|
|||||||||||||||||||||||
|
Yeah, but he's not helping himself when he turns around excitedly and posts a new thread that reinforces his fauxlita fetish now that you've only encouraged him. Shuriken Nekogami wrote: If you don't like my fauxlita slave characters, don't read them. in fact, don't bother checking my list of aliases. i feel like the black sheep of this community. okay, i am a Weeaboo who likes to use mary sue traits because they make my characters feel special. i suffer from special snowflake syndrome. i have never played a mundane middle class human being because that wouldn't be roleplaying. and so what if i RP fauxlita slaves? is that any different from having the guy that always plays dwarves or the girl who only plays druids? people specialize in a concept all the time. i just specialize in fauxlita slaves. yes, my specialty are a little distasteful to the public, but is it any different from a guy that exclusively plays dwarves or that girl that exclusively plays druids? the oriental factor is just there because most of the settings i have played in were highly eurocentric and it adds to my uniqueness. A girl playing a druid exclusively =/ a man playing a slave fauxlita A guy playing a dwarf exclusively =/ a man playing a slave fauxlita I'm aware that there are folks on this site that has an obsession with playing anthropomorphic cat-races almost exclusively. Do I think it strange? Probably. But that nor the other two references you bring up as (poor) examples has to do anything with the portrayal of subjecting innocent children in an enslaved type scenario. As long as you continue to actively solicit for public acceptance of these tropes that you're obsessed with recreating for whatever niche that it fulfills for you, you're going to open yourself up to comment. I have no problems with people playing unconventional and exotic characters. They make the game more interesting. But these reoccurring slave fauxlita tropes are analogous to the acceptance that you're claiming to want. Honestly, I wish you were engaging in the most elaborate of trolls here. Sadly, you're not. You don't really want acceptance. You want the attention. Your newly created thread I referenced above confirms it. Shuriken Nekogami wrote: i never wanted to play this game of chess in the first place. will you just accept that not everyone has the same interests as you? everybody here is so judgemental about the unconventional and exotic characters i play. White Bishop to C4. I'm fully aware that further engagement in this discussion is tantamount to futility, but I'm feeling humorously masochistic right now. That said... Shuriken Nekogami wrote:
Overt? No. But the subtle cues are here. The library assistant and the archwizard. He's knowledgeable, whereas she's shy. He's infirm, so she has to cater to his every needs to keep him comfortable against what ails him. She's a cambion. They're (half-)demonic (and half-human), yet with an angelic / beautiful appearance. Archwizards are usually at a stage where they are powerful enough to summon and bind such denizens to serve them. And finally, married. Another contract. There is your master/slave relationship. Shuriken Nekogami wrote: another idea was a flonne inspired airheaded goodie 2 shoes nephilim healer, who couldn't fight her way out of a paper bag and wouldn't harm a fly. not an oriental female, not part of a master/slave relationship, but youthful in the fact she is innocent and inexperienced. having polished altars her whole life. i was considering having her take a feat for a dove familiar (Treat as thrush) Airheaded. Innocent and Inexperienced. Goodie two shoes (wants to please). Youthful. Add to that, she's a nephilim, which is a fallen angel (and in other literary iterations, demonic). And lo and behold, also a half-human. Dove? Symbol of purity. A corrupted, naive youth with a need to please. There is your fauxlita. White pawn to e4. I bet I could checkmate you in four moves. ;-) I can't properly express my full appreciation for all the support, kind words, and, yes, criticism I've received from you all during this competition. Neil and Clark both mentioned early on how they expected people to grow during RPG Superstar, and I admit that I thought that was improbable in such a short time frame. Was I ever wrong. I feel like I've learned quite a bit over the past three months, and I hope I've demonstrated it. Regardless of the outcome of this round, I plan to make the most of the opportunity. Heck, if Doom doesn't get selected as the Superstar module, I'll run it at PaizoCon. :) Thank you all very very very much! James Jacobs wrote:
The only way I'd know if it were a "Mike Welham inspired cover" if there was a murderous halfling on the cover. :) Urizen wrote:
Perhaps...although I'd prefer to see a golem/badger. Neil 'Wall Of Text' Spicer wrote: You know, initially, I saw the theme of this plot and thought, “Oh, no...crash and burn!” That's because a sci-fi inspired scenario utilizing the Dark Tapestry could run afoul of so many design pitfalls if you don't approach it the right way. Paizo hasn't really done that much with the Dark Tapestry yet. And, including a group of wizards interested in exploring the stars via a magical “spaceship” and having them all come back “changed” from some kind of Event Horizon-esque experience could trip so many problems. It's a niche area to explore...meaning, it'll appeal to some gamers and not at all to others. Luckily (or perhaps, smartly) enough, I think you're really wise in capitalizing on the new release of Paizo's popular Distant Worlds sourcebook. A lot of people are poised to take inspiration from that. And, if you can link up to it, more power to you. There's a very Expedition to the Barrier Peaks vibe that could get touched upon here. And, who knows? Maybe that helps serve as a test bed for the public's appetite for a Numeria-based adventure path down the road? It's a pretty stellar idea to reach for something like this...and, throughout this competition, you've shown yourself to be capable of that. Not all your ideas stick, however. You always seem to potentially alienate half your audience with your choices. But, you often have some really awesome ideas that bring just enough mojo that they could work. In my opinion, you tread close to the line almost every time. Whereas I thought your Monster Reformation Alliance overstepped it, this idea was kept in check just enough to keep it appealing. Clark 'Big Daddy Orcus' Peterson wrote: I think you have had a great run in this contest and have been a great example of how contestants learn and grow. If there is a contestant that is peaking at the right time, it is you. I wasn’t big on the raptoring gloves, and you know my thoughts on the Monster Reformation Alliance. But the Phasic Ravager was a home run and I also really thought you did great with the Thanatopic Amphisbaena. In the end I recommended Tom's over yours as the final winner, but I think both of your submissions are clearly superior to the other two. The other reason I gave Tom the nod is body of work. DISCLAIMER: All bold and highlighted fonts are my emphasis. It's time, folks. We've been demanding it. We wants the preciousssss. Neil knows. Not only that, he felt the same vibe I did when he name dropped Event Horizon. I am a huge fan of that movie and managed to see the premiere before it was debuted to the public on Friday back in 1997. Fifteen years later, I still get chills down my spine when I get to this scene. In addition, Mike also pulls in some his own Lovecraftian mix. It's like he's giving us a lower level version of Elder Evils to use in an adventure. He gives us the sense of urgency that something has to be done, or something worse is coming. But he's not railroading or sandboxing the adventure; he's giving options to allow certain stages to be flexible based on the decisions of the party before they get to the "boss scene" confrontation at the end with the Emissary. Touching on what I mentioned, the 2012 hype is in full shift. December is coming, just like Winter is Coming for AGOT. Nibiru / Planet-X hype abounds. End of world hype thanks to the Mayans and people running off the reservation thinking THEY. KNOW. THE. TRUTH. Giorgio Tsoukalos Ancient Alien memes are all over the place. The pulse is there. The red button is being flirted with to be pressed. Interesting thing about Mike is that he's not predictable in his design choices aside from trying to do some things a bit gonzo in his own way versus what Boomer pulled off years ago. Neil points out correctly that Mike is able to alienate one group of folks while he has another set of fans that gushes at about everything he presents. In the background, there's probably a designer at Paizo channeling his own Simon Cowell. "Seriously? Who the hell is advancing Taylor Hicks here? Did these people not see this abomination that was the Monster Reformation Alliance?" But Mike can throw curveballs. You look at each thing he's done and it's not the same pattern and/or choice related to the previous round. He's not the aquatic guy. Nor is he creepy horror guy. And he doesn't even resemble the guy who did some book about drakes. It's a testament to his amorphous nature that he's stuck it out this long. Instead of Taylor Hicks, I can think of another guy who's more in the media right now that is very alienating. Or to put it in perspective: WELHAMING <strikes feral honey badger pose> This is tough, because I have been a HUGE FAN of Tom's body of work three years running. I've voiced as such over the years. I even liked his proposal. A lot. Tom's chops resonate a lot of things I enjoy in my TTRPGs. But two things: 1) Tom does have a niche he tends to follow and there's an expectation that he'll deliver it. He has his fans, myself included. While Clark remarked on his body of work as a reason for his recommendation, what one also has to keep in mind is where you do not see Tom go outside of his niche often. Without looking, can anyone think at the top of their head what was provided that wasn't the "creepy horror niche" we've grown to expect and enjoy (or at least me)? So, I admit it does make me wonder what he is capable of outside of that niche he's taken serious ownership over the past three years. 