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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber. Pathfinder Society Member. 250 posts (2,632 including aliases). No reviews. 2 lists. 1 wishlist. 38 aliases.


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Using my first four scores for my stats (12, 91, 55, 88) I get a base of:

STR/STA 35/35
DEX/RS 65/65
INT/LOG 45/45
PER/LDR 60/60

I'm switching the last two sets, and going with human, and having seen no objections, going with a mentalist.

BASE--Modified
STR/STA 35/35 -5/-5
DEX/RS 65/65 -5/
INT/LOG 60/60 -5/+30
PER/LDR 45/45 /-5

Final
STR/STA 30/30
DEX/RS 60/65
INT/LOG 55/90
PER/LDR 45/40

Disciplines (3+4)
Channeling I 1
Telekinesis 1
Telepathy: Aliens 1
Telepathy: Characters 1
Teleport: Limited 2
Teleport: Unlimited 1

I believe this gets me something of a basic psionic character that is incapable of doing just about anything else. Why a mentalist can't learn to shoot a slug gun or how to sneak around is beyond me.


how are you getting 85% crit?

scimitar is 18-20, this can be doubled to 15-20 for a 25% chance. Far as I know, nothing else stacks. How would you be able to crit on a 3 or better?


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he said we could make one pair swap, like in your example.

I haven't found the mentalists, what book was that in?


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That will be interesting, an old wizard that never pushed himself to progress past journeyman rank until his twilight years...

And I was thinking of playing a gifted kid that ran away from home.

Should be quite the pair...


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4d6 ⇒ (1, 6, 5, 1) = 13 12
4d6 ⇒ (1, 1, 5, 6) = 13 12
4d6 ⇒ (6, 3, 5, 1) = 15 14
4d6 ⇒ (4, 1, 2, 2) = 9 8
4d6 ⇒ (4, 5, 5, 3) = 17 14
4d6 ⇒ (6, 3, 1, 3) = 13 12
14 pt buy

4d6 ⇒ (6, 4, 6, 6) = 22 18
4d6 ⇒ (2, 3, 5, 5) = 15 13
4d6 ⇒ (6, 6, 6, 3) = 21 18
4d6 ⇒ (6, 2, 1, 6) = 15 14
4d6 ⇒ (3, 2, 4, 5) = 14 12
4d6 ⇒ (5, 6, 3, 5) = 19 16

So that array gives me a few options.


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Gamma Dawn reminds me of the old Gamma World.

So, as members of a survey team, we will be expected to fill certain roles.

Are you willing to allow some swapping (like switch values for two pairs)?

Have you decided what kind of roles you want filled?

Do we work for a government, corporation, or are we all freelancers?


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One thing I don't like about the older character gen systems, like this one, is that random roles forces a character concept. Most people don't have fun insisting on playing a barbarian with a 7 strength, or a wizard with a 9 intelligence.

STR: 1d100 ⇒ 12 poor
STA: 1d100 ⇒ 91 remarkable

DEX: 1d100 ⇒ 55 average
RS: 1d100 ⇒ 88 excellent

INT: 1d100 ⇒ 82 excellent
LOG: 1d100 ⇒ 15 poor

PER: 1d100 ⇒ 74 good
LDR: 1d100 ⇒ 32 below average

I'll keep looking at the rules before making more decisions


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Color me interested. I love sci-fi rpgs!


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Here are a couple of things to think about as you flesh out more of your game.

Where is this taking place? All over Golarion? Golarion does not have fast/easy transportation across the globe. I have another game that has epic level characters in it and they found out that since they had not previously traveled to a location, or knew enough to blind teleport, that it was still going to take days or weeks to travel to another country.

This is medieval fantasy, not modern fantasy. Low level items (such as low level characters would be after) are going to generally be local.

No reason to travel from Korvosa to Westcraven to bid on CLW wands, both cities produce their own.

At higher levels, the number of people that could bid on something will start getting very small. By 10th level you are talking about a very small percentage of a given population. You may want to take a look at the game mastery guide.

Golarion population discussion

Why does this matter? Well, how often is an item going to be on the open market at 10th level? And of those interested in traveling to get it, how many are going to bother bidding instead of just stealing it?

