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Is it possible to remove an item from my cart/order?
Paizo Order # 2969994
I had originally ordered Dunwich Horror Board Game but it did not ship and I thought it had been cancelled from my cart.
I ended up finding it at my FLGS and will not need this copy.
So, is it possible to remove the item from my cart/order?
Order 2811848 was left on my doorstop yesterday without any sort of plastic covering.
As a result, the contents were soaked. This is not a problem for the parts wrapped in plastic (GM Screen, Stalking the Beast, Dungeon, Pawns, Cards in the ROTR:SSM Card Game [the box is shot but it looks like the cards are OK], Bottle Openers, and companion/modules/etc.) and the Tshirt, though soggy, can be washed.
However, the Bestiary 4 is water damaged and the pages are water-warped. Along with that, the Promo Card for Blessing of Zarongel is not included (or if it is, its hiding, where would you have packaged it.)
What can we do? I can send pictures of the B4 if you need them.
I went to preorder some of the pawns today, and it doesn't offer me the option to ship with next possible subscription order (I know they're preorders, but I assume there will APs and stuff shipping when they come out).
This also happened with the sale you're having right now. And I had to email customer service to get my last order combined with my subscription.
Is there a reason that, when I order something that is not part of a subscription, that I no longer get the option to combine shipping with the next subscription?
Not sure where to ask this, but Chessex makes dice, so....
Even though I like the modern, hard dice (and Chessex makes some good ones) does anyone know if it's possible to get the old-school, plastic, color-them-yourself-with-a-crayon dice like they used to have in the 1970s/1980s D&D and Dungeon Games?
Or even what they are called?
I didn't see anything about this in the Blood for Blood threads, but what if:
the heroes decide to go out and meet hte invading army attacking Tatzleford BEFORE the army gets to the town. To be honest, a 10th level party, with cohorts and animal companions, seems like an easy match for a few dozen barbarians and mercenaries and a few trolls.
In the same vein, any idea what CR or level you would make the barbarians and invaders. After all, the townspeople can defeat them if organized properly.
My players haven;t gotten that far, but if forwarned, they'd definitely be heading out to meet them head on...
nullPlanet Stories Subscriber
It's been a few days. Any list of what books were in the bundles? You can;t go back and find the bundles now that the sale is over.
Hi, two days ago, part of my order from 1553303 arrived. There were 2 boxes. The first had 8 items, the second had 14 items.
Unfortunately, that means that there is at least 1 other box with:
That has not shown up yet. I figured I'd give it a day or two but still nothing has shown up and my mail is here for the day.
So, what now?
Recieved my packages for order 1444320.
It was in 3 separate containers.
The greyhawk poster by itself shoed up (yay)
The package with everything else was missing a lot. (Invoice said in this package...)
That's a lot.
What do I do?
Just wondering what is holding up my order 1407146? I know there is a lot of stuff in there, so I assume something is waiting to arrive.
It's been almost 2 weeks in the pending status. At this point, I'd be happy to have whatever is ready to ship (hopefully the AP and stuff) and put the rest in next month.
So, has anyone made...or are there plans to make...a quick refernece of where to find the general articles about certain areas.
For example, Magnimar: AP #2, Carrion Hill: Well, Carrion Hill of Course, Kaer Maega: Seven Swords of Sin. Erastil: Kingmaker #2, Beldan's Bluff: Hangman's Noose, etc.
As a GM, even with all of the PF books, its sometimes hard to rememeber where the various Golarion places are referenced or described...
OK, so at our last session, the players killed Nualia and Mafeshnikor before we had to stop for the night.
So, they basically have the Shadow room and the Crab treasure room left to explore next week. Kind of Anti-Climactic after finishing the two main baddies in the adventure.
I'd like this to be more than just a 2-room kill and loot wrapup but don't want to include too much more info on what is happening next.
Any suggestions on what to add to the last 2 rooms to make it a more interesting end to Burnt Offerings.
(They've already completely killed everything else in Thistletop except the Bunyip.)
OK, I saw a thread on here that asked about Mind Flayers in PF and because they are WOTC IP, they don't exist. Some other creature (Neothids?) kind of fill in for them.
SO, my question is, what monsters fit the same niche in Golarion for the WOTC IP creatures like:
Here are photos of some of the setpiece battles in the ROTR campaign I'm GMing. Taken at Back of the Closet Games and Hobbies in Auburn, NY.
The core group is:
Verios- Elven Diviner Wizard
and at varios times
and finally replaced by
Take a look at the cool Pathfinder paper goblin minis and other paper mini sets.
I'm a prop whore...
OK, so over the last two weeks, we put our ROTR campaign on hold to playtest the new character classes. I allowed everyone to roll up a 6th level character, but they had to pick a single classed, APG character.
So, we have:
Eidolon is Quadruped with Large, Claws, Energy Attack (Claws), Lunge, Increased Armor.
Right now, the Eidolon has more HP than anyone else (by almost 15) and, with the Claws (now a primary attack), it has 4 attacks per turn at 12/12/12/7 with more damage than anyone else.
The summoner just sits back and shoots arrows. Pretty much, the Eidolon can take on almost any CR 6 encounter they meet by himself! He has more attacks for more damage than the Cav or Inq, moves at speed 40, has a rediculous number of HP, and a huge CMB...
The only thing the Eidolon doesn't have is good skills or spells.
Now, the other thing we are seeing is that the Alchemist is having trouble in dungeons, where almost all of his abilities and attacks require more space to use properly. Splash and radius attacks work poorly when all of your allies are in BTB melee.
I think the Alchemist needs more potion abilites (he's a fragging Alchemist for Aroden's sake!)
And Increased Size needs to be more expensive for the Eidolon, claws (and other additional attacks) should have the -5 secondary attack modifier, and the Eidolon should have a cleric BAB.
The Eidolon should not be better at fighting than a Cavalier with a magic sword...