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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 384 posts (3,160 including aliases). No reviews. 2 lists. 1 wishlist. 39 aliases.


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This does mean that the roster is now:

Validk Ghujold - wizard - currently GM toy.
Arienel - divine caster - heading to Nidal.
Tessara Achared - oracle - currently in Mendev?

CDL hasn't officially left, but hasn't posted for a long time.
aceDiamond hasn't officially left, but hasn't posted for a long time.
Lessah hasn't posted for a while either.
I'm assuming they are gone for now, if they drop in later we can look at it at that time.
GMV has requested to leave.

So recruiting is open. I'm not going to hold the game thread though.

While I don't mind running separate sequences, I'd prefer not to double my research and posting needs. If Arienel and Tessara can join up (with or without Validk), we can keep moving forward.

As new recruits come in, I'll get them involved and work to get them joined into the active encounter.


Wow, it's gotten quiet here...


Cassomir, Red Piper Inn

Areniel and Katja discuss plans to travel to Nidal and seek audience with Visceroth. Followed by an evening together.


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Peter,

Thank you!!! your post was very succinctly what I am looking at. I believe that without players understanding what I've tried to express, and what you did express, that the game would very easily and quickly die without not just active, but proactive input and cooperation from the players from one 'battle' to the next.

GM Arkwright,

I've got no issues with you playing a melee character. I stated a concern earlier about ensuring a few things were handled. From history, I've seen where people tried so hard to prove that a straight melee character was viable that they eschewed magical gear that was not strictly applicable to their melee abilities. I.e. No means of long distance travel, no networks, etc. Those very things that Peter mentioned are desirable in something other than a "walking talking Terminator" (yes, I'm gonna steal that line!).

So just as my wizard has expended some effort, gear, and capabilities to have a minimal melee capability, I do believe that melee characters at this level do need to have magical gear not directly related to increasing their damage output. At least for this game where there is an expectation of world travel.


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Thank you for stopping in and explaining! Much appreciated!


scroll pops up as mildly magical, as it should. Further investigation of the scroll indicates it is what he stated. Chest comes up as non-magical to detect magic.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

That link would be the post above yours by Grand Moff Vixen "please see the Google Docs regarding Character Generation and General Conduct."


I sometimes get the feeling that religions are not as hierarchical as they are on earth. Probably because gods are more visibly active.

Paladins are likely to follow divine instructions as they perceive them directly from their god rather than from a bishop/father/rabbi.

Therefore, I would expect that it would be easy to have each of you see yourselves as independent agents for your deity. Your titles are accepted under the premise that your god would let you know if they thought you were "taking on titles" unearned. Probably with bolts of lightning.

****
STATUS UPDATES
****

Tessara was left in limbo by Areniel when discussing a vision.

Areniel has discovered that someone is collecting disks of an unknown purpose or origin.

Katya is in Cassomir looking to expand her merchant empire, currently waiting for Areniel for a dinner date.

Cosmic Dream Lord, Nate lange, and aceDiamond are still finishing updates to their characters. ETA?


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Have you thought about just going barbarian 15 / sorcerer 11 / dragon disciple 10? Three of your sorcerer levels will be on the barbarian side, but then you don't have wasted class abilities from going bloodrager as high.

You really won't need to be (or shouldn't) casting that many spells while raging. Moment of Clarity would give you time to cast a spell though.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So, looking at bloodrager, ranger, and dragon disciple, you could do something like this:

bloodrager 1 // ranger 1
bloodrager 2 // ranger 2
bloodrager 3 // ranger 3
bloodrager 4 // ranger 4
bloodrager 5 // ranger 5
bloodrager 6 // ranger 6
bloodrager 7 // ranger 7
bloodrager 8 // ranger 8
bloodrager 9 // dragon disciple 1
ranger 9 // dragon disciple 2
ranger 10 // dragon disciple 3
ranger 11 // dragon disciple 4
bloodrager 10 // dragon disciple 5
ranger 12 // dragon disciple 6
ranger 13 // dragon disciple 7
ranger 14 // dragon disciple 8
bloodrager 11 // dragon disciple 9
ranger 15 // dragon disciple 10

This would give you bloodrager 11 / ranger 15 / dragon disciple 10.
Your sorcerer casting would be 18th level.

Notice how the last two bloodrager classes are delayed? This is because they occur at those levels of dragon disciple where there is not a progression of casting class.

Note that I did not consider or look at if bloodrager would meet the requirements of dragon disciple. I only looked at how multiclassing and gestalt works.

Note that, baring limits on the number of classes, you could stop the ranger progression and have another class dip in there. You would not be able to take another prestige class for any of the levels where you have a dragon disciple class listed.


