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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber. Pathfinder Society Member. 203 posts (2,424 including aliases). No reviews. 2 lists. 1 wishlist. 36 aliases.


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Looks interesting? Are all 5 levels supposed to have been earned after getting sucked to an alternate world, before then, mix of both?

It sounds like there are different build rules for co-dm and pc characters based on your statement to Tiasar. Is this the case?

Google docs make great ad-hoc maps (the spreadsheet is already a grid).

I'm also open to co-dming.

Why the restriction on CR level? If we are CR 50, why would we only be fighting CR 20?


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What's with the cash? I thought the limit was 880k?


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So far it looks pretty good.

Where is the immune to aging, energy drain, and death effects is coming from?

You could spend some of that money on a bigger belt and headband, ring of protection and boost your AC higher.


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I have several other characters that are straight wizard. I wanted to play around with something else this time.

Funny part is that with divine source, I can cast a couple of 9th level divine spells, and i have a ton of spell-like abilities.


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I'm sorry, i'm not trying to come across as antagonistic. Your last post looked like you were looking at spells per day based on a caster level of 20, not a spell casting level of 17. My bad.

I always ask people to look over my own sheet, and I learn new options and ideas by looking at what others do with theirs.

You'll see that I went for a different type of caster, I'm effectively a mystic theurge with a limited number of dizvine spell-like abilities. In fact my divine spell-like abilities are at a higher casting level then my arcane wizard spells.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I'll leave spells known to the GM to decide. I'd happily take as many as I want as well.

Check these for the difference between caster level and class level.

http://www.d20pfsrd.com/magic
"In the event that a class feature or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt), but also to your caster level check to overcome your target's spell resistance and to the caster level used in dispel checks (both the dispel check and the Dc of the check)."

http://paizo.com/threads/rzs2qlfp?1-Caster-Level#1
It affects Overcoming SR, Dispel DC, and effects that vary with CL like damage dice, duration, or range. It does not affect spells known, spell slots, or anything that is dependent on character level.

http://paizo.com/threads/rzs2ppp3?Caster-level#8
Upping your effective caster level I don't believe gets you spells any earlier, they just increase the strength of the spells you can cast. So if you had Orange Prism which increases your caster level by one all spells that state X/level would be one higher than normal. But this would not mean that you get level 5 spells at level 8 instead of 9 as a wizard. For spell progression you need hard levels in that class or a prestige class that has spellcaster progression.


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The orange ioun stone increases caster level, not spell casting class.

You still look at the spells per day for a 17th level wizard.

You just get to cast those spells with duration's and ranges as a higher level caster. Int 40 gives you 1 bonus. So your 9th level spells per day should be 2.

So you take wizard to 3rd level, giving you a bunch of 1st level spells (18) in your spellbook, and 2 3rd level spells. Then you go into arcane trickster, which increases your casting class, but gives no spells known.
Then you return to wizard at 17th level (3 wizard, 3 rogue, 10 AT).

For your 17th, 18th, 19th and 20th levels you could select a total of 8 spells of 9th level or lower.

All the other spells in your spell book (other than the 18 1st level and 2 2nd level spells) have to be purchased against WBL via scrolls. Without a blessed book you'd also have to pay the scribe cost as well.

No different than a fighter buying 4 weapons for multiple situations. He can only use one at a time, but they all count against WBL.

Feel free to look mine over as well. I haven't looked at my spells yet though.


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Hiram, You're sheet is hard to read without prices, 6 tomes/manuals at 110,000 each is 660k. belt of physical perfection +6 144,000, headband of mental superiority +6 144,000. Amulet natural armor 50,000.

The bow tops 200,000, as does the falchion.

Did I miss somethign about wealth? pretty sure the limit was 880,000, no reduction for crafted items.


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Lefty, it looks like your pricing the crafting cost. Vrog said no on that, or so I thought.

How are you getting 3 9th level spells as a 17th level wizard? Magical knack improves your caster level, not your caster class.

