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godsDMit's page

2,816 posts. Alias of Disturbed1.


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***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

I agree with Andrew.

From my understanding, the 'unless from another legal source' part is referring to things like archetypes and the WBG2 chronicle boon.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

2 people marked this as a favorite.
Nefreet wrote:
This from the guy who's avatar is "IT'S A TRAP!"

At least somebody gets it. :P

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

The items listed on the chronicle are just access to items.

Boons are thigns along the lines of 'Because of the valiant service provided in rescuing Princess Peach from the evil Bowser, you may, as a standard action, eat a special mushroom which will cast enlarge person on you and double your current hit points. This effect lasts for the duration of the encounter. When this boon is used, mark it off the chronicle sheet.'

Also, the only thing a GM doesnt get when running either a scenario or module is a Day Job roll. They get boons now. Unless they dont want them. They get to choose to take the ones they want. :P

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Personally, I dont care if you own the Bestiary or if you got the stats from the PRD. What I wont do is provide the stats for you. If you are wanting to summon a creature, but dont have access to it's stats, you need to pick some other action.

The Bestiary is in the Core Assumption for GMs, not players. They assume I have access to it, for purposes of having access to the stats so I can run the scenario, NOT so I can provide you with stats you might need. That's your responsibility, not mine.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Yo Jiggy, have you ever 'flashy thinged' me?

Spoiler:
This is a Men in Black reference. I only point it out, cause good Lord does that sound strange out of context.

Andoran

Jiggy wrote:
trollbill wrote:
One page rules cheat sheets are ... questionable for players as the base assumption in their creation is that they are going to be used to confront a DM.
Sort of like the recent discussion about whether a pre-game GM speech can reasonably be considered off-putting to players? I wonder to what degree the sets of "GMs who do/don't give a pre-game speech" and "GMs who are/are not put on edge by this type of document" synch up with each other...

I think the answer in both cases is YMMV. It's goign to depend on what is said, the attitude of the GM, and the attitude of the players.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

blahpers wrote:
I have the PFS section, but I haven't put the character info into it yet. I shall do so this evening.

For registering the character, LazarX means inputting it on the site so the character appears next to a character number on your My Pathfinder Society page. If you have done that (and marked the faction), you dont NEED to do anything else.

That information makes it MUCH MUCH easier whenever the reporting is done, because it will cause your information to flood in, once the character number is entered. Otherwise, it must be done manually.

Anything else about the character is fine to enter, but dont feel like you have to. :)

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Nicola Degobbis wrote:

Thank you all for everything! I'm very excited about the PFS. I've organized a little official event with 25 players and 5 master, but i've never played a Pathfinder Society scenario. In Italy there aren't public Pathfinder Society Events because few people speak english (yes i know, this is embarassing). So i've decide to organize an official event, i've translated this scenario, found the masters and players (I think that at least a quarter of them will'be beginner). After the event i'll post a report with photos and opinions.

Whatever happens, I know we will have a lot of fun!!

This sounds pretty awesome! I dont know if there is an Italian translation yet, but it looks like you are doing your best despite it.

And not speaking English is nothing you and your friends should be embarassed about. :)

Andoran

There are two different kinds of Move Actions: Those that involve movement (which you cant do a 5ft step in the same turn as one of these), and those that dont (which you CAN do a 5ft step in the same turn).

If you spend your Move Action doing an action that doesnt require movement between squares on the grid, then you can also take a 5ft step as a non-action.

I dont know the page in the Core, but this link may be of help. It shwos on the chart that a 5ft step is a non-action. If you read shortly below the chart under 'Move action', it should give you all the info you need.

Hope that helps! :)

Edit: Ninja'ed by Zach by about an hour. That's what I get for skimming posts. :P

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Greg Hurst wrote:
pay informants, tip bartenders, rent a hotel room or whatever else players don't record on their chronicle sheet.

That's why I record it for them. ;)

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Jiggy wrote:

A few things:

First, in order to become a Pathfinder, your PC did one of the following:
A) Applied for membership and made it through about 3 years of training before being approved as a field agent.
B) Made some major accomplishment that publicly demonstrated your capabilities such that you were offered a field commission.
How does your concept fit into the framework of the campaign? Why is your pickpocket also a Pathfinder agent?

Second, what is the rest of the table doing while you're playing a solo game with the GM? How long will it take? Will you mind if each of the other players spends an equal amount of time doing one-on-one stuff with the GM while you wait? Do you think anyone else will mind? Will everyone get to finish the scenario without having to rush through something else (like, say, roleplaying the actual plot of the scenario)?

