Jemet Winderbole

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Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber. FullStarFullStarFullStarFullStar Venture-Captain, California—San Diego 14 posts (20 including aliases). No reviews. No lists. No wishlists. 32 Organized Play characters. 1 alias.


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Grand Lodge **** Venture-Captain, California—San Diego aka geoffnsandiego

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Bob Jonquet wrote:
Micheal Smith wrote:
If there is then I will beyond pissed. I hate the whole concept of raffles, pay to win. I hate how booms are distributed this way. A lot of people can’t afford to do that. Myself being one.
But the point of the boon is to say "Thank you" to those who donate to the charity. Are you saying everyone should get the boon whether or not they donate? Not that I am saying I agree with them being distributed using a raffle or not, but wondering how to reconcile that someone who cannot afford to buy a raffle ticket and therefore cannot afford to donate to the charity should get the incentive for doing so.

I think the frustration this player is trying to express is that Paizo has chosen to take a race, Skittermanders, that immediately drew players interest and created a gated method of obtaining it that seems extremely limiting. I don't think anyone wants to do away with charity boons and similarly structured rewards for players who support Paizo's chosen benefactors. The perception among many of my local players is that Paizo purposefully chose a race they knew would be popular and created a system where you have to log in at a specific time and donate a specified amount to even have a chance of getting the racial boon. I know the raffle is a way to avoid the pay-to-play perception but that's exactly what it feels like to many.

Grand Lodge

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Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Any ETA for the chronicle for Dead Suns #2?

Grand Lodge **** Venture-Captain, California—San Diego aka geoffnsandiego

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We will be having a massive catch-up day on Dec 27. If you've never played this is a great chance to start. Also, if you have played this is a fantastic opportunity to get that Swashbuckler perk! Please visit Warhorn for the complete scenario schedule:

https://warhorn.net/events/san-diego-pfs-acg/schedule/2014/12/27

Thanks!

Grand Lodge **** Venture-Captain, California—San Diego aka geoffnsandiego

1 person marked this as a favorite.

Please visit Warhorn to sign up for recurring events in San Diego.

https://warhorn.net/events/san-diego-pfs-acg

You can email or message me for more information.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

We can definitely make room for two of you. We'll use point buy, no restrictions on character options as long as it is in Paizo material. We're planning on playing Sundays 1pm - 6pm. This Sunday we probably won't go that late as we're just getting characters created and backstories worked out. For the new players I might run a brief sample combat.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

So i think we're going to stick with Rise of the Runelords. You are welcome to join us, we're meeting this Sunday at At Ease Games to create characters, etc.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I have to see what everyone else wants. I was thinking RotRL would be a better intro, two people haven;t played Pathfinder. I can ask though.

Grand Lodge

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Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Looking for players for a brand new Pathfinder campaign. We would play regularly on Sundays, probably at At Ease Games on Miramar Rd. I'm thinking 1pm-6pm weekly. I've got a ton of adventure paths, I'd love to run Rise of the Runelords, but others are possible.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

There were nifty write-ups for other iconics in the NPC Codex, anyone know where the non-core write-ups like samurai might be lurking?

Grand Lodge **** Venture-Captain, California—San Diego aka geoffnsandiego

I am preparing to run Rise of the Runelords for my home group and we were thinking of playing it as a sanctioned event. Now after reading the guidelines posted online, am I right to believe my players can use whatever level appropriate characters they want but save the Chronicle Sheets to apply to other, PFS-legal characters? I ask because I want to run them through the whole AP, not just the sanctioned portions. Any advice would be helpful as this would be this first time I'm doing something like this.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

For our home campaign, I have no problem with the player using the 3.5 Warlock, but when we do PFS content, he can't play one...

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

So at 6th level, the character would look something like this -
Test Warlock-Like PC
Male Tiefling Oracle (Planar Oracle) 3 Sorcerer 3
CN Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 29 (3d8+3d6)
Fort +2, Ref +3, Will +8; +2 bonus vs. poison
Resist oracle's curses (tongues [infernal]), cold 5, electricity 5, fire 5, infernal resistances
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4/19-20/x2)
Special Attacks revelations (heat aura [10', 1d4] [1/day] [dc 13], touch of flame [1d6+1] [5/day])
Spell-Like Abilities Darkness (1/day)
Oracle (Planar Oracle) Spells Known (CL 3):
1 (6/day) Cure Light Wounds, Endure Elements, Infernal Healing, Ray of Sickening (DC 13), Sun Metal (DC 13)
0 (at will) Guidance, Resistance, Detect Magic, Read Magic, Spark (DC 12)
Sorcerer Spells Known (CL 3):
1 (6/day) Protection from Good, Ray of Enfeeblement (DC 14), Burning Hands (DC 14), Corrosive Touch
0 (at will) Acid Splash, Touch of Fatigue (DC 13), Daze (DC 13), Flare (DC 13), Ray of Frost
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Statistics
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Str 10, Dex 12, Con 10, Int 16, Wis 14, Cha 15
Base Atk +3; CMB +3; CMD 14
Feats Combat Casting, Eschew Materials, Point Blank Shot, Sorcerous Bloodstrike (1/day)
Traits Focused Mind, Killer
Skills Bluff +9, Diplomacy +10, Intimidate +7, Knowledge (arcana) +12, Knowledge (planes) +12, Knowledge (religion) +12, Perception +3, Sense Motive +10, Spellcraft +12, Stealth +3; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Celestial, Common, Draconic, Infernal, Osiriani
SQ bloodlines (infernal), corrupting touch (1 rds) (6/day), fiendish sorcery, mysteries (flame)
Other Gear Leather armor, Dagger, 138 GP
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Corrupting Touch (1 rds) (6/day) (Sp) Melee touch attack leaves target shaken and radiating evil for 1 round.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fiendish Sorcery Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
Focused Mind +2 to Concentration checks
Heat Aura (10', 1d4) (1/day) (DC 13) (Su) Heat aura deals 1d4 fire damage to all creatures within 10', Ref Half. You gain 20% concealment until your next turn.
Infernal +2 DC on Charm spells.
Infernal Resistances (Ex) You gain fire resistance 5 and +2 to saves vs. poison.
Killer Add weapon's critical modifier to its critical bonus damage.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sorcerous Bloodstrike (1/day) Regain a bloodline power when you reduce a creature to 0 or fewer hit points
Tongues (Infernal) You can only understand and speak one language in combat.
Touch of Flame (1d6+1) (5/day) (Su) Melee touch attack deals 1d6+1 Fire damage.

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Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Okay so Sorcerer with Infernal Bloodline, and at 2nd level Oracle with Mystery (Flame)? I think that gives a good selection of at-will like abilities.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

So I've just recently started to get my gaming group to try Pathfinder. Everything is going quite well, however, one of my player's loves his Warlock. Specifically, he loves having the Eldritch Blast ability and a small list of repeatable spells, i.e. he can can a few things over and over. There's also some fluff for the class he likes, but I can figure a way around that.

So what's the best way to help him create the warlocky PC he wants? Any help would be greatly appreciated.