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I'm honestly not sure Starfox.
Ulath Hawkshaw wrote:
Added to that, I seem to remember an ability from the beta that allowed you to act when below 0HP & increased the death threshold.
It's this one on p.24 and 31 of Mythic Adventures.It's a 3rd Tier Champion and Guardian Path Ability
To the Death (Ex): You can shrug off wounds that others would find devastating. When below 0 hit points, you don’t fall unconscious, but are instead staggered. You lose 1 hit point at the end of each turn when you take a standard action while staggered in this way.
James Sutter wrote:
That makes me happier at least. I just hope they're done by Eric. :)
Same card count as the original, so I'm guessing that it's exactly the same, just with a board and player pieces. Which is really a little disappointing.
Woo Hoo. And my Shipping Notification just came through for the remaining Subs. :)
EDIT: Never mind, I have no downloads. It wasn't an actual Shipping Notification after all (and I now realise, neither was the one for my minis), it was an "we expect to ship by" notification instead. Guess I'm still waiting another few days... :/
Sara Marie wrote:
How do these items work in terms of calculating shipping costs? Like Fayries, I also paid extra for International Shipping during the Kickstarter. But if these items are included as part of the Subscription Shipment, then their weight will go towards determining the overall shipping costs of the shipment. Just making sure I'm not charged for shipping twice on these items (once through Kickstarter and once from Paizo), since the KS items are going to be heavy.
David M Mallon wrote:
There is actually a subset of Ulfen (from the Land of the Linnorm Kings) society called the Ulfen Guard who work in Taldor as Prince Stavian III's personal bodyguards. It is quite conceivable that Gaelin is a junior member of this unit, as they operate at Stavian's behest throughout the Inner Sea Region.There is an Ulfen Guard PrC in the new Inner Sea Combat Campaign Book if you're interested Max.
What is the status on Pathfinder: Munchkin?
Except that my Subs have been screwy for the last week or so, way before they actually started the spawning process.
First, I had an October Shipment, a November Shipment and a December Shipment listed.
Fighter used to be a nice 2 level dip for any class wanting to see some melee, but now with Armour Mastery it makes sense to go one more if you want to use heavier armour types. I agree that Level 4 is nice for Weapon Specialisation, but only if your Feat selection will allow it and mine is pretty tight. :)
I really like Archetypes as I am a big fan of being able to customise a character to suit a specific charactisation. I know that it also makes it much easier for people to build overpowered machines of death and destruction, unable to be touched my mortal man, but for someone like me who enjoys creating weird class/race combinations, having that extra little bit of versatility is a fun addition. I honestly don't believe that any of my characters are overpowered for their customisation, as I build "Characters", not Deathbots... :)
Level 3 lets me move in Medium Armour without Penalty (with the bonus of getting me another free Feat). And Level 13 of Paladin gets me another use of Smite Evil. :)