Third, you're a member of an internationally-known organization that is already not always on great terms with the authorities. Sometimes your mission actively involves trying to improve the public's perception of the Society. Is your concept going to cost your tablemates anything?

If you have good answers to all those questions, then knock yourself out and I hope to meet your thief! :)

+1 to this.

For the record, as long as you arent spending too much time on it, or detracting from the rest of the mission by trying to steal from the contact who now doesnt want to give you information, Id just count your roll as your DayJob check (assuming its in that sort of thing).

On the other hand, something you need to take into consideration is that in game actions have in game consequences. If someone catches you, even if I do count it as your Day Job, itll likely lead to a confrontation or your arrest. So dont blow it. :P

Andoran

I play the only ranged Inquisitor in my area. All of the others are melee-centric.

Andoran

nosig wrote:
Seth Gipson wrote:

On the subject of the title of this thread, there was another player at a table I played at (and later died in lol) this past weekend. He stealthed in the hallway, then moved into the room and was surprised when he was seen.

As someone else explained to him why he had been seen, I couldnt help but chuckle because of this thread. :P

you know, I have a question sort of about the title of this thread. If a party of adventurers are moving down a hall, and a player would like his PC to do so quitely - you know, as the kids say "on tip-toes" and sneak along... how do they say it?

Rogue Player - "I going to stealth down this hall up to the door at the other end."

It sounds like some people are going to tell him: "you have no cover/concealment and the party is carrying lights, no chance to stealth."

Is that correct?

I mean, wouldn't he get his stealth check? and the modification for the Door (which I think is +5)? against the Perception of the creature/creatures in the room?

I think there are perfectly acceptable times to use it, and no, there probably isnt a better way of phrasing it.

I think the problem is that MMOs have made 'stealth mode' a thing that people can do at the drop of a hat. So when you get new players who have that experience, they think it translates over exactly as they expect.

I doubt the OP was posting that as an example of something he would want to yell at someone for doing the first time they played, but its likely in the same category with many things that get posted on these messageboards. *sigh* "Again? Really? How often does this need to come up?"

Andoran

On the subject of the title of this thread, there was another player at a table I played at (and later died in lol) this past weekend. He stealthed in the hallway, then moved into the room and was surprised when he was seen.

As someone else explained to him why he had been seen, I couldnt help but chuckle because of this thread. :P

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

"Paizo appreciates that you are an upstanding*, tax-paying**, citizen of the United States***."

Consider yourself 'booned'. :P

*Unless you're sitting.
**Unless you don't have to pay taxes for some reason.
***Or whichever other country you might be from (which also might be a reason for you to not have to pay taxes. I dunno *shrug*).

Andoran

Andrew Roberts wrote:
Seth Gipson wrote:
nosig wrote:
"...not at MY table!..."

I think this one is fine just about all the time (obviously there are exceptions). There are lots of vague rules in this game, and sometimes the GM has to make the call on the fly. So I really dont see what the problem with this would be.

Well, unless you are talking about the way it is being said, and not the words themselves. :/

I think he means the cases where the rules specifically say something and the GM doesn't like it, so it doesn't work that way at their table. :p

That definitely qualifies as an exception, then. :P

Andoran

nosig wrote:
"...not at MY table!..."

I think this one is fine just about all the time (obviously there are exceptions). There are lots of vague rules in this game, and sometimes the GM has to make the call on the fly. So I really dont see what the problem with this would be.

Well, unless you are talking about the way it is being said, and not the words themselves. :/

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

The Citadel of Flame
Glass River Rescue
The Bloodcove Disguise/ Rescue at Azlant Ridge two part series

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Congratulations, Dominick!

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

nosig wrote:
Seth Gipson wrote:
kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

No.

I was saying that 4.0 hours "with Doug/other GM" gaming is better than 3.5 hours "Doug/other GM" and 0.5 hours (or longer if there is an issue) of paperwork.

Add to this that 4.0 hours of gaming with 6 other people is better than 4.0 hours of watching several players multi-task while they try to play the game and do paperwork.

Which would be more fun,
a) 4.0 hours of gaming (with all the "normal" distractions that might occur)?
or
b) 4.0 hour of gaming while the rest of the players do thier taxes?

I pick "a".

Pick whatever you want, its your choice. Im not trying to dissuade you.

I just think you are extremely overestimating the amount of time it will take to fill out one of those sheets (either by the GM at the end, or by the player to make sure the last one is complete when he asks for it), and because of that overestimation, are declaring you will do what sounds to me like making a big deal about it* by leaving over something like this.

