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I was worried about what that change would do :(
I think I found the post you're referring to here:
I wouldn't be too concerned. Assuming Amazon gets it at the same time as other online retailers do (early July), I doubt they'll let them undercut Amazon's prices. See here: http://www.booksamillion.com/p/Pathfinder-Roleplaying-Game/Jason-Bulmahn/97 81601253903 You can still preorder from them if you want, and their price matches Amazon's if I remember correctly.
I think I read somewhere that the issue is that Paizo's printer/distributor is not very reliable about filling wholesale orders from places like Amazon. I checked around other bookstores and I think Wal-Mart and Books-a-Million are projecting they won't get it in stock until July 3 now. It is frustrating, but it looks like Paizo is the only place (online) that has the book for the next three weeks.
I let my players control their animal companions and familiars because it's easier for me and I have very little interest in doing it myself with all the other stuff I have going on. I also don't want to be accused of nerfing an animal companion for no reason, etc. That said, I don't let PCs do ridiculous things with animal companions or familiars, particularly when they make decisions for them that would require intelligence higher than those creatures would rightfully possess.
James Sutter wrote:
I hear ya :)
I use Hero Lab and own all the sheets for my players. All leveling up and changes go through me. I print out new sheets for everyone before each session and do all the XP, gold, and treasure additions after each session. It works out pretty well for everyone and I've had no complaints. That said, it's a lot of work for the GM (and printing costs can add up).
I also have a private Google website (free) for our campaign where I post up PDFs of the current character sheets as well as the Hero Lab portfolio file for anyone who wants to look at them between sessions. d20pfsrd.com has a template you can use to easily get a site for your group up and running.
It doesn't make sense from a tactical perspective to coupe de grace if it will provoke an AoO. It also makes little sense in most cases if there are any enemies left on the field. You would waste time and therefore allow your enemies an additional attack against you. However, if you just fight until all your enemies are on the ground dying, you can easily go through them all and coup de grace after the battle is essentially over. The only time I think it makes sense to coup de grace in combat is if you're using some sort of spell or ability that requires it. Otherwise, you're making yourself less effective.
I know there's probably no time to work on this idea now, but it would be great if Combat Manager had networking capabilities so you could run in client mode (players) or host mode (GM) over a network. Obviously the GM mode would have all information for the GM to see, but the client/player mode would only show the party and any monsters (not including hit points and other stats) that the GM chooses to reveal to the players. The GM would control all effects and things applied to the monsters or characters, but the players would be able to see them.
I say this because it would be really great if I was able to share portions of Combat Manager easily with my players, but I obviously don't want them to see the whole window ;)
Adamantine Dragon wrote:
I agree that getting the GM involved is the only way to resolve this situation. If everything in town became unaffordable, I think you'd see quite a few people resorting to theft AND/OR you'd see competing merchants starting to enter because they would be able to easily undercut the inflated prices that the d--khead PC is charging. The GM should also factor in that businesses always have costs (paying employees, maintenance, etc), but don't always have profits (selling goods and services). Once the competition moves in, the PC who owns the shops will have to drop his prices to normal levels or simply start losing money as everyone in town goes elsewhere.
If the d--khead PC tries to prevent the merchants from coming in and competing with him, he should find those merchants have hired some extremely well-trained guards (they could even reach out to the new PCs for guard duty), not to mention that this would be an unlawful and evil action on the PC's part. Roleplay from there...
It's doubtful these books will have errata in them because from what I read, they're simply scans of the original books. The only difference is the cover. What's inside is exactly the same because it's just a scanned image of a mint-condition original (minus some ads that were in the original and no longer apply).
I've got 7 sets of dice. All of them are Chessex. I've got a bunch of varieties. Two are flecked various shades of grey (one with white numbers, the other with yellow), one is a sparkly purplish color, and the rest are various swirls: jade green & gold, steel & copper, crimson/brown/purple (my memory is a little hazy on that exact mixture), and red & gold. I've also got a random collection of solid Chessex d20s and a set of small, turquoise flecked d6's which I use for enemy pawns and counters.