Keep in mind that all your higher level spells have to be bought from scrolls because the PRC doesn't give you free spells at caster level increases. 17 9th level spells at 3875 gold each is another 65,875 gold. Blessed book just means you dont have to pay an additional cost to scribe them fromt he scroll to the spell book.


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I'll get a profile up and if it's ok, just drop the basics and a link to the sheet into the profile since it is a lot cleaner, cross-linked, and will also be bookmarked through google docs.

Just need to touch up the background now.


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Manisha casts heightened dominate on Baergar, Will DC is 45, Baergar needs a 20 to resist.

"Baergar, kill Hiram."


I have the same question as sam. If we made a character that could be corrupted, was it accepted?


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Ugg, ok, I misunderstood something on the gear, thinking we had 880k and would receive something based on agent or hired gun.

I can go back and strip out gear, but that makes things complicated because of belts, headbands and tomes that affect attributes.

All of these then effect to hit, ac, damage, saves, skill points, spells known, etc.

In fact, I finished the basic crunch and was working on gear the last couple days. Other than gear I need to select spells and that's it.

Manisha Johar

I'm thinking I can go society. Any issues with her being the VC in charge of the Korvosa Lodge? Cannon closest is Magnimar.


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I'm looking at an Elan and I'm torn between a dual discipline psion telepath/nomad or a cryptic.

Have to look at it a little more.


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woohoo!

Races allowed?


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Are you actually running this campaign, or just looking for a bunch of people to help you flesh out details and cross check ideas for your own table top? That's kinda the impression i'm getting.


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I'm cool with the explanation, I guess I just didn't get that from the original post.

Rogue's are my second favorite class (wizards being the first). And rougish wizards are just a blast to play.

Are you familiar with d20pfsrd? It has the crunch from pretty much all the open source paizo material and quite a bit of the 3pp as well.

This includes the alternate racial abilities, archetypes, etc.


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I did post that my character, Maeve Dawnbringer, could easily play corrupted or branded...


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Two traits is basically equivalent to a feat. So why those two classes are effectively getting a free feat is curious.

Are you allowing alternate racial abilities for the races?


You may wish to reconsider positions of government based on classes. This would likely lead to a quick revolution. Same with shoehorning classes into the social structure.

While it may make sense to say that divine and/or arcane casters are considered of high society, or low, this belief stems from their rarity. If everyone in Aeon is psionic, then social wars will likely ensue along those class lines.


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Always wanted to play psionic! Looks pretty interesting.


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So I'm considering using Curse of the Crimson Throne AP as my back-story and reason for being mythic and 20th level. If that works for you, I'll keep fleshing it out and keep it in spoilers for those not wanting to know what happens.


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Fortunately I like making characters, and I have time to work on it in the evenings.

But, a well designed and in depth background for a character like this is a significant time investment for many people.

Making a decision on players before there are significantly more applicants than openings would be nice.


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Here's some basics on the wizard's background, I'll work in more detail on the later years if this background works for Vrog after I get her crunch completed.

Spoiler:
It wasn't until her early adulthood that Manisha Johart learned her family history. Her great ancestor, a Peri had come to Korvosa in its early years, and fell in love with the son of Brienna Endrin-Jeggare. Unfortunately, the birth was not officially recognized.

Manisha also learned that her own mother was a minor Jeggare, and her father a tradesman of Korvosa. Unfortunately Manisha's parents perished in a house fire and she was sent to an orphanage. Gaedren Lamm abducted her and put her to work as one of his 'Little Lamms.' Divinely inspired, Manisha managed to escape and found herself on the doorsteps of Theumanexus College. Found shivering and near death by Tepest Geezlebottle, Manisha was taken in and cared for by the gnome.

Spending the next dozen years studying at the college, Manisha developed into a spirited wizard focusing on teleportation magic with a minor in evocation. Yes, it was cliche for a peri-blooded wizard to throw fire about, but she felt drawn to it.