*Implying that leaving the table is a big deal, not that you would cause a big scene by doing so.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

thejeff wrote:
Seth Gipson wrote:
kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

How is the GM going to "use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario)", while still reserving 20-30 minutes of that allotted time for paperwork?

Compared to another GM who doesn't reserve those 20-30 minutes and thus has more time to work with?

Lots of scenarios can take less than the full 4 hours to be able to complete, even with a GM that isnt rushing the party along, and a party who isnt hurrying.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Bestiary is fine.

You could also own these books to play these races:

Aasimar- Blood of Angels
Tiefling- Blood of Devils
Tengu- Dragon Empire Primer

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

Andoran

zefig wrote:
Cao Phen wrote:
"I don't have a figure or dice, can you get me some?" - 9th level player

This is why I keep a Mini of Shame around.

It is a pig that is also a wizard.

I carry an extra set of dice and all the iconic minis I have with me in case a new player needs them. 9th level though? You should know better.

Andoran

If it helps, I flagged the post as being in the wrong forum. Someone will likely come along and move it, so you dont necessarily need to post it again. Obviously you could if you wanted though. :P

Andoran

Andrew Christian wrote:
trollbill wrote:

Me (when filling out Chronicles): How much gold did you get on your day job?

Player: I rolled a 17.
Me: That's nice. How much gold did you get?
Player: However much a 17 gets me.
Me: It's your day job check, dude, not mine. Look it up yourself instead of expecting me to memorize the table.
Is it bad if I have the table memorized by accident?

I make sure to keep a copy of the After Scenario Reference Sheet (it should be the top file on the page) in the back slip-cover of my GM binder for easy reference.

Andoran

5 people marked this as a favorite.
Doug Miles wrote:
Player 4: "Does anyone have a Bestiary? I don't know what the stats are for eagles."

GM: If you dont have the stats for it, then you didnt summon it. What do you have the stats for?

IMO

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

nosig wrote:
Seth Gipson wrote:
nosig wrote:
SO, I'll just ask to be excused from this table please. Perhaps you can use the time savings from having one less player the judge needs to do paperwork to get in a few minutes more of the fun stuff - you know, the gaming. I'll move over to the table where the judge uses those minutes to provide a little more story/plot/Role Play or heck even a little more Roll Play.

You are more than welcome to have your own opinions, but holy moly do I think that opinion is ridiculous.

You seem to be making broad accusations here that you somehow think Doug or any GM who would try their best to follow the rules in a similar manner arent worth playing under because you wont have as much fun under their table. Or that they will somehow hurry the game along, so they have more time for the bookkeeping aspect of it.

I cant sto you from feeling this way, and I wouldnt stop you from leaving the table if you wanted, but wow.

I am sure that Doug would do a great job of running the game, and it would be fun, I just would rather have 4 hours of fun than 3.5 hours of fun and a half hour of waiting for him to do paperwork for 5 other players.

But you are assuming that the game will be done in 3.5 hours because he is trying to make time to do the paperwork how he wants to. Perhaps the scenario is just short. Perhaps the party bypassed an encounter or two with solid tactics or Diplomacy? There are all kinds of things can influence the amount of time it takes to complete a scenario.

Stating you simply would prefer to have X hours of fun so you cant sit at GM Y's table is insulting not just to the particular GM, but to GMs in general.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

2 people marked this as a favorite.

Have your modifiers figured up before you do whatever you are going to do. None of the 'I rolled a 12 + 2 Strength + 3 base + 1 Size, so thats 18. But I charged, so thats 20, and +1 from the Bard and +2 for flank so...Does 23 hit?'

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

nosig wrote:
SO, I'll just ask to be excused from this table please. Perhaps you can use the time savings from having one less player the judge needs to do paperwork to get in a few minutes more of the fun stuff - you know, the gaming. I'll move over to the table where the judge uses those minutes to provide a little more story/plot/Role Play or heck even a little more Roll Play.

You are more than welcome to have your own opinions, but holy moly do I think that opinion is ridiculous.

You seem to be making broad accusations here that you somehow think Doug or any GM who would try their best to follow the rules in a similar manner arent worth playing under because you wont have as much fun under their table. Or that they will somehow hurry the game along, so they have more time for the bookkeeping aspect of it.

I cant sto you from feeling this way, and I wouldnt stop you from leaving the table if you wanted, but wow.