I like all my dice and am not particularly attached to any of them more than others. Since the rest of my group are bums, they use my dice when we play :)
You wouldn't need a lot of skill in order to be a cook or a deckhand. A lot of sailing for a deckhand is simply listening to instructions given to you by more experienced crew. The skills involved are mostly along the lines of, "help pull this rope until I tell you to stop." You could also serve as a lookout and/or keep watch at night. All of this stuff is fairly unskilled.
I do not think you have generally railroaded your PCs any more than is necessary for there to be some sort of story unfolding in your campaign.
You played an enemy character with intelligence and tactics. That's not railroading.
You declared that a fire left only one path to approach the enemy via land. That's the environment, not railroading.
Your players for some reason used OOC knowledge to choose their characters' behavior instead of doing what the characters would do. You did railroad them a bit there, but your players are partially at fault due to their metagaming.
You again set up a scenario and your players didn't like the way it played out. That's not railroading. I assume that had your players wanted to they could have hurt their reputations and/or faced repercussions by refusing to start searching for the children immediately.
You can download Joey Virtue's Hero Lab files for Second Darkness here. If you want to print them out from Hero Lab format, you'd have to open them using Hero Lab.
You can also open most of the portfolio files as-is in Combat Manager and skip the need for a printed sheet or stat block for running combat. That's what I do. I did have trouble opening some of the portfolios in Joey's file without first updating them in Hero Lab, presumably because they were created with an older version of Hero Lab.
We either find someone to fill in or I (the GM) will play the character with full XP and loot either way. We're all friends and responsible, so we don't have problems with people not communicating when they can and can't make it. If I was playing with people I didn't know and/or who weren't very reliable, I'd probably have to change the way we handle it.
James Jacobs wrote:
Yes! I'm a big fan of "classic fantasy RPG stuff". Bring it on!
I do not think you have to read the whole AP before running it. However, you should read the entire chapter of the AP before you run that chapter. As others pointed out and you've already noticed, the APs are not written so they can just be run on the fly. It would be nice if Paizo could find a way to change that, but it is what it is.
I'm running Second Darkness right now and the way I do it is to first read through the chapter to familiarize myself with everything (BTW, they repeated an area on the Gold Goblin map...you can find more info in the Second Darkness subforum). After that, I go through the fluff parts of the AP and re-summarize what's going on in my own notes. This allows me to combine elements spread throughout the AP into a document that I can go through more linearly during the session. The APs' combat is actually easy to run straight from the AP, so when I get to those parts, I put a page reference in my notes, so I can just jump to that section of the AP for the combat. I also calculate party XP and treasure for each encounter and put it next to the page number.
I also use Hero Lab and the data sets for the APs available for it along with Combat Manager for actually managing combat itself.
When I was younger, numerous people mistook me for Prince William (including a group of girls from Scotland whom I met in Italy). Anyway, in my junior year of high school two of my teachers had us write up a short biography and attach a photo of ourselves. I got the bio done but forgot my photo at home. Instead of turning the assignment in late, I found a photo of Prince William online, printed it out in the school library, and used it. They never figured it out. I look less like Prince William now, though, so that probably wouldn't fly.
I'm not a big fan of Golarion's resemblance of some sort of anachronistic Earth. Golarion has dinosaurs. It also has steampunk...and don't forget the 18th century Earth-like cultures. All of this coexists with some standard high fantasy.
Golarion in general also seems to be dominated by humans, with very little real estate (in books or in the world) given to demihumans.
Obviously these fluff elements are all personal opinions and you can't make one setting that will please everyone. I'm fine with that. If I ever get around to running my own homebrew campaign, I may take it back to Forgotten Realms, or I may just use a subset of Golarion or use the maps and such, but change the cultures that occupy those regions/cities.
Some links to specific feats from the feat index on the mobile version are not working/formed correctly. For example, this is the link from the mobile site's "Improved Stonecunning": http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_improved-st onecunning
This is the one that actually works: http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-sto necunnin
It also seems to happen with all feats that have a comma in them. For example, "Impact Critical Shot (Combat, Critical)" goes here: http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html# _impact-critical-shot-%28combat,-critical%29
It needs to go here: http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html# impact-critical-shot-%28combat,-critical%29
I'm not sure why these specific feats have differently-formed URLS, but they do.
