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I can't even comment on rocket tag; I have no idea if our games involved it or not. I keep seeing people talking about "intentionally making sub-optimal choices," as if there's some Grand Unified Law of optimization.
How about optimizing for fun? How about optimizing for character concept, or backstory or any of a giant pile of other choices you can make besides DPR or "I win" combinations? Sure, I could have made every single opponent they faced perfectly crafted to TPK the party, easily. It's not that hard to do.
Would that have been an optimal game? Would anyone have even believed that such a world was a real place? Heck, would they play more than a half-dozen times before concluding I was an ass? Hell, no.
Instead, I optimized for a world where the world made sense. Not every creature on the planet took an optimal set of feats. To be honest, I don't even know what optimal choices for feats are, because I just don't care.
Sure, on occasion they one-shotted something I thought would be an epic encounter. So what? We played for 6 years. On other occasions things that I expected to be a cakewalk weren't, because one player wasn't there, or because they made an unexpected bad choice, or just because I didn't anticipate how good a certain combination would be.
That's not important. What's important is that we played for six years. Heck, the real reason we finished the campaign was because I wanted to move to straight Pathfinder rules once the mythic rules were announced. So now we're preparing for another campaign, and I expect it to go the same way - crazy levels, crazy plotlines, and lots of pizza and beer on Friday nights.
But no, I don't intend to say anything about the actual plot because I know there's at least one lurker out there :)
P.S. That oft touted level "cap" in Pathfinder? It's actually a Golarion level cap. I support it whole-heartedly, for how else can you create a sane campaign setting? On the other hand, there's nothing that says a non-Golarion campaign setting has to pay any attention to any such thing...