2) No offense to James Jacobs, but when I read his designer concerns, I was crushed. Ultimately, the Creative Director is going to have a big say in what's going to happen with the outcome of the adventure pitch. Tom, like Mike, knows the pulse. And he wasn't privy to insider knowledge on what Paizo was doing with Shattered Star. It, in a sense, derailed his pitch. Sure, there will be alterations to make it more accommodating to the Golarion setting, but I'm very concerned whether I'd still be able to recognize Tom's voice in the module as a whole. Felt bad for him, actually, upon reading that. It sure sounds like he would be perfect for a hands-on-deck support to fill in some of the niches for the upcoming Shattered Star AP; there's no doubt. I definitely see a future for Tom being a freelancer with Paizo. I expect there to be some changes done with Mike's proposal and I would not be surprised to see it in the Sodden Lands as I suspect that depending on the outcome based on Neil's test-bed comment, it would be a good estimator to potentially unleash what could be in store for a Numeria-based AP. Why ... Mike even offers a prelude. Did anyone pay close attention to how he left his conclusion open-ended? Mike 'Honey Badger' Welham wrote:
Bolded for emphasis. Not necessarily an AP, of course. But a potential companion module to follow-up on the possibility that the party was not successful. And if we've all been following Mike since the first round, anything's possible. Badger's got my vote. Wow. I'll admit, I thought this was going to end poorly- this was the last proposal I read, and I'd seen mention of your proposal being an outer space themed adventure in comments on the other entries. Given that, I entered this expecting a way too ambitious 'I'm going to explore new territory' type entry. But it's not. You bite off exactly as much as you can chew. You're not expecting to somehow be able to fit in 5,000 words on outerspace or other planets; you smartly keep it completely confined planetside. Honestly, for purposes of a proposal, I think it was smart to present the hybrids like you did, showing that you're NOT going to try and invent the wheel. If your developer says 'Give me something better than boggards and lycanthropes' then great! If not, you've shown you can keep it lowkey. (Though I am glad that James wants something better than boggards, because I think these guys do deserve that much extra.) In short, this blew me away. I've always said that,in the final four, nothing else matters but your proposal; at this point, it's all about what's on the table and not what you've done in past rounds. And, while I haven't thrown many votes your way prior to this- I think I voted for the phasic ravager, but that might be the only one-this wins my vote completely on its own merit. Good job, best of luck. And I am now really happy about being a backer of Sailing the Starlit Seas, because even if you don't get the title here I know at some point I'll be getting topnotch spacey goodness that you're involved in regardless. Judges, thank you once again for the tremendous feedback. Tels, Aberzombie, OceanShieldWolf, Kashual, Ed Zoller, Kradlum, Luthia, Ronara, Jacob, Caineach, Clouds w/o Water, Shawn, Pirate Rob, marv, Krome, Caedwyr, CuttinCurt, Aberzombie, Celestial Healer, and Patrick--thank you all for commenting on my encounter. For those of you who enjoyed it, I'm glad that you did. For those of you who found flaws, I appreciate you letting me know what you thought. MicMan, I appreciate you playtesting this. It really shows the value of playtesting in polishing design, and your playtest really exposed some flaws in my particular design. Supersuccubus, the "good guys" always have the most damnable timing. I think more villains should pretend to achieve a breakthrough with their evil schemes, so adventurers can burst in, break stuff and kill minions, and then leave, allowing the villain to enact their true master plans. :) Regarding the map's aesthetics: I decided to got with the most basic representation for the map, because I didn't trust my "artistic abilities". I hoped my description would be enough to get everything across, forgetting my map would be the very first thing everyone would see. I certainly could have cut some of my backstory, which would have given me more room to explore the encounter and answer some questions which came up. Finally, thanks to everyone who voted for my entry! I sincerely hope I manage to impress you with my adventure proposal.
