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Goblin Squad Member. Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber. ******** Venture-Agent, Michigan—Jackson 1,689 posts. 77 reviews. 1 list. No wishlists. 2 Organized Play characters.


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Liberty's Edge

His ears perk up when you Mention Osprey Cove, always wanted to
visit! Probably more to my liking than this place, from what I’ve heard. Iron Harbor’s got a tough name and tougher people, and it’s not really for me. I tried being tough and failed; I’d rather just fish and make art.

When you ask about the castle, “I stay away from the place— went there once years back and felt like I was being watched that was enough for me! But lately, I’ve been seeing weird lights up there late at night. Nothing bright. Thought I was imagining it the first time. And I doubt you can see them at all from down in the village. But up here, on this cliff, you’ve got a better view of Rusthenge, and yeah. Weird lights. My take is that
them Thassilonians are up to something there, and makes sense since Rusthenge is one of their old buildings anyway, yeah?

When blueberry Peat mentions help and Kwai Chang Caine attempts to make friends, he turns to him and says, Maybe.... im tried of living alone. YOu take me back to the cove and Ill tell you what I can. Deal

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No luck on the helping, but with Blueberry Peat's efforts, you got a key! And now off to the hermit after a brief rest. Elie is happy to give you space and leave you with a nice breakfast of cold meats, bread, and cheese.

Off to the manors! There you find three manors. There’s little to find other than musty and ruined furniture, seabird nests in the rafters, vermin nests below the floorboards, and half finished houses direly in need of repair. The western manor is little more than a foundation, while the eastern manor is partially collapsed.

The central and smallest manor is the soundest of the trio, and while it includes a mostly leak-free roof, its interior walls are nothing more than a framework. As you walk around, you are greeted by a darker skinned hairy man. As he sees you he says, Derrol’s the name! Derrol Finnick. Used to be—well, used to be a lot of things, but most recently an underpaid architect and now just Derrol. These are my houses! The rest of the town doesn’t like them because they think they’re haunted, but I don’t mind. Ghosts never bothered me much, and there’s plenty of space. Not many visit Iron Harbor, but here you are! What can ol’ Derrol do for you?

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Checking in! Any last ideas after food or where to next? Direct approach, check the guy in the manors, or head somewhere else?

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Elsie seems trueful. Nothing seams out of place, but she is worried.

Elsie thinks and says, I haven't seen anything. What's the rusting disease? She's being trueful.

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Elsie looks at you, mmm I think that might be Blanton.. I haven't seen him lately. He is... I guess was a Gorumite. Funny he should die... I dont like any of this... She seems distracted/worried as you all eat and talk.

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As you look around the town out the door for an inn, she says Figured we’d get here sooner or later. One of these days, someone’ll have to build a proper inn here in town, but in the meantime... Inn the meantime... get it? Ummm... Yeah. I can help you out. Elsie ushers you to the largest table, telling them she’ll bring out dinner momentarily before bustling into the back room. She returns a few moments later with a tray of individual and delicious (but cold) grouse pies. During this time, she says, So as you can see, we dont get many visitors, so what brings you here? She doesn’t charge for the meal, but asks for a payment of 5 sp per night the PCs wish to sleep on her floor.

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Yep! You can rest up, buy, and hell for a few copper get a cold meal here. there's a few hanging salted meats and some bread. Also, have a hero point!

Looking at Thalassa, Oh, you can find Derrol out at Gold's Ruin. It's those old manner houses out of town. That's B5 on the map

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Kazmuk Kalingston wrote:


If so, Kazmuk will go back and buy one set of Artisan Tools for the party, removing some elixirs if needed. Can I decide on the exact amount of elixirs I buy after we find out if she sells tools?

She's gonna have tools. You see them. Also, you get the feeling shes friendly, so this will be the supply shop you can come back too to get gear this adventure.

Looking at Kwai Chang Caine, It was tolerable before, but not it's just ~off~. Things seem to be building to something...

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Looking at the group, Stonehome is run by the Gorumites. Not my deal, but I appreciate the stability they bring. They like to fight and think the best person at fighting is the best person to be in charge. Seems weird to me, but it’s not my religion. Place has been quiet for the last week, though, ever since them Thassilonians showed up. Fine with me.
Fewer Gorumites on the street means less clanking armor and, more importantly, less noisy praying. But still—it’s not normal for them to be shut in this long.

