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fnord72's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 718 posts (3,946 including aliases). No reviews. 2 lists. 1 wishlist. 39 aliases.


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Quote:

"the GM will be building your heroic power suite - though not without being guided by the character build and the player's preferences."

Significant difference between what I imagine/want and what you hand me.


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I was interested until I learned that I would be playing your superheroes.

Setting rules on power levels/limits and letting players select/design their own woudl likely increase interest.

Not many people like to be handed a character sheet to play, especially with pbp with its inherent time frames that can allow for much better review and control of acceptable characteristics.


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3d6 ⇒ (4, 1, 4) = 9
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (2, 4, 3) = 9

reroll 1: 1d6 ⇒ 5
reroll 1: 1d6 ⇒ 5

That gives me:

15, 17, 17, 16, 16, 13

That's a pretty decent array.


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Do you have a means of travelling? If not, you should consider hiring a wizard to enchant a custom travel item. Unless you took crafting feats, you'd be paying full price for the custom item, but with lots of cash laying around, a 1/day or 2/day greater teleport enchantment on your boots shouldn't be out of the question.

A riding crop that summons a phantom mount at 14th CL would probably do you good too.


1d100 ⇒ 4
1d100 ⇒ 95
1d100 ⇒ 53
1d100 ⇒ 96
1d100 ⇒ 68
1d100 ⇒ 85


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4th


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Battlefield mobility is often a strong component of my preferred play style (get behind the enemy, flank the enemy, etc).

Would you explain the reasoning behind the restriction on flying and teleportation?

I assume this also applies to abilities like the monk's abundant step, shadowdancer's shadow jump, the spell shadow step/walk?

What about summoning creatures that have teleportation or flight abilities? Familiars and animal companions?

How would you treat the spell phantom steed?

Are we out the ability that grants this, or can we work out an alternative ability to replace it? For instance at 8th level a conjuration wizard gets dimensional steps, would I be able to replace this with another 8th level ability? If I simply can't take conjuration because of that 8th level ability, but I want to focus on summoning, then I'm loosing out on the 1st level ability.


I'm more concerned about 5 players, 3 of whom have posted in the last week. And this last week is pretty typical of only a few of the players posting.

It isn't to hard to say "hi, still here, nothing to add"


Roll call!

I'm kinda getting disgruntled at the low frequency of posting.

Our group is diverse enough to be able to, at the very LEAST, chat in character with each other if we are waiting on CT. Most often I think he is waiting for more than one or two people to make a post.


The non-slot rule isn't actually in pathfinder. (strength goes in bracers or belts, not headbands, etc).

If you are making a slotless item, there is a 100% increase in cost for the first magical effect. Similar magical effects get a reduction of 75% for the second effect, 50% for other effects.

So, something that would normally cost 10,000 gold to enchant that is being used in a slotless capacity, would cost 20,000. Add a similar ability (also based at 10,000) for 7500, and a third would be added for 5000. The rule isn't clear if that 7500 should be doubled for slotless as well.

For an item that takes up a body slot, pay full price for the most expensive aspect, then each additional component is charged an additional 50%.

So using three effects that have base prices of 20,000, 10,000 and 5000 gold we would have a combined item that cost 20k + 15k + 7.5k = 42,500 gold.

The easiest way to handle magic crafting is just pick two items you want, (a ring of protection +2 (8000) plus a ring of sustenance (2500) would cost 11375 for one "sustenance ring of protection 2".

Keep in mind that most attractive (I'll enchant this spell into a magic item" will fail the true strike test.

Ie, any item that gives a bonus that already exists, especially to-hit, as, saves, etc, needs to be priced based on the effect, not the spell level.


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Might I suggest someone go digging through the 40 pages of thread, consolidate the rules, FAQ's, etc. and put them in a google doc that CT can link to the main page or can be frequently referenced by anyone visiting the boards?


With the glow of the fire dancing across her face, she smiles, Just a traveler of the Oad. Maeve Dawnbringer, of Fax. And you are?


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I'll create an alias. What about gear?


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So just an unmentioned member of the party, or running to catch up?


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Here's a link to my sheet so far:

Sparky


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15d6 ⇒ (5, 5, 2, 2, 1, 5, 5, 2, 2, 1, 6, 3, 4, 5, 1) = 49 Hit points


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Power levels

4d6 ⇒ (3, 5, 3, 2) = 13 11
4d6 ⇒ (5, 6, 3, 1) = 15 14
4d6 ⇒ (5, 5, 6, 3) = 19 16
4d6 ⇒ (4, 2, 3, 4) = 13 11


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1d100 ⇒ 23
1d100 ⇒ 38
1d100 ⇒ 89

I can read/write...


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Am I starting as a member of the village or a wanderer joining the group?


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I decided on an altered human, instead of waiting for a response on the non-list animal stock.

