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Folks, If this book sells the way I expect it to, we will add an "Advanced NPC Codex" that uses archetypes, classes from the APG and Ultimate Books, and more. First things first. There isn't enough space to do all of that in one book, so we're going to space them out. And we're going to get back to Bestiaries as well, so those mourning more monster books will not be missing them for too much longer. Test of the Starstone revealed: I shouldn't be telling any of you this but... ...it's math. Here's some of the description text from the first and final room of the one-page dungeon: "Your characters come through the doors into a darkened chamber, where a single beam of bright light shines from high above. There is a silhouetted figure there. The great golden doors boom shut behind you. The hooded figure gestures to a number of small students' desks in the shadows just beyond the beam of light. They're dusty, and have carved-in graffiti from thousands of years. "Cayden Cailean wuz here" reads one of desktops. The hooded figure throws back his hood, revealing he is none other than Asmodeus himself. He takes a seat at a large desk you didn't notice before. A large chalkboard wheels into view behind him. Upon it is a math question, an EPIC MATH QUESTION. "You have one hour." Intones Asmodeus "Use a #2 pencil. Also, watch out for the badgers." Your ankles are then attacked by badgers. Roll initiative. In general we don't care that much about reviving old threads, though if the thread was several hundred grar-filled posts long, we'd usually prefer if it just stay dormant. I'm not really big on technological fixes to human mistakes in general, actually. People who aren't paying enough attention to notice that they're posting a "hey me too!" comment on a years-dead thread probably wouldn't notice an "are you sure?" message either. More likely they'd just get annoyed at having to actually read what's on the screen in front of them, and our site has enough ways to annoy people already that I'd rather not add any more. I have edition fatigue. I have settled on the game I enjoy, and I am playing it: Pathfinder. I do not have the time, energy or money to devote to another new game I may not enjoy and may not find players for - especially when I know the main reason for it's release is that WotC need to make another round of cash out of the D&D name. Timtao wrote:
The Pathfinder minis are less bendable than DDMs to be sure, but the fact that the Kaven paint master broke actually has nothing whatsoever to do with the final minis, as the early outputs we use to create the paint masters are made of a completely different (and much much much more brittle) material than the final production run miniatures. We're keeping an eye on the plastic rigidity for the production runs, and it may be that we need to alter the balance to make them more durable, but please do not correlate the two, because they are completely different things. If the actual minis were made the the stuff the paint masters are made of, every single miniature ever would arrive broken, and you guys would have burned down the Paizo offices a long time ago. I want to expand a little on my review. I think if there is an urge to roast this book (unfairly, I might add), there really needs to some practical thought about the role of maps in these gazetteers. And I'm loathe to APPEAR to bash one book in order to make this book look better. It might seem like I'm doing that, but believe me- that's not my intention. I just want to keep this real. I love Sutter's Distant Worlds. It took an idea I was neutral on and really got me excited, and between that and City of Strangers I keep my eye out for his work now. That being said, Distant Worlds is not chock full of maps that I can instantly make encounters out of. Not by a long shot. What it gives me is some context to get me started, and the rest is on me. A lot is still dependent on me. But that's okay, because that's oretty much what I expect from a gazetteer of a big region. Lands of the Linnorm Kings has quite a few maps. It too is a great book. I don't just write adventures, I run them. I run published adventures. Most of those city maps get used one time for about three minutes tops. I show them to the players. It fires up their imaginations and gives them some context.. and they never get used again. Now I'm not going to kid you, seeing the lay out of the city and knowing what a city quarter is like (i.e. wealthy, crime-ridden, haunted) helps me to do a better and more accurate encounter. But again, it's not like I'm home free and kick back and not prepare an adventure. No, my work has just begun. Now, seeing the Seer's Home map really helps (its an unusual location)- its just I can't use that map in my game. I have to develop and draw another based upon it. See what I mean? Its important to understand that I'm not criticizing the product line. My expectations are being met. Rather, I'm saying this book doesn't deserve the degree of criticism its receiving.
