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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 414 posts (3,241 including aliases). No reviews. 2 lists. 1 wishlist. 39 aliases.


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so there's another wayang in the mix. Any desire for a shared background?


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@billybrainpan

5d6 ⇒ (1, 6, 1, 5, 4) = 17 - 17 should be 15, not 17.


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i'll be interested in how you plan on building a "must be lawful" monk with a "must not be lawful" barbarian.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Here's something to ponder, we're all acquired as kids/young adults, and spend a few eons with other 'monster' races in a small space that requires civilized behavior.

Just how many 'normal' races were here?

I expect that upon escaping we may have a hard time dealing with the xenophobic and barbaric actions of those 'normal' races.

That should be quite fun.


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Out of curiosity, just how big is this demi-plane? Was Goodwin a mcgruffin with a larger than possible demi-plane? Even at 20th level, there would be a finite size and cost to a demi-plane.

I ask because if it is too large, then the probability that we know each other goes down.


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Many people think that gestalt automatically means more power. And while at later levels, good synergistic choices can certainly provide a character with capabilities that exceed what they should be able to attain with a single class. Gestalt really allows for more breadth of choices more than it allows for a more powerful choice.

Action economy becomes a very important consideration with gestalt. Having full divine and arcane casting progression gives more choices, but the character is still limited to one standard, one move, one swift action.

With a triple gestalt the issue is even more evident.

Sneak attack is one of those scaling combat abilities that does not require its own action to initiate, only the circumstances of use. As such, it is one of the few ways to add to another class without infringing on the all important action cost.

A caster class that has a lot of long lasting buffs would be useful as well, especially when the character has time to prepare before battle.

Multiple combat classes runs into the action economy issue again as having several ways to attack is still multiple attacks that cant be used in one round. Such as charges with pounces, with vital strikes, with multiple opponents, etc.

This is probably one of the biggest reasons you will see a lot of classes with some sort of precision damage, it's a passive damage add.


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Here is my submission: BIG LINK TO PAGE

Shaeyl ------- wayang-----wizard/unchained rogue/fighter


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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

thank goodness our math is only 1st level. This gets even more fun when generating a higher than first gestalt.

While I like the idea of poisons, they always seem to be too expensive for the DC/damage at the time you can afford them.

Take a 1st level character. Small centipede poison is one of the cheapest, at 90g a dose. (nearly all the starting funds for a rogue).

So, my rogue gets one shot at applying 1/dex damage per round for 4 rounds with a fort DC of 11.

The average character will have roughly a 50% chance of making the one save needed to cure.

Typically, at least two saves would need to fail to have an effect or -1 to ranged attacks, AC, and some skills.

Now, an enterprising PC might decide to make some poisons. At level 1, that same SCP will cost 30g in materials (getting better), require a DC 11 craft(alchemy) check, but may take several week's to manufacture.

My rogue has a better shot than some, with an int of 22, the base craft skill is 10. I have a good chance of making the DC 11 check. Let's say I take 10, having a nice safe place to work. My check would then be a 20. At that rate it will take me five week's to make this one dose of poison. More likely 4 week's with a couple of good rolls in there.

Poison's is just one of those areas where the pricing and crafting mechanics have been artificially adjusted to reduce their usage.


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Does the no starting equipment mean that you will at some point be providing basics like spell books, spell component pouches, holy symbols, etc?


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Forgot I need some dice.

5d6 ⇒ (3, 6, 6, 4, 2) = 21 16
5d6 ⇒ (4, 6, 5, 6, 1) = 22 17
5d6 ⇒ (2, 1, 6, 2, 3) = 14 11
5d6 ⇒ (3, 5, 2, 5, 1) = 16 13
5d6 ⇒ (6, 1, 2, 5, 3) = 17 14
5d6 ⇒ (5, 5, 6, 6, 4) = 26 17
5d6 ⇒ (4, 2, 4, 2, 5) = 17 13

Gives me an array of 17, 17, 16, 14, 13, 13. Not too shabby.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Your example rules for multiclassing uses mystic theurge and arcane trickster. The gestalt rules you linked note that both these classes are generally not allowed in gestalt because they are effectively combining two classes already.