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Hi Maar,

I'm not the GM, so my statement should be taken with plenty of salt.

In general with gestalt, any time you have abilities that stack from classes, you are capped at your HD.

So if you took sorcerer on one side of the gestalt, and a prestige class that advanced sorcerer, you would not be able to exceed your hit dice in sorcerer levels. Most GM's might require you to take the prestige class on the same side as the class it advances. Since prestige classes that effectively advance two classes (mystic theurge, arcane trickster, eldritch knight, etc) are not allowed in gestalt, this ruling works well. Most GM's I know of have allowed a dip of a casting class on the other side of the gestalt to maintain HD casting. For instance, wizard 5 / arcane savant 7 is a 13th level character but 12th level caster. Taking a 1 level dip of wizard on the other side of the gestalt on one of the arcane savant levels would bring casting up to 13th level. Taking two levels of wizard on the other side is a waste since casting can't exceed the 13 hit dice.

Also note that abilities from other classes that state "stacks with levels from X class" also can't exceed hit dice.

Are you asking if you could take 5 levels of bloodrager with ranger on one side of your gestalt and 13 levels of bloodrager with dragon disciple on the other side?

If so, the answer would be no. You can't take the same class on each side of your gestalt.

You could take 18 levels of bloodrager. That would be one side of your gestalt.

On the other side you would be barred from taking barbarian or sorcerer (multiclass rules for hybrid classes). If you took a prestige class that advanced either barbarian or sorcerer, most, if not all, benefits would be rendered unavailable due to the "can't exceed hit dice".

You could take 11 levels of bloodrager and 10 levels of dragon disciple. (three levels of bloodrager or dragon disciple on the other side of the gestalt. This would give you casting at 18th level. Any more levels of bloodrager would not give you any extra casting.

For instance, doesn't matter what combination of classes and prestige classes are used, a rogue can't get more than 10d6 in sneak attack dice from class abilities.


yeah, i'm working on one LRL, was waiting to see to what extent I may be partnered with Sazzat.


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Interesting question Rynjin, since we are already level 18.

That an ability wasn't of much use at level 9 but became useful at level 10 shouldn't be a concern at level 18. It was simply a challenging point in your character's history.

Maybe some more information on what specifically you want to retrain?


oops, typo, yes on the wizard 18.

No laughs on that first line? it was FUNNY!


A 4 armed adventurer teamed up with an arms merchant... I think I came out good on that deal.

I have to flesh out a bit of gear and some spells. Most of the class crunch is done. wizard 20 // fighter 1 / Rogue 14 / Horizon Walker 3.

Kawai is likely going to be TN. With tendencies towards LG, and not afraid to get his hands dirty, assuming he can't find a patsy.

Sounds like he would be a good partner for an arms merchant. "Swords don't kill people. We simply sell tools that others may use as they see fit."

Portable holes that have been masked as non-magical items are awesome for smuggling 'tools', light enough to be carried by an animal companion or familiar as well.


The best place to post links to the character is going to be where it shows up under your name.

That way, from the game thread it is one click to pull up your character sheet.

Having the link requires opening your alias page, then clicking to your character sheet.

*****
If you have, or can easily make a 30 in a knowledge skill you probably know just about anything on the wiki that isn't obviously supposed to be GM info. This includes who Visceroth is. Brownie point to Areniel!

Katja is most likely to know a bit more about who and what Visceroth is.


1 person marked this as a favorite.

Sooo,

I gave a joke post about researching a grease spell that used banana's.

But...

Then I started thinking about a jokester. A chaotic character who's spells had a slight bend to them.

Not the stab your friends in the back kind of chaotic. Nor the "kill the village to save it" kind either.

The "he cast a spell and the floor was covered in banana peels" kind.

Every spell, or nearly every one, has some sort of twist to it.

Keep in mind that the backstory already has an assumption that no two wizards write their spells the same, hence the spellcraft check needed to copy a spell from a spellbook.

I'm thinking something like:

Instead of burning hands, it's a flaming gas attack. The somatic component being turning around, bending over, and holding a match between his legs.

Casting fly and little wings sprout from ankles, or flower petals spray from one's backside.

To cast phasewall one must draw a door on the wall.

Casting mount isn't necessarily a horse. Might also be a rainbow colored zebra, an alpaca, a donkey, or a dog on a tricylce.

I'll leave it to your imagination how create water works.


okay, i'll switch to paired opportunist.

Every day we swap rings? We should probably have a shared background as partners.


okay, i'll switch to paired opportunist.

Every day we swap rings?


Sazzat, were you still wanting to do the shared teamwork feats?

