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As far as Dex Magi go, since they were mentioned upthread, is losing the +4-5 damage from Dex bonus that crippling? My level 1 PFS Magus has an average damage per round of 4.83 without spell combat, sufficient to do about a quarter of a CR 1 creatures suggested HP. Tossing shocking grasp in and I do 6.16 damage per round on average, assuming a target that has the same touch AC as normal AC and non-metal armor. That goes up if they have a lower touch AC or metal armor. Sure, Dervish Dance could add some points to that, but for a 3/4 BAB class, I'm happy to knock 25% expected HP off a CR-equivalent foe on average. Toss in one buddy and the fight will be over in two rounds as often as not.
I agree, finding a cool feat and then getting the rug pulled out from under you sucks, but losing Dex to damage isn't crippling.
Sorry but what? Let's look at your example of a Magi with 4-5 dex bonus and a plain ole rapier. Average on 1d6 is 3.5 damage average on 1d6 from shocking grasp is 3.5 assuming the lower end of dex you lost 4 damage out of 11, more than 1/3rd of your damage output. Is that crippling? Would you call going from a perfect grade in a class to a D a crippling blow?
Over time this certainly ends up being less significant as the bonus damage from spells outweighs the raw damage from stats fairly quickly but even at level 5 with shocking grasp at 5d6 = 17.5 damage +3.5 weapon = 21 the probable 5 dex you have is still roughly 15-20% of your damage. That's still a significant loss. As far as tossing in buddies sure but that doesn't change how much relative power your build lost in the process.
And if we assume that build already wasn't oppressively overpowered in comparison to raging barbarians or warpriests or whatever it's a big deal and it makes it so that the class is even more dependent on spellcasting which impacts the value of its archetypes like kensai which slow down the speed of casting progression as well as reinforces the 15 minute work day because you need to be using more spells per combat to keep up your damage numbers.
These changes have much wider impacts than just the one feat that gets nerfed it changes how characters need to be played it might invalidate entire feat lines. And yes I can just rebuild a new character but it's a constant annoyance to have to do so particularly if I am at all invested in the character and the story sure I could just play him as a s#$$ty version of his old self but why would anyone want to?
For what it's worth it also makes it harder to learn the system because the information you thought you knew is now false and there's a bunch of books out there full of not just slightly wrong information like oh this ability that happened at this level and which you were almost sure replaced that ability does in fact do that but rather oh yeah everything about that archetype is different or that feat doesn't do what it said at all or instead of permanently it does it once a week.