Call of Cthulhu—The Card Game: Dunwich Denizens Asylum Pack
Call of Cthulhu—The Card Game: Breathing Jungle Asylum Pack
Call of Cthulhu—The Card Game: Never Night Asylum Pack
Call of Cthulhu—The Card Game: Into Tartarus Asylum Pack
Call of Cthulhu—The Card Game: Shadow of the Monolith Asylum Pack
Arkham Horror Novel: Dance of the Damned
Elder Sign: A Game of Suspense and Supernatural Investigation
has been split up into a bunch of smaller shippments as far as I can tell. It has been trying to charge me individualy for each shipment instead of just taking the entire ammount (I did have some issues when my wife spent some of the money and I had to wait until this week to be paid again to top it back up). So so far it has charged me for (as far as I can tell) 4 of the 6 individual shipments, but when I try to complete the transaction and pay for the remaining shipments, it keeps giving me an insufficient funds warning and telling me there's a problem. There is $170.00 in my card right now, and despite the fact that this amount is more than the cost of my total order, the remaining orders should come to nowhere near that much.
Are you able to tell me exactly how much is remaining to pay and give me some suggestions as to why it won't let me pay for them?
Craig Johnston aka flash_cxxi(RPG Superstar 2009 Top 32)
I do like the idea Mike, but I agree that I think you overstretched in regards to the MRA being a global organization. I will be voting for you, as the body of your previous work most certainly speaks of your Superstar status. :)
Having the different levels makes it seem really "busy" but I think Mr. Welham did as well as anyone could have. I think these big bulky gloves should prevent spell casting (but that would have just made it even more busy).
I just keep picturing a cartoon of some wizard holding out his arm so a roc can land on it. Not a bad item, but not my favorite.
Admittedly, that was also an image I had in my mind when I was working on this.
Hopefully, I can make a better impression with my organization.
I wanna see Mason get some of these and walk around with a Roc on his arm. No Bandits and Crocodiles would dare attack us then! ;)
We should of course mention that Mike Welham of current RPG Superstar fame is working on this project. So it's worth the price of admission for that reason alone. :)
Craig Johnston aka flash_cxxi(RPG Superstar 2009 Top 32)
Ian Eastmond wrote:
...bring the pain... please.
Spoiler:
Bracers of Versatile Channeling Aura moderate conjuration and necromancy; CL 9th
Slot wrists; Price 45,000 gp; Weight 5 lbs.
Description
Usually constructed from the stone or clay of temples and crypts, these bracers, engraved with symbols of life and death, each have a grey gem set in the wrist. Once per day, per bracer, a wearer with the channel energy ability can spend a full-round action to charge a gem by spending a daily use of that ability. Positive energy turns the gem bright white, while negative energy turns it pitch black. Once a gem is charged, the wearer can expend that charge to channel energy as a swift action instead of a standard action, and apply any appropriate feats and the specifics of their channel (such as healing or harming) at that time.
Alternately, instead of using the charged gems to channel as a swift action, if each of the gems are currently still holding a charge the wearer can bring both of them together and speak a command word as a standard action to expend the stored energy into a ray of light or darkness (depending on what has been channeled into the gems) that deals 1d6 points of negative or positive energy damage per class level of the wearer’s class that has the channel energy ability to a single target with a ranged touch attack.
The energy channeled into a gem lasts until the following sunrise, and then fades away harmlessly if not used. A gem charged and expended during a period of sunrise to sunrise cannot be charged again until the following period of 24 hours.
Construction Requirements Craft Wondrous Item, breath of life, slay living; Cost 22,500 gp
I think I now see a few places where I went wrong after reading feedback from some of the other items; I may have actually submitted a worse item this year than the item I submitted last...
Phew...
I was wanting to see what these did, because I am looking at doing an item that deals with Channeling and given the name of these I was a little worried that the brain monsters had been infiltrating my head and passing the info along! :)
Thankfully my worry was for naught...
You pay only for the difference. Imagine all other abilities to be flat rate abilities. You need not rename it.
One of my old Characters did this to a Spined Shield. They simply paid the difference between a +1 Shield and a +2 Shield (3,000gp) to get the Enchantment upgraded. There's no need to call it anything different unless you personally want to. :)
Thanks guys, I think that probably answers my This isn't the first instance I've seen of this happening.
