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Sara Marie wrote:
Got it in my subscriptions. Thanks! (then again, you guys are probably happy to be getting thise out of the warehouse too.. Kevin Andrew Murphy wrote:
That's Kerzoug the Runelord of Greed and some of the goblin mnions from ROTR... Could be a number of things. As characters get more powerful, they begin to realize that the high level NPCs might not be as awesome as they thought. Perhaps there was an encounter in the past in which they lost respect for the high ranking NPCs. Maybe things have changed in the party makeup. Either way, this is a good chance for you to talk to your players and find out what they want to do and how it can be fun for all of you. I agree. I never considered that any of the non-core races were ever intended to be used as balanced PC races. They might get used as PCs, but none of my gamers ever thought that they would be balanced. That beng said, we've had great fun in my last wo campaigns with a goblin in ROTR and a kobold ranger in the Absalom/Falcon's Hollow series (keeping the locals from killing him is a full time job). And we've had characters reincarnated as goblins, bugbears, and lizarmen already. I think that as long as you are prepared to play the race in character, even as an outcast, you can have fun with low stat characters. (And bugbears are just awesome) In the FH campaign, Kegrap the kobold Ranger is NOT the party thinker or brick. He's the tracker and shooty git. And he acts as backup for the rogue when she goes sneaking. (Kobold stealth bonuses are awesome.) And the party loves adventuring with him. The artwork is not bad, but nothing I'd go running too. Especally the vampire and the faces of the characters. The characters do ahve a gritty feel. But they also have a bland feel as well. I wouldn't be excited to see this artist listed as one for a product I was considering purchasing. The poses were anti-dynamic. I'd like to see what he can do with action shots. All in all, still much better than I can (stick figure) draw, but not up to the quality that I've enjoyed with the Paizo books. But keep trying, there is definitely something there that might be great some day (except for that vampire...I know its supposed to look goofy, but....) Kevin Andrew Murphy wrote:
Paizo: How many do you have for sale? I'd get more than one. (Probably 5 or 6). CoDzilla wrote:
I agree. Drogon wrote:
+1 though it is worth hm sharing his views. There are a lot of people out there who feel this way and many of them don't understand that this sort of thing hurts the very games and stores they use. But yeah, you SHOULD care. Fnipernackle wrote: i have fun gming, but only because of the story unfolding and the look on the characters faces. the reason im running a game is because i want the other people at the table who gm to use some of the ideas that i introduce (if they like it and want too, im not forcing the too.) but im a player at heart, have been and always will be. gming is hard for me. im so used to one playstyle that when i have to run monsters or npcs that i dont like how their abilities are its hard for me. but i try my best regardless. but i cant wait to sit down and play again. You can always vary the abilities as long as the basics are there. This also keeps the rules lawyers on their toes. Give the cockatrice breath like the bull gorgon or give the rust monster an anti-magic touch as well as the rusting power or just wing the stats if you need to. I don't always pull out the bestiary when the party goes off script and encounters a monster. Need a "Crypt Worm" for a level 3 encounter? Fine, 45 Hp, +3 to initiative, +Saves +6/+3, AC 20/13/17, Attack: +9/ 2d6+4 damage plus Poison Spores every 3 turns DC 15 or 1d3 CON. Make up the rest as ou go along. I'm not saying ignore the rules entirely. The cockatrice stll turns people to stone, the rust monster is still not smething you want up close, and the completely made up "Crypt Worm" is something the party should be able to figure out will ahve some sort of nasty, disease/poison effect. When I can, I use the stats from the bestiary, sometimes upped or dropped to make the encounter interesting or unique. And that's without using an Advanced, Fiendish, Dire Flumph Auxmaulous wrote:
