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fnord72's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 440 posts (3,427 including aliases). No reviews. 2 lists. 1 wishlist. 41 aliases.


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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Sorry, i didn't think he was a magic user...

:)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Looks like the game could use an aquatic based wizard.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

lol, nice explanation, and thanks!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

When does twin mind start?

Let's say it kicks in at level 5, and that you have d8's for your other classes. Each level of the twin psionic barb archetype has a d12.

At 5th level you have 5d8 = 40 hp

Every 2 twin levels of barbie is equal to 3 levels of your base classes.

That means that you would have to focus on the psionic archetyped barbie for 13 levels to exceed d8 HD, and at 13th level you would get an extra 4 HP.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I like to think of myself as more of an optimizer than a min-maxer.

What I was trying to get at is that those dips, are looking to only benefit utilization of a couple of classes. You gave four examples, two using monks, and 2 for barbarian.

Psychic warrior kineticist? I don't see how that would help a wizard.


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weapon versatility:

When I hold my crossbow gangsta style I get slash damage!

It's all in the wrist, that's how I got blunt damage with a whip.

This wooden club, carved from a tree stump, can do piercing damage when twisted a half turn clockwise. Great against vampires.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'd like to throw my own $.o2 on the 'cheese' dip issue.

What benefit is the cheese dip providing?

Some cantrips and a couple of first level spells if you select a caster. Which at the level we get that cheese dip, and considering action economy, provides a very small benefit.

No BAB, HD, skill points, or saves, kinda makes sense. I'll revisit this in a moment.

Few melee/ranged classes have something that is going to provide a solid benefit from one level, or five over all 20 levels.

The original rule did state that the cheese dip is tied to the primary class. I think many people forgot this part.

So stacking initiator levels may not always work if an initiator class isn't their primary.

What I saw the cheese dip for was meeting a prereq of a prc without sacrificing the primary class. I.e. I want to play an arcane archer, but don't want to loose three caster levels for the second class, I can cheese dip it, and at level 12, I'll meet the requirement and be able to get in 8 levels of arcane archer.

I could see allowing the cheese dip to be attached to any of the three primary classes. I would like to see it be able to provide sympathetic bonuses to which ever class it is tied to.

Otherwise, it's really like saying "you can play gestalt, but your second class line only progresses by one level every 4 levels."

This really limits what classes can effectively be used in the cheesedip position. The benefits will be very low level compared to the overall character level.

Back to the restriction on HD, saves, etc. Why not allow the cheese dip to potentially replace those values from the class it is attached to?

You should maintain that HD, base saves, BAB, and any class progression can't exceed the fastest progression available to any class.

(I.e. at 10th level it doesn't matter what a player did, their base saves can't exceed +7. Their BAB can't exceed 10, HD can't exceed 10, sneak attack dice can't exceed 5d6, etc.)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

4d6 ⇒ (6, 5, 1, 6) = 18
4d6 ⇒ (1, 1, 5, 1) = 8
4d6 ⇒ (6, 3, 1, 6) = 16
4d6 ⇒ (4, 2, 4, 6) = 16
4d6 ⇒ (6, 6, 2, 5) = 19
4d6 ⇒ (5, 5, 4, 2) = 16
4d6 ⇒ (3, 5, 4, 5) = 17

Not bad set.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Your posting history really doesn't exist. What's your background with running games?

I certainly enjoy a good gestalt. But, I've seen more games end before they start than I'd like to mention.

Any chance you'd be willing to start higher than 1st? Soo many builds are really just not there until later levels.


I've added to my list of GM jokes to have a plug in the bottom of a lake, with a long chain leading to shore. Magic makes comic action wonderful.

I'll probably use it on my BBG that takes many of his antics from The Joker.


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Table 4 is at five...


I also reviewed and updated my stuff on the spreadsheet.

Aury, can you take a look at the skills tab?

I added know:martial and craft:carpentry, they aren't totaling correctly.


A simple fix to the Golden Lion Style is to add that a missed AoO can't trigger the ability.


Not finding the feat. Is it still in play test?


@Dalang, which golden lion ability are you referencing?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So I have 5 feats, and I want to make a good caster...

At first level there aren't any metamagic feats worth taking.

Well, I can bump my DC's up with spell focus, taking it more than once for each school. Greater SF doesn't have a level restriction, so I can stack that on there.

I can drive the GM mad by adding augmented summoning and planning to increase the number of combatants, but they take a round to cast, and only last a round.

Spell Penetration seems to be an easy one to pick up too.

All this does is make the few spells I can cast have a higher chance of working. I'm still stuck with a tiny handful of spells.

The melee character has abilities and feats that are increasing the number of attacks they make, and they can make those attacks over and over.

Even PoW allows for readying expended moves between encounters. The caster has to wait until the next day.

