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Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 121 posts (1,583 including aliases). No reviews. 2 lists. 1 wishlist. 32 aliases.

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Pathfinder Adventure Path Subscriber

I was going to say no running in the halls for cavaliers... :)


Pathfinder Adventure Path Subscriber

It was my understanding that wizards were assumed to be doing studying/research for the two spells/level they receive. Why would this dungeon only affect wizards? wouldn't fighters then also not have time to train for new feats/class abilities? Ditto for pretty much everyone else as well. How is the sorcerer discovering a new spell different?

Creation and fabricate spells would certainly allow for generating some of the necessary components for researching spells.

Having a spell component pouch is generally assumed to be enough, if you are going to be tracking minutiae such as how many wads of bee wax the arcane caster has, are you also tracking wear and tear on the melee character's weapons and armor?

Just how many times can someone punch a sword through metal armor before that blade starts to dull?


Pathfinder Adventure Path Subscriber

just rolling, what I get for not checking the recruitment thread more often...

6d6 ⇒ (1, 4, 6, 4, 6, 5) = 2617
6d6 ⇒ (3, 1, 6, 3, 1, 1) = 1512
6d6 ⇒ (2, 3, 5, 5, 5, 1) = 2115
6d6 ⇒ (5, 5, 6, 2, 2, 1) = 2116
6d6 ⇒ (6, 4, 4, 2, 4, 5) = 2515
6d6 ⇒ (4, 1, 6, 3, 6, 5) = 2517

oh the characters that could make...


Pathfinder Adventure Path Subscriber

Oh wow, I think I still have some old character sheets from when I played this back in the 90's.

I'll see if I can find them tonight, this looks cool!


Pathfinder Adventure Path Subscriber

a raging, smiting barbarian would have been... interesting.


betting pool for first player death!


Pathfinder Adventure Path Subscriber

We may just need to rely on the GM to tailor the jobs to the abilities of the groups.

Assuming each of us is already a team, we would politely decline any job that we didn't have the needed personnel for, that or we would have to hire another runner to assist with that job.


Pathfinder Adventure Path Subscriber

Cov ops, with minor in gunning


Pathfinder Adventure Path Subscriber

I'm working on it!!! I used chummer and sent myself an xml export but cant get it to open, so it'll have to wait until I get home.


Pathfinder Adventure Path Subscriber

If you're willing to give me an extension, i'm putting together a gunner/sneak. Looks like its one area missing from the line up.

I only got a couple hours sleep last night and I am crashing, if you need to make your decision on the completed characters, that's cool.

My concept is female elf, focusing on guns, influence, and stealth as the core skill groups to work around. It's been years since I played Shadowrun and I am finding I need more time to put together a good character.

Her background is minor executive protection, unofficial hostage rescue, etc. She runs a small shop RSC&I (Revenge, Served Cold & Investigations). Modest income, lives below her means, stays portable and light, few close attachments.

Sleeps with her favorite shotgun.


Pathfinder Adventure Path Subscriber

not sure on paying the difference, but generally I have seen it as the most basic, a light riding horse.


Pathfinder Adventure Path Subscriber

I'm a RL friend of Morrin's I should be able to gin up a char this weekend and get it posted for one of the teams (would like to be partnered with Morrin though).


Pathfinder Adventure Path Subscriber

recruitment still open? Any areas needing filling?

While I would like to play a good ol' wizard, I will be willing to play anything needed by the group.


Twas decent, yours?


Pathfinder Adventure Path Subscriber

Not sure what the problem is with having a second turn at a lower initiative point, if you ready/delay you might lose it, or shift it to the next turn.

So I roll a 23 for my initiative, I go on 28 and on 8. Lot can happen in the intervening time. I could see moving it down the list from tier 2. Maybe keep the +20 initiative at tier 2, but the 2nd move action for a mp point happens at a later tier, probably 7 or higher would provide some semblance of balance.


Pathfinder Adventure Path Subscriber

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 1) + 6 = 9


Pathfinder Adventure Path Subscriber

This sounds like fun, I'll start putting together a wizard with the archmage mythic abilities.


Pathfinder Adventure Path Subscriber

If you are still taking apps, I'll put one together tonight when I get home from work.


Pathfinder Adventure Path Subscriber

SO when is recruiting closing on this?

My proposed character

I believe I have everything, but will verify and triple check if selected.


Pathfinder Adventure Path Subscriber

I'm thinking of having the diplomat also being the king's assassin, aka robin hobb's farseer trilogy.