Let's say I'm in Magnimar and I hear that a set of celestial armor is going to be up for auction in Oppara, Taldor. (Celestial armor is about a third of wealth by level for a 10th level character.) It will take me at least a month to get there, another month to get back. Two month's round trip. Assuming I know a high enough level wizard, I could pay them to teleport me to Oppara, assuming the 9th level wizard had been there often enough to reduce the miss chance, I would need to pay for two teleports there, and two back by said wizard. That would cost me at least 1800 gold. Then I have to account for the auction as well.

On the other hand, I could just pay said wizard to enchant the armor for me, stay in Magnimar, and wait 23 days for him to finish it. Much safer, probably cheaper, and I can continue to work and earn money during the wait.

When you start looking at the logistics of traveling between countries, and the level needed to do that travel, this gets more complicated as a theme, or requires a larger suspension of belief.

As mentioned earlier, it might make a great start to a campaign for lower levels. Leave the auctioning to just within one larger city. A few auctions of increasing cost/difficulty would then lead into some quest.

Such as:

Just why are all these weird items being sought by our 'benevolent' employer?

Who stole the stuff from our employer, and why?

Who killed our employer and tried to frame us for it?

The more mcgruffins you put in place to make it difficult/impossible to use passwall, invisibility, ethereal travel, shadow step, fly, etc to just steal the item, the higher level you push the adventure, and the less realistic it becomes.


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4d6 ⇒ (1, 6, 4, 6) = 17 16
4d6 ⇒ (5, 6, 5, 3) = 19 16
4d6 ⇒ (2, 6, 2, 2) = 12 10
4d6 ⇒ (4, 2, 3, 5) = 14 12
4d6 ⇒ (6, 6, 5, 1) = 18 17
4d6 ⇒ (2, 2, 2, 3) = 9 7

4d6 ⇒ (5, 1, 3, 3) = 12 11
4d6 ⇒ (1, 2, 1, 4) = 8 7
4d6 ⇒ (4, 3, 4, 5) = 16 13
4d6 ⇒ (1, 1, 2, 4) = 8 7
4d6 ⇒ (2, 1, 3, 4) = 10 9
4d6 ⇒ (6, 4, 1, 3) = 14 13

1d6 ⇒ 5 5


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Sounds like it might work as part of a larger AP, but not as a campaign in and of itself.


I'll get a profile set up soon.


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Somewhere over the rainbow...


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So if I wanted to make a druid named Atticus...

Having felt the pain of the earth for many years, the druid gravitated to Amerys several years ago. He felt drawn to the land where a healing was taking root.

Recognizing that it was not just the abolishment of slavery, but the active determination to end slavery everywhere that has given him a purpose blessed by the earth.


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SO do you have any questions for those of us interested? Are there specific slots you are still looking at?


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2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16

2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 3) + 6 = 14

I've been itching to play a druid. The animal companion and this array should allow me to fill a frontline/flanker roll and a tracking position.


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Are you running iron gods with the same character creation, or just asking about players?

I'm in either way.


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'tis only a flesh wound!


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Just wait until I get rapid reload...

Kawai shouts a battle cry as his hands blur with precision firing and reloading two sets of pistols. A near constant roar of thunder reverberates behind the onslaught of flames sending a rain of lead across the gap between the two boats. Soon a cloud of smoke all but obscures the four armed privateer.

Having cleared a foothold, Skarr feels a thud as Kawai swings across, to land at his back, a pair of pistols and swords held in his hands.


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I was prefering to actually have kept him on the legal/plausible deniability side. Maybe a privateer...

I'm up with having served with Skarr in the past.


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Kawai has a strong background with operating on a ship, he can also fit into the groups ranged and support roles. I've selected spells to support ranged gun fighting.

I currently have him with a naval background. I'm thinking a merc corp would fit the setting better, any thoughts?


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I'm good with mythic.

Here's a link to Kawai.

I'll get a profile up if selected.


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dag, you could look at the building rules for downtime, they include the costs for something like what you are talking about.

I'm good with mythic at any point.

As for the familiar's...

Basic familiars only have one or two HD, they never get more. They get virtual HD for the purposes of determining some abilities. Otherwise they just get half the caster's HP.

My character (the gunslinger/wizard), his background (previously posted) has him as having a significant background in a navy. He resigned his commission and is looking for work.

