|
|
|
|
|
gigglestick's page
Paizo Superscriber. 1,224 posts. 35 reviews. No lists. 1 wishlist.
|

To toss my own 2 cp in here, I agree with what a lot of you have said. Game stores need to support the games that people want to play, or that they want to sell.
Wanna sell Pathfinder in your store? Runa Pathfinder event and have some books in stock.
This is what happened when Mage Knight first came out. Our syracuse store (no longer around, at least in teh same capacity) had boxes on the shelves and nobody bought them because they thought "cheap plastic minis with poor paint jobs...no thanks" (This was before WOTC changed the way a lot of tabletop gamers felt about plastics...) For three weeks, I think they sold one set.
Then the owner gave a few of us a pair of starters to open up and play with, to learn the rules, during one of the other tournament events. So, we played around and did a few skirmishes and between rounds of the magic tournamnet, a few of the other people came over to watch...
By the end of the day, the store was out of Mage Knight...
Even my own local store in town didn;t really know about what Pathfinder was until I brought my rulebook in. I sat talking with the owner and a few of the other gamers were there listening and pawing at the book, looking at all of the changes from 3.5 (they were all anti 4e) and how cool the new book is. By the end of it, two of them asked the store owner to order them a copy in October...
I'm hoping to get a demo going later this month...
Anyway, the point is, game store owners, well, ANY store owner, will find something that their customers can get cheaper online. I'm in the industrial chemical industry, and my customers are always asking me why I can;t match the online prices they see... I tell them that our chemicals come with service and consulting and inspection...your FLGS can provide the same thing.
Ever been in a game store where a rules question comes up? Regardless of the actual knowledge of the store personnell, many gamers will go to them for rulings or at least advice. If you know your game, and can help players and GMs find the info, it works. This is especially helpful for new or younger GMs who dont have all of the resources.
(And of course, if the FLGS does wargames, they often have some cool 3d terrain to borrow for RPGs... We did a fantasy game explroing ruins using 3 sets of MOrdheim Buildings for the outdoor scenarios...)
OK, maybe that was 3 cp...

LazarX wrote: Lathiira wrote:
I second the Complete Strategist (still there, you got the name right; I visited last Friday). Actually I think the name is Compleat Strategist (olde English spelling :) But yes it's a store just chocked full of awesome. they've had to retrench, they've closed thier other New York stores and the one they had in Montclair but otherwise it's still the same classic place. And the main reason why I won't be a Pathfinder subscriber :) I love the Complete Strategist. Found it for the first time last year while working in Manhattan. (My service tch had no idea why I was suddenly going...Wow Wow Wow.. We're going in there!) I remembered seeing their ads in old school Dragon Mag in the 80's.
They have some great deals and lots of old stuff. I bough some great minis and, of course, dice. (always buy dice when you find a new game store).
My favorite place to shop used to be Crazy Egor's in Rochester, NY, before he moved. Back in the day (early 90s) there was so much stuff in the store, that you were literally walking on, and climbing over, piles of old games in bags. IF you had the time, you could find just about anything.
For PLAYING games, Altered States in Syracuse was my favorite place. Lots of space to play, lots of free games avaiable for trial, and the owner used to let you open sealed games to see how they were. Alas, several name changes and moves later, and a different, more money-oriented/ less gamer friendly atmosphere has made it a place to avoid now.
Mairkurion {tm} wrote: gigglestick wrote: Airweaver games did a module (thier only one, I think) for 3.5 called "The Goblin Market" Having trouble finding anything out about this. Anybody got a bead on it? My mistake...its the Goblin Fair.
Much as I hate to send people to another distributor, nobleknightgames has it http://www.nobleknight.com/ViewProducts.asp_Q_ProductLineID_E_2137417505_A_ ManufacturerID_E_2145082541_A_CategoryID_E_12_A_GenreID_E_0