Patrick Curtin
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Battles Case Subscriber)
Well, you have my vote Mike. I like backstory, even if it isn't usable. I often buy suppliments more for reading than actual utilization. You have an excellent imagination, and I liked the pacing of this encounter. It has a nice cinematic feel to it, and I think it would make a memorable session. Here's hoping you get to the next level, I am eagerly awaiting your take on an adventure prospectus! To say a little more: I actually thought this was one of if not the best and most professional looking maps. The blockiness seemed to be a nod to trying to fit a creature's body-dungeon onto a completely unforgiving square grid. Very well done! And names: Wow, if I ever enter this competition, and there's still an encounter round, and I make it to that round, I will totally call my encounter "The Moody Blandmaster's Mausoleum" or something equally evocative. It will get votes for sure. Better than challenging the grey matter with "The Forgotten Thesaurasaurus", "Defenestration at High Nadir" or "The Thanatopic Amphisbaena". Keep it up Mike! I totally hated the MRA. I get it, but hated it. This rocks. Congratulations on pulling together a memorable encounter with a thematic and interesting name. Some folks like vanilla ice confection, others like vanilla ice cream with vanilla beans at the bottom. taig wrote:
The Jade gives him enough prizes! This preternatural humanoid's body parts fade in and out randomly, dripping gore and revealing its bizarre anatomy. A broken blade juts out at an angle in place of the creature’s shinbone. Its demented grin reveals animal fangs, rocks, and glass shards for teeth. The creature’s disturbingly mismatched eyes gleam maliciously.
Dhampir984 wrote: Uncalled for. This is RPG Superstar. Bring the best you can here. I felt this really wasn't the best here. I feel more like it won because of who he is versus what he did. What's uncalled for is making statements like the one I've highlighted above. Number one rule for board etiquette: If you've got nothing nice to say...and can't find a way to at least frame it in the form of constructive criticism for someone...say nothing at all. I think this is even doubly important for RPG Superstar. If you disagree with someone's work, say that (and hopefully, let them know why in a way they can learn some lessons from it). But, if you publicly disagree with the actual person...or their supporters...you've crossed the line. Calling someone out for who they are is venturing beyond the work product in a way that's not supportive of the contest's goals at all. Even if you truly feel this way, what are you attempting to accomplish by making such a statement? Do you hope to convince others to abandon their support for someone? Yeah, that's classless. How about you just support those you believe in...comment on why you didn't like something from those you don't believe in...let the rest of the voting community support who they believe in...and allow the contest to run its course? That's the far wiser thing to do. Instead, by adopting the stance you've taken here, it's pretty much going to have multiple negative effects. First and foremost, everyone's going to view you in a bad light. If you've got any interest in one day competing in an actual RPG Superstar, that's not going to serve you very well in winning anyone's vote...regardless of what kind of superlative work you may or may not be capable of doing if given your own chance. Secondly, it's going to create a sense of doubt and lower self-esteem in the person you take shots at...and how is that helping them get better? It's not. It's far easier to tear someone down than it is to build them up. And it's far easier to take an "I know better than everyone else" attitude rather than keeping an open mind about what someone may be capable of producing with their own unique talents. Lastly, I'll end with this: Even if you really feel this particular work came off lackluster and unworthy of being classified as a Superstar effort, who's to say dreaming up worldbuilding elements like a