When I went to create a Character for a PbP, I went to call her Skia but the system kept telling me that name was already taken. I did a search and found no other user by that name, but it still refused to allow me to take it so I had to fudge it a bit. Now, if you still do a search for Skia, my Character Alias is the only hit you'll get?
I too like having the "You purchase this..." line as it makes keeping track of what Fantasy Flight LCG Sets I have bought and where I'm up to in a cycle. So here is another Question relating to that:
Is it possible to heve a "You purchased this product..." tagline in the group menus, without me having to click on a particular product to see that I've purchased it?
For example, the Call of Cthulhu Core Set and Expansions Menu. Can it have listed in this view that I have purchased some of these items so that I don't have to click on an item and back out, click another and back out, etc...
I'd love to keep going, but I think that trying to convert Xôc Xôc back to Swords and Wizardry Rules would require a significant amount of time and change. If we do go the Swords & Wizardry route I may have to bow out. :(
Of course, while I will be sad to leave, I understand Scott's reasons and have no problem with why he wants to convert. :)
We stayed late at camp and then I came back to 3 long days at work before we decided to head up again for another 3 days.
Scott, thanks for playing Xôc Xôc for me while I was gone. :)
Just a note: Xôc Xôc is actually a Male, Xahara is Female. :)
I know you're not familiar with Pathfinder, so I'll just give you a few things to remember.
* Xahara will stick around as long as I want her to, but I can only call her once a day and if I dismiss her then I need to perform a ritual (that takes 1 minute) to bring her back the next day.
* If Xôc Xôc falls uncounscious or falls asleep, Xahara will stick around for 5 rounds and then return to her home plane. If he wakes up or is brought above 0hp before 5 rounds is over, she will remain as if he was never unconscious/asleep.
* Xôc Xôc can ride Xahara, so he doesn't have to walk. He has Ride and she has an Evolution that allows her to be ridden (she's corporeal and similarly proportioned to a Leopard).
Ack! I literally just found that this is back up as I was doing my last look on Paizo before I go away camping for 5 days! :(
I still want to play but won't be able to post until I get back (really sorry). If Scott or one of you would DMPC Xôc Xôc (and Xahara if it's needed) until I return I would be eternally grateful.
Just so you know, I am going away camping again, but this time for 5 days and as I found out while I was up there last weekend, there is no internet access. :(
Please DMPC Sthenoo as you see fit while I am away if the battle progresses past Round 1. :)
Just so you know, I am going away camping again, but this time for 5 days and as I found out while I was up there last weekend, there is no internet access. :(
Please DMPC Rokuro as you see fit while I am away. :)
The gazetter is GREAT.....however i do have one complaint on the wallpaper.
Sajan is playing Portal or Portal 2. His leg starts by kicking up on the bottom middle, but he is clearly on the right kicking the oppisite direction........
Just a consistancy note.
Unfortunately this was the first thing I noticed too. :(
Now that you have both this and the Bestiary Box (and hopefully more Bestiary Boxes to come), what are the chances of having a Pawns Subscription? Or is this just going to be a one off to coincide with the RotRL Anniversary Hardcover?
This bases costs only cents in production, so please be serious and put a bag of bases inside too.
The Bases may cost cents to produce, but including them in the box means that the size of the box has to double in height. This will add quite a bit to the cost of the product, since boxes are a costly way of packaging. They are trying to keep the cost of the product down for the consumer.
(BTW, I thought I had figured out all of the gamer-acronyms on these boards, but this middle age geek admits that MAD is new to him. What does that stand for please?) ;)
No Problemo. :)
MAD stands for Multiple Ability Dependency. It basically means that you need high scores in a lot of your Ability Scores for the Character to function decently.
Magi need STR/DEX/CON/INT, although DEX/CON/INT will suffice in a pinch.
I've noticed that pages 14-20 of this ePub are actually from Lord of Penance. It skips a large chunk of the story of A Lesson in Taxonomy and picks up at the start of Chapter 2.
I noticed this a while ago, but forgot to mention it here. I was just flipping through iBooks and remembered it so I went to re-download it thinking that the problem would have been fixed, but it appears that noone else has this problem?