Are you allowing them to be used?

In addition, are you capping any progression/stacking of similar abilities?

For instance, favored enemy/terrain progression, precision damage, etc.

If my secondary gestalt is rogue, can I take investigator as my third?


As Areniel said.


Correct, the extra funds is just for your background establishments, town/castle/store, etc.

Anything you want that will be a direct help to adventuring still needs to come from your funds.

The exception is something like the castle parts that provide a charisma bonus to diplomacy. Since the bonus only applies when in the specific room, it can be part of the background.

However, something like a handful of wands and a ring gate for a surprise on the battlefield comes out of your gear.


someone did a setting where heroes lost the APs. Anyone have a link to it?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Still looking at options for what sounds like a great game!

I'd like to know the treatment of a couple of races and templates for gestalting. (all on d20pfsrd)

Races:
Doppelgangers
Invisible Stalker

Templates:
Missing
Half-Celestial
Quickling


kobold


Those are some interesting alignment changes. And they don't make much sense. Can you explain further? At first glance it appears to be just a mechanic to get around restrictions for a couple of your PrC choices.

Path of Prestige may be one of those books that falls under the unavailable category. I don't have it. Try to use the class names that ma be posted on d20pfsrd. Many class names are changed from the smaller splat books since they are copywrite. Riftwarden is listed as planeswalker.

We'll also need to work on your ascension. For this campaign, all ascensions are granted by a good deity for a specific purpose.


What classes were taken if gestalt was opened would best be discussed at that time, once your current character was created.

Note that according to the race builder, a drow noble should have a 2 level adjustment. A noble Aasimar would have the same. I believe the race builder states that every 10 RP points is equal to a level adjustment.

Experience for gaining levels in pathfinder is rediq. Pathfinder says that each level past 20 is twice the experience of the previous level, so to go from 25 to 26 will cost 33.6 million xp.

For a group of 4 level 25 characters, that's 134.4 million xp. The demon lord Pazuzu, at CR 30, is 9.8 million XP. So you need to defeat him, and 13 of his brothers for the party to level up.

A CR 25 creature is 1.6 million xp, so the party only needs to find an orgy of 84 balor lords to level up.

Hence why mythic will likely be the primary method of character advancement for the time being. With a possible side of gestalt.

I'll wait to see what the others have to say on these options as well.


yes,

might i suggest getting some of those ideas posted here so I can see how to work them into a campaign?

I'd also hate for there to be a ton of work done and then find some critical component that is a game breaker.


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I've always wanted to play a darker sided wizard, paired with some roguish skills to round him out.

@GM Aest unless the GM is being VERY generous, MT is a no-no for gestalt, along with any other PRC that essentially melds a full progression casting class with anything else, like arcane trickster, eldritch knight, MT.


I'll kick it off once I have 3-5 solid players with ready characters.


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Are wayangs acceptable?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

5d6 ⇒ (3, 6, 6, 4, 6) = 25 18
5d6 ⇒ (6, 5, 2, 2, 5) = 20 16
5d6 ⇒ (1, 4, 2, 1, 3) = 11 9
5d6 ⇒ (1, 5, 4, 2, 2) = 14 11
5d6 ⇒ (6, 4, 5, 6, 2) = 23 17
5d6 ⇒ (6, 1, 3, 3, 6) = 19 15
5d6 ⇒ (3, 5, 2, 4, 1) = 15 12

That looks like an array of 18, 18, 16, 15, 12, 10 (moving 1 from 11 to 17)

I've always been partial to the roguish wizard. Though I might try out a druidic type this time around. I'll have to see how it works out.

I was a bit confused about your comment on the gestalt. Can you explain how you plan to work that a bit more?


I will be out of town for a few days.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Found my book!