As for the elixers, I'm happy to sell you as many as you need! spend as much gold as you want as they cost the normal amount

And nice to meet you all! I'm Elsie... You can see a thought go through her, she looks off then looks at all of you, ok, ill take your help if you'll offer it! things have been a bit off in town, ever since the Thassilonians arrived. I don't know whats up, but you might want to seek out local hermit Derrol Finnick, who’s been squatting in one of the abandoned manors at Gold’s Ruin. He’s a strange one, and not actually a citizen of the village, but the Thassilonians might not even know he’s living out there—means he might have had a chance to notice something more.

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Have fun out there!

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Turning to Caleb, Apart from those Thassilonians that came in a week ago and then shacked up in Stonehome, things have been fine hereabouts lately. Not too many outsides. Should I know about something? She looks at you expectantly.

Looking at Kazmuk, I mostly sell lots’a things alchemical, but
mostly glues for ship making and dyes for just about anything. I have a healthy stock of medicine too. And baked goods too, of course, although those are best in the morning when they’re fresh out of the oven. I do got some local things, but we dont specialize in making anything fancy. It will take apart some grease or give you a headache in equal measure!

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Heading to the shop you know of in town! The main room of this building smells of baked goods and strange, bitter odors one might expect in an apothecary’s shop. The room’s decor seems undecided about whether it wants to be a tavern, a curio shop, or an alchemist’s laboratory. The low shelves that line the walls display a staggering mix of elixirs, unguents, jars of glue, fresh-baked goods, cutlery, mugs, and the occasional smokestick or bundle of tindertwigs. Moments later, a skinny halfling emerges from the back room, Oh! You’re new, ain’tcha? Where you
come from them? You here from that fancy ship, or did another weird ship
come floatin’ in when I wasn’t lookin’?

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The woman thinks for a bit and responds, Fine. Half up front. Just like when we travel. Fair? She then reaches into a pocket and pulls out 15gp and offers it to you.

Is that ok? Anything else?

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The first mate looks at Peat, Meitremar is a balding man who dressed like a priest. He has longer hair on the side with a bushy beard. Hes a Ulfen man. Beyond that, he didn't talk to me or the crew much.

Turning to Jacen Benedictt, I need help, but I can't throw good coin after bad. What makes you special? Roll me a check to influence this person.

Aside from that, you can hit the town when you are ready.

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As you all lean toward helping, she says, Capatian Perrios is a human woman with tan, but fair skin and brown hair. She's got all her fingers, toes, and parts, so no hooks or peg legs on her. She dresses well enough compared to the rest of us, but the most distinctive thing is her tricorn hat. She wouldn't give that up for anything. As for getting in, I wouldnt attempt to climb the spiked walls, but I have a possible alternate way to enter the well defended structure. Every sunrise and sunset, the guard posted at the edge of town changes. Two nights ago, I crept up to the guard who stood watch at the edge of town and pickpocketed their key. She stole away, made a quick impression of it in wax, and then managed to return the key to the guard’s belt without them noticing. I haven't yet had the chance to put the mold to use, but I’ll entrust the mold to the you if you promise to help find my captain.

turning to Caleb, We brought a man named Meitremar her on our latest voiage. A priest came and meet with Meitremar. They left after talking, but after a few days, Meitremar didn't return. The captain and a few crew left to check up on them as its time to go. Neither returned, so now I need someone to check up on what happened. Near as I can figure, Stonehome is the only place they could be holding her.

Facing Blueberry, I dont see how that might help. Captain was taken in the city, not the ship.... I hope its her ship, but right now its mine and we're friendly, but not friends quite yet...

Looking to Kazmuk, Oh take the time you need, but be careful. The captain hasnt returned and you never know what might be going on now.

And with that she takes the mold out of her pocket.

With the mold and a set of artisan’s tools , an hour’s work and
a Crafting check can create a new key capable of unlocking the front gate.

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Looking over the group the woman come to a gradual conclusion, mmm maybe you all can be useful....You aint from around here, and I dont want anything too crazy to hit my friends here. Would you be willing to head to Stonehome and find out what happened to the our captain? She's been taken there and we have no work on what happening. I'm the acting captain, but we want to find our actual captain. Ill pay and I have a secret way in. What say you?

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The captain turns to Blueberry Peat and says appraisingly, Not really, but we do make friends in many places. critical success!

To Kwai Chang Ciane, [b] Never been much of a dancer...[/ooc]

Any one else have a social check to try?

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The woman looks at you and responds, Oh, just around the area. We transfer between the local harbors making some decent coin along the way. Shes unimpressed by your gambit.

its been a bit, so have a heropoint everyone. Hard rolls make for some fun along the way!

