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Its not a matter of "moved on" Rhedyn - Roleplaying Games are not competitive MMOs where everyone should be concerned with "hitting their benchmarks" as it were.
RPGs are about a player playing a character.
If Ringlefoot the Halfling Rogue wants to drop a few skill points in Perform because his player rationalizes that he would have picked up some sweet dance moves, and maybe he should spend less points in Stealth even though that means less opportunities to use his sneak attack... He shouldn't be seen as a lump because he's not optimized.
And what makes PF any better to "play a character" than 5th ed or Fate or Gurps etc etc etc.?
The fact is that at the end of the day you don't pick a roleplaying game for the roleplaying part you want that to be there and you want it to not get in the way but what you want is the framework that the game is providing and that framework is like 75% numbers and 25% just enough content to make those numbers work for your ideas. This is true in PF and in DnD and in many other systems to varying degrees.
If you want to just play a character and not be a useless lump for not optimizing then play a purely narrative game those exist and they do the job of taking out the math much better than trying to force a game built on the math ever will.