I'm taking Outflank.

Or anyone else for that matter, though the ring swap works best in pairs.


Have you seen Dr. Livingston?

Dakkar politely bows, the earthquake. When it struck, we fell into a crevasse. We have since been looking to return to the surface. Helping others that were also affected by the earthquake as we go.


And, my work pc crashed in a most glorious fashion...


No problem on making a post.

But, some of the details of the questions I (and others) have asked to help us complete our characters are likely to have a bearing on said post.

Monkeygod asked:

1) Would it be OK to have Gloves of Dex like in 3.5, AND a Belt of Str and Con? If so, would the gloves cost more at all?

2) How much role-playing/social interaction with the world at large will there be?

3) Any chance you'll let me have one of my favorite items from 3.5, Belt of Many Pockets, to serve as basically a utility belt?

And GM Pandorica asked:

GM if we can have 3.5 items could I ask is it ok if I have:

power talismans:
Power Talisman A power talisman appears to be a simple iron coin emblazoned with a pair of crossed fists. A power talisman ban be enchanted to contain any weapon enhancement of a +2 bonus or less and grants the user of that ability with unarmed attacks. The price of the enhancement bonus is doubled for the purposes of imbuing it within a power talisman, so a +2 bonus placed with a power talisman costs the same as a +4 bonus placed within a weapon. Caster Level: 5th; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor, greater magic weapon; Market Price: 2,000 gp

Lady Rosalyn Luminass asked about the other two players.

I asked a question about a houserule for Arcane Armor Mastery (removing swift action need). If the feat stays as is, I'll have to take a PrC to overcome it.


Hopefully Wivvy will be back in a couple days after tonight's festivities.


Paints a doorway on a wall.


dammit, now he's walking, I was just getting ready to lay down a grease spell... I've been researching a version that uses banana's for a focus.


Another reason to use daze...


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Still hanging around...


Just a test...

9d6 ⇒ (4, 1, 5, 6, 5, 6, 1, 3, 3) = 34


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Wouldn't this be a good place to really see how sacred geometry works?

I've seen a lot of people banning it, but not as many really looking at how often it would work.

Not to mention the player needs to determine if it is possible. It's not poker where the blond tosses her cards and asks if her hand is any good, and the rest of the table sighs in frustration because they recognize the full house.

Also interested.


Good morning to all!

It won't take me long to get the bulk of my sheet finished, but I am in a holding pattern as the GM decisions will determine a couple of significant decisions.


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Sounds like an interesting campaign!

I'll draft up the ever iconic rogue/wizard.


What's your view on arcane armor mastery? In my own tabletop games we houseruled the swift action need, spend the feat, get the benefit.


Still waiting on a ruling from wivvy though.


more than a battle or two a day would be pushing it anyway.

Looks like we might be able to set up some tactical teams.


OMG!!!

I can use a pair of kukri's and a fauchard!!!

I would only get two-weapon fighting with the two kukri's but now I threaten a LOT of squares.


PO has that note that it limits how many AoO's are allowed.

I need to write this down...

Swift action cast DD.
Make a bunch of attacks. Each square an attack comes from is considered a source of flanking. (One of us should be using a reach weapon, maybe a fauchard or scorpion whip, trade multiple attacks for increased threat)
Flanking lasts until the start of our next attack.
Flanking = threaten. Therefore we threaten each square between any two flanking squares and the position of each other (we have to end up adjacent).

Paired Opportunist
Bob makes the mistake of exiting a square flanked by either of us.
This provokes an AoO from each of us, at +4 circumstance bonus for PO.
The one that didn't threaten that square also gets an AoO.

Outflank
Bob receives an AoO from our ally any time one of us scores a critical hit in the attack round, or from a previous AoO, up to our Combat Reflex limit.

Outflank could come into play from the attacks of PO. I'm thinking that Outflank is much better than PO.

Outflank with Precise Strike means that each attack either of us does in any round we use Dimensional Agility gets an additional d6 damage. That could potentially add up pretty quick.


Sounds like a plan.

I like:
Outflank - +4 attack when flanking. Umm, can we do this on ourselves since we can flank ourself?

Paired Opportunists +4 on AoO against shared threatens.

Precise Strike - another d6 of SA damage when flanking, per attack.

Stealth Synergy - group stealth at the highest roll.


Nice!

We will definitely have some battlefield control.

Careful selection of our squares will pretty much let us threaten a huge area.


Crusade Lord's banner with protection from evil would do the party good most places.

A wand of PfE to cast on yourself when you are going someplace where you can't display the banner covers the rest of the time.

Cap of the Free Thinker would allow two save rolls.

