use your acrobat reader to select and copy the image to your clipboard. Then pick another app or program to paste it into, scale and tile it, then print. You'll have to cut and tape pages together, but this process usually leaves most GM notes out.

I do roughly that same thing with Paint.

Andoran *****

Double check with the Druid about his Handle Animal score and the animal's known tricks. If it doesnt have the Attack trick twice, he'll have to push it to attack almost everything in the place.

I only bring this up because I ask players about it all the time, and no less than 4 times have I come across a player who didnt have any idea what tricks did, so they hadnt done anything with them yet.
Im generally pretty lenient with it once that has been found out, but Id be less lenient on it in Bonekeep. Pick them now in Bonekeep, vs 'you can pick them as we go if you want' the rest of the time.

Andoran *****

+1 from me. It would definitely be nice to have all of the stat blocks included in the scenario.

Andoran *****

Chris Mortika wrote:
I do not own Ultimate Campaign, so I don't know what the actual rules are, Seth. You may indeed be right, but that seems ridiculous to me.

Oh, I completely agree. Especially when you take into consideration that the 'Retrain a class feature' part only lists certain ones that can be retrained. For example, and Oracle can retrain a Revelation, but not their Mystery. So as far as I can tell, if a player gets a Flame Oracle to 2.1 and then decides they want to be a Heavens Oracle instead, they would have to retrain both levels of Flame Oracle into something else, and retrain them back to Heavens Oracle, for the low low cost of 28 total Prestige. And some gold.

Yea. :\

Edit:

What I would relly love is for Mike or John to clarify that for purposes of retraining, going from Flame Oracle to Heavens Oracle (to continue the example) counts those Oracle types as different classes, so there doesnt need to be a middle step.

Andoran *****

Found it. Two lines under the table.

When you retrain a class level, you lose all the benefits of the highest level you have in that class. You immediately select a different class, add a level in that class, and gain all the benefits of that new class level.

Emphasis mine.

Andoran *****

I think there is a line in there disallowing you to retrain into the same class you are retraining out of. So you would have to go Cleric -> something else -> Cleric, iirc.

Andoran *****

Congratulations!

Andoran *****

Congratulations!

Andoran *****

Beowulfe wrote:
Yes, if your goal is to just retrain a class feature, then it is cheaper to just retrain that feature instead of going to a whole other class.

Yes, but the list of class features that CAN be retrained is pretty specific. If it isnt one of those, the entire level would need to be retrained.

Though that may be something Secane has already looked into.

Andoran *****

lucky7 wrote:
** spoiler omitted **

Nesting Swallow:
Owlpanda*

/fixed :P

Not as spoilerific, but the last time I ran that one, there was a Tengu in the party. He was pretty excited to play the character til I read the briefing. lol

Andoran *****

2 people marked this as a favorite.
BigNorseWolf wrote:

Its supposed to be two VLs enter one VL leaves. You're doing it wrong, and spoiling my fantasies of what venture officering is supposed to be cues star trek fight music

That's what it was going to be originally, but the other guy hsant been seen in a couple days.

On a surely unrelated topic, Sean says no one is allowed to go into the basement.

Andoran

Cao Phen wrote:
Artoo wrote:
Cao Phen wrote:
Arkhios, make note that Covering Defense only applies the Shield's Shield bonus, not the Enhancement bonus to the Shield bonus, so only a +6 due to Shield FFocus/Greater Shield Focus.
An enhancement bonus to the shield bonus increases the shield bonus. The way you're trying to interpret it enhancement bonuses to armor and shield wouldn't stack on a single player.

It is an enhancement bonus to the Armor Class bonus type. The armor and shield can stack separately, but the +4 Tower Shield has a +4 shield bonus, as well as a +4 Enhancement bonus to the Shield. The +4 Full plate is a +9 armor bonus, with +4 Enhancment bonus to the Armor.

Covering Defense only states the Shield's Shield bonus, not Shield bonus with enhancement bonus.

To quote The PRD, "Enhancement Bonuses: Enhancement bonuses apply to your armor to increase the armor bonus it provides."

That can be expounded upon to say that the enhancement bonus on a shield increases the shield bonus being provided.

So, Artoo is correct.

Andoran *****

Oh, another, less spoiler filled one:

To Scale the Dragon: Pregen Kyra kill-stole from the rest of the party with a crit with her sling against the biggest enemy in the scenario. :P

Andoran *****

1 person marked this as a favorite.