Andoran

hotsauceman wrote:
One thing to annoy a Gm, HAve a boon and never GMed before in your life or been to a con. I constantly get told "You shouldnt be able to use that" with the VC jumping in several times say " I ALREADY TOLD YOU HE CAN, I SAW THAT GUY GIVE IT TOO HIM"

This sounds like a prime example of a situation where the VC should have a side conversation with the GM once the table is done. Its one thing to ask once, its another to continue to badger the player about it. Unless the GM has reason to believe you photocopied it or something (and then only the one time til he/she is told its legit), then its really none of the GMs business where or how you got the boon.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

3 people marked this as a favorite.

~ Show up on time (meaning early)
~ Have all of your stuff ready to go (pencil, dice, minis)
~ Have the last chronicle sheet filled out
~ Have your spells prepared
~ If all the players arrive before the GM, try to figure out which subtier you'll be playing at.
~ Try not to have to take a bathroom break in the first half hour at the table. That will usually be enough time for the GM to get settled, ask any questions, make any decisions or rulings for the table, and get the mission briefing completed and the party under way.
~ Have your actions picked out before it comes to your turn during combat
~ Inform the GM up front if you have Trap Spotter.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Just a few days left! Hope to see everyone there!

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

nosig wrote:
Seth Gipson wrote:
Cao Phen wrote:

STR 20 + 1 Ability + 4 (Belt of Giant Strength)

DEX 16 + 1 Ability + 2 (Snakeskin Tunic or DEX Ioun Stone)

This is definitely doable, but that would mean his starting stats would have to be something like

20 (18 + 2 Human)
16
11
7
10
7

or the human type that get's two (+2) stat bumbs?

True. Hadnt considered that.

Andoran

Eric Clingenpeel wrote:
If it ever happens again, I'd stick the characters in a room together and tell them. "Ok, now we find out who is the world's best assassin... There can be only one!"

And the survivor gains 2 levels?

Andoran

1 person marked this as a favorite.
Purple Dragon Knight wrote:
Seth Gipson wrote:

Player: I pick up a small stone before we go in.

GM: Ok?
Player: I toss it 5ft in front of me. Does anything happen?
GM: No.
Player: I pick it up and toss it 5ft in front of me. Does anything happen?
GM: No?
Player: I pick it up and...
GM: Do you have the Endurance feat?

Im curious as to where that question is going, other than something like 'its going to take a long time to get through the dungeon at that speed.' :P

Adding to the list:

"You should just assist me on my roll since my check is higher."
Inner monologue: Roll separate check from this person for every single check they make. DO NOT AID.

----------

Player: I have my wolf go up and attack the zombie.
GM: What Tricks does your wolf know?
Player: What are 'Tricks'?
GM: Is this your first character?
Player: Yea. Why?
GM: Ok, so... *goes into explanation** of tricks*

**Usually the way I handle this is give a brief rundown of how it works, and the need for Handle Animal. As we move through the scenario, I have the Druid add tricks to the animals list based on what he wants it to do. If he wants it to attack the zombie, then I recommend he takes Attack twice. If he wants to have it guard a door, I recommend Guard. We dont stop long enough to form a single list all at once, but do it fluidly as he uses the animal, so we try not to take away from the rest of the group for too long.
It works rather well, but I really wish people would stop using a Druid as their first character. :P

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Cao Phen wrote:

STR 20 + 1 Ability + 4 (Belt of Giant Strength)

DEX 16 + 1 Ability + 2 (Snakeskin Tunic or DEX Ioun Stone)

This is definitely doable, but that would mean his starting stats would have to be something like

20 (18 + 2 Human)
16
11
7
10
7

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

That is the comment I meant, yes. In text it seems fine, and by your description it sounds like everything should have been fine, but who knows how the other guy interpretted it. You think he was being jerky, but perhaps that was not his intention. And with your response, perhaps he thought you were, which only added to the awkwardness.

I did not mean for the first comment to sound like negative criticism towards you, so I apologize for that, and yes, the question was because I felt this was a fairly petty thing for someone to become so concerned about. If you are concerned with the situation as a whole, though, and not the attempt at in-game thievery, then that is a different situation entirely.

Andoran

Anthony DiDomenico wrote:
Seth Gipson wrote:
Anthony DiDomenico wrote:
I had a player complain one time that I get to see their dice but I hide mine. I said "Yup, I'm the GM. That's how I roll." (<== See what i did there?)
No, I don't. Would you mind explaining it to me?
Pssh. Not for you. :P

:(

Andoran

Anthony DiDomenico wrote:
I had a player complain one time that I get to see their dice but I hide mine. I said "Yup, I'm the GM. That's how I roll." (<== See what i did there?)

No, I don't. Would you mind explaining it to me?