A dream came to her from Threv. An opportunity for vengeance against Gaedren Lamm was eminent. Her dream provided a location and time, which she was running short of. Waking from the dream she wondered at the realism. Sitting up she saw that her spell pouch and gear was packed, and neatly at that. Hurriedly dressing and leaving the college, she followed the memories provided int he dream to the docks of Korvosa. A decrepit warehouse was before her. As she stood staring at it, she heard the sounds of battle from within. Rushing forward she heard the cries of children behind a locked door. Realizing this to be Lamm's most recent roost, she cast a spell to unlock the doors. A dozen children ran past her escaping into the night. Rushing into the building she quickly recognized Lamm's henchmen fighting against several individuals. Jumping in she was able to turn the tide of the battle. Sensing that she had found her destiny, she joined with the adventurers a group calling themselves the Crimson Korvosans. It turned out that they had all been wronged by Gaedren.

As Korvosa fell into anarchy, she worked with the Crimson Korvosan's to find a cure for the plague sweeping the city. Thereafter, having learned that Queen Ileosa Arabasti may have been responsible.

Over the coming months as her skills and abilities were battle tested, she developed divine powers that went well beyond her Aasimar heritage. Manisha realized that she had been called as a chosen of Calistria.

After revealing the machinations of the queen, Manisha's link to the nobility of Korvosa was revealed and she was appointed Seneschal. She served in this roll for several years before retiring at a relatively young age to return to her arcane studies as a semi-retired professor at the Theumanexus College.


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crafting the gear eats up some feats, and with the options I'm looking at, my Caster level will be under 20, so it should be something of a balance.


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Can a crafter be assumed to have crafted some of their own gear?


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Crafting feats allowed?
I'll take your set.

14/14/17/20/17/17

I'm thinking of a peri-blooded half-celestial mythic wizard. I can start working on the details and build if that is ok.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

This looks pretty interesting. You mentioned 20th level (inlcuding racial hit dice). Are you allowing monster races and/or templates?

And it looks like the group is missing the arcane.

As for stats...

4d6 ⇒ (4, 5, 2, 3) = 14 12
4d6 ⇒ (4, 4, 3, 3) = 14 11
4d6 ⇒ (2, 4, 4, 5) = 15 13
4d6 ⇒ (1, 3, 3, 3) = 10 9 reroll 1d6 ⇒ 2 stays 9
4d6 ⇒ (4, 4, 1, 6) = 15 14
4d6 ⇒ (1, 2, 3, 2) = 8 7

Not a very viable build, that's a 6 point build spread. Ouch.

Can't cast 9th level spells without magic gear or enhancement bonuses.


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A quickling has a small shortsword. Their treasure includes 4 doses of blue whinnis poison. Are you wanting this as a bonus? $490 gold

A young gold dragon has no equipment.

Or were you hoping to draw up random treasure and add that as the bonus?


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You have 20k to spend, if you want to spend it on the equipment that a typical monster of your type has, go ahead.

Remember, you are not actually that type of monster, you just have the characteristics of one.


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It is certainly a campaign that will require additional diligence in posting and rule checking by the players to keep things moving with all of the various options available to us.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Why are you gimping wizards?

Forcing intelligence to remain at 16 but allowing a 19 wisdom or charisma means that anyone that takes their first level in most of the classes you are allowing will have a higher DC, and more initial spells.


The nice thing about being an air marshal, I get to pick my seat.

Sylar is a young rookie agent, and according to what I could find on the regs, there would be another air marshal on the flight.

Tall average joe kinda guy. Not too chatty. Probably reading a Skymall magazine.


So my guy is a little less attractive to free up a few points for his hobby of back country hiking.

After the terrorism convention in London he has a 4 day trek scheduled in Norway.


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Maeve Dawnbringer

The crunch is ready for review, finishing the fluff.

