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Then I'd tell you to do your political preaching somewhere besides the gaming table, if I wanted to listen to people b%@!& about real life problems I wouldn't be playing a fantasy game now would I?
Low damage die, short range compared to other projectile weapons, a move action to load it so you can't use rapid shot or iteratives without a feat tax - which feat you could spend getting proficiency in a better weapon instead. Is it hard to see?
Low damage die - Irrelevant, most of a character's damage comes from static mods and the sling uses the strength mod making it a solid choice for a character lacking bow proficiency who has a decent strength score.
short range - A valid complaint but the effective range is long enough to be useful most of the time as most DMs won't let you pepper an enemy with 4 round of longbow fire at max range at least not in my experience ymmv.
Move action reload - Same as a crossbow which has the same proficiency level and costs money on top of that, on top of which this is only an issue if you have multiple attacks and are therefore a ranged attacker primarily or higher than level 6 in which case you should have just got a bow or used spells if you lacked bow proficiency.
Riiiiight. Sorry I must have missed the part where the PC's have arbitrary control of the entire universe and everything therein. Also as noted in the rounding section it doesn't matter if it asks you directly to round the value "For example, if you are asked to take half of 7, the result would be 3." The example clearly indicates that asking you to take half of something is equivalent to asking you to round.
Additionally @Toz It actually matters 2 halves equal one damage and -.5 hp is unconscious and dying while 0 is disabled and a potential threat.
Also worth noting that nothing in the saves section explicitly states that you are expected to round down damage on a save however the examples provided in other sections clearly indicate that is the case which further supports the idea that being asked to take a fraction is equivalent to being told to round and that unless told otherwise you round down.
Artemis Moonstar wrote:
I'm going to have to agree with this one, yes my current character could maybe have been done using a single classed character frankly he might have been stronger(mechanically) if I'd done it that way but multiclassing is almost always the most effective way to fulfill a weird RP idea that you have if the game doesn't have a hybrid class that does it for you.
For example until the Magus was released the only way to make a magic swordsman was by taking two classes and then bumping into a prestige class to do it. Even now ideas like a bloodthirsty viking cleric of a war god might be played by mixing Barbarian with Cleric. Powergaming particularly in Pathfinder is usually not benefited by multiclassing and you straight up can't do what you like with feats and skills in a single class a lot of the time. Particularly because for some classes you just don't have skills or feats to spare. I have to just agree with "What?" because that just doesn't make sense.
Orfamay Quest wrote:
Do the rules say anything about your players not beating you unconscious with their hard back rulebooks and finding a DM who isn't a t!#$?
Except you're wrong. Low intelligence is perfectly defined.
A person with low intelligent has less breadth and depth of training in many skills, he or she is inherently more forgetful and has trouble recalling things that they may have read (takes a penalty to Knowledge skills), is more gullible or easily fooled as to the real value of an object(penalty to Appraise skill), lacks understanding of the craft of spell casting and how it is codified(takes a penalty on spellcraft), has a more difficult time planning and creating things (takes a penalty on craft skills), such a person is less eloquent and has more difficulty learning languages they weren't born into as well as having a harder time deciphering codes or ancient tomes (takes a penalty on linguistics).
Sounds like an awful lot of definition for the consequences of having a low Int score. Now just because you or your gaming group are too lazy to use or allow the use of those skills for anything of relevance doesn't mean they don't exist and don't accurately convey the penalty for having a bad score on their own.
That's like saying that because you ignore the weight capacity rules that Str scores aren't accurately covered and so from now on your character rolls DC10 Str checks to not collapse helplessly anytime he engages in physical activity.
Just tell your GM it's not a super death machine. If he's not willing to even audit your character, he's probably not that great a GM to begin with.
To be fair the DM is probably already putting in more time than the player into the game setup and the DM in question probably has a life outside of the game, making him spend hours going through pdfs, books, faqs, etc to audit your characters might just not be worth the time for him and that's fair imo.
Best bet is bribe the DM, give him some pizza or something to compensate him for his time and make him feel less bad about it. Also go through your stuff and note every book and page number which you take something from and when necessary provide him with the books in question if he doesn't have them on hand.
I don't know I'd opt for,
DM says: Are you sure you want to try to steal from this well established magical item shop?
DM means: I'm going to have all your characters get stabbed to death by the roving death squads they hire to keep this king's ransom of magical goods safe if you do this, just try me.
No offense meant to Ravingdork I like a lot of his character concepts but I've definitely seen characters of his which I felt would not survive the climb to the level where they come into their own as well.