I agree, things have changed. I think that the prevalence of wargames, WoW, and, especially, CCGs have created a subset of players who are very rules-oriented and power-hungry. They aren't used to laying games where teamwork and actual character development over power/ability increase is the main thing. There is an atmosphere of "mine mine mine" with a lot of the newer players I encounter. But most of them can be trained to be better Roleplayers. And he rest can find GMs who cater to their needs. And, without trying to start a flame war, 4E, as presented, fits that niche pretty well. (And it sometimes contributes to the stats over roleplaying arguement, but it is a step closer to actual roleplaying). But, if the game isn't fun, I DO give the GM at least 1/3 of the blame. You have to find a group that likes to play in the worlds you create. And you ahve to give the players enough of what they want to make them want to play. Sometimes, that means putting your foot down and enforcing some basic ettiquitte or telling the players exactly what you expect out of the basic campaign. (For example, in my new PBP game, you can play LG, LN (g), NG, or CG. That's it. If you don't want to be a good guy [you don't have to be a saint. You can even be an ex-badguy trying to reform] then you should find another GM. And I expect EVERYONE to work as a team.) Gamers, and GAMES, have changed (PF looks only slightly like DD1E). But most gamers can be trained to play like the "good old days". And the other players can help with that. In most of my games now, I put out a player manifesto, a list of rules and guidleines just to make sure everyone is on the same page for gamer ettiquitte. (No deliberately undermining other player's goals, work as a team, no texting during P&P games, etc.) And its worked pretty well. Dire Mongoose wrote:
First of all, now I want to run Tomb of Horrors with Acererak as a space hipppopotmous ninja...can we get good stats on that? I've been a GM since the late 70's myself, and I still have a ball with it. But I also let my players know right off the bat that good roleplaying will always trump rules and that we're going to wing quite a bit of it to make it a fun game and not a wargame. "Can he see me?" No. "So can I get a flanking bonus even though I'm shooting from 45 feet away." Sure, why not. "Sneak attack?" For this turn, sure. You're a rogue, thats the sort of thing you do. There are times that the above discussion might be in violation of the rules, but we don't worry about that. At the same time, if a monk on horseback tries to do a stunning kick against a kobold on the ground...yeah, that's not going to happen even if the player can dig out some rules. It's just silly. Get off the d@mn horse first.. As a GM, you have to let your players know that you're gonna wing some of it or use house rules. If you wanna change some of the adventure, do it. Especially if it fits the flow of the game. And if its fun for everyone. If it derails the storyline, but everyone (includng the GM) are enjoying it, go for it. ROTR:
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Ally with the Thistletop goblins to lead them against the scarecrow ghouls of the Skinsaw Cult! If they can figure out how to do it, great! OK, my players didn't do that, but if they'd figured out how, I would have allowed it. I don't think I've ever run a module without adding to it or changing some of the encounters. Whether for a larger party or just because I had a better idea (or at least one I thought was better). I don't believe that GMs are the gods and rulers of their games, but they are normally the organizers and the ones who have the lion's share of the work. As a GM, I set down a few ground rules that players ahve to agree to if they want to game in "my" world. But anything else is open for negotiation. In the online PFRPG PBP game I'm starting, we have a player who is playing a dwarf from the Ulfen lands. After spending his skill points, he doesn't have enough to get what he wants (and makes him a good character) and pick up a rank of linguistics to get Taldan. (INT 10). So, he asked if he could get common (Taldan) for free so that we weren;t constantly doing translations and dice checks every time he spoke.....It's not a game breaker, so I gave him a free language. Not all of hte players know I did this, but those who do don't care. Am I breaking the rules. Sure. But who cares. It makes it more fun. I feel that if your players are trying to railroad you into un-fun games, its time to reeducate them or get new players... Elfgasm wrote: Hmm...I guess I just really don't care to police someone's activity. Doe that count as "advocating" illegal activities? If a guy told me he stole his book from the LGS we're playing at, I wouldn't do or say anything simply because I don't care. Then you're doing your FLGS a disservice. Its things like this that cause so may FLGS owners to give up and go out of business: lack of loyalty. I wouldn't even want someone with this attitude as a player.. ewan cummins wrote:
You just became my favorite FP GM. I hated Elmister and all of the "Mary-Sue" characters. (Its why I refuse to buy anything Greenwood write unless its hidden among other people's stuff, like the APs) Your idea is the BEST way to run Forgotten Realms... Now I am happy! We've used the Spellblade, Artificer, and Swashbuckler from Tome Of Secrets, as well as LPJ's Blooded Noble. All of them needed a few tweaks, but they were pretty playable. I've also used the Hedge Witch from the linked site as an NPC in ROTR (before the APG Witch came out.) It made for a great healer, though the Healing Wind was a bit more powerful than expected. (The 2-3 turns of regeneration made characters dropped below 0 hp have a better survivability.) While this was OK with a group of new players with little group cohesion or tactics, I couold see room for abuse. However, the NPC was fun to play (and we had a guest player "sit in" for 2 months playing the NPC as a PC and she loved it) and she fit the party well. I think wiht any 3pp (and even a few of the official rules) you ahve to just be careful about combining too many rules together. Fnipernackle wrote:
I'm hoping to see the Fighter Variant (I forget what it's called, but you lose your first bonus feat infavor of 4 skill Points/ lvl and some extra class skills). We have one in the campaign I'm running and the party loves him. Drogon wrote:
Wait, you boycott WalMart but WILL shop at Target?!?! Why? (I'll shop at both, a deal is a deal, but except for a more pretentious attitude, around here, Target is just a more expensive wal mart...) Black Wolf wrote:
You should pass on those links to unliscenced PF material to Vic and the guys at Paizo so that they can get it removed. Every time someone DL one of these things for free, it takes money out of Paizo's pocket and does a disservice to the games we love and the designers who take the time to make them. James Jacobs wrote:
+1 I used to run demos for the LGS (not always FLGS...but LGS). After running a brief 3.5 demo for a bunch of 6-11 year olds who came in to learn D&D, I was hired to run an all day D&D bday party for one of the eldest and his friends. (The moms bought PHB for each of the kids and a DMG and MM 1 & 2 for the birthday boy/ gm. And a mini for each kid based on what character they wanted to play.) So, I had to write a brief adventure to play over 8 hours with a group of 10 6-11 year olds...and I because I didn't know the moms, I had to keep it VERY kid friendly. It was actually a lot of fun and I kept my creation notes so that the Bday boy could continue the campaign with the characters. However, with that sort of age range, there were a lot of different maturity levels ( the eldest three were just beginning to notice the opposite sex while the youngest wanted to be a druid so that she could have a pony...so lots of different roleplaying encounters). Add to that he fact that the birthday boy's parents were a lesbian couple, and there were other "standard" WOTC D&D relationships that the kids ignored or changed themselves. (In a more mature way than the way some of my "adult" players dealt with same-sex game romances.) We still kept it PG. But I let the kids set the tone and feel. (Though I did steer them away from evil characters and evil acts...something that, in a game, isn't always obvious to a bunch f pre-teens.) It was a blast though. I wish PF was out back then (~2002-2004). I think it would have worked even better... Into the Haunted Woods is also located near Falcon's Hollow and it has nice ties to the history of the area. If you can get it with Treasure Chest (the boxed set with ITHW, Critical Hit Deck, Item Cards for ALL of the important items in the game, Tavern Map Pack, and Forest Map Pack.) it's a great starting adventure with a small combat starting encounter, a barroom brawl, a role playing mystery, short wilderness trek, several puzzle/combat encounters, roleplaying with a fey, and a final battle, along with some minor magic items that are as weak or as powerful as the GM wants to make them. (I had them start minor and scale every 4 levels). And some nice history. All in a 16 page adventure that can be played in 1-2 sessions. Dale McCoy Jr wrote: Actually, I was thinking of just using the first few adventures of Rise of the Runelords. I mean defeating the pyromaniac goblins is going to be gobs of fun. But you have to end it early, before the Logue influence really gets into full view. I think ROTR is too dark for kids, depending on the kids. :
While I LOVE ROTR, I think that even BO has some pretty dark elements for children, from the nastiness of the goblins to Nualia's troubled childhood and Amiko's Father's death. And, depending on the morality level of the kids' parents and the maturity level of the kids, things like the brothel, homosexuality, and so on might also not do well.
And taking that out would lose a lot of the flavor of the adventure.