As the GM, I only tell the players what they found and help with any math they want to use to divide the loot. They figure the rest out between themselves, and I think that's how it should be.
They don't do a whole lot of roleplaying in that respect. I have never gone into telling PCs individually/privately what their character finds and having them roleplay either being truthful or dishonest about bringing what they've found to the group. I can see how that might be fun, but it could also use up a lot of time and create friction in the group (such as everyone demanding a Perception, Sense Motive, etc check during loot distribution), so I'm not going to mess with a good thing. It would also create a TON more work for me as a GM :)
To me the most wasted time is rolling for initiative, so combat manager solves that problem, plus it makes it super easy for dm to keep track of other bonuses and can add monsters on a whim, or look at rules using the same program, oh it can also throw lots of dice making those 10d6 fireballs not a hassle anymore! really awesome program!
I second, third, and fourth this. Combat Manager is free and awesome. Rolling initiative automatically, plus easy tracking of HP, stats, and just about everything else, PLUS access to d20pfsrd's beastiary and other content all in one place is amazing. If I didn't use it, I think my combat would run at least a 30% longer than it does now. It eliminates a LOT of paper and junk that I'd otherwise have to carry around and flip through.
Also, all spell casters should either have their spells in memory or printed out for quick reference.
I understand, freeAgent, I merely threw out a quick example to make a point, not necessarily to be realistic. A lot of people have already asked "why not just warn your party mates and get to a better position" to which my answer is "I probably would."
Yeah, that's how I'd play it. It's basically just extremely difficult for you to be caught by surprise.
Keep in mind that if you throw a fireball "into yonder trees", it's likely to just hit one of the trees. As far as I know, fireballs go in a straight line. Unless you can see your enemies in the forest, you'll just be fireballing the trees between you and them. If you can see the enemy but they are in dense foliage or cover, you have to do a ranged touch attack on the cover in question in order to pass through it. I also see no provision in the RAW for a fireball going over a hill and back down the other side.
I just picked on the example of using a fireball, but you get the picture. Even given that you've determined there's something fishy or unnatural going on in a certain area, that doesn't mean you can necessarily throw a spell into it.
Also, casting offensive spells without even knowing for sure that your target is hostile should be an issue (ie, not something you would do) for any Good-aligned PC. If you aren't Good, but have party members who are, that sort of behavior should also cause problems with party cohesion.
I would consider core material to be anything Paizo published. However, in my game I also allow any third part content that I own and have vetted. I don't want any 3.5 material in my game or anything from a 3PP that I haven't looked over. With that said, I'm usually the person introducing my group to new content and options. To about half of them, Pathfinder is whatever I say it is.
I just uninstalled Hero Lab (and deleted all HL data) and reinstalled. This time I did not set up the d20pfsrd data source, so all I have are the official Wolf Lair data sets, and everything is installed to the default location. I have UM and the APG packages (as well as all others currently available).
Unfortunately, I'm still getting that error. I saw that there is now a thread on the Wolf Lair forums for this: http://forums.wolflair.com/showthread.php?t=17698
I sent an email to Wolf Lair and attached the 0th Level Spells file for their reference. The same error happens with every file, levels 0-9. I'm beginning to wonder if this has something to do with the OS people are running. I noticed that PathfinderFan64 is on a 64-bit OS, and so am I (Windows 7 64-bit). I'm not sure what else it could be.
I'm definitely getting the same error when trying to import the new files (split out by level). I attempted to import by loading the .hl files without Hero Lab started and using the Import feature from within Hero Lab. I also tried moving the files into the Hero Lab program directory and it doesn't seem to have made a difference.
It sounds like some other folks have already emailed Wolf Lair, so I'll just sit tight for now.
I've seen posts on ENWorld where some who've downloaded the dataset and loaded into Hero Lab - and it worked fine. So the problem could be the way Hero Lab is originally loaded on your computer. If you placed in a directory without the standard loading procedure, that could be the problem.
I'm pretty sure I used all the defaults, but I don't have an issue reinstalling it just to be sure. That's what weekends are for! :)
Do you by chance use the d20pfsrd Community Beastiary? I ask because that's the *only* custom data I have loaded into Hero Lab right now. Everything else is the official Wolf Lair data sets.