Pathfinder Adventure Path Subscriber

I'm not on that list...


Pathfinder Adventure Path Subscriber

And here he is:

Gharvis Un'Lkinden


Pathfinder Adventure Path Subscriber

I haven't seen much on this, so I am assuming that technology is magical based? Spaceship engines are powered by atmatite, etc.

Is there a prestige class that is the equivalent of an arcane engineer? OR will you be using know:engineering and some craft skill to cover running the machines?


Pathfinder Adventure Path Subscriber

Putting together Gharvis Un'Lkinden, Rhaelian wizard/roguish type.

Gharvis finds that his daily life on the Avanestra amounts to something of a ship's psychologist. Or maybe therapist would be a better term since he doesn't dwell much on who your father was or whether you were breast fed. It's rather boring work. What else would a diplomat do when the ship is away from port? Gharvis rather enjoys being the face of Rhae (Rhael?). But its why he's there. And as long as that's what people think, he can do his real job.

You see, Gharvis works for Section 17. Which doesn't exist, you have never heard of it, and you will forget ever hearing about. No really, forget about it. His real job is to protect the greater interests of Rhae, there is always another side to a situation, and its his job to find it. Space is dangerous, you never know what kind of xenophobic beings you might run into. Take for instance the Kelad's. A race that placed themselves into constructs at birth and lived their entire lives encased in hard, inorganic shells. They seemed friendly, they freely shared technology, but if Gharvis hadn't done a little digging, he wouldn't have uncovered their true plans to infiltrate the Avanestra and use the technology of space travel to start a campaign of genocide across the space lanes. Even now they were experimentation with rudimentary space flight. Fortunately, the military has been successful in blockading their home planet.

So that's what Gharvis finds his days filled with, listening to petty problems in the day, playing diplomat with other races, and uncovering hidden truths in the evening, while finding something to bed for the evening.


Pathfinder Adventure Path Subscriber

I don't know if the DM is going to make any special choices.

True strike doesn't get priced as a first level spell, it gets priced as a +20 weapon enhancement, which is disgustingly expensive.

Similarly, both of those spells should be priced not as the level of the spell, but on the effect. They both give an increase in dice damage as if having a larger size. I would consider requiring that an enchantment be on the weapon itself, and priced as a weapon bonus, probably +2 or +3 since it is effectively bane against all.


Pathfinder Adventure Path Subscriber

bard spells requiring verbal skills?

nope, of course your audience probably wont be affected by the power of your silent singing...

I think this is one area where the most spells are silent aspect comes in.

On the other hand, reading the RP on a mime bard casting lullaby would be interesting.


Pathfinder Adventure Path Subscriber

Are you familiar with David Weber's Honor Harrington series? I'd consider playing something like that as a captain's pet (they are empathic/telepathic so playing one that is a psionic character would be interesting).


Pathfinder Adventure Path Subscriber

So I was rolling up a psion/roguish type, but if we are short on arcane I could roll up a wizard/rogue.

And either one will happily go LE as well. It would fit the concept of someone that is something along the lines of a special operations and investigations. He does the dirty work others dont want ot know even occurs. And he does it for king and country!

There are rules, and within those rules he has quite a bit of latitude in how he gets the job done.

As for what others were saying, the effectively free feats you are handing out are great for melee/ranged people, not so friendly for casters.

Not sure where power attack fits in for a wizard or psion. Of course actually giving silent spell as a feat works into this. Though I might modify silent spell to add that primary spell casting modifier times per day it doesn't use a higher slot/take longer to cast. (similar to having a rod)

Other options would be a free spell focus, spell penetration, allow the player to pick one of the feat choices (I like metamagic school focus from 3.5 which gives 3x day reduction by 1 lvl for metamagic feats in the chosen school).


Pathfinder Adventure Path Subscriber

What Zirt said.


Pathfinder Adventure Path Subscriber

I will throw in a plug for a Rhaelian. I'm thinking something like a special investigations and operations (PSIOP) Rogue/Wizard or more likely, Rogue/Psion.

I will work on the crunch and fluff later (egads) today.


Pathfinder Adventure Path Subscriber

I can present an aasimar cleric instead of the wizard.


Pathfinder Adventure Path Subscriber

I have my character mostly done, just need to touch up and double check a couple of figures.


Pathfinder Adventure Path Subscriber

He could always take a couple extra since it seems like every game has a couple people that end up dropping out quickly.

