gailedon's page

Goblin Squad Member. Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Pathfinder Adventure Path, Rulebook Subscriber
Marco Massoudi wrote:


The lack of adventure material for the levels 14-20 (coupled with having to try out Pathfinder Second Edition) is making me loose interest in Starfinder as a whole, though.

This. I will be canceling my Starfinder AP subscription until I see something for high level play. I have enough low level material for a few years currently.


Pathfinder Adventure Path, Rulebook Subscriber
CalebTGordan wrote:


Yep. It was one of the scheduled games.

I am really sorry man! Saving throw vs bed failed! I really tried to get up in time to make the game (along with Battleraven) we turned off the alarm and just passed out again. I'm really sad to hear no one else made it either. It really was nothing personal we were looking forward to playing in the game. We did drop by at 11 to apologize and found that the game wasn't going on. Sincere apologies from us both.


Pathfinder Adventure Path, Rulebook Subscriber
DanQnA wrote:


"A frost brand extinguishes all nonmagical fires in a 20-foot radius. As a standard action, can also dispel lasting fire spells,but not instantaneous effects." (Emphasis mine)

I would like to point out that a Frostbrand is a specific weapon with special abilities above and beyond what a weapon with the Frost tag has.

I would also like to note that if your PC's are creating the weapon no where do the rules state that you *cannot* make the activation word the same for both abilities.
I think too many people are stuck on Flaming and Frost. Are there any other +1 equivalent weapon enchantments which cancel each other out? Are there any other weapon enchantments that cancel each other out anywhere? (I admit there could be I don't own all the books but there certainly aren't in the Core rulebook) Are those abilities so incredibly powerful that they *need* to be made exclusive of each other? If I can stack Lawful, Bane, Wounding, and Vorpal without a problem why in the world would there be an issue with me stacking two elemental effects?
I do agree that the wording on the Frost, Shocking and Flaming special abilities is open to some interpretation but I think logic shows no reason to make the special abilities exclusive.


Pathfinder Adventure Path, Rulebook Subscriber
Dale McCoy Jr wrote:

A few of the Kenders I've made so far:

Bard 5
Barbarian 5
Cleric 1/Fighter 1/Rogue 2/Sorcerer 1

Just a quick preview.

*ponders a Kender with a temper problem* Oh my!


Pathfinder Adventure Path, Rulebook Subscriber

I'm feeling a bit sneaky so I thik I will claim Perin. Battleraven is very happy with the change to Azure and will play her. :-)


Pathfinder Adventure Path, Rulebook Subscriber
daemonslye wrote:

Here are the pregens. For those in my game, let me know your preference before we play.

For the spell casters, you may select the spells from the Pathfinder Core Rulebook or Advanced Player's Guide. Please have this done before we begin play. Feel free to ask for any rulings before play (for rule interpretations surrounding certain spells).

A couple of quick clarifications if you would:

For Ayar: I want to make sure I am reading this correctly. He is a Conjurer with Necromancy and Divination as opposition schools? Where does the tracked shift ability come from? What book does desperate focus come from? (I'm assuming it is a trait). I'm amused to note he has brew potions and the Alchemical prodigy feat for cure light wounds potions yet has no potions at all.

For Perin: What type of humanoid is his dagger bane against? Where is the silversheen weapon ability detailed? Deadeye Aim seems an unusual choice since the only weapons he carries are the two daggers he uses to two-weapon fight. Is he supposed to have more daggers or a ranged weapon? He has neither Craft: Mapmaking or Profession: Cartographer but carries a mapmaking kit, which seems odd.


Pathfinder Adventure Path, Rulebook Subscriber

36 here, I played for the first time in 82 at age 8. I somehow wormed my way into filling in for a college student who was absent IIRC the DM was running the Palace of the Silver Princess. I had to wait another three years to play again (well at least with rules) and played the Red Box with another boy my age.
The core of my group has been playing together since '92 when we started a Mage the Ascension game. Our group ranges from 40-34 with most of us 36.
I have played more than 30 rpg's counting different iterations of D&D and the different storyteller games.


Pathfinder Adventure Path, Rulebook Subscriber

Ooh! Gailedon and Dupredunn arriving Friday afternoon.