Mutated Cougar:

2d4 ⇒ (1, 1) = 2 PS 17
2d4 ⇒ (2, 3) = 5 DX 18
2d4 ⇒ (4, 2) = 6 CN 17

3d6 ⇒ (3, 6, 1) = 10 MS 10
3d6 ⇒ (1, 4, 6) = 11 IN 11
3d6 ⇒ (6, 2, 5) = 13 CH 13

4d6 ⇒ (6, 3, 3, 3) = 15 SN 15+6=21

1d6 ⇒ 2 2 Physical, 3 Mental

1d100 ⇒ 55 New Body Parts
1d10 ⇒ 4 tail, already have one
1d10 ⇒ 7 crab-like pincers
1d100 ⇒ 10 Body Change (D):
1d20 ⇒ 9 Vestigial Wings

1d100 ⇒ 55 Photokinesis
4d6 ⇒ (3, 3, 5, 2) = 13 MP 11
1d100 ⇒ 93 Telekinetic Hand
4d6 ⇒ (1, 6, 2, 1) = 10 MP 10
1d100 ⇒ 80 Telepathy

No humanoid traits
1d100 ⇒ 25 Energy Metamorphisis
1d6 ⇒ 4 Heat/fire

Heightened Hearing
Heightened Smell
Night Vision

claw/claw/bite/pincer/pincer 1d6/1d6/1d6/1d8/1d8
Base speed 18

Scout 1
Perception +1
Stealth +1
Remain Unseen +!

Detect Ambush/Trap
Hunting
Navigate
Tracking
Wilderness Survival

1d100 ⇒ 18 Can read/write
1d100 ⇒ 64 Can Swim
1d100 ⇒ 45 Can Ride

THAC Melee +3
THAC Ranged +3
AC 13
MHAC
MD 10
Hit Points 17d6 ⇒ (1, 6, 2, 1, 6, 2, 5, 3, 1, 3, 2, 4, 6, 6, 2, 4, 4) = 58
Health 13
Use Artifacts 0
Perception 22
Stealth 6
Remain Unseen 1
Speed 21
Robot Recognition 12


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Still looking for my book. Hopefully I might find some of my old characters with it!


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Sounds like fun. I'll see if I can locate my copy.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I really like most everything about the game setting. I'm passing on the inability to select my own class.


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Hi Davin (Monkeygod),

Withe the expectation that this game will have a lot of data (cohort's followers, organizations, etc), trying to squeeze all of that into an alias will be... interesting.

Using an alias for your character is preferred. Is it an accessibility issue for an out of forum character sheet?

Got your PM, and will be looking it over. Thanks!

I think what I dislike the most about using an alias for the character sheet is that so often I have to type it up in a word doc anyway, lest paizo time out and I loose everything.

And then, when I'm typing it in a word doc, I have to include all the bbc coding for a copy/paste to an alias. That coding then becomes a nuisance to reading and editing in the word doc. Especially if you start adding hyperlinks to your document, the words I'd like to use just can't be typed. :)

Whereas, I can, in my copious free time, build a template document that already has a lot of hyperlinks in it, and use it for many characters.

For instance, Validk has just about everything you could think of on the character sheet linked: skills, spells, class abilities, racial abilities, special abilities, equipment, magical properties, etc.

I have no problem with using the enchanting of a holy avenger as a quest.


While I certainly have ideas on challenges, I'm certainly open to assistance.


This does mean that the roster is now:

Validk Ghujold - wizard - currently GM toy.
Arienel - divine caster - heading to Nidal.
Tessara Achared - oracle - currently in Mendev?

CDL hasn't officially left, but hasn't posted for a long time.
aceDiamond hasn't officially left, but hasn't posted for a long time.
Lessah hasn't posted for a while either.
I'm assuming they are gone for now, if they drop in later we can look at it at that time.
GMV has requested to leave.

So recruiting is open. I'm not going to hold the game thread though.

While I don't mind running separate sequences, I'd prefer not to double my research and posting needs. If Arienel and Tessara can join up (with or without Validk), we can keep moving forward.

As new recruits come in, I'll get them involved and work to get them joined into the active encounter.


Wow, it's gotten quiet here...


Cassomir, Red Piper Inn

Areniel and Katja discuss plans to travel to Nidal and seek audience with Visceroth. Followed by an evening together.