Andoran

3 people marked this as a favorite.
The Morphling wrote:
Another thing that bugs me is when a player looks at the GM and says "Give me a Will save." Especially when this is the eleventh time this evening that I've repeated the phrase "Okay, which monster? Against what? Which variety of Evil Eye are you using this time?" (It's probably baseless, but when I hear "Slumber Hex" every time I say "Ok, he failed, what did you use?" and "Evil Eye" every time I say "he made the save, what hex were you using?" it gets suspicious.)

The proper response to this behavior after about the third time they do this is pick up the die, drop it while looking them in the eye and say 'It makes the save' before the die stops moving. :P

To add to the list:

Player: I pick up a small stone before we go in.
GM: Ok?
Player: I toss it 5ft in front of me. Does anything happen?
GM: No.
Player: I pick it up and toss it 5ft in front of me. Does anything happen?
GM: No?
Player: I pick it up and...

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

1 person marked this as a favorite.
Rapanuii wrote:

We deal with social disorders, and it's never am excuse to be responsible for your actions. I treat everyone as an equal giving plenty if slack and forgiveness regardless if you struggle socially or not.

I want EVERYONE to have fun and return, but bass behavior has ramifications. Nature or nurture isn't a factor because I don't discriminate.

I refuse to have my fun hurt, and will play my character unconditionally, but I need to mention my feelings to the gm which I will.Hopefully if anything happens again that this gets nipped in the bud, and it's understood that that behavior is unwelcome.

If I could detect a friendly playful nature, then this wouldn't have been this way

Perhaps he meant it to be friendly and it just didnt come off that way. Tone aside (since you cant read tone accurately from text), the comment you made when he said he was going to try to steal it could possibly have added to the awkwardness of the situation.

Im not saying the situation is your fault, because you didnt start it, but you seem awful annoyed by this even now, (presumably) days after the fact, over a small trinket that, as you said, didnt have a magical or practical use.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

LazarX wrote:
Companions like Familiars, are restricted to Bestiary stats. You run them right as they are out of the book, save for specific adjustments applied by your class abilities.

Wellllll, yes and no.

Yes, cause both sets of stats come from the Bestiary.

No, cause the familiar likely only has a single set of stats in the book, whereas an animal companion has 2 oftentimes. One for general monster use, and another for when it is an animal companion.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

1 person marked this as a favorite.

Specifically, it would probably be a jerk move to request the GM to audit the character. However, as other people have said, if you simply asked the guy how he got his damage so high on a twf character, he'd likely be willing to share.

"Do you mind if I ask how you are doing so much damage? Ive considered building a character similar to that, but couldnt figure out any way to get damage to a point that I liked."

If he says he does mind sharing, that might be a hint to the GM to question it themselves.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Personally, Id be concerned with his stat array before his damage output. 25 Str and 19 Dex (required for Greater TWF, which would get him the 6 attacks, unless he has Haste boots) will eat up a LOT of your stat points.

2 Weapon Spec
2 Greater Weapon Spec (taken a level too soon, maybe?)
5 Weapon Training/Gloves
3 Weapon Enhance
9 Power Attack (misapplied as wielding 2 handed?)
10 Strength (misapplied as wielding 2 handed?)
=31

??

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Animal companion stats are set. Each one has a listed set of stats in the source they appear in.

Feats are able to be chosen by the player, though only ones that the animal can legally have.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

Stemboy wrote:
Do you still get to apply a Chronicle to a character when you GM a module or adventure path too?

Yes, though still only once (and once again for playing).

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

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***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

wellsmv wrote:

I sometimes give them away when a character has a valiant death at my table...

My wife and I raffle some of ours off during our game days, with the proceeds going to the 'GM Fund'. We used to just do a $20 gift certificate to the store we play at, but lately weve been adding boons, dice, and other things, which has significantly raised the amount people are willing to donate.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

BigNorseWolf wrote:
Alex McGuire wrote:
While you are dead, your companion would be just a normal animal. Once you return to life, the hunter's bond would be reinstated.

There's no actual raw on this, and some of the implications get a little silly. Your animal for example, would shrink. If they were moderately injured as an animal companion (say 25 damage on a critter with 100 hitpoints) they would suddenly explode from the damage when you died. It would go from a fighting machine one second to completely incompetent the next... did it suddenly forget how to cat? Has it learned nothing in its adventures?

For PFS, barring any sort of rules, you're stuck with table variance. I'd leave the cat as is, at least for the duration of the adventure. I don't see any reason you can't either keep the bond in place, or just resume the bond with that same animal when you get raised.

Agreed.

The one thing I do have happen though is that once the AC has completed the last action it was commanded, it refuses to participate further in the combat (or any future combats) and its actions at that point go, basically, to 'Guard the body'.

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