I'd like to play a focused caster with some other abilities. It unfortunately doesn't make sense. So I'm making a physical combatant that will later specialize on casting, but the focus will remain physical combat.


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Where is hawkguard from?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

soo,

can we play in more than one table?


@Hseir-shae, unless you have a favored terrain, no 5' stepping. We're standing in difficult terrain. sorry.


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If monster races are preferred, would you accept a brownie?

I'm thinking a wizard brownie that used to be a familiar, offed his master and struck out on his own.


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Sounds like an interesting game, always wanted to try a wizard bent on world domination.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Restoration > A Perfect Storm > Blood in Belkzen.

I'll play my first two pics, and will pass on BiB.


Ahh, well that would have been part of the problem.

Use of gestalt should not have mattered to allocation of levels.

Requiring knowledge of whether gestalt would be used before deciding the core class progression would have more than likely been exactly what I didn't want, hyper-optimization of the core class.


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Philo Pharynx has a great point. Evil campaigns don't need to have nitty gritty actions noted.

While I am personally quite willing to loosen up and enjoy a few varieties of mayhem, I really don't feel the need to do more than give a few suggestions or a summation of actions.

We don't get four color in describing the spells we sling now, now the method of blows we deliver with a sword. So why would that change with an evil campaign?

"I lock the doors and light the kerosene, setting the church on fire. I was hired to run the church out of town, what better way than to burn the building and a few parishioners with it." No need for me to go into the grizzly details there.


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I'd love to play a kingmaker game of any version. I do like Galoria Ginodesa's second option for it.

Ash..'s second option as an interesting idea, not sure how long lasting it would be though.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Since you have a lot of interest already, and plan on running multiple tables, do you have any inclination to making a first table selection at this time?

If not, any inclination to open the discussion thread and kick off an initial scene for in character activity? This would provide an opportunity for you to see the various writing styles. In addition, you might find some characters coalescing into groups that may make it easier for you to make selections from.


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so there's another wayang in the mix. Any desire for a shared background?


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@billybrainpan

5d6 ⇒ (1, 6, 1, 5, 4) = 17 - 17 should be 15, not 17.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

i'll be interested in how you plan on building a "must be lawful" monk with a "must not be lawful" barbarian.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Here's something to ponder, we're all acquired as kids/young adults, and spend a few eons with other 'monster' races in a small space that requires civilized behavior.

Just how many 'normal' races were here?

I expect that upon escaping we may have a hard time dealing with the xenophobic and barbaric actions of those 'normal' races.

That should be quite fun.


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Out of curiosity, just how big is this demi-plane? Was Goodwin a mcgruffin with a larger than possible demi-plane? Even at 20th level, there would be a finite size and cost to a demi-plane.

I ask because if it is too large, then the probability that we know each other goes down.


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Many people think that gestalt automatically means more power. And while at later levels, good synergistic choices can certainly provide a character with capabilities that exceed what they should be able to attain with a single class. Gestalt really allows for more breadth of choices more than it allows for a more powerful choice.

Action economy becomes a very important consideration with gestalt. Having full divine and arcane casting progression gives more choices, but the character is still limited to one standard, one move, one swift action.

With a triple gestalt the issue is even more evident.

Sneak attack is one of those scaling combat abilities that does not require its own action to initiate, only the circumstances of use. As such, it is one of the few ways to add to another class without infringing on the all important action cost.

A caster class that has a lot of long lasting buffs would be useful as well, especially when the character has time to prepare before battle.

Multiple combat classes runs into the action economy issue again as having several ways to attack is still multiple attacks that cant be used in one round. Such as charges with pounces, with vital strikes, with multiple opponents, etc.

This is probably one of the biggest reasons you will see a lot of classes with some sort of precision damage, it's a passive damage add.


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Here is my submission: BIG LINK TO PAGE

Shaeyl ------- wayang-----wizard/unchained rogue/fighter


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

thank goodness our math is only 1st level. This gets even more fun when generating a higher than first gestalt.

While I like the idea of poisons, they always seem to be too expensive for the DC/damage at the time you can afford them.

Take a 1st level character. Small centipede poison is one of the cheapest, at 90g a dose. (nearly all the starting funds for a rogue).

So, my rogue gets one shot at applying 1/dex damage per round for 4 rounds with a fort DC of 11.

The average character will have roughly a 50% chance of making the one save needed to cure.

Typically, at least two saves would need to fail to have an effect or -1 to ranged attacks, AC, and some skills.

Now, an enterprising PC might decide to make some poisons. At level 1, that same SCP will cost 30g in materials (getting better), require a DC 11 craft(alchemy) check, but may take several week's to manufacture.

My rogue has a better shot than some, with an int of 22, the base craft skill is 10. I have a good chance of making the DC 11 check. Let's say I take 10, having a nice safe place to work. My check would then be a 20. At that rate it will take me five week's to make this one dose of poison. More likely 4 week's with a couple of good rolls in there.