Depending on how high your UMD is, lots of scrolls of mind blank.

headband and tome to bump your will save.

Keep in mind that an order to assassinate your party should be "against your nature", thus allowing a new save.

Cast dominate on yourself, preemptively.


I'm looking to fulfill the role of flanker and battlefield control. I will also be able to take care of trapfinding.

With gestalt, I expect quite a bit of overlap between us. Where are you planing on fitting into the group most effectively?


After picking a few of my personal must have's (haversack for one!), I just go through the wondrous items list by location. No reason to not have something enchanted in every slot. (I can always re-fluff to have a matching outfit.)


Hi all!!!

Happy to be here!

I had originally conceptualized a kasatha cleric/rogue. But getting enough uses of dimension door is getting complicated.

Unless that was a prime reason for the selection, I think I'd like to switch to wizard/rogue.

I had also thought about the PrC evangelist. However, that requires owning the book as the specific vows and boons are not OGL.

Would you be open to a switch on the kasatha from +2 wis to +2 int?


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Let's see how the fates are treating me today... (taking an 18).

3d6 ⇒ (6, 4, 6) = 16
3d6 ⇒ (4, 4, 5) = 13
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (6, 3, 1) = 10
3d6 ⇒ (2, 4, 5) = 11

Well that array certainly gives me a few options.

Tomb raiding needs a trapsmith, so the classic roguish type seems appropriate.

Requested information:

* Name
* HOME REGION! (Osirion nation)
* Alignment NE
* Gender F
* Race Tiefling (I like the basic tiefling, but could I switch the attribute from -2 cha to -2 wis?)
* Class Rogue
* Traits Campaign: Inquisitive Archeologist, Regional: Arcane Dabbler (Create Water, Detect Magic), Racial: Shadow Stabber, Combat: Armor Expert
* Feats Fiend Sight
* Skill point distribution: scattered At first level I will have 12.
* Class abilities (such as domains, bonus feats et al.) rogue is standard for first level
* Selected spells known (but daily memorized is not required) N/A
* A paragraph or two on background/personality
Sekina Tiya grew up in Sothis, the capital of Osirion. Living in the shadow of Ulunat engendered a sense of awe of the ancient. For what powers must they have had to have stopped such a creature. Growing up as the abandoned granddaughter of a merchant in Malhitu Bazaar gave the young Sekina an opportunity to watch and learn of many people and cultures. While she often had to overcome the stigma of her family's past indiscretions, she has for the most part learned to ignore the baited comments of the ignorant. Of course, those same people are often the ones she used to practice her natural talents at involuntary wealth reallocation. She's found that following, at least publicly, most laws, she has no problem forgetting them when convenient. Sekina really doesn't see herself as a 'bad' person. She simply has a flexible moral compass. Some might find this as a result of dealing with so many artifacts and trinkets from long dead people, especially with the lingering social norms of how dead bodies shouldn't be relieved of possessions they no longer need.
Loyal to her companions, she has found that she likes them enough to go out on a limb for them. Her own personal more's stand to guide her in restraining her FMC (flexible moral compass) when it comes to those that she has found she cares for. Generally easy going, something of a practical joker, intolerant of bigots and bullies.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

woohoo!


Using Vital Strike with Abundant Ammunition is counter productive. Rapid Shot, Many Shot, etc. Those are the way to go with that spell.

Especially considering that the VS only gives you one extra d6/d8 for one attack.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Kawai considers himself a lighthearted individual, pragmatic, neither a pessimist nor an optimist, but a realist.

Life is what it is. He certainly isn't above finding humor in life. And sometimes that requires a little proactive assistance on his part. Rarely enough to cause real harm. Though he believes that a good dose of humiliation is good for those that need it.

He'll help those that need it, but won't carry those that don't try to help themselves or feel entitled to charity.

Often working from the sidelines or shadows, he definitely finds discretion to be the better path.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Thanks for the input sazzat. I've wanted to play around with a jumper, but yeah, 4 feats sucks.

I may end up switching to an arcane class.

Overcoming the concealment is a definite need. With four weapons, I can spread around the materials to have at least one that can hit most DR's.

A question for the DM is if he would allow the conjuration:teleport ability shift to qualify since it acts like DD.


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Build is coming along...

but I think I may need to switch cleric for wizard, not getting as many DD's as I was hoping.

Suggestions welcome: Kasatha Rogue/cleric


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Good points.

Which is why I posted suggestions with both attack iterative and attack action.

To make multiple iterative attacks with a shield from a blinkback belt, he needs both the quick draw feat and a quickdraw shield.

I still don't get why he wants to have both attack and defense enhancements on one shield though, seems overly complicated and expensive.

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