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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 729 posts (4,034 including aliases). No reviews. 2 lists. 1 wishlist. 40 aliases.


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What was the original population of the base?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Thanks for the invite!

5d6 ⇒ (1, 6, 6, 6, 1) = 20 18
5d6 ⇒ (4, 2, 5, 1, 3) = 15 12
5d6 ⇒ (2, 6, 5, 5, 3) = 21 16
5d6 ⇒ (2, 1, 2, 3, 3) = 11 8
5d6 ⇒ (2, 4, 4, 3, 1) = 14 11
5d6 ⇒ (6, 2, 6, 3, 5) = 22 17
5d6 ⇒ (6, 4, 5, 4, 5) = 24 16

That gives me an array of 18, 18, 16, 16, 12, 10.

I'll bring a wizard in that will likely gestalt to rogue/wizard.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

You can put my role down as mechanic/engineer.


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@Tarondor

GM said in rules:

"6. Players may choose their skills rather than roll, and no roll is required for survival (every one survives) or advancement (there are NO ranks). Players will still qualify for any Rank/Level skill if they served the number of Terms required to gain such skill (just as if they received the required rank – all are considered enlisted ranks for this bonus). "

Simplifying that I get:

Players may choose their skills rather than roll. No roll is required for advancement. Players still qualify for rank/level skill.

I believe that most of us took this to be that advancement was effectively automatic for the mechanical benefits as there was no actual 'social status' change by ranking. It isn't too hard to rank up anyway, so the guaranteed skill for advancement is balanced by the lack of events.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

You could house rule that skills stack instead of being locked...

:)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Definitely archaic and unintuitive.

I did some reading on why it was like that.

A skill at 0 represents basic familiarization.
A skill at 1 represents some advanced training.

So I have my driver license and I've been driving to/from school. I had to pass a very basic test to get that license. This is rank 0.

I get a job that involves driving. My company has me do some defensive driving/distracted driving classes, etc. This is rank 1.

I have a CDL and routinely drive large rigs. I get a promotion to supervisor, my company, as a matter of routine, sends me to defensive driving/distracted driving. This doesn't mean I can now drive with hazardous materials, nor am I now a stock car racer. Since my CDL already effectively covered that, the training didn't really do much for me.

For each term, you get one skill for the term, then another for (the free) advancement. Note that not every rank level is going to give a rank skill. Players will only get one or two rank skills. Typically at term 2 and 4. If you chose two different careers, then you may not get any as the ranks don't combine across careers. (I.e. Army for term 1, physician for terms 2-4)

So, I chose Worker for all four terms.

Term 1 I selected "Jack of all Trades " and "Science " for my advancement skill.
Term 2 I selected "Jack of all Trades" and "Electronics ". I also received "Trade 1" for my rank.
Term 3 was "Jack of all Trades " and "Engineer "
Term 4 was "Engineer " and "Science ", plus "Mechanic 1"

So, notice that only two of those have numbers with them. They are locked at that level.

Therefore my skill line up is:
Jack of all Trades 3
Science 2 (either two different specializations at 1 or one specialization at 2)
Electronics 1
Trade 1
Engineer 2 (same as the science skill)
Mechanic 1

Now, if I had taken "Mechanic " in Term 1, I would not have received a benefit from getting "Mechanic 1" at rank 4.

However, I could have taken "Trade " in term 3 and it would have added to the "Trade 1" I received from reaching rank 2 the previous term.

I hope that helps explain the process.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

A couple of points to keep in mind. Your background and basic training skills are at 0. If you pick a background skill that is also a basic training skill, it's still 0.

In addition, any skills you get from rank ar at 1, if you already have itat 1, it gives no increase.

For instance, My first rank skill is mechanic 1. If I already had mechanic 1 from my first term, I would get no benefit.

However, if I select Mechanic in term 3, it adds to my mechanic 1.

---
So, you want your background skills to be those you won't be improving later on, but will help round out your character.

Don't get too tied up on the service skills from basic training, you'll likely increase some of them anyway.

And take care of when you select a skill that you will get from rank advancement.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I have a pdf of the 2008 version. How many changes are there between the two?

1d6 + 1d4 + 2 ⇒ (6) + (4) + 2 = 12
1d6 + 1d4 + 2 ⇒ (6) + (1) + 2 = 9
1d6 + 1d4 + 2 ⇒ (6) + (4) + 2 = 12
1d6 + 1d4 + 2 ⇒ (6) + (3) + 2 = 11
1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6
1d6 + 1d4 + 2 ⇒ (4) + (3) + 2 = 9
1d6 + 1d4 + 2 ⇒ (3) + (3) + 2 = 8

Well, that looks like a nice set.

12,12,11,9,9,8


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Nice,

I've always liked the traveller system, never been able to get into a game that actually started!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Is recruitment still open?


How was the trip?


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Quote:

"the GM will be building your heroic power suite - though not without being guided by the character build and the player's preferences."

Significant difference between what I imagine/want and what you hand me.


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I was interested until I learned that I would be playing your superheroes.

Setting rules on power levels/limits and letting players select/design their own woudl likely increase interest.