PS 4d6 ⇒ (4, 5, 5, 6) = 20 16
DX 4d6 ⇒ (6, 3, 3, 3) = 15 12
CN 4d6 ⇒ (6, 6, 3, 1) = 16 15
MS 4d6 ⇒ (2, 5, 4, 3) = 14 12
IN 4d6 ⇒ (6, 2, 5, 5) = 18 16
CH 4d6 ⇒ (3, 3, 6, 5) = 17 14
SN 3d6 ⇒ (3, 1, 6) = 10 10

Are you letting us shift any of these around?


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Going to build me an esper! Scout would be a close second.


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1d6 ⇒ 3

1d100 ⇒ 3
1d100 ⇒ 23
1d100 ⇒ 27
1d100 ⇒ 5
1d100 ⇒ 100

Allergy 1d20 ⇒ 19 Soap
Electrical Generation
Heightened Mental Attribute 1d3 ⇒ 2 IN
Density Control (Others)
Roll 2 Mental

1d100 ⇒ 43
1d100 ⇒ 100

Mental Blast
Roll 2 Mental

1d100 ⇒ 93
1d100 ⇒ 25

Pick 1 Mental: Duality
Force Field Generation

An aversion to soap will make for some interesting social interactions.


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Are you okay with a linked sheet to a google doc?

The spider stock doesn't have a mechanism for webbing. What do you think about a darwin's bark spider (strongest spider silk)?

Peregrine Falcon? (fastest bird)

Rhinoceros beetle?


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Are we stuck to the animals provided in the book or would you be open to working something out for a new animal?


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It's a toss up between mutated humanoid and animal.

I'm thinking animal.


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Plant looks like it could be fun, but I'm going to pass on that.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I've never done a plant before, I'll have to take a look at that.


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I love GW! One of the first RPG's I played, many, many years ago.
I managed to locate my old book too!

Any preferences on character type? What does the group currently have?


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I often see this with the barbarian rage and the subsequent fatigue.

What i've seen in those cases is abuse of an immunity/ignore fatigue and rage powers that are x/rage.

rage>use ability>end rage>rage>use ability>end rage>rage...

In this case the ability to ignore ability drain is obviously expected to be a defensive measure against enemy action.

To me that falls into the same category as when someone can be healed by taking damage and they repeatedly run into a doorpost to heal up.

It may be RAW, but it is an exploit/loophole and should be considered under RAI.

Mythic Borrowed Time, with a greater ring of inner fortitude, would cost one standard action and allow six extra swift actions, or with one mythic point, six extra move actions, 12 immediate actions, or 12 swift actions, over six rounds. That's pretty powerful. Does the character still suffer the staggered, or has that been overcome as well?

I'd allow that the ability drain worked as intended, against hostile actions.

Alternatively, I might suggest that the ring of inner fortitude would only work once per casting of borrowed time, or that the HP damage still applied.


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What's to stop you from using it six times, then recasting for another six uses?

Or plugging it into a wand/staff?


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I've never been a fan of using one characteristic to offset the penalty of another characteristic.

I've always seen these penalties as power balances. While they sometimes make sense, often it seems they tip the balance too far.

Which may not be an issue in this instance.


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So is this now a dead thread?


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But it's only while you are invisible.

Which can be circumvented. By many different options.

Keep in mind, if you can't be detected, then you are also limited in your contact with others. No giving your minions orders, they can't hear you.

Maybe spending a legendary point to activate the ability?


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So we are getting a free legendary item as if we spent two mythic feats, and if we spend one feat on it, we get credit for 3 feats?


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Are we increasing mythic tiers?

Taking legendary item twice makes it a minor artifact and it has 6 abilities. Taking legendary 3 times makes it a major artifact and allows 10 abilities, but we can only take 6 since we are still limited to no more abilities than our tier.


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Of course I think it should be carefully considered in giving a discount.

Some monsters have full casting, or nearly full casting, they shouldn't get a "free" caster level by reducing CR.

I seem to recall that 3.5 had a limit on this by not allowing a buy off level until 3 times the CR. So a CR 4 creature could by down a level at 12 and then 24.


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Even allowing for a small reduction in CR would help.

I'm playing a doppelganger, and I can come pretty close to mirroring it in ARG. The hard part is the mimicry ability.

With a base of 12 for attributes, an ARG doppelganger (AD), would have +6 dex and +2 wis.

Monstrous Humanoid 3RP
Flexible Abilities +2 Dex, +2 Wis 2RP
Advanced Dex 2 +4 Dex 9RP
Sneaky gives +4 sneak, using same cost gets the +4 racial to Bluff and disguise 10 RP, alternatively sneaky rider gives 2 skills a +4 for 6 RP.
At-will Detect Thoughts 4 RP
Claws 2 RP
Natural Armor 2 RP
Improved Natural Armor 3 6RP
RP spent 35 or 31.

