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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 10 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Order 36255491 was split into two separate shipments. I received the second shipment today, and instead of the Starfinder AP 34 that it was supposed to contain, I received a second copy of Pathfinder AP 161.

I now have two physical copies of AP 161, and no copies of AP 34. Can I get the correct book sent to me, and how do I handle returning the extra copy of AP 161?

Note that I sent an email about the issue before I remembered how big the email backlog is.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This order seems to have been split into two shipments, and I don't see why. Can it be combined into a single shipment?

Also, the heavier shipment is listed as going out USPS Priority Mail instead of First-Class mail. Can they all be shipped standard mail instead of priority?

Thanks.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HTD wrote:
To the subscribers with your PDF copies: which are the monsters that show up in the alien archives (name, type, subtypes, size and CR)?

Exodus Angel, NG Medium outsider (angel, good, extraplanar). CR 17. They ride motorcycles.

Meteorite Drake, N Small magical beast (earth). CR 16.

Exhaust Ooze, N Large ooze (air). CR 18. This is basically exactly what it sounds like.

Kami, Toshigami, NG Medium outsider (kami, native). CR 13.

Limina, N Medium fey. CR 16.

Spectra, Nacrea, N Medium outsider (extraplanar, spectra). CR 16.

Tapestry Moth, NE Medium magical beast. CR 16.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm missing the last 4 Starfinder society scenarios, despite qualifying for the complimentary subscription.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm missing scenarios 2-07 and 2-08. Is there something wrong with my account, maybe something I can fix? Because this is the third month I've had the complimentary sub, and the third month that I've had to request help because the order didn't auto-generate.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm missing mine as well. I sent an email a couple of weeks ago, and started a thread a few days ago, but haven't heard anything back yet.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I emailed support awhile back but haven't received a reply yet. I didn't receive my complimentary SFS scenarios again this month, despite having 4 active subscriptions which all have shipped items already. Can this be fixed, and will this be a problem again next month?

Thanks.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Can you check mine? I've got 4 subscriptions, they've all shipped things to me, and I don't have access to my complimentary scenarios.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kiln Norn wrote:
Quote:
How are you getting around the fact that RAW, expertise die (and operative's edge) don't work for crew actions? That 84 DC (with 3 perfect rolls on a char optimized specifically to pass crew action checks) becomes 68 without True Expertise.
There's an unofficial FAQ on thier twitter, I believe it was twitter, that said things that modified skills still worked. It'll be that way until at least this weekend when an actual errata drops.

Thanks. It's too bad that even if that becomes official errata, it doesn't do anything to address the problem that every crew action gets harder and harder to do as the group levels up.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
gigyas6 wrote:
gustavo iglesias wrote:
Porridge wrote:
Quote:

20 (from d20)

16 (from 2d8 Envoy True Expertise ability) [insight bonus]
20 (20 ranks in Engineering)
3 (Engineering class skill)
2 (Lashunta Student ability) [racial bonus]
2 (Themeless Certainty ability 1/day) [untyped bonus]
9 (28 Intelligence)
2 (Encourage bonus from Captain) [untyped bonus]
10 (Mk 10 duonode Computer bonus) [circumstance bonus]

That allows us to hit a DC of 84.

These are all bonuses are ones the game allows you to have at the same time... and they all stack... and they add up to a number greater than 70... huh?

(We must be talking past one another. When you said "I'd still like to see math saying DC 70 is possible", I took you to mean, well, that you'd like to see how making a DC 70 check was possible. But perhaps you meant something else? Like "I'd like see math saying DC 70 is possible *given restrictions X, Y and Z*"? Or something?)

they all stack, but for example to add 16 from 2d8 you need to roll 8 twice, which happens 1.5% of the time, roughly. And you need to roll that in exactly the roll you are using the 1/day bonuses, and so on. Which might work 1.5% of the time for *ONE* action in your ship from *ONE* of your crewmembers in a single given round.

So while this might be the highest theorycrafted roll possible, it's not something that is going to happen anytime soon in any game table anywhere.

Given the dice odds of both the d20 and the envoy ability, you still have a 60% chance to fail on that once-per-day ability to do something you can do readily at only a 37.5% chance of failure when you get the ability without having to use any once-per-day abilities or the ships computer (you can get around +15+1d6+1 as a level 6 envoy).

It may be possible, even readily so, but it's almost twice as easy to do the same exact same thing at level 6, while spending no resources beyond the Resolve necessary to use the action to begin with.

How are you getting around the fact that RAW, expertise die (and operative's edge) don't work for crew actions? That 84 DC (with 3 perfect rolls on a char optimized specifically to pass crew action checks) becomes 68 without True Expertise.