Not many people like to be handed a character sheet to play, especially with pbp with its inherent time frames that can allow for much better review and control of acceptable characteristics.


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3d6 ⇒ (4, 1, 4) = 9
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (2, 4, 3) = 9

reroll 1: 1d6 ⇒ 5
reroll 1: 1d6 ⇒ 5

That gives me:

15, 17, 17, 16, 16, 13

That's a pretty decent array.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Do you have a means of travelling? If not, you should consider hiring a wizard to enchant a custom travel item. Unless you took crafting feats, you'd be paying full price for the custom item, but with lots of cash laying around, a 1/day or 2/day greater teleport enchantment on your boots shouldn't be out of the question.

A riding crop that summons a phantom mount at 14th CL would probably do you good too.


1d100 ⇒ 4
1d100 ⇒ 95
1d100 ⇒ 53
1d100 ⇒ 96
1d100 ⇒ 68
1d100 ⇒ 85


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

4th


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Battlefield mobility is often a strong component of my preferred play style (get behind the enemy, flank the enemy, etc).

Would you explain the reasoning behind the restriction on flying and teleportation?

I assume this also applies to abilities like the monk's abundant step, shadowdancer's shadow jump, the spell shadow step/walk?

What about summoning creatures that have teleportation or flight abilities? Familiars and animal companions?

How would you treat the spell phantom steed?

Are we out the ability that grants this, or can we work out an alternative ability to replace it? For instance at 8th level a conjuration wizard gets dimensional steps, would I be able to replace this with another 8th level ability? If I simply can't take conjuration because of that 8th level ability, but I want to focus on summoning, then I'm loosing out on the 1st level ability.


I'm more concerned about 5 players, 3 of whom have posted in the last week. And this last week is pretty typical of only a few of the players posting.

It isn't to hard to say "hi, still here, nothing to add"


Roll call!

I'm kinda getting disgruntled at the low frequency of posting.

Our group is diverse enough to be able to, at the very LEAST, chat in character with each other if we are waiting on CT. Most often I think he is waiting for more than one or two people to make a post.


The non-slot rule isn't actually in pathfinder. (strength goes in bracers or belts, not headbands, etc).

If you are making a slotless item, there is a 100% increase in cost for the first magical effect. Similar magical effects get a reduction of 75% for the second effect, 50% for other effects.

So, something that would normally cost 10,000 gold to enchant that is being used in a slotless capacity, would cost 20,000. Add a similar ability (also based at 10,000) for 7500, and a third would be added for 5000. The rule isn't clear if that 7500 should be doubled for slotless as well.

For an item that takes up a body slot, pay full price for the most expensive aspect, then each additional component is charged an additional 50%.

So using three effects that have base prices of 20,000, 10,000 and 5000 gold we would have a combined item that cost 20k + 15k + 7.5k = 42,500 gold.

The easiest way to handle magic crafting is just pick two items you want, (a ring of protection +2 (8000) plus a ring of sustenance (2500) would cost 11375 for one "sustenance ring of protection 2".

Keep in mind that most attractive (I'll enchant this spell into a magic item" will fail the true strike test.

Ie, any item that gives a bonus that already exists, especially to-hit, as, saves, etc, needs to be priced based on the effect, not the spell level.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Might I suggest someone go digging through the 40 pages of thread, consolidate the rules, FAQ's, etc. and put them in a google doc that CT can link to the main page or can be frequently referenced by anyone visiting the boards?


With the glow of the fire dancing across her face, she smiles, Just a traveler of the Oad. Maeve Dawnbringer, of Fax. And you are?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'll create an alias. What about gear?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So just an unmentioned member of the party, or running to catch up?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Here's a link to my sheet so far:

Sparky


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

15d6 ⇒ (5, 5, 2, 2, 1, 5, 5, 2, 2, 1, 6, 3, 4, 5, 1) = 49 Hit points


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Power levels

4d6 ⇒ (3, 5, 3, 2) = 13 11
4d6 ⇒ (5, 6, 3, 1) = 15 14
4d6 ⇒ (5, 5, 6, 3) = 19 16
4d6 ⇒ (4, 2, 3, 4) = 13 11


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

1d100 ⇒ 23
1d100 ⇒ 38
1d100 ⇒ 89

I can read/write...


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Am I starting as a member of the village or a wanderer joining the group?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I decided on an altered human, instead of waiting for a response on the non-list animal stock.

PS 4d6 ⇒ (4, 5, 5, 6) = 20 16
DX 4d6 ⇒ (6, 3, 3, 3) = 15 12
CN 4d6 ⇒ (6, 6, 3, 1) = 16 15
MS 4d6 ⇒ (2, 5, 4, 3) = 14 12
IN 4d6 ⇒ (6, 2, 5, 5) = 18 16
CH 4d6 ⇒ (3, 3, 6, 5) = 17 14
SN 3d6 ⇒ (3, 1, 6) = 10 10

Are you letting us shift any of these around?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Going to build me an esper! Scout would be a close second.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

1d6 ⇒ 3

1d100 ⇒ 3
1d100 ⇒ 23
1d100 ⇒ 27
1d100 ⇒ 5
1d100 ⇒ 100

Allergy 1d20 ⇒ 19 Soap
Electrical Generation
Heightened Mental Attribute 1d3 ⇒ 2 IN
Density Control (Others)
Roll 2 Mental

1d100 ⇒ 43
1d100 ⇒ 100

Mental Blast
Roll 2 Mental

1d100 ⇒ 93
1d100 ⇒ 25

Pick 1 Mental: Duality
Force Field Generation

An aversion to soap will make for some interesting social interactions.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Are you okay with a linked sheet to a google doc?