new organization for Golarion just isn't in a particular competitor's primary skillset? Maybe Mike comes back and blows everyone away in the monster round. Or the encounter round. Or even with an unbelievably awesome adventure proposal. You never know. And by you, I mean you. You don't know what might be coming from any of these competitors next round. Someone whose organization you really liked may completely bomb on the heavy math involved in crafting a stat-block. Or, maybe they can't string together a decent plot for an adventure proposal to save their life. You simply don't know. So, lay off casting aspersions on individual contestants and whatever voting bloc supports them. It's not cool. It's not becoming of anyone in RPG Superstar. And it's not becoming of anyone who's following along with RPG Superstar either. My two cents,
P.S. Mike? Turn the "awesome" dial up as far as it'll go. And then? Break. It. Off. Sebastian wrote: That was intentional. I don't want people to read touchy feely crap like that and think it's an official statement. So, you admit you have a touchy feely side? Interesting. Kind of like "there is still good in you, the Emperor hasn't driven it from you fully." Just make sure to let me know which part is the touchy part. That part I want to stay away from. The first installment of The Star Oracle is now available at the Clockwork Gnome Publishing blog. This time we feature a new monster, the bone sargasso. The bone sargasso was designed by the talented Mike Welham, whose work has previously appeared in Open Design's Midgard: Book of Drakes, Rite Publishing's #30 Badges of Faith, and Clockwork Gnome Publishing's Along the Faerie Path. This preview provides a glimpse of a creature before the playtest process. Changes might occur before publication. The Star Oracle #1: Bone Sargasso And don't forget to check out the Sailing the Starlit Sea Kickstarter page. We have some great rewards for backers that give you a chance to shape the book's design. I'd also like to thank everyone who commented, especially those with critiques regarding the raptoring gloves. I enjoy seeing critical feedback, because it helps me grow as a designer, and magic items are not really a design space I work in much. Craig and Benjamin, I'm glad I created an item your characters can use (OK, after a lot of cleanup). I think some of our items appear in the upcoming equipment book, unless I hallucinated that. Assuming the gloves make it into that book, they should end up being PFS legal. To the judges who, maybe despite their better judgment, selected me as a Top 32 contestant, I truly hope I validate your choice with my organization. http://paizo.com/people/dH/ This Guy. He angers me. Just sittin there. not posting, not favoriting things, not making a profile. Taking up my name. As for me: "DΗ" That's not an H. I believe I used a Russian N. Though it may have been some kind of greek letter. It annoys me that the one with an H was unavailable, by some guy who isnt using it. Hey. Hey guys. You know what the "punishment" for missing a game of D&D is? You didn't get to play D&D that week. Docking experience just strikes me as needlessly punitive, petty, and a little ridiculous (and indicative of a certain type of DM). If you feel like your players need more incentive to show up, how about making your game more compelling instead of making them feel like sidekicks for missing a game or two? Aberzombie's Really Grim Fairy Tales The Knight and the Fairy Princess Once upon a time, the brave knight Sir Brandon was travelling through the ancient, mysterious Forest of Charms. He came upon a clearing, in the midst of which was a clear pool of water. As he bent to take a drink, from the water rose a beautiful fairy princess. So dazzling was appearance, that Sir Brandon was blinded! Unfortunately, once blinded he stumbled and fell into the water, where the weight of his armor dragged him down to the bottom. As he struggled against drowning, the fairy princess swam down to help him. In his panic, he stabbed her with his dagger. They both died. The end.
|
|||||||||||||||||||||||||||||||||||||
|