Weaponbreaker
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Battles Case Subscriber)
Sean K Reynolds wrote: BTW I wouldn't let you cast masterwork transformation on an unarmed strike, mainly because there is no "masterwork equivalent" for a unarmed strike, which means the spell would have no effect. I just read this and instantly though of David Duchovny's hand model character from Zoolander... sunbeam wrote:
All I'm saying is that you'll find places where your play style is considered to be baseline, and where after giving an account of this thread the locals will pat you on the back and ask you to show them on the doll where the bad Paizils touched you. Matthew Morris wrote:
I believe you're having what is refered to as "Bad Wrong Fun" and should attempt to immediately stop it. Perhaps a visit to your local physician may help. Matthew Morris wrote:
TYPICAL PAIZO CUSTOMER, POLLUTING THE GENE POOL OF OUR SPECIES! Foghammer wrote: But seriously, I can't think of a reason you'd need to appraise while in danger or distracted. Unless you're one of those roguish types who uses the chaos of combat to pinch valuables while everyone else fights.. The one that comes immediately to mind as a great example is Bilbo Baggins using the skill in Smaug's lair to pick out a nice bit of treasure. Because it's so awesome a post, and because it demonstrates just how broken Antagonize is currently, here's a great description of the results of how it works currently: Mikaze wrote:
Dabbler wrote:
Yesterday, flurry troubles seemed so far away now it seems as though they're here to stayoh I believe in yesterday I'm just implementing 3.5 Mirror Image into any future PF games I run, if any. It was WAAAAAY WAAAAAAY WAAAAAAAAAAAAAAAY more balanced and well thought out than this disgusting drivel. For the benefit of those who'd like to see how to keep the essence of the spell the same, but make it less stupidly powerful (but still pretty good for a level 2), behold the glory: Spoiler:
Mirror Image
Illusion (Figment) Level: Brd 2, Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: Personal; see text Target: You Duration: 1 min./level (D) Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck. Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on. Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being hit by a fireball). While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded. An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.) Bolded the particularly well thought out, balanced bits. Like whichever one you end up randomly rolling to attack is your defined target. Or how you can move the images on YOUR TURN but out of turn, if an enemy finds the real you, all his buddies get to ignore the images until your turn comes back up (every DM I've had in PF has ruled that by removing this text, PF intended that you can never target the caster automatically if an ally strikes true, the images shift around even out of turn, or something else like that). Or how the image AC is pitifully easy to hit. For yet still more of a respite from the insanity, check out this awesome quote from p. 62 of the D&D 3.5 FAQ:
Spoiler:
Are the multiple figments from a mirror image spell
legal targets for cleaving? That is, if you have the Cleave feat and you hit an image and destroy it, can you then attack another target within reach (such as another figment from the spell or perhaps the spell user)? What about Whirlwind Attack? Can you use this feat to attack all the images around the spell user? What about spells that allow multiple targets, such as magic missile? Can you aim magic missiles at different images? For all intents and purposes, the figments from a foe’s
What PF did with Mirror Image is abominable. It should be made clear: If you think MI is overpowered, this is not how it always was! This is solely a Paizo created problem. THEY are the ones who wanted Mirror Image to make fighters suck. THEY are the only ones responsible for it. Sincubus wrote: list of monsters he wants No. Ok, moving on to requests that DON'T suck... Abominations
Hazard: Flux Slime Oh, and every monster from the SRD that hasn't been converted yet. * Yeah, metroids are Nintendo's IP. But something that's "inspired by" could be pretty cool. ** Unsure on the legal status of Shan. This is one of the reasons I subscribe. I have had it for several days. Read the entire thing and have a PDF. Another reason I subscribe is I do not have to worry about missing anything as it comes out. Much like the Tome of Horrors Complete that so many people did not hear about until the first preorders were on the street, I do not want to miss anything. I want my Paizo gaming goodness (PGG) when it comes out without having to search the products to make sure I am completely informed and sometimes something just shows up that I did not realize was being released. To Berselius and other folks who were disappointed by the fact that this wasn't a rules book: I'm sorry you were unhappy. I really tried my best to warn people that this was a campaign setting gazetteer, not a rulebook. That said, we were already planning to stat up the lashunta in another upcoming product, so you'll see that soon (including stats for using them as a playable race). For the bestiary section of this book, I tried to make sure we had a fairly diverse spread of creatures from various worlds--I just couldn't bring myself to cut the robots and space whales for another pretty humanoid. :D This book is in the Campaign Setting line, not the Companion line, so mechanics don't filer into the scene as much. Also, it deals with a WHOLE SOLAR SYSTEM and not just a city or nation. There's just not enough space in a book this size to do everything everyone wants it to do. Consider Distant Worlds a taste of what can happen if enough folks are interested in (and buy) a product like this. august is a sexy month for a book like this WOOT WOOT!!! do yourselves and us a favor by standardizing terminologys in the book. have a formula for creating discriptions so they will not be misinterpreted or misused. if you guys would impliment a series of key words it would cut down on the need for errata. Erik Mona wrote: It repeats the core rulebook stuff, but a lot of it has been rearranged by magic item "slot." We agonized over this, but eventually sided with making this book a more useful reference by including pretty much everything. And thank you for that :) I know you're going to get complaints from people about paying for old material again, but from me a big thanks. It's such a pain having to search through four different rulebooks for the thing you want. After having just done similarly for a Wizard character (except with spells) I'm hoping you're planing to do a Ultimate Spells at some point with updated Class Lists :) Golden-Esque wrote: ...Sure, in a game like Kingmaker a Seige Master is going to be useful.... ...and that is why it exists. Not every option we publish is going to be useful in every campaign, but every option should be useful in *some* campaign. That's not a "trap" in any way. That will be true for this book as well. Rathendar wrote: Since its in the Campaign Setting line, i suspect a mix of PC and NPC targetted PrC's. This. As an adventure writer and developer, one of the things that frustrates me most about the game as it currently stands is the fact that if I want to give a monster prestige classes... there's not a lot of choices. There will be some classes in here that, while they're built for specific groups... will also work pretty well for some monsters. Like putting assassin levels on a succubus, for example, or loremaster levels on a guardian naga. Some of the prestige classes in this book are SPECIFICALLY named after archetypes, becasue they might require taking that archetype in order to qualify for the prestige class. Not sure that's what the Aldori Duelst or whatever it ends up being called will do... but it's absolutely what's going on with the Winter Witch prestige class.
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