But yeah I can attest that with a higher point buy I'm more liable to play something that is either more MAD, more thematic, or more quirky. I was considering making a twf build that passes it's own crits to itself to use with a big multiplier weapon that I would never have bothered with if our PB wasn't so high. And I did infact go into Noble Scion which definitely would not have happened if I didn't know that the rest of our party wasn't optimizing and if our DM hadn't given us rather ungodly stats.
I think an array is better for this kind of thing than point buy though because it means that while you might have a crazy high PB equivalent you might force SAD classes to be a little more rounded whether they like it or not and it gives MAD classes more bang for their buck than PB might. But other methods work too.
Not really. The reason Rogues don't focus on defense isn't because they need to focus on offense but because they need to focus on just getting sneak attacks this doesn't alleviate that issue which means all it does is make the Rogue more inconsistent between when he's sneak attacking and when he's not.
In general I find inconsistency in my character to be annoying at best and intolerable at worst but not everyone agrees with me.
To cap it all off the ability doesn't really make sense in context either since thick hide and being literally made of steel apparently make it no more difficult for the Rogue to find a good place to stick you but only when he sneaks.
If the DM doesn't want you to have money you're not going to have money it doesn't matter what you do.
Just scratch off the gold section of your character sheet and pretend there's no such thing when anyone asks you about gold or pay, start spouting communist propaganda at the table. I'd say 50/50 odds the DM gets sick of it and asks you to stop, then explain that communism is perfectly reasonable when there are no reasonable rewards for exceptional work already, and if such rewards were available your character might care more. If he continues his obstinate behavior begin killing and redistributing wealth in the populace to bring down the Bourgeoisie.
This may or may not get you booted from the group though so there is that.
How much do they sleep with? Completely up to them.
How much can they sleep with? Pretty much everything.
How much would I have my character sleep in? Well given that the game doesn't have a discomfort mechanic outside of armor I'd say all of it.
If we were being realistic though probably rings are on and maybe amulets, possibly a body/chest slot depending on the item would be worn as a nightshirt of sorts, headbands are probably on, belts would probably be a no although because of the rules I would never remove it so I'd say that's a yes, boots are off probably, gloves are probably off but that's a maybe, bracers are probably off, eyes are almost certainly off. Light armor might be on depending on how militant/wary the character is.
There can never be a weakest class because I'll ban hammer anyone who infringes on the weaklings roles! Sounds like some quality DMing.
I hate DMs like you just fyi.
Walter Leeuwen wrote:
So a char got killed at level 18+ most encounter can and probably will kill party members, there are spells te repair and prevent that, if they dont use those than it is the party's own doing they get snuffed
So a DM incorrectly used the rules and killed off a party member what a bunch of babies for feeling like that's a s&$$ty thing to do ...
"After using this spell, you can't take any other actions until your next turn" Quote is from the spell entry from dimension door.
You literally couldn't attack the wizard without cheating. So I'm voting dickish move.
Edit: Unless you took the dimensional agility feat. But you didn't say that unless I missed it.
Good peace keepers: Barbarians make excellent mage killers, Monks are great since they can resist spells and incapacitate the mages without killing them, Inquisitors are good if divine magic isn't illegal. Paladins would be good if you can justify it(hard since most good gods wouldn't sanction enslavement or killing of people because of their birth.)
Except that isn't at all what this would amount to. Good job on missing the point.
This situation would amount to Putin Bombed the US then called a peace summit with California and Texas while talking in a secret code then Obama shows up and shoots him in the face twice. It seems fine to me, no falling imo.
Ellis Mirari wrote:
If you don't think being reduced to using the aid other action or "distracting"(and how exactly are you doing this when you're not a threat at all?) isn't being sidelined I don't know what to say.
Fair enough. I don't entirely agree, if you've ever read the Dresden Files I feel like planar binding should be more along the lines of Dresden's relationship with the demon in his brain where if you rely on it you're headed right into the clutches of evil and even trying to use it for good is the sort of thing where you need to be prepared to damn yourself every time you do.
Anywho as I stated earlier regarding the OP to get things back on topic, I think wizards are mechanically stronger than sorcs simply by virtue of increased rate of spell progression and non linear spell power growth. That being said I think they're both fun and can be powerful in their own ways.
*Shrug* the precedent is clearly set and in Golarion(the assumed setting for most of PFs extended rules which people use on the forums and the setting in which the PF gods dictate whether or not a Paladin falls instead of pure DM fiat) the use of evil spells is evil.
That being said I think certain spells shouldn't be classed as evil but some spells are definitely evil. And if you think summoning demons shouldn't be evil I could point out one of a million stories and real life examples of where the summoning and communing with demons is pretty much universally considered evil.