With a few years behind him in anti-piracy, he may easily fit in with a few others as a prior acquaintance.


I have never been in such a long recruitment.

Probably going to avoid them in the future, regardless of who gets in, everyone invested considerable time into a 'maybe'.


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You need a druid on tap. The spell ironwood doesn't have an option for permanent.

breastplate: 200g

11th level druid casting 6th level spell every 11 days: 11x6x10=660g.

At 5th level, having anything made with higher level spells is likely out of our price range.

On the otherhand, a dragonhide breastplate would cost you: breastplate 200g + 150g masterwork x2 dragonhide = 700g. another 1000 gold gives it a +1.

So for 1700 gold you have +1 dragonhide breastplate.

For 880 gold you have +1 ironwood breastplate, for 11 days.

Another way to attempt it, assuming that custom crafting is allowed, is to take a masterwork breastplate (made of wood) 350 gold, and craft a continuous ironwood spell onto it.

This would cost spell level 6 x caster level 11 x 2000 gold = 132,000 gold, total cost 132,350 gold. The base spellcraft check would be 5 + caster level + 5 missing component (you can't cast the spell) = 21.


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Since we are 5th level, does that mean starting gold is increased to 10.5k?


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So the wizard gets all spells known, while the sorcerer gets more spell slots to cast with.

Nice. I would have just accepted that I still get two free spells if I take a prestige class.

Are you placing any limits on the number of spells we will start the game with?


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Kasatha, modified:

I'd like to modify the stock Kasatha by removing Terrain stride (desert) (1 RP)and replacing it. While poison use would certainly be a lot of fun, powerful swimmer is a better thematic fit.


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What about custom races, or modified races using ARG?


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Kawai was rescued from an uninhabited island. The ship his parents were traveling on fell to the coral ringing the island during a hurricane.

When the storm was over, Kawai found few from the small sloop, all dead but his mother. She was wounded and died a few weeks later. At a young age of 12, Kawai was left to his own devices. Fortune had smiled on him though. While the ship had its bottom ripped out when it was blown across the coral, a significant amount of supplies were scattered along the shore, and still on the wreck. Most prized of these were his father's matched pistols and his mother's spell book. For the next eight years, Kawai not only survived, but also thrived on the island. Learning to swim, fish, and care for himself. In addition, he used nearly all the ammunition and powder that he had saved, and he learned to cast spells, finding a natural affinity for the arcane arts.

When he was finally rescued by a passing merchant ship, Kawai could communicate in draconic, the language of the arcane arts, but was limited in his speech and other languages. For the next two years he sailed aboard that merchant ship, learning the ways of seafaring and fighting pirates. He spent a further three years pressed into service upon a naval vessel patrolling the ocean.

Today, Kawai stands at a respectable 6' in height. His light skin has a hint of bronzing from long days in the sun. A mottled grey and black scarf covers his lower face, having learned this was a tradition of his people, he rarely removes the scarf. In an effort to fit in, Kawai typically uses his upper arms for nearly everything, content to keep his lower arms close to his body, and held across his waist. This also places them close to the matched pistols he wears in cross-draw holsters. A wicked rapier hangs low on his left side. The straps of a low-profile backpack cross over his upper shoulders. A pair of daggers held in sheathes on the straps.

Crunch:
Kawai is a male Kasatha gunslinger (mysterious stranger) / wizard (teleportation conjurationist).


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Dotting my interest! Sounds like an awesome setting.

I'm thinking a gunslinger/wizard. Fill some of those arcane holes.

What level of guns are available?


Go ahead and post it in gameplay. Any style you want.

I'm working on a reminiscence from my cohort's perspective. Just something to remind you where you are and what you're looking for, from your perspective.

This will also help me fill in any gaps that the players may have.


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You're currently in Mesa?


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What part of Scottsdale? I'm in east mesa.


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Sorry mate, east Mesa here.


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2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 5) + 6 = 13

Not bad, I'm thinking either a wizard or cleric, of Loki.


Umm, the recruitment page specifically states Order of the Gate.


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Working on background now.

Has Curse of the Crimson Throne occurred yet?


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What's the difference between the Hellknight Signifier from your link and the Hellknight Enforcer on d20pfsrd?

Will magic crafting be available?


