Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Star Voter. Paizo Charter Superscriber; Starfinder Charter Superscriber. Organized Play Member. 3,571 posts (3,578 including aliases). 4 reviews. 2 lists. 1 wishlist. 3 Organized Play characters. 3 aliases.
This book is for people who think fondly back on old style science fiction. If you're looking for complex plots and modern themes, this is not for you.
On the other hand, if you're looking for a fun, easy read, then this likely is for you. I spent this past Sunday evening with this book, and I certainly don't regret it, any more than I regret re-reading the Martian Tales of Edgar Rice Burroughs every few years.
One great thing about this book is that the stories are short. Given their age, they would be a bit harder to take in larger doses - I had trouble getting into Slan for that reason. These stories are all about 30-35 pages apiece and that feels like the perfect length.
Think of them as the Saturday morning cartoons of SF :)
Okay, so I'm a sucker for ERB's Tarzan series, and REH's Conan series, etc., and this book fits right in with those.
Even the extra material at the end is great; the non-Hok story of the attempted alien invasion was very enjoyable, though a tad unrealistic by the standards of today's technology. Not that it matters all that much - if you're reading a book like this you're not expecting Isaac Asimov (although it was interesting that throughout the Hok stories Wellman included little footnotes about the stone ages).
Battle in the Dawn is certainly not a contemporary book (i.e. 1500 pages, with 40 characters and a convoluted plot), but that's a large part of its charm - this is a very old-school, straightforward book of action set in the stone ages.
This was an excellent start to the Pathfinder Tales line, and I hope to see more books of this quality.
Dave did an excellent job of portraying the magic of the Pathfinder world in a novel setting, better than virtually any RPG-based book I've read save for Deed of Paksenarrion.
The good thing about this book is that it could be given to someone who doesn't play Pathfinder, and they would still enjoy it - seeing all of the locations and cultures brought to life is just icing on the cake for players.
For someone who does play Pathfinder, especially in the world of Golarion, this would be a 5-star book.
There weren't really any good previews of any of the paper minis, so I figured I'd get this one in order to check them out.
The artwork is well done, but I had a really hard time giving this product a rating. I suspect anyone who picks this up will think it's either a 2 or a 5.
The problem is that the art is very stylized, similar to the artwork in the early APs that was so vilified - the minis are more cartoon than illustration. Very well done cartoon, I'll say, but they're still cartoons - it reminds me a lot of the old Downer comics.
Personally, I probably won't use these in my campaign - the style won't mix well with standard D&D minis (or the excellent pre-painted ones from Asylum Miniatures) - in comparison they seem a little silly.
On the other hand, if you're not using exising miniatures, you won't have to worry about the contrast, and they'll probably be excellent for you.
Just be forewarned that the mini style is the same as the cover style (not that that should be any surprise, I was just hoping for something a little more gritty).