Logically speaking I can't see any reason why the gods of good would be like "Well sure he's summoning demons that could get loose and kill and spread evil throughout the world but if he had to do his dishes and make a sammich with his own power why that would be truly evil!"
Rorek you really need to fact check before you claim things.
Drinking does not provoke, "The act of drinking is a standard action that does not provoke attacks of opportunity." Directly out of the drunken master drunken ki entry.
Also the gloves do not double anything they increase the bonus from weapon training by +2
Edit: Additionally panther explicitly calls out getting attacks back only due to movement not due to any action which provokes. "when an opponent makes an attack of opportunity against you for moving through a threatened square,"
Unless1) You didn't want to play robocop and cut off all your limbs to make your monk work
2) You know that in a month or two they're going to make it so that prosthetics don't count for unarmed strikes because if they were going to nerf Brass Knuckles into oblivion why not do the same to fake arms?
Matthew Downie wrote:
I was thinking of stunning fist when I was talking about conditional on hit effects but that's besides the point.
As for the Inquisitor in question yeah with the best buffing class in the game spending a whole turn setting up party buffs as well as you spending one entire round and a second swift setting up personal buffs you can get up to 40.5 for a maximum of 14 rounds a day(I do recall saying one of the ways to do that is to be buffed to the gills) but not every party includes a bard and not every one handed weapon user comes with a boat load of self buffing abilities and not every fight with DR is going to be against a mook. And on top of that 14 rounds is not an insignificant amount but it is definitely low enough that you're going to need to be sparing with the use of those bane rounds if you don't want to regret it.
Just say your character tripped while getting dressed and died on his own dagger then "reroll" the same character with a different name to show why people don't roll hp at level 1 anymore.
Kobold Cleaver wrote:
Eh, I like DR. A lot of people do. But I suggest you make a new thread for that--or, better yet, dig up one of the many threads I'm sure have been made over the subject.
Why make a new thread when it's completely relevant to the conversation at hand? Also please elaborate on why you think DR is good for the game?
Vital strike is already a trash line of feats in 95% of conditions if Paizo intends to balance around it I may as well burn my books and find a new gaming system.
In my opinion it is not the case that refusing to accept surrender is dishonorable conduct.
Based on what I believe to be the most applicable definition of honorable which is to say the least subjective one. It is honorable to uphold any terms which you accept, it is not dishonorable to refuse to accept them. Essentially it would be dishonorable to accept the surrender and then shiv them once they drop their weapons, but to tell them "Pick up your weapon and die like a man!" That's fine in my book.
It's not snuggley wuggley nice levels of good but that's not what honor is all about.
Ah I misunderstood sorry. But what Rynjin said sums it up, this is a universe full of magic why is it perfectly logical that a necklace makes you kick harder but a pair of magical gauntlets or handwraps or brass knuckles doing it is unthinkable.
Shhhh don't point out the glaring logical fallacies to people who don't want to acknowledge that as long as you aren't playing the game directly copy pasted out of a book that it's tremendously easy to work around a CW PC it hurts the poor GMs feelings when you tell him he actually has to do work.
Samuel Stone wrote:
Attacks are always resolved sequentially the fact that you can see if a monster dies mid full attack and move(if after one attack) or resolve the remainder of your attacks against other monsters supports this fact.
In which case slam him with 3 or 4 non grab attacks first if he ignores them he takes damage maybe for nothing since you don't necessarily land the hay maker anyways and if he doesn't then you get to use the monster's trick. Seriously smart play by the DM really is a huge counter for CW.
Don't use a single monster with a single attack? Use two monsters or one monster with 2 attacks. Also most monsters have natural attacks rather than secondaries sometimes their entire attack routine will have no -5 penalties whatsoever.
If you're the DM, you have infinite resources to work with, not using them is quite simply laziness on your part. If you want to whine about that that's fine but don't pretend the game is broken because you have to actually put in some effort and think instead of looking at the first CR X creature in the bestiary and copy pasting it into your campaigns.
Boohoo poor GM has to not use extremely boring, lazy, and linear fights pulled right out of the bestiary my heart bleeds for them.
While I agree that you can do it in PF(like fitting a round peg into a square hole) the question is why do that in a system that only pseudo supports it. Why fill in pages of skill points stat arrays feats and what not, only to ignore them?