I'd prefer to be branded, can make her work for corrupted as well.


You mught consider replacing the three acute senses with perception. A +1 perception covers all senses and costs 5 pts, the math wiz has 6 pts spent for a +1 to each sense. There are a few occasions where you might get a +2 or rarely a +3 from a general perception roll.

Your choice on having teh bonus for those unusual occasions, or another pt for a skill.

Might think about spending a point in English, it is one of the widest spoken languages int he world.


hello all!

Hi Derek, what are your character's hobbys? That will help with looking at advantages.

Appearance, wealth, charisma. well no charisma for accountants, they all suck socially anyway :)

Another option is a talent, like Mathematical ability 10 pts/lvl +1 to Accounting, Astronomy, Cryptography, Engineering, Finance, Market Analysis, Mathematics, and Physics.

Depending on how many of those skills you have, you could drop a level of Int and pick up a level of mathematical ability and have an extra 10 pts.


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What's the deadline for the character sheets?


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Still here, should have the last few details finished today. I'm looking towards branded, though corruption would be possible with a couple of edits.


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I'm using dervish dance and TWF. It works fine, with improved unarmed strike. And my next feat will be Belier's bite. 2d4 bleed with the off hand while getting dex to hit and dam on the main hand.

Feral combat training in a couple levels when my druid gets to 4th level.


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couldnt hurt to ask, course my first points earned will go to make up the holes in my background.


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soo, can we have more points?


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Here's my interpretation (and confusion with monster HD greater than CR):

Elemental 1 // Fighter 1: you get the elemental HD + con
Elemental 2 // Rogue 1: you get the elemental HD + con + FCB
Elemental 3 // Rogue 2: you get the elemental HD + con + FCB
Elemental 4 // Rogue 3: you get the elemental HD + con + FCB
Elemental 5 // Rogue 4: you get the elemental HD + con + FCB
Elemental 6 // Rogue 5: you get the elemental HD + con + FCB
Elemental 7 // Rogue 6: you get the elemental HD + con + FCB
Elemental 8 // Rogue 7: you get the elemental HD + con + FCB
Elemental 9 // Rogue 8: you get the elemental HD + con + FCB
Elemental 10 // Rogue 9: you get the elemental HD + con + FCB
Elemental 11: you get the elemental HD + con
Elemental 12: you get the elemental HD + con
Elemental 13: you get the elemental HD + con
Oracle 1: you get the Oracle 1/2 HD + con

The problem is, that to have a CR 9 and fit in a level of oracle and be at 10HD would you have to back out 4 levels of the elemental's HD?

It was my understanding, with gestalt, that at each level, you just took the greater HD from the monster or the class.


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I used the cops book too.

Okay, I'll start listing my equipment, and I'll link from a convenient website where appropriate.

Since we have the recruitment handled, can we open the discussion page?


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Please consider putting the doc in google docs and sharing it from there. I won't download anything that requires me to download and use an executable before I can get the file.


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Well, you don't have your points listed for your advantages and disadvantages. So you'll have to check your totals (I loaded a copy of my character to google docs so I can access it pretty much anywhere).

Since the game starts with you in a plane, having a serious phobia of airplanes could be bad. Maybe downgrade that to a quirk (dislikes planes) or a Odious Personal Habit about air travel.

A 15 Int is pretty high for a game like this, since that is more than half your total points. You may want to consider dropping it a point, that gives you 20 more skill points. (Personally, I'd drop it to 13, take an 11 in Dex and the rest in skills)

My first list of recommendations was short-sighted and only looked at your physician as a profession.

You noted that your hobby is inventing, what are you inventing? You are going to need some engineering skills for that.

Bad sight and proficiency with a bow are kinda contra-indicated.

@Whtknt: Is this going to be something where we need to list every last item carried on our person or in our bags? (I.e. a "lost" game)


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Regarding Ludwig, here are some suggestions, take them as you will.

