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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 669 posts (3,782 including aliases). No reviews. 2 lists. 1 wishlist. 39 aliases.


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Since recruitment is closed, should we move this to the discussion tab so that the recruitment forum doesn't keep getting updates?

I'm good with Deneb Rising as well.

We can also make it a priority to get to a high tech world to do some shopping as soon as possible.


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A ship share is something like 400k for this ship...


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the list is getting slim, I'm taking broker and gun combat slug rifles, those are two of the three skills left that I don't have...

Doc's an amateur hunter.

I haven't heard any complaints about a large connection between Doc, Varkha, and Kenneth.

I can connect to Relsanth two terms back when he had a black ops mission, which just happened to get saddled with a medical researcher field testing out a new med robot.


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probably a good idea for a secondary medic, in case the doc is the one needing the help.

I was also thinking that since it seems that Varkha Daniel and the doc are all going to be having a connection in the most recent term, that event could be the reason all of us decided to retire from our jobs and go into self employment.

GM Darkblade, assuming the other two agree, it might be that we acquired the ship in that event, since between the three of us we have nearly 20% in shares. We then reached out to some other people we knew, and viola, a crew is made.


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I was planing on taking life support for my open engineering slot.


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The doc has comms 1.

There aren't many skills in that package that will be of benefit to the doc. Especially if we have four people wanting one skill.

Of these remaining skills:

Advocate 1, have it
Astrogation 1, have it
Broker 1,
Engineer (any) 1, have it twice, can take it again in new spec
Gun Combat (any) 1, can't take it
Gunner (any) 1, can't take it
Mechanic 1,
Medic 1, have it
Persuade 1,
Pilot (any) 1,
Sensors 1, have it
Stealth 1,
Streetwise 1,
Survival 1

I plan on taking steward with one of my connection skills.


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My connections will be Varkha, last term, his dealing with an alien race, my dealing with the scouts. We can work out a few details to flesh that out later. The idea below would fit, he was starting to get an itch for going off world and pulled rank to go on adventure.

Quote:

The course of his medical research took fnord72 (whatever his name is going to be) to a planet with a developing minor race. fnord72 was studying the applications of local biology for advanced medical techniques. The scout service seemed very interested in this research; fnord72's institution borrowed a variety of sensor equipment from the local scout base in exchange for an agreement to share the data that was collected.

Varkha was a part of the scout team setting up equipment for fnord72's research. While there Varkha was also assigned to use the scanners to quietly investigate the minor race's technological development, as their society seemed to be on the brink of a major discovery (perhaps nuclear technology or spaceflight).

Thzero - were you seeking medical help from me? That works quite well, seeing as I retired as the Chief of Medicine for a prestigious trauma center at the class A starport.

AGamer70 - one of your events is moving to another planet. If that happens to be Rhylanor that you moved to, we can connect through that event.

Daniel's last event is also scouts. So he, Varhka, and myself could have all met during that event.

Not sure how I would link with Relsanth.

Did I miss anyone?


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sorry, that was drbuzzard


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Thzero, that might work, I'd like a bit more than that for a tie though.

Varkha, we can make that connection from the last term work.

We can have more than just two connections, I'd suggest trying to make that happen anyway. We only get two skills from having at least two connections.


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Pilot is like engineer and the sciences, where having one gives all the others at 0.

Here are my skills:

Admin 1, Advocate 0, Astrogation 1, Carouse 1, Comms 1, Computers 0, Diplomat 1, Engineer (Electronics) 2, Engineer (any) 1, Investigate 1, Language (any), Life Sciences (Biology) 2, Life Sciences (Cybernetics) 1, Life Science (Pathology) 1, Medic 3, Sensors 1, Streetwise 0, Trade 0

As you can see, I have an engineering skill to select, in keeping with the character that one will probably be life support.

From Traveller I'd only be interested in pilot or persuade.
Pilot and engineering from Starship.


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The doc has both comms and sensors, both at 1.