So list some hilarious stuff that happened!

And if it relates to a scenario in particular, please use Spoilers! :D

Blood Under Absalom:

After coming out of the sewer pipe, my group came face to face with an unarmed person. I acted first in initiative, and not being a murder hobo, I decided I would run up and Grapple him (since it was obviously a caster since he was unarmed) instead of hitting him with my sword.
No, I didnt have Improved Grapple. So I take the AoO to the face, and at the same time learn the rule where the damage from the AoO counts as a penalty on your CMB check, and I fail to Grapple him.
The GM was kind enough to flip to that rule quickly for my benefit, since it was something I had never heard of. I wasnt even mad. Just lolled that my plan had failed so hard. :P

The Confirmation:

The first time I ran this, the party had two Nagaji characters in it. When the party ran across the kobolds, one of the nagaji ran into the room, and made a bluff check (in Draconic) to convince the kobolds that he and the other nagaji were really kobolds who had been captured, experimented on, and 'turned big'. He rolled high, I rolled low.
The kobolds turn to the human party members and threaten them with their spears.
Then the other nagaji takes her turn. She moves into the room, and informs the rest of the party (in Common) what the first nagaji had done.
Since the kobolds speak Common, they understood everything, too.
Me: After you say that, they look at each other, and one of them says in Common, "We've been fooled! We'll kill you!"
2nd Nagaji player: OH NO! I gave it away!
Rest of the table: LOL

Andoran

kinevon wrote:
Hakken wrote:

the problem isn't his aC----it is him giving the AC boost to the entire rest of the party. THe party always moves as one big turtle. In regular pathfinder, I could throw mobs with my own abilities and spells and make them pay for bunching up. In PFS, I am stuck with what the scenario gives me.

I GM a home game also that has a AC tank----but he has learned that mobs quickly ignore him and I can add mobs that damage a party if they bunch up or target will saves or cast acid pit or hungry pit under a group of characters. I don't get to change what PFS scenarios give me.

Anyone who has GMed PFS scenarios knows what I am talking about----BBEG sorcerer or wizard in 20 by 10 room that the barbarians and monks charge, grapple and kill in the first round.

And that last paragraph has anything to do with an AC tank?

And, at higher tier, which is where 8th level PCs should be playing, even with the best saves in the workd, without a Ring of Evasion or the Evasion ability, fireball formation is called that for a reason...

And, with them being 8th level, they should be seeing potentially 11th level opponents, several spellcasters, and newer scenarios would include some of the save-or-suck stuff, like the Pit spells...

+1 to suggestion to Fireball the party.

+1 to suggestion to 'Pit' the fighter.

Side note: Acid Pit would be particularly nasty in this case, since it continues to damage, and his armor and shield would need to make saves every rounds to avoid taking damage as well.

Andoran *****

They are two halves of the same thing. When you earn one, you earn the other, so older chronicles that only show Prestige still give just that much Fame as well.

Fame is the running grand total the character has ever earned.

Prestige is a spendable resource. It is the current amount the character has left.

Andoran *****

Forgot about Mage Armor and Shield. :p

Andoran *****

Personally, Id be fine with the claws and wings, as long as you made sure to mention them beforehand, and roleplayed them to the point where it should be obvious they are no more than flavour.

Something like: 'I have claws, though they look to be little more than pointy fingernails, and wings, but they are obvious to anyone who sees them that they wouldnt be able to carry my weight in flight.'

Andoran *****

+1 to MrSin.

Andoran *****

Mark Seifter wrote:
I agree with (S)hadows. It's a CR 3, but if these guys come out of the wall, they could easily be hitting against flat-footed touch AC, which is generally between 10 and 18 or so even for Seekers (barring uncanny dodge) and their no-save ability damage makes them equally dangerous at all levels. 4 of them on average do 14 Strength damage. Unless you are primary Strength, that's going to be the end of you.

How are you getting flat-footed touch AC to be any higher than like 11 (10 + 1 size)?

Andoran *****

5 people marked this as a favorite.
mcruggiero wrote:
I would hate to see the rest of the backpack he used to just "pull out" the dragon skeleton!

GM: What do you do on your turn?

Player: [sing]I pull out the leg bone and connect it to the ankle bone.[/sing]

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