GeraintElberion wrote: Richard Pett wrote: This adventure is all about the Fluffy gnome tribe who go to magic enchanted Goodwood to try to rescue Silky the Unicorn from the clutches of the quite bad wizard Misunderstood Quentin. I'd actually quite like to see Paizo make this.
I've got a mental image of an adventure you can happily play with quite young kids but which has enough allusions, oblique references and clever in-jokes to keep adult players laughing, and roleplaying, to the end. Airweaver games did a module (thier only one, I think) for 3.5 called "The Goblin Market"
It was a pretty goofy adventure where an annoying wizard hires the heroes to go to the Goblin Market (sort of a Fairy Bazaar) to acquire an item for him to free him from a practical joke that has him imprisoned in his tower.
The Market itself is very fairy-tale-ish, with talking animals, playful intrique, innocent romance, and some really odd things for sale. And a goblin who will hit anyone on the head with a frying pan if you pay him a copper piece. (The players, of course, will normally inflict this on each other).
The end has a short dungeon crawl (about 10 rooms) with some nasty, but colorful opposition. But all and all, its more about role playing.
(Also, a great goblin merchant selling rocks and espousing the many uses of a rock:
perfect for advanturers: use it to keep a door open, weight down your tent, hammer in spikes, handy missile weapon, prop up opts over the fire, heat it in the fire then wrap it ina blanket to keep you warm at night, etc etc...
Its a lot of fun and I dont think there are any truely gruesome or risque moments in it.
UlarKaun wrote: So far the stats are working good. I like it. I'd like to see some takes on the other 4e races converted into the new Pathfinder. (Esp. the Eberron Races.)
Kor - Orc Scrollkeeper wrote: I will be closing this first poll early, as I am not very happy with phpBB3's ability to handle polls. I will be using PollDaddy for all future polls. It is a great polling tool that can still be hosted on my website, and won't require user registration. It prevents multiple voting by cookies and IP address.
This poll will cease after September 11.
I'm still interested in receiving ideas for future polls, so if you have any, please let me know.
My next current ones I am considering are:
- What is your favorite alignment you like to play in Pathfinder?
- How do you feel the Paladin balances out?
- Which combat maneuver rules do you use? (i.e. 3.5, Pathfinder, houserules)
If you're going to do the alignment poll, make sure that you include a "we don't use alignments" category.
My game group hasn't really used them since 3.0 became 3.5.
Haldir wrote: You'll have the option to get the most current issue or to start it on the next release.
How a subscription works is when the book is released. You'll get a pdf of that book when your book is shipped. Also this is when you'll get charged as well for the book. After that you just wait till the next month for the anther book, till you decide to cancel.
You'll have to purchase the previous books like normal thou.
RM
Though you get a discount on previous books if you have the Pathfinder Advantage
Goblin Witchlord wrote: Only if there are instructions on making cabble-weed tea and pesh. I've seen a few recipes out there based on "Koboldes Ate My Baby" Should be a fun start.
Dark_Mistress wrote: Don't think it kicks in until the first AP ships. Which should be this or next week it seems. So you still might need to wait another week for your discount to kick in. Looks like the Pathfinder Advantage kicked in today (THANKS!)
Just added more subscriptions and a bunch of older paths to my shopping cart, all to ship with AP #26, and the discount applied to all of them, and the combined shipping savings! HUGE $$ savings and some great products!
Thanks again!

tejón wrote: The local gaming scene was completely destroyed by 4th Edition (not kidding), but with the release of Pathfinder RPG I'm finally reeling a few back in and will start running a game in about a week and a half. I've never been big on running modules, but everything I've heard about the Adventure Paths is entirely positive... the worst comment I see is that there are some nasty-hard encounters. Well, I'm good with that. :)
So I've got one question before I really take the plunge on this. Over the six-issue cycle, is the party expected to be doing other stuff? Basically, is each issue of the AP expected to provide all the XP required for my players to hit the target level for the next issue? Or is there room for my own side material, or even two APs interleaved?
From what everyone has posted in the other AP threads (this is my first PFAP too) it sounds like there is enough to level up the characters, mostly, if you follow the medium XP track. If your players (like mine) wnat to do some out-of-AP adventuring, then I'd recommend using the slow XP track....
Others will probably have more info for you, though.