He'll not be selecting any gun skills. He could be a back up pilot, He could also pick up a couple more engineering skills and be the ship's engineer and doctor.

"Dammit Captain, I'm a doctor, not an engineer!"

"Uhm, well, I am an engineer, but you know what I meant!"

Lodic not interested in being married to the doc's sister?


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Myro's shotgun wedding was to the doc's sister...


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My doc decided to cash out his 401k, which was enough to buy him a 10% interest in a ship.

Myro's shotgun wedding was to his sister? That would make them pretty close.


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gain another roll.

The two skills from having an event connection to another player are the only skills you get to pick other than background skills.


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Is the ship assumed to have all necessary tool kits for the skills needed to operate it?

One thing I didn't understand about traveller was the insistence that no matter how much was rolled in mustering out cash, you couldn't start your new career of adventuring with more than a couple thousand in gear.


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Missed a couple of aging rolls.
2d6 ⇒ (1, 6) = 7
2d6 ⇒ (6, 1) = 7

Now I just need to buy some gear.

Also, I changed my homeworld to Rhylanor. I can link up with drbuzzard through one of his events. Either helping with the delivery of his kid (his event), or a general friendship.


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I'm keeping track of my character in a google doc that I will link to a profile.

I'm also consolidating and double checking my character creation there.


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My notable events are:

In the last four years I did something to attract the attention of the Scout service and was offered a transfer. I declined. However, this would have been a good time to have met Varkha, and that could bring both of us into the current situation.

Eight years ago I did some field testing of a medical robot. This could have taken place off-planet and would be a possible connection point to someone.

Sixteen years ago I did something with one of the military branches that was good enough to be offered an officer's commission. I declined that as well to stay in the medical field.

Since I plan to have the history be relatively planet bound until just recently, I don't see where I would have run into Ludic.


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Term 4 and 5 events
2d6 ⇒ (5, 2) = 7
2d6 ⇒ (1, 5) = 6
You are offered the chance to field test a medical robot. Gain one of Computers 1, Engineering (robotics) 1 or Mechanic 1.

You become fascinated by exploration. If you quit your job this term, you automatically qualify for a Scout career in your next term. There are no penalties for deciding to continue with this career instead, if that is your wish.

Term 4 and 5 advancement
2d6 ⇒ (4, 5) = 9
2d6 ⇒ (2, 3) = 5
Pass on both, Rank 7

Chief of Medicine, +1 soc

Skills
1d6 ⇒ 3 +1 soc
1d6 ⇒ 1 +1 int
1d6 ⇒ 6 life science (pathology) 1
1d6 ⇒ 1 Admin 1


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My skills have set me up as a nicely situated medical professional with a few secondary skills in engineering, comms, sensors, astrogation. So I can fill a couple of roles to some extent or another.


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9a. Character Age begins at age 18. For each term of Active Service achieved increase your age by 4 years. If your character is 34 or older, roll for possible Aging.
9b. Roll one 2d6 minus the total number of Active Terms of Service to determine any Aging Effects.
2d6 ⇒ (1, 2) = 3
2d6 ⇒ (6, 4) = 10
9c. Record the results.
Only two Active Terms of Service at age 34, and 3 at age 38.
No effects.

10a. Total the number of Benefit rolls achieved. Looks like 3 +3 for rank, depending on definition of pre-career university and medical school.
10b. Determine the number of dice to be rolled on the Cash or Other Benefits Tables. There is a limit to no more than three rolls on the Cash table. 2
10c. Determine any roll modifiers achieved. +1 DM all rolls
10d. Roll the selected number of d6 on the appropriate table and record the results.
other: 1d6 ⇒ 3 +1 soc
other: 1d6 ⇒ 2 +10 ship shares
other: 1d6 ⇒ 5 Paper
other: 1d6 ⇒ 1 +1 edu
cash: 1d6 ⇒ 5 60,000
cash: 1d6 ⇒ 3 30,000

PAPER
The scholar made a crucial discovery and wrote an insightful and decisive paper on the topic. This paper adds a permanent DM+2 to any Social Standing checks in all dealings with the academic community. The character needs to continue to publish papers, but his Social Standing can never fall below 9 in the academic community. See Publish or Perish.