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Peter,

Thank you!!! your post was very succinctly what I am looking at. I believe that without players understanding what I've tried to express, and what you did express, that the game would very easily and quickly die without not just active, but proactive input and cooperation from the players from one 'battle' to the next.

GM Arkwright,

I've got no issues with you playing a melee character. I stated a concern earlier about ensuring a few things were handled. From history, I've seen where people tried so hard to prove that a straight melee character was viable that they eschewed magical gear that was not strictly applicable to their melee abilities. I.e. No means of long distance travel, no networks, etc. Those very things that Peter mentioned are desirable in something other than a "walking talking Terminator" (yes, I'm gonna steal that line!).

So just as my wizard has expended some effort, gear, and capabilities to have a minimal melee capability, I do believe that melee characters at this level do need to have magical gear not directly related to increasing their damage output. At least for this game where there is an expectation of world travel.


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Thank you for stopping in and explaining! Much appreciated!


scroll pops up as mildly magical, as it should. Further investigation of the scroll indicates it is what he stated. Chest comes up as non-magical to detect magic.


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That link would be the post above yours by Grand Moff Vixen "please see the Google Docs regarding Character Generation and General Conduct."


I sometimes get the feeling that religions are not as hierarchical as they are on earth. Probably because gods are more visibly active.

Paladins are likely to follow divine instructions as they perceive them directly from their god rather than from a bishop/father/rabbi.

Therefore, I would expect that it would be easy to have each of you see yourselves as independent agents for your deity. Your titles are accepted under the premise that your god would let you know if they thought you were "taking on titles" unearned. Probably with bolts of lightning.

****
STATUS UPDATES
****

Tessara was left in limbo by Areniel when discussing a vision.

Areniel has discovered that someone is collecting disks of an unknown purpose or origin.

Katya is in Cassomir looking to expand her merchant empire, currently waiting for Areniel for a dinner date.

Cosmic Dream Lord, Nate lange, and aceDiamond are still finishing updates to their characters. ETA?


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Have you thought about just going barbarian 15 / sorcerer 11 / dragon disciple 10? Three of your sorcerer levels will be on the barbarian side, but then you don't have wasted class abilities from going bloodrager as high.

You really won't need to be (or shouldn't) casting that many spells while raging. Moment of Clarity would give you time to cast a spell though.


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So, looking at bloodrager, ranger, and dragon disciple, you could do something like this:

bloodrager 1 // ranger 1
bloodrager 2 // ranger 2
bloodrager 3 // ranger 3
bloodrager 4 // ranger 4
bloodrager 5 // ranger 5
bloodrager 6 // ranger 6
bloodrager 7 // ranger 7
bloodrager 8 // ranger 8
bloodrager 9 // dragon disciple 1
ranger 9 // dragon disciple 2
ranger 10 // dragon disciple 3
ranger 11 // dragon disciple 4
bloodrager 10 // dragon disciple 5
ranger 12 // dragon disciple 6
ranger 13 // dragon disciple 7
ranger 14 // dragon disciple 8
bloodrager 11 // dragon disciple 9
ranger 15 // dragon disciple 10

This would give you bloodrager 11 / ranger 15 / dragon disciple 10.
Your sorcerer casting would be 18th level.

Notice how the last two bloodrager classes are delayed? This is because they occur at those levels of dragon disciple where there is not a progression of casting class.

Note that I did not consider or look at if bloodrager would meet the requirements of dragon disciple. I only looked at how multiclassing and gestalt works.

Note that, baring limits on the number of classes, you could stop the ranger progression and have another class dip in there. You would not be able to take another prestige class for any of the levels where you have a dragon disciple class listed.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Hi Maar,

I'm not the GM, so my statement should be taken with plenty of salt.

In general with gestalt, any time you have abilities that stack from classes, you are capped at your HD.

So if you took sorcerer on one side of the gestalt, and a prestige class that advanced sorcerer, you would not be able to exceed your hit dice in sorcerer levels. Most GM's might require you to take the prestige class on the same side as the class it advances. Since prestige classes that effectively advance two classes (mystic theurge, arcane trickster, eldritch knight, etc) are not allowed in gestalt, this ruling works well. Most GM's I know of have allowed a dip of a casting class on the other side of the gestalt to maintain HD casting. For instance, wizard 5 / arcane savant 7 is a 13th level character but 12th level caster. Taking a 1 level dip of wizard on the other side of the gestalt on one of the arcane savant levels would bring casting up to 13th level. Taking two levels of wizard on the other side is a waste since casting can't exceed the 13 hit dice.

