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RPG Superstar 2009 Top 32. Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Card Game, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 7,122 posts (10,106 including aliases). 3 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 57 aliases.

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An excellent Modular Race suitable for use in most Campaign Settings...


The Ironborn are (in my opinion) a superior alternative to the Warforged and are actually relatively easy to slot into any established Campaign World with only a few minor adjustments to their history.
Obviously their current incarnation was written with the Questhaven Setting in mind, but by simply changing this to another City (all be it a slightly removed one from the current placement of your PCs) you now have an extremely versatile race to add to your Campaign.

As I noted in my title, this Race is amazingly modular in it's customizability, due to a few factors.

The Ability Packages, I think, are the real winner in this .pdf and are what really make the Ironborn shine. The idea that every Ironborn is created with a specific purpose in mind lets you take options for your character that will enhance the role that you have decided to cast your Ironborn Character in and truly work towards making each one a little more unique.

The capacity to chose your attributes has a nice twist to it that I think lets them have an edge without letting them become too powerful and they also have a small suite of Feats to help them out.

I also like the ability to play both Small and Large Ironborn and how it is handled in a way to keep them in line with a regular Medium Ironborn in terms of power.

My other big like in this .pdf though is (not a surprise to anyone who has gamed with me using the Pathfinder Rules) the addition of the Constructed Bloodline. I'm a huge fan of the Sorcerous Bloodlines and I think that this one captures the essence of what it is like to have magic coursing through your constructed being.

Now the non-rules stuff:
The backstory is masterfully written to integrate them into Questhaven and as noted above is quite easy to adapt for your own use.
Sections on their Society and Relationship with other Races as well as a Height and Weight Chart all help to give us a full view of this Race and aid in the Character Creation process immensely.

All in all, a top notch product and one which has me itching to play an Ironborn Character.

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One of the best uses of a Dollar you'll ever find...


Tightly wriiten and extremely useful, this .pdf is a must have for GMs and Players alike.

Everything is well priced (well apart from the Helpful Armour... I think that's a little too cheap, but that's not a major issue) and balanced for low-mid level gameplay.

The Pilots property is the only one that is geared for higher level play (with a +4 enhancement price) but with +1-2 on all of the others I'm sure that they'll all see play in many games.

There are a few items that I think a little more clarification would have been helpful with (Deeds and Damage-Absorbing), but not to the point where it would tarnish what is an excellent product.

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Mud Sorcerer's Tomb!


What can I say. The original was one of the best Dungeon Adventures EVER! Any issue that even mentions it should get 5 stars automatically =)

EDIT: And after finally getting around to playing it... it is awesome.

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