Useful skills might include:
Administration
Electronics Operation (Medical)
First Aid
Physiology
Psychology
Research
Surgery
Writing
Melee Weapon (knife) (scalpel)

You might consider changing one of your disadvantages to Code of Honor (Professional) (Hippocratic Oath)

I know that for my own character I'd like to add a few skills to round him out.


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Another of Sylar's quirks is going to be "prepper".

And, he is also looking forward to attending the anti-terrorism seminar in London.


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I'm using google for my equipment, most of the stuff doesn't need a game mechanic other than cost.

Here's Sylar, a rookie US Air Marshal, fresh from training and college. (Missing some obvious stuff, like the patron, but too many points taken in incidentals already.)

Sylar Petrelli:

Name: Sylar Petrelli
Race: Human

Attributes [70]
ST 10
DX 10
IQ 13 [60]
HT 10

HP 10
Will 13
Per 15 [10]
FP 10

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 7 [0]
Cultural Familiarities: East Asian [1]; Muslim [1]; Western (Native) [0].
Languages: Arabic (Accented/None) [2]; Chinese (Accented/None) [2]; English (Native) [0]; Spanish (Accented) [4].

Advantages [101]
Acute Vision (1) [2]
Appearance (Attractive) [4]
Charisma (1) [5]
Combat Reflexes [15]
Danger Sense [15]
Eidetic Memory [5]
Empathy [15]
Legal Enforcement Powers (2) [10]
Police Rank (2) [10]
Wealth (Comfortable) [10]

Perks [2]
Alcohol Tolerance [1]
Deep Sleeper [1]

Disadvantages [-50]
Code of Honor (Police) [-5]
Debt (-5) [-5]
Duty (Uphold Law) (15 or less (almost always)) [-15]
Overconfidence (12 or less) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Innocents / Public) (Large Group) [-10]

Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
Careful [-1]
Dislikes Beer [-1]
Likes Redheads [-1]

Skills [32]
Acting IQ/A - IQ-1 12 [1]
Administration IQ/A - IQ-1 12 [1]
Area Knowledge (United States) IQ/E - IQ+0 13 [1]
Body Language (Human) Per/A - Per-1 14 [1]
Computer Operation/TL7 IQ/E - IQ+0 13 [1]
Criminology/TL8 IQ/A - IQ-1 12 [1]
Detect Lies Per/H - Per+2 17 [2]
includes: +3 from 'Empathy'
Fast-Draw/TL7 (Ammo) DX/E - DX+1 11 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Pistol) DX/E - DX+1 11 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ-1 12 [1]
First Aid/TL7 (Human) IQ/E - IQ+0 13 [1]
Forensics/TL7 IQ/H - IQ-2 11 [1]
Guns/TL7 (Pistol) DX/E - DX+1 11 [2]
Guns/TL7 (Rifle) DX/E - DX+0 10 [1]
Holdout IQ/A - IQ-1 12 [1]
Interrogation IQ/A - IQ-1 12 [1]
Intimidation Will/A - Will-1 12 [1]
Judo DX/H - DX-1 9 [2]
Law (Aviation) IQ/H - IQ-2 11 [1]
Law (Terrorism) IQ/H - IQ-2 11 [1]
Professional Skill (Law Enforcement) IQ/A - IQ-1 12 [1]
Psychology (Human) IQ/H - IQ-2 11 [1]
Public Speaking IQ/A - IQ+0 13 [1]
includes: +1 from 'Charisma'
Savoir-Faire (Police) IQ/E - IQ+0 13 [1]
Shadowing IQ/A - IQ-1 12 [1]
Shortsword DX/A - DX-1 9 [1]
Stealth DX/A - DX-1 9 [1]
Streetwise IQ/A - IQ-1 12 [1]
Writing IQ/A - IQ-1 12 [1]

Stats [70] Ads [101] Disads [-50] Quirks [-5] Skills [32] = Total [150]


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I have the crunch done, just working on equipment now.

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