The spider stock doesn't have a mechanism for webbing. What do you think about a darwin's bark spider (strongest spider silk)?

Peregrine Falcon? (fastest bird)

Rhinoceros beetle?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Are we stuck to the animals provided in the book or would you be open to working something out for a new animal?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

It's a toss up between mutated humanoid and animal.

I'm thinking animal.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Plant looks like it could be fun, but I'm going to pass on that.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I've never done a plant before, I'll have to take a look at that.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I love GW! One of the first RPG's I played, many, many years ago.
I managed to locate my old book too!

Any preferences on character type? What does the group currently have?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I often see this with the barbarian rage and the subsequent fatigue.

What i've seen in those cases is abuse of an immunity/ignore fatigue and rage powers that are x/rage.

rage>use ability>end rage>rage>use ability>end rage>rage...

In this case the ability to ignore ability drain is obviously expected to be a defensive measure against enemy action.

To me that falls into the same category as when someone can be healed by taking damage and they repeatedly run into a doorpost to heal up.

It may be RAW, but it is an exploit/loophole and should be considered under RAI.

Mythic Borrowed Time, with a greater ring of inner fortitude, would cost one standard action and allow six extra swift actions, or with one mythic point, six extra move actions, 12 immediate actions, or 12 swift actions, over six rounds. That's pretty powerful. Does the character still suffer the staggered, or has that been overcome as well?

I'd allow that the ability drain worked as intended, against hostile actions.

Alternatively, I might suggest that the ring of inner fortitude would only work once per casting of borrowed time, or that the HP damage still applied.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What's to stop you from using it six times, then recasting for another six uses?

Or plugging it into a wand/staff?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I've never been a fan of using one characteristic to offset the penalty of another characteristic.

I've always seen these penalties as power balances. While they sometimes make sense, often it seems they tip the balance too far.

Which may not be an issue in this instance.


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So is this now a dead thread?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

But it's only while you are invisible.

Which can be circumvented. By many different options.

Keep in mind, if you can't be detected, then you are also limited in your contact with others. No giving your minions orders, they can't hear you.

Maybe spending a legendary point to activate the ability?


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So we are getting a free legendary item as if we spent two mythic feats, and if we spend one feat on it, we get credit for 3 feats?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Are we increasing mythic tiers?

Taking legendary item twice makes it a minor artifact and it has 6 abilities. Taking legendary 3 times makes it a major artifact and allows 10 abilities, but we can only take 6 since we are still limited to no more abilities than our tier.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Of course I think it should be carefully considered in giving a discount.

Some monsters have full casting, or nearly full casting, they shouldn't get a "free" caster level by reducing CR.

I seem to recall that 3.5 had a limit on this by not allowing a buy off level until 3 times the CR. So a CR 4 creature could by down a level at 12 and then 24.


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Even allowing for a small reduction in CR would help.

I'm playing a doppelganger, and I can come pretty close to mirroring it in ARG. The hard part is the mimicry ability.

With a base of 12 for attributes, an ARG doppelganger (AD), would have +6 dex and +2 wis.

Monstrous Humanoid 3RP
Flexible Abilities +2 Dex, +2 Wis 2RP
Advanced Dex 2 +4 Dex 9RP
Sneaky gives +4 sneak, using same cost gets the +4 racial to Bluff and disguise 10 RP, alternatively sneaky rider gives 2 skills a +4 for 6 RP.
At-will Detect Thoughts 4 RP
Claws 2 RP
Natural Armor 2 RP
Improved Natural Armor 3 6RP
RP spent 35 or 31.

Not easily determined
Immune Charm
Immune Sleep (elven immunities 2RP give sleep immunity and a +2 save on enchantments)
claw damage increase by 2 size categories
Perfect Copy allows for alter self to be specific individual, increasing the SLA alter self to polymorph could be ignoring the level limit and would cost 10 RP instead of 4.
Mimicry this is the hardest to cost out.

So I have 15 points to cost out for an AD that is no level increase verses the 3 CR I am currently paying.

I'm not too concerned about the sleep and charm inmmunity or the claw damage. The polymorph and mimicry are the two abilities I want, and I could ask for those as special abilities.

So if Monkeygod is sticking with no CR reduction for monster classes, then I'd have to ask about costing out mimicry and perfect copy under ARG. If that is denied, then I'd ask for them as special abilities. Either way, I gain 3 levels on onside.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Please reconsider allowing some amount of CR reduction for monster races.

The 50 point ARG allowance is equivalent to CR 5, and you are giving that for free.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

funny how "like latin" becomes "is latin"

So I was stomping down the road, like a hill giant.

I'm now a hill giant!

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