Mostly a GM, but sometimes a player. As both, I always loved the early 1-12 levels, with 3-8 being the best time.
At those levels, there are still fun challenges and still cool things to aspire to. At higher levels (13+) simple things are no longer much of a threat and the abilities aren't as awe inspiring compared to what you have. (In 3.0 and especially 1.0, when you got fireball as a wizard... WOW! So much better in combat than anything else before...)
I've played higer level campaigns and even a few epic, but we never had as much fun at 18+ as we did at 3-8.
Plus, it was easier to scale down games than scale them up...
As for my favoirite published adventures:
Cult of the Reptile God (fun adventure, good mystery, lots of role playing over combat, and Wand of Wonder is the big magic item)
White Plume Mountain/ Lost Caverns of Tsojacanth....Both of them were fun, short, and dangerous, wiht lots of backstory to them...Iggwylv became a recurring enemy for my players
The Goblin Market (Airweaver Games) A fun, silly adventure with a lot of role playing and some odd battles. You travel to an extradimentional faerie market and try to solve a mystery, recover a lost iem, deal with fairy-tale style villains, buy cool stuff, and out wit the locals...and you can pay a goblin to whack another player with a frying pan...who doesn't want that?
gigglestick wrote: Dark_Mistress wrote: gigglestick wrote: Lanx wrote: When you subscribe, you can choose if you want to get the most recent volume or the next volume. There is at last one volume of CoT shipping in September, so when you choose to start your subscription with this one, you should get your Pathfinder advantage as soon as this one has shipped. I didn't see that option when I registered, so they have me down for October. Is there any way to go back and get September? Post your question in the customer service forum and post your order number in the post and explain your problem. Cosmo or one of the others should be able to check and or fix it for you if you want. Thanks. Update: Looks like Cosmo took care of it. Now I just need to find out when the Pathfinder Advantage kicks in...
This subscription thign is a great idea....
Cosmo wrote: gigglestick wrote:
Yesterday, I signed up for the Adventure Path Subscription. It told me my subscription starts next month. I did not realise I could start with this month.
Also, I would like to start taking advantage of the Pathfinder Advantage discount on other items, but it does not start until the first shipment of the AP.
So, how do I go about starting the Subscription and savings this month?
I have moved the Pathfinder #27 into your sidecart to wait for next month and created a new starting volume order for Pathfinder #26 for you (for which you should have just received a confirmation email). Your Pathfinder Advantage should kick in now... or at least as soon as this volume has shipped, which should be this week.
Thanks,
cos First, Thank you.
So, additional orders (and subscriptions- yay!) I place today will take advantage of the Pathfinder Advantage?
Brakkart wrote: I'm loving the art for the Erinyes Queen. Very much looking forward to having this in my hands. Where did you find art for the Erinyes Queen?
Tom Baumbach wrote: I could have sworn I've seen a spell or item that conjures a swarm of butterflies to distract an opponent for a short time; that it was butterflies made me think it was associated with Desna, but for the life of me I can find reference to this anywhere.
Whether it was a Pathfinder or not, I'm certain in was 3.X D&D, but beyond that I couldn't say if it was official or something homebrewed. Anyone know what I'm talking about, or am I starting to confuse daydreams with reality?
(And apologies if this isn't a good place to post this thread, but I couldn't find a better fit.)
In the old days (early 80's), this was one of the (common) effects on a Wand of Wonder. I don;t know if the later editions have this.
Yesterday, I signed up for the Adventure Path Subscription. It told me my subscription starts next month. I did not realise I could start with this month.
Also, I would like to start taking advantage of the Pathfinder Advantage discount on other items, but it does not start until the first shipment of the AP.
So, how do I go about starting the Subscription and savings this month?
Dark_Mistress wrote: gigglestick wrote: Lanx wrote: When you subscribe, you can choose if you want to get the most recent volume or the next volume. There is at last one volume of CoT shipping in September, so when you choose to start your subscription with this one, you should get your Pathfinder advantage as soon as this one has shipped. I didn't see that option when I registered, so they have me down for October. Is there any way to go back and get September? Post your question in the customer service forum and post your order number in the post and explain your problem. Cosmo or one of the others should be able to check and or fix it for you if you want. Thanks.
Lanx wrote: When you subscribe, you can choose if you want to get the most recent volume or the next volume. There is at last one volume of CoT shipping in September, so when you choose to start your subscription with this one, you should get your Pathfinder advantage as soon as this one has shipped. I didn't see that option when I registered, so they have me down for October. Is there any way to go back and get September?

Joana wrote: Tim Franklin wrote: Dear Paizo,
I've just restarted some of my subscriptions (order #1214536) - after six months of no new Paizo goodness, I realised I miss having your products to read, even if I'm not managing to play at the moment.
However, my AP subscription is starting from October, #27. Is there any way I can roll this back to start from #26, or even #25? Or have I firmly missed the boat there, and I'll need to order them separately?
Thanks and regards,
Tim.
You should have had the option when adding your subscription to your cart to start with either the current product (#26) or the next one (#27). That said, when Cosmo and/or Allison get back in the office on Monday, I'm sure they can adjust it for you. Sadly, I think you missed #25 being the current product by about a week, so you'll have to order it separately. That's sort of how I wanted to do it too. I didn't realise that I could have ordered the current volume and I dont want to wait until October (especially since the discount on other products doesnt kick in until your first subscription shipment) and I wna tot buy more stuff!