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8a. For career skills the player needs to total up the number of terms served and any successful advancement rolls earned.
Currently have 3 career rolls, 3 advancement rolls (pending response to question in previous post)
8b. Roll one d6 per Skill Roll earned and record each result.
1d6 ⇒ 5 Investigate 1
1d6 ⇒ 4 Dex +1
1d6 ⇒ 4 Language (any)
1d6 ⇒ 5 Engineer (any) 1
1d6 ⇒ 1 Comms 1
1d6 ⇒ 4 Sensors 1
8c. Apply each die rolled to one of the eligible Skills and Training tables for this career and record the results. No table may rolled upon more than the total number of Terms of Active Service achieved.


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medical event: 2d6 ⇒ (1, 3) = 4
You hear the call to defend your people. You automatically qualify for an Army, Marine or Navy career if you quit at the end of this term and join one of these careers next term. Not only that – your medical background automatically grants you an Officer’s Commission, meaning you can begin your career at the lowest Officer grade.
There are no penalties for deciding to continue with this career instead, if that is your wish. Bah!
medical event: 2d6 ⇒ (6, 5) = 11
You receive advanced training in one existing skill. Throw Edu 8+ to advance an existing skill by one level.
medical event: 2d6 ⇒ (4, 3) = 7 +2
Pass! I could bump Astrogation to 2 or Medic to 3, probably the two best options.

7a. Roll one set of 2d6 for each term of active service to determine career Advancement.
2d6 ⇒ (5, 5) = 10
2d6 ⇒ (5, 5) = 10
2d6 ⇒ (6, 1) = 7
All advances passed as medical researcher.
7b. For each success, add one roll on the skills and training tables for this career.
7c. For each success, increase your Rank and record any bonus skills from the Ranks table.
Final rank is 5

7d. Military characters (Army, Navy, Marines) may also roll once per term of Active Service to receive a commission. This roll is optional.
7e. Rank level is reset upon receiving a commission, but the two Ranks are added to determine Benefit Roll Bonuses.

GM... The university and medical school are pre-career. Do they count against my 5 terms?


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event reroll: 2d6 ⇒ (2, 3) = 5

Really? Guess I did a lot of partying in college...

medical event: 2d6 ⇒ (2, 4) = 6
1d6 ⇒ 5
Yeah, unusual event!
Mystery – You stumble across a great mystery which will be brought into play throughout the campaign. The referee must prepare the mystery, including laying out clues to present to you. You are required to solve the mystery yourself.

If you don't want to deal with that, I can reroll it too.


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6a. Roll one set of 2d6 for each term of active service to determine career Events.
6b. Record the results for each Event.

Rolling for the pre-career university and medical school.
2d6 ⇒ (3, 2) = 5 Gain Carouse 1
2d6 ⇒ (4, 1) = 5 Gain Carouse 1

Can I reroll a duplicate?


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So far so good. I'm currently using a google doc for a character sheet to keep track of everything.

Anyone interested in some event connections?

I don't have a name selected yet, but will be selecting an appropriate high tech/rich world as a homeworld.


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Paying off the loan for the ship would be a desirable goal.

4a. Decide whether or not you wish to roll once on the Mishap Table to gain an extra roll on the Skills and Training Tables for your career.
4b. If rolled, record the results and add one Skill and Training Table roll for later.
Not taking a mishap on university or medical school.

5a. Determine the terms of Active Service by rolling three d6, drop the lowest die and average the remaining dice plus 1 to determine the total terms of active service received.
5b. Record this number for use in later sections. (5+3)/2+1=5
1d6 ⇒ 5, 1d6 ⇒ 3, 1d6 ⇒ 2


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7A7CC7

3a. Choose a career and specialization within that career.
After University, enrolled in Medical School.
2d6 ⇒ (4, 6) = 10 graduated with honors.
Admin 0, Life Sciences (Biology) 2, Life Sciences (Cybernetics) 1, Medic 2


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1. Roll seven 2d6 for characteristics, drop the lowest pair and place as desired to determine characteristic modifiers.