Personally, I'd like to kick it off with the capture and public stoning of Rance. (there were a few other choice terms in place of stoning)


Pathfinder Adventure Path Subscriber

Not sure i really see young and professor in the same sentence... :)

Iam seeing Cyniq as a young rather naive individual that has read a rather sheltered and easy life with adventure being nothing more than finding a good deal at the market.


Pathfinder Adventure Path Subscriber

Cyniq al’Vysin
Aasimar Wizard 1
TN Medium Outsider(native), humanoid(human)
Age: 50 6’1” 120
Deity:
Initiative +8, Perception +3, Dark Vision 60’
Languages (8) Azlanti, Celestial, Common, Draconic, Elven, Gnome, Sylvan, Thassilonian
-------------------------------------

COMBAT STATISTICS:

DEFENSE
AC 12[16], touch 12, flat-footed 10 (+2 Dex)[+4 Magic Armor]
hp 7 (1d6+1)
CMD 13 (10 +1 STR, +2 DEX)
DR
Immune: magic sleep effects
Resist: Acid, Cold, electricity 5
Vulnerable
Fort +1, Ref +2, Will +2
--------------------------------------
OFFENSE
Speed 30 ft.
Melee
Dagger +1 (1d4) 19x2 10ft P/S
Ranged
Base Atk +0; CMB +0
Atk Options
Special Actions:
Shift (Su) 5' LoS, No AoO, swift action as Dimension Door, /day

SPELLS:
Spells per Day: 3/10/0/0/0/0/0/0/0/0
1st Lvl: Comprehend Languages x2, Crafter’s Fortune x2, Feather Fall, Grease*, Mage Armor*, Magic Missile, Obscuring Mist*, Silent Image
Cantrips Detect Magic, Mage Hand, Read Magic


--------------------------------------
Abilities:

Attributes Str 10, Dex 14, Con 12, Int 20, Wis 10, Cha 16

Feats: Scribe Scroll, Spell Focus (Conjuration)
Weapon Proficiency: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff.
Armor Proficiency: None
Shield Proficiency: None
Traits: Fast-Talker

Favored Class: Wizard: HP: Skills:1

Skills (2 class + 5 Int + 1 FC): 8
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +5, 0+2+0+3 +3 Familiar
Appraise (Int)* +5, 0+5+3+0
Bluff (Cha) +9, 1+4+3+1 +1 Trait
Climb (Str) +0, 0+0+0+0
Craft (Alchemy) (Int)* +9, 1+5+3+0
Diplomacy (Cha) +5, 1+4+0+0
Disable Device (Dex)t +2, 0+2+0+0
Disguise (Cha) +4, 0+4+0+0
Escape Artist (Dex) +2, 0+2+0+0
Fly (Dex)* +2, 0+2+3+0
Handle Animal (Cha)t +4, 0+4+0+0
Heal (Wis) +0, 0+0+0+0
Intimidate (Cha) +4, 0+4+0+0
Knowledge (arcana)*t +9, 1+5+3+0
Knowledge (dung)*t +5, 0+5+3+0
Knowledge (eng)*t +5, 0+5+3+0
Knowledge (geog)*t +5, 0+5+3+0
Knowledge (hist)*t +5, 0+5+3+0
Knowledge (local)*t +9, 1+5+3+0
Knowledge (nature)*t +5, 0+5+3+0
Knowledge (nobility)*t +5, 0+5+3+0
Knowledge (planes)*t +5, 0+5+3+0
Knowledge (religion)*t +5, 0+5+3+0
Linguistics (Int)*t +11, 1+5+3+2 +2 race
Perception (Wis) +2, 0+0+0+2 +2 Familiar, arms reach
Perform (Oratory) (Cha) +4, 0+4+0+0
Prof (Scribe) (Wis)*t +4, 1+0+3+0
Ride (Dex) +2, 0+2+0+0
Sense Motive (Wis) +4, 0+0+0+4 +2 Familiar, arms reach, +2 race
Sleight of Hand (Dex)t +2, 0+2+0+0
Spellcraft (Int)*t +9, 1+5+3+0
Stealth (Dex) +2, 0+2+0+0
Survival (Wis) +0, 0+0+0+0
Swim (Str) +0, 0+0+0+0
Use Magic Device (Cha)t +4, 0+4+0+0

Special Abilities:

Arcane School Power: Shift (Su): Teleport swift action as dimension door, no AoO, range 15’ LoS, usable 10/day

[b]Spells: DC 14+ spell level
Arcane School: Conjuration(Teleportation)
Opposed Schools: Abjuration, Necromancy