And once you get to Skinsaw Murders and Hook Mountain Massacre...things get VERY nasty. I have adult players who get disturbed by those adventures. But it also depends on the kids. With the internet today and some parents, they might be able to handle this sort of thing. I LOVED horror movies as a kid, watching things like dracula, alien, and night of the living dead when I was a pre-teen. So, things like SSM would not have bothered me. Then again, you have to know the PARENTS as well... It would be nice to see some sort of basic building guide to Golarion. As PF often runs into more role-playing and character development than a lot of the WOTC games, I've encountered this situation in all of my PF campaigns so far...at low levels. We had players trying to buy housing in Sandpoint and another group wanted to renovate and live in the (now cleared) tower in Master of the Fallen Fortress...coming up wiht costs and pricing and building times was a nightmare. It's nice to see some better answers here (thanks everyone) but it would be nice to see Paizo/ PF's take on the rules... Gary Teter wrote:
OK, thanks. I wasn't sure if it was supposed to include Robots Have no Tales. Then I got everything else. Roy Wagner wrote:
Have you tried using any of the props from Arealight, brickarms, Little Armory, or Brickforge? some of the weapons, armor, and accessories fr Lego are AMAZING. gigglestick wrote:
It's been a few days. Any list of what books were in the bundles? You can;t go back and find the bundles now that the sale is over. Zarzulan wrote: Darn, when I saw the photo I was expecting the announcement of a new Lego Pathfinder line--maybe with Lego versions of the iconics! I have been very tempted to drag out the old Lego box and make lego versions of my players' characters. It may well happen... Well, with the additions of "child legs", trolls (orcs), dwarves, skelotal horses, and tons of new weapons over the last few years, and the recent elf minifig in assortment 3, lego has tons of stuff to make RPGing work. I haven't tried it in PF yet, but we used legos for our last Mekton Empire campaign, Legends of the Ancient World/ TFT and some cyberpunk too. (Some of the bionicle minis heads work great for odd monsters like lizardmen and so on.) Might be worth using Legos for the next PF game.... weirmonken wrote:
There are quite a few AP-themed Paper Minis already for sale. You get goblns, Ogres and the major NPCs for the first three ROTR APs. And Gnolls, Caravaneers, and monsters/NPCs for LOF 1-2. We have Sets for the first few Kingmakers, all available here at Paizo. And if you do a search, there are a LOT of minis (B&W) for COCT from Crystal Frazier available too... That's not to say that I don't want more paper minis. I'd LOVE to have more paper minis. But there are already a ton to start with. Sara Marie wrote:
Yup. Thanks. looks like one big box showed up tonite. I don't hate dwarves. Though I don't like playing them as a PC. It's the low DEX/ Beard thing. I like to play characters who use speed over strength. And I HATE beards. I tolerate them in real life, though I think they make most people look filthy. But in RPGs, I never have a character with a beard. Or mustache. (For a while, I had to be careful with my GMing, because "he has a beard" was almost always a code for "evil badguy..." when I was running. I've gotten better since then.
Other than that, I think they make great NPCs and I've had several players who did a great job with dwarves, so I love to have them in my parties. Quote: [QOUTE] I would also say that alot of people who have problems with Kender have their experiences with them limited to this. Well, yes. But that's the problem. The books were pretty bad (I read the first 2 trilogies and some of the stories, as mentioned before) and the modules did nothing to change that. The books, if anything, seem to make the Kender even less likable. The more you meet, the more frustrating they become. And the new rules and 25 years of players seem to encourage the bad behavior. I'm sure there are a few people who have managed to play Kender without making them disruptively annoying. But I've never seen it. As a player or GM. There's a good reason for the kender hate and its not just a "jump on the bandwagon" thing. KenderKin wrote:
Well, my Kender hate comes from first hand experience as a GM and player in more than one game where there were Kender inflicted on the party. VM mercenario wrote:
Of course mystery levers are there to be pulled. I have no problems with curious characters. Its the annoying ones that are a problem and Kender, even without all of the mary-sue-ing and uber-benefits, are just annoying as written. And I'm going to threadjack here for a sec. I've forced my way though the first two trilogies and many of the short stories. ("But they're good" I was told...ugh). Spoiler:
Anyway, what was the "big secret" between Car and Raist? It seemed like it was the fact that Raist was willing to kill Caramon in an imaginary dream...is that it? If so, it seems like they both knew it was a dream/test, so what's the big deal? The "secret" was dangled over our heads for a long time and when it gets revealed, it looked like a nothing secret. Or did I miss part of it? Anyway, I think for me it comes down to this: If you want to play a Kender, play a halfling. Play it as you wish. And if your annoying roleplaying pisses off the group, then suffer the consequences, jsut as if someone plays a murderer, slaver, or what have you. But don't be annoying and then chalk it up to "but it's how my race is played." Play and suffer the consequences. Take resposibility for being that player whose character everyone else hates. And if they love you for it...GREAT! But it should be you and them, not some propped up racial trait that lets you act like a #$%#$$. Hi, two days ago, part of my order from 1553303 arrived. There were 2 boxes. The first had 8 items, the second had 14 items. Unfortunately, that means that there is at least 1 other box with: Anubis Murders