Looking at the group, I would say Kiley and I are ranged types with good scouting ability, Jack, Xoc Xoc, and Gerald are front line, and the Dr and Ciaran are going to be able to be utility/artillery with the flexibility to fill other roles as needed?
Does that sound about right?
Yeah, Xôc Xôc is going to be a Front Line/Secondary fighter.
I figure that Jack and Gerald will be our heavy hitters and Xôc Xôc and Xahara can take out secondary targets/back up the front line.
What do you all think about trying to get things kicked off early next week?
Sounds good to me. :)
Xôc Xôc is 2/3 done right now (just have to do Skills and finish Equipment selection). Xahara is gonna be the tough one to do. I have an idea for her, but this is my first time playing a Summoner, so I'm still a bit iffy on how to build an Eidolon).
1) Jack will be wearing a +1 mithral breastplate (medium armor). Per RAW in regards to mithral that means that it counts as light armor for movement purposes. But does that also mean that it can count as light armor for purposes of trying to sleep in armor? I could see a reasonable case being made either way. If it doesn't count as light armor for purposes of sleeping in armor then Jack will simply bring a standard chain shirt along to change into when he goes to sleep. However, if Jack can sleep in his mithral breastplate without any problems then he doesn't need to drag a chain shirt along.
I can field the first question for you.
Yes it does count as light Armour for purposes of sleeping in. The only way in which it acts like Medium Armour is for the purposes of Proficiency. In all other respects it counts as Light. :)
Also, to access the Dice Roller, treat it the same as any of the other BBCode (bold, italics, etc...)
So to roll 1d6 + 1 type: (dice)1d6 + 1(/dice)
Where you would replace the ( ) with [ ]
1d6 + 1 ⇒ (6) + 1 = 7
I'm thinking Dex/Int for the main stats of my 'Magnus the Magus'
(LAme, I know. I'm tired alright? I'll fix the name later! ;P)
My thinking is dex provides better ac with light armor, and with light weapons and the 'Weapon Finesse' feat also get to hit bonus.
Of course then I have no DAMAGE bonuses, and only doing light weapon dmg. ;P (Ergo my question)
BUT, it does go with my 'duelist' pre-concept in my head.
I know I'm tired, but all I'm seeing is a 'Str/Int' or Dex/Int' high stat combo.
Is there something I'm missing here? Something else that makes for a good MAgus I'm not seeing in my bleary-eyed delirium?
Thanks in advance;
I'm sooooo sorry I missed this Rags! :(
I happened to look at Joleesa for something and noticed that there were 17 new Discussion Posts! 8O
Here is my Magus Character. I went a mixture STR/CON/DEX along with INT. I totally dumped CHA back to 7 (and then raised it to 8 at 8th level). You are right though (not missing anything) the Class has MAD something shocking.
Some things I am finding:
* Damage is going to be coming from your Touch Spells. I don't think that the extra couple of points from STR Bonuus is going to make a huge difference (6-12 points a round). When you run out of Touch Spells and Arcane Pool, you should be Ranged Spelling when you can. I find I'm not doing much damage otherwise, even with 3 attacks a round.
* I think the best option is to go DEX/INT(/CON) with something like a Rapier and Weapon Finesse. This is the way that I wish I had of gone.
* Extra Arcane Pool is very useful. I wish I had taken that Feat instead of the additional Arcana Ability (Pool Strike). I have only ever used Pool Strike once, as I find by the time I am out of Touch Spells I am also out of Arcane Pool.
I am actually liking the Class a lot more than I thought I would (on paper) and she has lasted far longer than I thought she would. I am now getting into the groove with her and have been dishing out up to 75 points of damage a round under the right circumstances, which I think is fairly decent for what I consider to be a second tier Character.
Some Arcana I think are useful:
Arcane Accuracy
Empowered Magic
Hasted Assault
Spell Blending
Hot damn I wish I had seen this Game sooner! I have been trying to play an Inquisitor of Achaekek/Red Mantis Assassin for a while now, but the damn Paladin in our Pen and Paper group just won't die! :)
Ah! But I just saw the no Red Mantis line slipped in there! So All's Good and I can go back to plotting the demise of the Paladin... >:)
Hot damn I wish I had seen this Game sooner! I have been trying to play an Inquisitor of Achaekek/Red Mantis Assassin for a while now, but the damn Paladin in our Pen and Paper group just won't die! :)