1st (8) Comprehend Languages, Crafter’s Fortune, Feather Fall, Grease*, Mage Armor*, Magic Missile, Obscuring Mist*, Silent Image
Cantrips 18) Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

Book of Numbered Matter
1st (8) Comprehend Languages, Crafter’s Fortune, Feather Fall, Grease*, Mage Armor*, Magic Missile, Obscuring Mist*, Silent Image
Cantrips 18) Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Pages Used: 26/100

Familiar:

Compsognathus
N Tiny Animal
Init +6
Senses: Low-light vision; scent; Perception +4
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural armor)
HP 3
Fort +5, Ref +5, Will +2
OFFENSE
Speed 40 ft, swim 20 ft
Melee bite +1 melee (1d3-1 plus poison)
Space 2 ½ ft Reach 0 ft
Special Ability Poison: bite-injury; save Fort DC 12; frequency 1/rd 4 rds; effect 1d2 STR; cure 1 save.
STATISTICS
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +0; CMD 9
Feats: Improved Initiative,
Special: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver touch spells, Speak with master, Speak with animals of its kind
Skills: Perception +4, Swim +7;

--------------------------------------

Equipment:

Background:

Cyniq al'Vysin, why her parents gave her that moniker she never could get a straight answer. Not that she cared all that much, about what her parents thought, at least. It wasn't her fault that her father had a dalliance with some Celestial. She figured she should be grateful that she could at least pass for a human at school. But that was years ago.
Cyniq sighed as she finished copying the scroll. She had thought that completing her schooling at the Stone of Seers would give her adventure! challenges! a life! But no, since she didn't fit the expectation of a diviner and had the audacity to barely pass marks in abjuring the placement counselor hadn't done much to find her employment.
She probably should be happy that she at least had a respectable job and lodging in the Grand Arches. Scribing for an old gnomish merchant wasn't too bad. And it did give her a nice view.
"I've finished this stack, can I take off now? I heard that Burgstem just received a couple cases of books, from Absalom!"
The old gnomish merchant, Hjigl Stormstrider smiled at the young girl, "sure, run along, but remember, I lock the door one mark past dusk, if you want dinner and a bed, be in before then!" Cyniq smiled and ran out the door, if she hurried she would have time to catch Jarek before he went to work. They hadn't spent any time together for days.
With her red hair streaming out from under the scarf she was wearing Cyniq reflected that life was good, even with the death of her parents last year. It still hurt, but not as much, anymore. She did wish she and her stepmother had gotten along better. But that was the past.

Appearance:

Aasimar:

Aasimar
Alternate Trait: Scion of Humanity
Alternate Trait: Truespeaker
Variant Heritage: Peri-blooded
Variant Ability: d100=20 +2 racial dex


Pathfinder Adventure Path Subscriber

1d100 ⇒ 20 for alternate aasimar ability


Pathfinder Adventure Path Subscriber

That would be the optional racial trait Scion of Humanity, which I was planing to take, no disguise role to pass as human.


Pathfinder Adventure Path Subscriber

Cyniq al'Vysin, why her parents gave her that moniker she never could get a straight answer. Not that she cared all that much, about what her parents thought, at least. It wasn't her fault that her father had a dalliance with some Celestial. She figured she should be grateful that she could at least pass for a human at school. But that was years ago.

Cyniq sighed as she finished copying the scroll. She had thought that completing her schooling at the Stone of Seers would give her adventure! challenges! a life! But no, since she didn't fit the expectation of a diviner and had the audacity to barely pass marks in abjuring the placement counselor hadn't done much to find her employment.

She probably should be happy that she at least had a respectable job and lodging in the Grand Arches. Scribing for an old gnomish merchant wasn't too bad. And it did give her a nice view.

"I've finished this stack, can I take off now? I heard that Burgstem just received a couple cases of books, from Absalom!"

The old gnomish merchant, Hjigl Stormstrider smiled at the young girl, "sure, run along, but remember, I lock the door one mark past dusk, if you want dinner and a bed, be in before then!" Cyniq smiled and ran out the door, if she hurried she would have time to catch Jarek before he went to work. They hadn't spent any time together for days.

With her red hair streaming out from under the scarf she was wearing Cyniq reflected that life was good, even with the death of her parents last year. It still hurt, but not as much, anymore. She did wish she and her stepmother had gotten along better. But that was the past.

Crunch: Peri-based aasimar. If you don't want to deal with an aasimar, a couple of very minor tweaks and Cyniq is an elf. She has been trained as a wizard, and works as a scribe, having grown up in Magnimar.