Poison's is just one of those areas where the pricing and crafting mechanics have been artificially adjusted to reduce their usage.


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Does the no starting equipment mean that you will at some point be providing basics like spell books, spell component pouches, holy symbols, etc?


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Forgot I need some dice.

5d6 ⇒ (3, 6, 6, 4, 2) = 21 16
5d6 ⇒ (4, 6, 5, 6, 1) = 22 17
5d6 ⇒ (2, 1, 6, 2, 3) = 14 11
5d6 ⇒ (3, 5, 2, 5, 1) = 16 13
5d6 ⇒ (6, 1, 2, 5, 3) = 17 14
5d6 ⇒ (5, 5, 6, 6, 4) = 26 17
5d6 ⇒ (4, 2, 4, 2, 5) = 17 13

Gives me an array of 17, 17, 16, 14, 13, 13. Not too shabby.


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Your example rules for multiclassing uses mystic theurge and arcane trickster. The gestalt rules you linked note that both these classes are generally not allowed in gestalt because they are effectively combining two classes already.

Are you allowing them to be used?

In addition, are you capping any progression/stacking of similar abilities?

For instance, favored enemy/terrain progression, precision damage, etc.

If my secondary gestalt is rogue, can I take investigator as my third?


As Areniel said.


Correct, the extra funds is just for your background establishments, town/castle/store, etc.

Anything you want that will be a direct help to adventuring still needs to come from your funds.

The exception is something like the castle parts that provide a charisma bonus to diplomacy. Since the bonus only applies when in the specific room, it can be part of the background.

However, something like a handful of wands and a ring gate for a surprise on the battlefield comes out of your gear.


someone did a setting where heroes lost the APs. Anyone have a link to it?


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Still looking at options for what sounds like a great game!

I'd like to know the treatment of a couple of races and templates for gestalting. (all on d20pfsrd)

Races:
Doppelgangers
Invisible Stalker

Templates:
Missing
Half-Celestial
Quickling


kobold


Those are some interesting alignment changes. And they don't make much sense. Can you explain further? At first glance it appears to be just a mechanic to get around restrictions for a couple of your PrC choices.

Path of Prestige may be one of those books that falls under the unavailable category. I don't have it. Try to use the class names that ma be posted on d20pfsrd. Many class names are changed from the smaller splat books since they are copywrite. Riftwarden is listed as planeswalker.

We'll also need to work on your ascension. For this campaign, all ascensions are granted by a good deity for a specific purpose.


What classes were taken if gestalt was opened would best be discussed at that time, once your current character was created.

Note that according to the race builder, a drow noble should have a 2 level adjustment. A noble Aasimar would have the same. I believe the race builder states that every 10 RP points is equal to a level adjustment.

Experience for gaining levels in pathfinder is rediq. Pathfinder says that each level past 20 is twice the experience of the previous level, so to go from 25 to 26 will cost 33.6 million xp.

For a group of 4 level 25 characters, that's 134.4 million xp. The demon lord Pazuzu, at CR 30, is 9.8 million XP. So you need to defeat him, and 13 of his brothers for the party to level up.

A CR 25 creature is 1.6 million xp, so the party only needs to find an orgy of 84 balor lords to level up.

Hence why mythic will likely be the primary method of character advancement for the time being. With a possible side of gestalt.

I'll wait to see what the others have to say on these options as well.


yes,

might i suggest getting some of those ideas posted here so I can see how to work them into a campaign?

I'd also hate for there to be a ton of work done and then find some critical component that is a game breaker.


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I've always wanted to play a darker sided wizard, paired with some roguish skills to round him out.

@GM Aest unless the GM is being VERY generous, MT is a no-no for gestalt, along with any other PRC that essentially melds a full progression casting class with anything else, like arcane trickster, eldritch knight, MT.


I'll kick it off once I have 3-5 solid players with ready characters.


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Are wayangs acceptable?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

5d6 ⇒ (3, 6, 6, 4, 6) = 25 18
5d6 ⇒ (6, 5, 2, 2, 5) = 20 16
5d6 ⇒ (1, 4, 2, 1, 3) = 11 9
5d6 ⇒ (1, 5, 4, 2, 2) = 14 11
5d6 ⇒ (6, 4, 5, 6, 2) = 23 17
5d6 ⇒ (6, 1, 3, 3, 6) = 19 15
5d6 ⇒ (3, 5, 2, 4, 1) = 15 12

That looks like an array of 18, 18, 16, 15, 12, 10 (moving 1 from 11 to 17)

I've always been partial to the roguish wizard. Though I might try out a druidic type this time around. I'll have to see how it works out.

I was a bit confused about your comment on the gestalt. Can you explain how you plan to work that a bit more?


I will be out of town for a few days.

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