I really enjoy story driven games I've even played a few sessions in PF where we don't throw down but for the most part you end up ignoring stats in that case in which case why is the Rogue better at this than everyone else? Raw skill points? But if you don't roll what makes that important? If I want to just roleplay a Rogue/Rake/Swashbuckler character why can't I do that with any other class?
the dead horse wrote:
if pounce were to become a feat without some ridiculous feat tax there would be a thread claiming that the developers are trying to phase out the barbarian the next day.
Totally because the scaling DR, enormous save bonuses via superstitious, big stat upgrades via rage, most HP per level, more skill points than the fighter, and other tremendously good rage powers like spell sunder totally don't stack up to the other classes without pounce.
Kobold Cleaver wrote:
Claiming that the Rogue provides more dpr than the Bard is highly misleading, given that the Bard provides a party wide 5,10,15,20% accuracy and therefore dpr boost which the rogue can't.
In fact the Bard is sort of the opposite of the Rogue, the Rogue will excel in situations where they're facing mooks or other low AC mobs where his relatively poor to hit doesn't really hurt him and the Bard may be providing to hit in excess of the target's AC, but on a tough encounter where everyone is having trouble landing hits the Bard is providing way way more DPR to the party.
Vivianne Laflamme wrote:
I'd go with the knowledge of your invisibility means you can focus more closely on moving carefully to prevent causing undue noise.
Based on my count it's 53:47 in favor of it not needing any nerfs whatsoever and like 90:10 on this nerf being too much. If 90% of people are saying that this is an overnerf considering how much people hate Crane wing I think it's safe to say Paizo f%*!ed up somewhere.
Darth Grall wrote:
You know, it doesn't require any special training to Feint someone. Just a few skill ranks, and bam, you can deal with a crane wing user. No AoO or anything.
But then we can't whinge about how OP those dirty filthy Monks are!
Functional invulnerability you say? I'm going to have to call bull on this one. If Crane wing made you invulnerable it's either because you are 100% in on maxing your defenses or the enemy was already trivial as an encounter. Aka the enemy needed a 16+ to even tag you because that's the only time when you could assert that crane wing comes close to invulnerability.
And again if the enemy needed a 20 to hit you and you haven't been throwing every nickel and dime at maxing your AC it's because then enemy was a joke before Crane Wing and in that case chances are good the Raging Barbarian just killed him already.
Honestly any time a feat tells me I have to guess before use or choose to use an ability before I see a roll I drop it down by at least one or two tiers of desirability.
This would be amusing if you called him a Manhunter.
Samuel Stone wrote:
Alternatively you can not throw in single solo boss mobs?
I mean really it's a fairly well known fact that a solo boss is a joke in terms of difficulty relative to it's CR simply as a result of action economy so if that was your master plan it was a crappy idea before Crane Style even got involved. The only difference is that IF your player uses crane style that single hit that would probably have to take him from roughly 100-0 hp in order for the boss to be a real challenge does nothing.
Frankly I don't see a problem with DMs being punished for bad encounter design.
Erick Wilson wrote:
If by plenty you mean all variations of the same cookie cutter mold then yes.
Pick Class X, crank strength into the stratosphere, use a 2h weapon, use power attack, take a nap when anything happens that isn't best solved by smashing your face into it. Why? Because that is the only fighting style that Paizo accepts shouldn't be god awful in their game, at least so far.
Erick Wilson wrote:
You're right we should take the high road of being worthless trash! Our gods will see our suffering and bless us in the afterlife right Iomedae? I mean what's more important that I actually stop evil or that I'm trying totally ineffectually ... right maybe you should just call up Charlie the Cleric I'm sure his 2nd level spell that makes this encounter completely moot won't get nerfed at least.
Eh, the issue was that the feat was a bit too powerful, at least in my experience. It's not where I'd point to, were I to have to point out a feat or option that was OP, but it was pretty powerful (though, it was, like many things, much better in the hands of a non-monk; Swordlords and Magi tended to get the most out of it). The big issue was that the devs both over-corrected and refused to acknowledge even more broken options first.
I think I've figured out their policy for errata/corrections.
Is this broken in terms of being worthless or useless? If yes, get to it eventually or release a fix which makes it mostly worthless and call it a day.
Is this broken in terms of being good? Is it for a spellcaster? Good for them they deserve it.
Is this okay but probably not broken except situationally? Ok ... wait is it for the Monk or Rogue? If yes, nerf that sum'b!!$@ right into the ground.
It happens in rolled stats. Rolling where they can't see you roll and then bringing it in with crazy high scores may result in accusations of cheating though particularly if they don't know you well or you are looked upon with some suspicion for cheesing the game.
Best advice ask your DM.
Edit: Also if you want you can always lower some stats but overall it's going to be relatively minor compared to what you would get just normally putting your high stats where you want them.