Previously rolled: 7A7C97

2a. Choose a homeworld. The Regina Subsector may be viewed Here and the planet stats searched/viewed Here
High tech, rich
2b. Record your background skills from that homeworld.
Computers 0, Carouse 0

3a. Choose a career and specialization within that career.
University, 2d6 ⇒ (6, 5) = 11 graduated with honors.
3b. Record your basic training service skills at level 0. Choose any skill specialization if required.
Astrogation 1, Engineer (Electronics) 2; Edu +3


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With Cosmopolite, I will hopefully be able to present a medic that can double in another area, engineering or astrogation.


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Getting started while waiting on the last answer.

2d6 ⇒ (5, 5) = 10
2d6 ⇒ (5, 2) = 7
2d6 ⇒ (4, 1) = 5
2d6 ⇒ (4, 5) = 9
2d6 ⇒ (6, 6) = 12
2d6 ⇒ (1, 6) = 7
2d6 ⇒ (3, 4) = 7

Not too bad, looking to build a medic type, so...

797CA7 or 797AC7


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CanI use the university option from book 10?


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me!


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I've been interested in traveller for a while! I don't know it in depth but have started a couple of games that fell apart.

Do you still have openings?


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So the only way to not loose caster levels is to be the child of assassins?

Would you be willing to consider a modified red mantis PrC that continued existing spell casting?


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Fury of the Tempest wrote:

Powergaming DM wrote:
Sorcerer/Paladin gets 100%

Which gets back to what the GM is trying to accomplish by gimping the sorcerer/paladin gold, but not the (whatever non-caster)/paladin or the barbarian/monk.


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@Fury, my 20th level wizard has 8 9th level spells. That's it. Any more and they cost me $3825 each. I have 4 8th level spells, extra's cost $3000 each. And that doesn't include the material cost to add them to my spell book since I'll pretty much have to spend another 12.5k on a blessed book.

The 22.4k you have for armor is a suit of celestial? Why keep it there? For another 16k you can have +5 chainmail celestial armor. And there's no reason why you couldn't have it crafted up by adding on some special properties to have Heavy Fortification Celestial Armor +5 for 113.4k.

The 18.375 weapon could similarly be increased. Not sure why you would want only a +3. Having at least a +5 enhancement is almost a necessity. But, your choice.

@Sundakan
Ahh, I thought that a full caster on either side was a flat 100%.


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@Fury, for simplicity I took maximum cost for armor and weapons. Feel free to replace your costs across the board, the argument still stands.


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Headband of Sealed Thoughts doesn't follow the crafting rules.

A +4 enhancement is 16,000, increased by 1.5x for multiple abilities. Even assuming that the mind blank effect is the 1/day minimum needed option, that's another 48.96k, also increased by 1.5x. The spell turning is use activated so that's another 182k. The differences are the required save to spell turn, and the reduction in coverage from the mind blank.


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Feel free to borrow this, slot can be changed, and option for two different caster levels are provided.

Void Band

Aura strong abjuration; CL 17; Slot headband Price 244,800; Weight 1 lb

Description This headband protects the wearer and all of their gear from detection as the spell mind blank.

Construction Requirements
Craft Wondrous Item, mind blank; Cost 122,400

Price calculation:
8th level spell x 17th level caster x 1800 command word =244,800
8th level spell x 20th level caster x 1800 command word =288,000
8th level spell x 17th level caster x 1800 command word /5 1/day =48,960 (If you get dispelled with this option, you're waiting until the next day to activate it again.)


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Been following the thread and thinking about a submission.

So, caster's can't get a break from crafting, and get half the cash?

Why exactly are martial characters getting a cash boost?

Is it to reduce the number of casters in the group?

There seems to be some questions about gear.