That has not shown up yet. I figured I'd give it a day or two but still nothing has shown up and my mail is here for the day. So, what now? 1) I consider Kender hate to be one of the hallmarks of a good gamer. 2) When I first read "A Stone's Throw Away" (the demogorgon story) in Dragon Magazine, I hadn't yet been tortured with the abomination of Dragonlance, and I thought it was an amusing story. Even when I was subjected to the land of annoying paladins and whiney half-elves, I just thought Tas was a single character, not the standard for his race. As a character, he was interesting (possibly the most interesting character in the books) but as a race, he was annoying. And Kender are. I've banned them from my games. If a player wants to play a halfling, I tell them fine, as long as it in no way resembles a Kender. As a GM, any Kender-like tendencies are likely to get you banned...(Don't want the disease to spread and infect the newer players...) Unfortunately,when you take away all of the things that people hate about Kender (kleptomania, ADHD, Annoying Personality, Unreasonable Fearlessness that other races don't get) you end up with something that isn't a Kender...so why bother playing it at all. However, I think that Kender players should get a chance to play with each other (and that's not supposed to sound dirty). Go ahead, have an all Kender game. That way we know which ones to avoid. Well, last week, the party managed to take out Kreed. SPOILERS MAY BE HIDDEN HERE! But first, they got the Sherriff and Magistrate "on their side". On their way back to Falcon's Hollow from Absalom, they stopped along the way to get the general "feel" of the Lumber Consortium and how other members felt about what was going on in FH. Then they got back to town, took some time to see how the wind was blowing, and managed to get Kreed to move against them. Before that, however, they visited some of the other movers and shakers who worked for the Consortium (Logging Site Foremen, Taskmasters, etc.) and picked out who they wanted to replace Kreed. In the end, what they wanted to do was remove Kreed, Payday, and Bloodeye (for other reasons) and replace them with people who would still keep the Lumber flowing and the money coming in. (They even gave all of Kreed's Loot to the Sherriff without being asked.) One of the characters even managed to get a rumor started by implying that maybe the Consortium would send a group of adventurers to remove a Lumber Boss if he started getting too abusive. Discipline is fine, but raping and beating the employees just to feel power destroys morale and drops productivity and all that. It took several game sessions for the party to arrange, but so far they've pulled it off. (After removing Bloodeye, they put Ralla in charge of running the brothel, hoping that she would make sure the girls were treated a bit better and paid a better share without actually removing the profession from town.) They even got Kreed's son all of his father's belongings before sending him off to stay at the temple until the chaos is over. A few choice suggestions about what would happen to anyone who tried to take vengance on the boy has helped smooth things out. I haven't run COKK, ROKK, COT or HARD yet. (Party is 4th level). Though I'm levelling up COKK for the party soon...now that they've met all of the kids, it should be more interesting. Right now, as long as they keep helping to keep the lumber flowing to the Consortium, I'm not planning too many adverse effects. There will probably be an inquiry, but, though the LC probably doesn;t approve of people "retiring" their Bosses, as long as the party took the time to protect the company assets and money, there will probably not be much of a problem. Yet. (Oh, and the party has come across one of those Black-Speckled White Dragon Hatchlings mentioned in AP 5...that should cause some additional chaos eventually.) Basically, I would assume that Kreed and his boys die in almost every version of FH. (Especially after some of the events in ROKK) How combat heavy is your GM and his campaign? With that stat array, you could afford to play something a bit wierder and still be effective. Play one of the sub-par monster races (goblin/kobold) and have fun. Or play something off the wall, like a high STR Wizard or high INT fighter... With that Stat array, I'd go more for role playing possibilities instead of maximizing the stat uses. But that's me. What annoys me about the new organization is that they list them by publisher. I liked being able to see the latest items I purchased, now I have to sort through who published what. Its REALLY annoying. There is a link that is supposed to sort the DL by date, but I keep getting the publisher list. Try to sort by name: nope publisher list. This is even less useful than the old way. How do we get it to sort by name or most recent purchases. Don;t really care about the publisher until AFTER I DL it. Thanks
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