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I'm working on a wizard. The armor requirement sucks for an arcane caster.

Peri-blooded aasimar with a penchant for purifying the guilty with the flames of justice.

Not sure if I want to go LE or stick with LN though. I'll know more by the time I get more of the crunch completed.

It does really suck that to play as a wizard I have to either loose a caster level or burn most of the feats. While a divine caster can walk right in.


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Well then, I would not mind playing a "minstrel" as a wizard with a focus on illusion and charms. Ideal for an entertainment group.

Who needs expensive, bulky backdrops when a silent illusion can be set up in just a few seconds, and changed just as quickly.

This also reinforces a support role if the wizard just occasionally does some minor 'tricks' to support the hero like charming the rogue that was sneaking around for a flanking shot, or casting some grease under the feet of an antagonist for comic value.

Profession (Scribe) and the wizard is also recording the adventures of the hero.


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The setting is interesting.

Just to see if I get this straight, you want 4 bards and one melee-ish?
If only a pair of entertainers vowed to follow the hero, where are the other two coming from?
And you want to have varied levels.
And the rest of the team comes in later, at lower levels.

You do realize that this will either be a cake walk or death trap?

On a side note, if a gallon of water weighs (roughly) 8 pounds, then a quart weighs 2 pounds, and a cup weighs 1/2 a pound. A cup is also 8 ounces. So your rations are 4 ounces of water per day.

Which is taking a can of coke and sipping it over three days, just to give some perspective. Emergency rations are generally considered one gallon per person per day, while most medical recommendations are to drink 1/2 a gallon per day. On the prd a waterskin is 4 lbs, or about a half gallon, and thus a day's worth of water.
Fortunately, clerics can create water with a cantrip, at 2/gallons/level per casting. Unfortunately, one of the characters would have to gimp themselves to multiclass for this benefit as bard doesn't get that cantrip.

Assuming the group lived past the first few encounters, the level difference would get less important later on.

I'm not sure how much experience you have with pbp, but having some of the group engage in encounters could easily leave the rest of the group waiting several weeks or months. I would suggest that instead of doing much in the way of rounds of action, that the beginning be just a few posts to get the game setup, you will be more likely to keep the rest of the group committed.

Why must a minstrel be a bard?

A wizard with prestidigitation, illusions, and profession:minstrel should do a passable job in a troupe.

A monk would also work pretty well for entertaining.

Maybe require (or give for free) a skill rank in profession:minstrel.


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goats make cheap beasts of burden, can eat pretty much anything, are nimble, and can carry 40% of their body weight.


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Good luck to those that made it in. I'm going to go ahead and play around with a scholarly wizard to add into the candidate pool.

Here's a quick summary and some opportunities for tie-ins when/if they become available.

Peri-blooded aasimar that grew up in Magnimar, studied at the school there, interested in all things ancient, did her doctorate in ancient Thassilonian culture. From that background she branched over into the Azlanti history after learning that her human father says he can trace his lineage back to a royal family of the Azlanti. Most recently she was digging through the archives of Absalom. Thsi of course leads her to follow the trail to...

I plan on following this game.

In the mean time, if CaptainMarvelous would like a hand with anything, I'll happily volunteer. Want someone to run a couple of thugs in an encounter? Or other NPC?


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I'm putting together a back story of an aasimaar wizard with azlant heritage. I should have something substantial for a back story and writing sample this evening.


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Would an aasimar be one of those races that would count as human for the royalty trait?


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Just saw this yesterday and I really like the idea of kingdom building.

One question, if the premise is to "restoring the greatest human empire Golarion has ever known", how are you planing to integrate multiple race choices for the PCs?


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Looks interesting? Are all 5 levels supposed to have been earned after getting sucked to an alternate world, before then, mix of both?

It sounds like there are different build rules for co-dm and pc characters based on your statement to Tiasar. Is this the case?

Google docs make great ad-hoc maps (the spreadsheet is already a grid).

I'm also open to co-dming.

Why the restriction on CR level? If we are CR 50, why would we only be fighting CR 20?


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What's with the cash? I thought the limit was 880k?


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So far it looks pretty good.

Where is the immune to aging, energy drain, and death effects is coming from?

You could spend some of that money on a bigger belt and headband, ring of protection and boost your AC higher.

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