Aldoth wrote: Probably too late in the development cycle to add my requests but I would like to throw in my 2 cents.
What I need in a Piazo RPG.
A down and dirty adventure / Creature toolkit that I can use to run my adventures. Stats for Guards/ Man at Arms/ Soldiers to throw at my party
Some kind of GM tool kit with common locations with maps. Eg Tavern (Small, Medium and Large) Church. Mannor house.
Environmental Hazards to add to the game and finally a guide to campaign design that breaks it down step by step.
Eg Starting a campaign section. A mid campaign section (How to take what you have built and tie it together into a stronger whole and finally a wrap up thread. Using the information that you gathered in the last step to tie it up so the players feel like they got there money's worth.)
How to customize published adventures (and not just to obligatory one paragraph description of how you can use pre published adventures.)
I would like a guide that takes you through how to take the adventure and make it your own, and also how to take an adventure that was sub par and give it a lift.
In short I want something that after many hours of digesting my players are going to really benefit from my having read this material.
So I may have touched a few things already in progress and if that is the case then I will be happy. I am wishing for the ultimate GM Book that gets so much use that it falls apart. Haven't found the book that hits that beat for me yet
Well, for generic Men At Arms and such, there's always TONS of 3.0/3.5 stuff out there. The 3.5 DMG had a lot of generic NPCs available that can be run pretty much as written in 3.75. That's the beauty of Pathfinder, almost all of the 3.5 stuff applies.
If you go to the Gamemastery section of this site, there are tons of maps available already for generic maps and locations and that sort of thing. And DrivethruRPG.com has even more.
(Though a compilation of the Maps of Mystery from Dungeon would be nice...)
Environmantal Hazards are, for the most part, already covered in most of the books (what else do you need, exactly). As for how to bring a campaign together, there are lots of resources for that,m though it sounds like this book will cover a lot of that.
Anything else, ask us here. There are lots of experienced GMs to rely on.
OK, do i understand this right? With the Pathfinder Advantage, I'll get 15% off other Paizo.com ordwea, but only AFTER the first subscription ships?
In other words, I just signed up for the Adventure Path Subscription. So, in order to get the discount on other pathfinder products, I have to wait until October to order them? (Because thats the next adventure path I'm eligable for?)
OK, I didn't see this in the first few pages of posts.
Is it possible to JUST subscribe to PDF versions of the Pathfinder Series? I really don;t need any more gamebooks. It's a lot easier to carry 1 laptop than 20 books.
1) Im actually glad that there ISNT any blood on the maps. Once you put a corpse or blood pool on a map, it ruins it for other uses...or at least makes it less fun.
2) Nice to see you showing samples too, lets me know what Im getting for my $$$
3) Definitely ordering this!

Tequila Sunrise wrote: The 'single gamer' stereotype is way overplayed. Granted, I'm only 22 but I've never met anyone whose relationship terminations ever resulted even indirectly from gaming. It's just a hobby after all right? In fact, I've never met a gamer that didn't/couldn't easily get a significant other. My best college buddy was a regular gamer and the most charismatic guy in the entire school and had women practically throwing themselves at him. My point is, though I've always hated these words, 'there's nothing to fear but fear itself.'
A little off topic I know, but it's late and I'm tired.
Oh, I've met PLANTY of gamers who couldn't get a significant other. I love our hobby, but some of our fellow fans are a bit lacking in the social department. (And lets not discuss hygeine.)
But, that being said, I have brought all of my previous gfs to games with me. Its a great chance to get to explore different sides of your personalities while still in a safe environment. If she's kinda quiet, you may find she really opens up as Xema- Barbarian Valkyrie or as KIf- the Elven Rogue, or whatever. Just like with the rest of us, its escapism.
Chances are, if you are in any sort of relationship that has any chance of surviving, you have some things in common, probably fantasy, sci-fi, and reading. I always tell people that RPGs are like a good book or movie, where the players are the main characters and the GM is the director and/or author.
"Have you ever read a book where you kept wishing the main character would do something they werent?"
-Yes-
"Well, RPGs are like that, except that you can TRY to do anything. You won't always succeed, but you can try anything logical."
or whatnot.
All of my past gfs have enjoyed RPGs, even when I was the GM and they couldn't canoodle with my character in game. (Actually, as a GM, I make couples sit with at least one other gamer separating them, after the broken futon incident, its best not to let couples fool around/ cuddle/ fight/ kiss/ whatever during a game....)
My present GF and I (going on 10 years together) MET through an RPG. (She was a GM looking for players, she came to agame I was playing in, we both hated the GM- as did all the other players- so after that game dissolved, we hooked up.) She's still more of a boardgame and RPG fan, though she has a decent Warhammer Tyrannid army and even plays some tabletop strategy stuff as well.
Basically, as long as she's not a complete head case or damaged goods, you can probably make some of your RPG time into time you also spend with her, especially if she gets along with your friends.
And her precense may even help to involve other girls in the group. At one time, we had an 8 person game that was 1/2 female, and it was some of the best Role Playing we ever had.
(Of course, the potential turf wars involved with multiple female groups is another topic entirely, but that game went well.)
In other words, introduce her to the game, get her to play. IF its that important to you, she should at least try to understand it. If shes not willing to let you game or is so uptight that she wont even listen to you about it, dump her and move on. If your're a gamer, you're too open minded and creative to be stuck with someone as small minded as that.
|
|