What I have gathered so far is:

1) no price break for custom crafted gear.
2) player must have craft skills(feats?) for any gear not in the book.
3) combined items are ok, but must follow rules #1 and #2.

A caster may end up with more gear if they get a price break and burn feats for crafting. But this has been eliminated. With gestalt, most casters are going to have the same (or similar) need for armor/weapons unless they take full casting on both sides (which is kinda dumb).

A martial character can only wear one suit of armor, and only wield a few weapons, so they will most likely be using a lot of that extra cash for tomes and manuals.

So it sounds like martial characters will have better stats and defenses than a caster class.

I like playing a rogue/wizard. I will have half the cash of the fighter/monk or 2/3's the cash of a rogue/bard.

All three of us will need armor (100k), at least one weapon (200k), and then the defensive items like resistance (50k), mindblank (200k), nondetection, etc. At this point the wizard is out of cash, and hasn't even bought extra spells, only getting 2/level for free. However, the other classes are now spending the extra cash on tomes and manuals, more weapons, more situational defensive items, etc.

So I'm curious what you are hoping to do with the cash distribution.


doing awesome!


sick kids over the weekend

wakizashi 2WF,flanked: 1d20 + 4 ⇒ (2) + 4 = 6
IUA, flanked: 1d20 + 4 ⇒ (19) + 4 = 23

damage, IUA: 1d2 + 1 ⇒ (1) + 1 = 2


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In a similar vein to Atlas2112,

150 points in disads is pretty crippling for a 300 point character, (Or 450 net) although this is within the range of the suggested 50% limit.

100-200 points is considered standard career adventurer, this is what is the basic book uses for it's example characters. And the standard starting value is 150 points. (this is up from 100 points in the 3rd addition. It was bumped due to the changes in cost for dex and int, primarily) This is called the heroic level.

Next is "larger-than-life" at 200-300 points. Leading roles in kung fu movies, fantasy novels, etc. Typical of the professional adventurer who has already made a name for himself."

Our net puts us around "legendary." "Protagonists of epic poems and folklore. This is the best power level for “gritty” supers and for mortals who rub shoulders with gods."

That makes Jessica Jones possibly, probably not Arrow or Flash, most Avengers would be out of this range. Agents of Shield would fit into this area.


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I'm totally in! I love GURPS!

I also have nearly all the books in hardcover, and most of them in pdf.

I like the themed powers angle. Would you be expecting us to design our powers around one of the alien races and have a background tie-in to that race's influence on our DNA?


Hopefully with the next attempt at an epic game, the details will be determined in advance.

Until next time.


Dark Tempest relaxes at home, having chosen not to open his invitation.

Doctor Janus begins searching through hundreds of shrines looking for magic that doesn't belong in the shrine of the failed.

The rest of you should state your locations the morning the Conclave is to begin.


The free spells had not been defined, that you choose to make an assumption was your choice.

If you don't want 45 free spells, I'm fine with no free spells. It's how I'm used to playing my wizard anyway.

I understand your concerns over the character development. Unfortunately, the game interest window was opened before many of these issues were settled. Talk to Monkeygod about that.

One of the reasons why there are so many issues about the builds is because the reason for the game, the theme, the goals, were not stated. At this level, that actually carries more weight than "who can break the game fastest". Broken game characters will turn this into a one-shot adventure as the group of totally loner, no friends, no ties, no family, no weakness, all-powerful, godlike omniscient characters totally lay waste to the GM's campaign in a matter of hours. So week's of story line are trashed in a few hours of play time because the background of the game wasn't provided and players didn't self regulate their character's power.

So yeah, I can most certainly start the game.

And it'll be a one-shot BBG battle because only two characters have built a very simplistic "we know each other" connection. In fact, looking at the character's, it would be hard to see how some of them would not be at each other's throats.

So, since the players want action and not story, I'll start a game.


I have a feeling lord rook is also mia


Sorry to see you go kryzbyn.

That was 5 per spell level, not caster level. Max of 45 free spells for a full caster with 9 levels of spells.

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