Not easily determined
Immune Charm
Immune Sleep (elven immunities 2RP give sleep immunity and a +2 save on enchantments)
claw damage increase by 2 size categories
Perfect Copy allows for alter self to be specific individual, increasing the SLA alter self to polymorph could be ignoring the level limit and would cost 10 RP instead of 4.
Mimicry this is the hardest to cost out.

So I have 15 points to cost out for an AD that is no level increase verses the 3 CR I am currently paying.

I'm not too concerned about the sleep and charm inmmunity or the claw damage. The polymorph and mimicry are the two abilities I want, and I could ask for those as special abilities.

So if Monkeygod is sticking with no CR reduction for monster classes, then I'd have to ask about costing out mimicry and perfect copy under ARG. If that is denied, then I'd ask for them as special abilities. Either way, I gain 3 levels on onside.


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Please reconsider allowing some amount of CR reduction for monster races.

The 50 point ARG allowance is equivalent to CR 5, and you are giving that for free.


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funny how "like latin" becomes "is latin"

So I was stomping down the road, like a hill giant.

I'm now a hill giant!


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It would make sense that draconic would have less change, like Latin.

Since all spells are written and generally spoken in latin, and that was happening for thousands of years before our own 10,000 year old past, it would seem likely that it would have very little drift.


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What do you think?

I'm torn between thrallherd and body snatcher.

My BBEG is currently an archmage wizard CL 34, unchained rogue, and psion (telepath).

The premise, if you look at my suggested powers, is to have puppets, or front men that will be assumed to be the BBEG.

Handled correctly, it may take two or three direct confrontations between the players and the face's before the players even realize they've been dupped by not actually offing the BBEG.

Thrallherd would definitely help with the faces while body snatcher would potentially help with the later phase when the players start trying to bypass the faces.


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For giggles:

5d6 ⇒ (1, 4, 5, 4, 4) = 18 13
5d6 ⇒ (4, 3, 6, 1, 3) = 17 13
5d6 ⇒ (5, 2, 4, 5, 4) = 20 14
5d6 ⇒ (5, 5, 4, 5, 5) = 24 15
5d6 ⇒ (6, 2, 6, 5, 5) = 24 17
5d6 ⇒ (3, 2, 4, 5, 5) = 19 14
5d6 ⇒ (5, 4, 5, 1, 1) = 16 14

Not too shabby.

18, 18, 16, 16, 15, 14


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What do you guys think?

Special Power:

Puppet Familiar- Prerequisite Improved Familiar. Any humanoid or monstrous humanoid may be acquired as a familiar, as with improved familiar. The familiar's CR is capped at the player character's level -10. If the familiar's CR is less than the limit, NPC classes may be added to the creature's HD up to CR. (Example: A 15th level PC could have an elf as a puppet familiar with 5 NPC class levels.) The puppet Famliar's alignment does not need to match the character.

Familiar Imposter - A puppet familiar is under a constant misdirection effect. Divinations aimed at the character instead detects the puppet familiar. In addition, so long as the character and puppet familiar have line of effect and are in close range of each other, most spells, spell-like abilities, and similar effects originate with the puppet familiar, using the range of the puppet familiar to the target.


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Isn't there some psionic mythic stuff around?


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Please go dig through your PM's, I've got a response needed that is holding part of my build.


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So Keleran is the BBEG. She's discovered that a group of heroes has decided to remove her from the scene.

They don't know exactly who she is yet, but they are learning about her organization.

Explain why she wouldn't be sitting in a corner at the local tavern where they will just have to go and dig up some local knowledge while she concentrates for ten minutes. Or any similar scenario.

I'm sorry, but unless it's once a year, and she's already used it so that it is effectively off the table, I just don't see any justification that would keep her from using the ability on the PC's at least once.


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I'd be interested in how you are going about that within the strictures that have been provided.


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Fury, you seem to like to complain.

Why not make yourself useful, if you're going to stick around, and format those rules for Monkeygod.

As I tell my kids and employees...

Be part of the solution, not the problem.


1 person marked this as a favorite.
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Hey Monkeygod!

I'm tempted to let you play with "li'l Pete". One of the best villians I ever came up with.

He's a mouse.

Well not just any mouse.

He used to be a wizard's familiar.

Now he takes over humans to be his familiar.

Used him on a group of players. They kept killing the 'wizard' couldn't figure out why the evil organization wasn't collapsing. Took them a while to realize that each new wizard boss had the same freaking mouse familiar.

A mouse with epic intelligence and loads of silent spells (no one really notices a mouse jumping around anyway)

Thought the group was going to blow a gasket when they finally started figuring out why all the evil safe houses were in cheesery's.


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Since recruitment is closed, should we move this to the discussion tab so that the recruitment forum doesn't keep getting updates?

I'm good with Deneb Rising as well.

We can also make it a priority to get to a high tech world to do some shopping as soon as possible.

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