Also note that abilities from other classes that state "stacks with levels from X class" also can't exceed hit dice.

Are you asking if you could take 5 levels of bloodrager with ranger on one side of your gestalt and 13 levels of bloodrager with dragon disciple on the other side?

If so, the answer would be no. You can't take the same class on each side of your gestalt.

You could take 18 levels of bloodrager. That would be one side of your gestalt.

On the other side you would be barred from taking barbarian or sorcerer (multiclass rules for hybrid classes). If you took a prestige class that advanced either barbarian or sorcerer, most, if not all, benefits would be rendered unavailable due to the "can't exceed hit dice".

You could take 11 levels of bloodrager and 10 levels of dragon disciple. (three levels of bloodrager or dragon disciple on the other side of the gestalt. This would give you casting at 18th level. Any more levels of bloodrager would not give you any extra casting.

For instance, doesn't matter what combination of classes and prestige classes are used, a rogue can't get more than 10d6 in sneak attack dice from class abilities.


yeah, i'm working on one LRL, was waiting to see to what extent I may be partnered with Sazzat.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Interesting question Rynjin, since we are already level 18.

That an ability wasn't of much use at level 9 but became useful at level 10 shouldn't be a concern at level 18. It was simply a challenging point in your character's history.

Maybe some more information on what specifically you want to retrain?


oops, typo, yes on the wizard 18.

No laughs on that first line? it was FUNNY!


A 4 armed adventurer teamed up with an arms merchant... I think I came out good on that deal.

I have to flesh out a bit of gear and some spells. Most of the class crunch is done. wizard 20 // fighter 1 / Rogue 14 / Horizon Walker 3.

Kawai is likely going to be TN. With tendencies towards LG, and not afraid to get his hands dirty, assuming he can't find a patsy.

Sounds like he would be a good partner for an arms merchant. "Swords don't kill people. We simply sell tools that others may use as they see fit."

Portable holes that have been masked as non-magical items are awesome for smuggling 'tools', light enough to be carried by an animal companion or familiar as well.


The best place to post links to the character is going to be where it shows up under your name.

That way, from the game thread it is one click to pull up your character sheet.

Having the link requires opening your alias page, then clicking to your character sheet.

*****
If you have, or can easily make a 30 in a knowledge skill you probably know just about anything on the wiki that isn't obviously supposed to be GM info. This includes who Visceroth is. Brownie point to Areniel!

Katja is most likely to know a bit more about who and what Visceroth is.


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Sooo,

I gave a joke post about researching a grease spell that used banana's.

But...

Then I started thinking about a jokester. A chaotic character who's spells had a slight bend to them.

Not the stab your friends in the back kind of chaotic. Nor the "kill the village to save it" kind either.

The "he cast a spell and the floor was covered in banana peels" kind.

Every spell, or nearly every one, has some sort of twist to it.

Keep in mind that the backstory already has an assumption that no two wizards write their spells the same, hence the spellcraft check needed to copy a spell from a spellbook.

I'm thinking something like:

Instead of burning hands, it's a flaming gas attack. The somatic component being turning around, bending over, and holding a match between his legs.

Casting fly and little wings sprout from ankles, or flower petals spray from one's backside.

To cast phasewall one must draw a door on the wall.

Casting mount isn't necessarily a horse. Might also be a rainbow colored zebra, an alpaca, a donkey, or a dog on a tricylce.

I'll leave it to your imagination how create water works.


okay, i'll switch to paired opportunist.

Every day we swap rings? We should probably have a shared background as partners.


okay, i'll switch to paired opportunist.

Every day we swap rings?


Sazzat, were you still wanting to do the shared teamwork feats?

I'm taking Outflank.

Or anyone else for that matter, though the ring swap works best in pairs.

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