Let me know which way on the race and I can start working on the rest of the crunch later.


Pathfinder Adventure Path Subscriber

Does the DM have an idea on how he wants to run this game?


Pathfinder Adventure Path Subscriber

Isn't this like going to Ford dealer and asking them to change the oil on your Chevy?

Or going to McDonalds and asking if they can make you a Whopper?

Most people I know play Pathfinder because they don't like 4th Ed.

Have you checked WotC to see if they have a pbp forum?


Pathfinder Adventure Path Subscriber

Two extra traits are equal to one feat, extra starting gear looses it's bonus by 2nd or 3rd level (or it's way too powerful and unbalancing).

4d6 ⇒ (5, 6, 5, 1) = 17 16
4d6 ⇒ (2, 3, 5, 6) = 16 14
4d6 ⇒ (3, 2, 2, 2) = 9 7
4d6 ⇒ (5, 5, 4, 4) = 18 14
4d6 ⇒ (4, 4, 1, 3) = 12 11
4d6 ⇒ (6, 2, 3, 4) = 15 13

Great except for the easily dead dump stat of con...

Aristocratic rogue may be workable, focus on ranged attacks.


Pathfinder Adventure Path Subscriber

Unless people are really really wanting to go the pvp route, one barony where each player is in the line of succession would be out.

I offer as ideas:
A group that runs a chapter house of the Pathfinder Society.
An established special operations group for a king.
A tribunal that jointly rules a meritocracy.
A special operations group hired by a king to prepare another country for invasion.
A team that worships and works for a specific church.


Pathfinder Adventure Path Subscriber

Sounds like fun, if you like random characters.

I generally like to them mine, and not picking stats means I have to play a class that fits the stats, not one I want to play.

As much as I like role playing, d20 just doesn't let a wizard work with an intelligence of 9.


Pathfinder Adventure Path Subscriber

Dragonwrought is from races of the dragon.


Pathfinder Adventure Path Subscriber

wow, long time since I played 3.5 but I did love the Eberron setting.

Let's see what I get...

4d6 ⇒ (2, 4, 4, 3) = 13
4d6 ⇒ (2, 5, 1, 4) = 12
4d6 ⇒ (1, 5, 6, 3) = 15
4d6 ⇒ (6, 6, 4, 2) = 18
4d6 ⇒ (3, 5, 2, 5) = 15
4d6 ⇒ (2, 6, 6, 5) = 19
4d6 ⇒ (5, 6, 6, 6) = 23

11, 11, 14, 16, 13, 17, 18

4d6 ⇒ (1, 1, 3, 3) = 8
4d6 ⇒ (2, 1, 3, 6) = 12
4d6 ⇒ (2, 1, 2, 2) = 7
4d6 ⇒ (5, 1, 4, 6) = 16
4d6 ⇒ (6, 1, 6, 5) = 18
4d6 ⇒ (6, 6, 6, 3) = 21
4d6 ⇒ (5, 6, 5, 5) = 21

7, 11, 6, 15, 17, 18, 16

Wow, I think that first set will do me up just fine.

Now would you be allowing a dragonwrought kobold?

As for connections, he is something of a self-appointed ambassador fighting for the rights of kobolds to be treated equally by all races, especially the typically greedy, over-bred humans that plague the land.

Having befriended a warforged that who's race has also experienced unrequested servitude in the past would be a good tie in. As well, as any other uncommon races for the same reasons.


Pathfinder Adventure Path Subscriber

STR Foible = 8
DEX 1d10 + 7 ⇒ (8) + 7 = 15
CON 1d10 + 7 ⇒ (1) + 7 = 8
INT Focus = 18
WIS 1d10 + 7 ⇒ (7) + 7 = 14
CHA 1d10 + 7 ⇒ (4) + 7 = 11

NE Wizard looking at a seditious glutton. Is Wayang playable?


Pathfinder Adventure Path Subscriber

Your post states that the inquisitors must be from one of the <insert list> deities. But you prefer good alignments.

How exactly are you having an inquisitor of Zon-Kuthon (LE) or Rovagug (CE) that is good?


Pathfinder Adventure Path Subscriber

I'm placing my demise in the Underdark. Haven't selected a section of it yet, but probably will have connections along the sword coast and in cormyr and the dalelands.


Pathfinder Adventure Path Subscriber

I will work on a conversion and send it to you


Pathfinder Adventure Path Subscriber

What's the viewpoint on converting 3.5 races? I think there's room for a Sharn in this game.

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