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As you step up to the boat, an woman in a tricorn hat steps out. She's an older woman whose been beaten by the sea and sun. As you step up to the boat, she says, What do you want? rudely. As you get closer, she softens a bit and says, Step on deck and speak. How can I help you and where are you all up to?

Everyone who is not actively sneaking on board can make a Deception, Diplomacy, or Intimidation check. Does anyone want to sneak on board?

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The Swordfish is a 75-foot-long ship with a small crew of humans. It's sitting in the harbor. How do you want to approach the boat? Do you want to try to speak to the crew?

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The woman who came with you says, It will be ok. Let's let this play out. Nothing bad will happen to me. You all figure out if anything is happening. Look around and see what's up. Ill go with her and talk. Nothing bad can happen there.

And with that they depart. You are left with the town to explore....
You see and know of a few places of interest in town.
B1 . ELSIE’S (shop)
B2 THE SWORDFISH (ship)
B3. DRYDOCK
B4. STONEHOME ( Gorumite temple)
B5. GOLD’S RUIN (Manors on hill)
B6. FISHER’S POINT
B7. THUNDERHEAD ISLE
B8. STREAM OUTLE

here is a MAP

Where would you like to explore as you friend walks away with the other woman? You are approaching from the east as you walk along the ride there.

What you do know that this is a Grumite village. they are gonna live weapons and armor. You can get some decent equipment here if you have coin. Aside from that nothing jumps out at you regarding the town's background.

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You attempt to make a strong first impression, and it goes ok, but could be a lot better. The woman listen to your introductions as she shifts from wariness to surprise.
Your traveling companion speaks up, I am Ordwi. We had a man enter our village and pass. Do you know anything about this?
The armored woman responds, That would have been Brother Blanton. He’d grown quite ill and we were trying our best to care for him, but a few
nights ago he became violent and fled our care. We’ve been looking for him but had no idea he’d made it all the way to Osprey Cove.
Elder Ordwi, is it? Good. I’ll need you to come with me to Stonehome—Lord Ragnulf would wish to speak to one of the leaders of Osprey Cove about Brother Blanton, but also about the future of the Kindred Coast. There is much to discuss, and we can accommodate you alone at Stonehome for the night, but the rest of you must wait here in town.

Ordwi responds. I will go, but give me a moment, to discuss with my friends.
Annoyed the woman lets you as Ordwi pulls you all in close and begins to whisper. Something’s going on here. Did you notice how she seemed surprised to find out about our visitor? And that Thassilonian ship in the harbor—that has to mean something as well. Parting ways here for the evening gives you a golden opportunity to learn more. I’ll accompany this Sister Vanda up to meet with Lord Ragnulf, but you all should look around the village a bit. Keep an eye out. Ask questions. Find somewhere to stay the night. Figure out what that Thassilonian ship is here for. But above all, be discreet!

Before they head out, do you have anything else to say?

With your religion check you know that Sister Vanda can tell something’s up—a critical success suggests that the news about Blanton in particular caught her off guard.

Liberty's Edge

The village of Iron Harbor stretches across a wide but shallow harbor running east to west, boxed in by stony peninsulas. Portions of the larger eastern peninsula are above water during low tide, leaving the western opening as the only reliable way in and out of the harbor. The western shore of this passage into the harbor features a small ruined pier. As you approach the village proper, a muscular woman armed with a greatsword dress in a full plate emblazoned with sword in the mountain of Gorum yells HELLO! and raises her and to indicate that shew would like to talk.
I am Sister Vanda. Well met and what brings you to Iron Harbor?

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Looking around there isnt much up here. Have a handcrossbow, but beyond that there is just the aklys and giant centipede venom (2 doses).

Off to the next city?

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Under that combined assault, the little creature drops, rock in head and knife in back.

What would you like to do now?

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It responds by trying to scrabble away. Stride, strike, stride!
post when you can. Hes not dead, but he aint happy! are you going to follow or are you going to let it flee?

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Round 2, fight!
Kazmuk Kalingston Just another day....
Thalassa Tempestail 27 tangle!
Caleb Squallbane 20 FREEZE!
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9 PODS AWAY!

Thalassa throws a tangle fine up against the Daro sticking it to the spot.

Caleb throws a bolt of cold at the wee fellow.

fort save: 1d20 + 5 ⇒ (11) + 5 = 16

Blueberry pelts the little man with a flurry of small seeds. THEY HURT!

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with all the damage both the centipedes die!
Post when you can!

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Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27 move and punch!
Thalassa Tempestail 27
Caleb Squallbane 20 SLIDE SLIDE SLASH!
Kwai Chang Caine 16 long day...
Dero 15 SHOOT!
Taschewren 9 shock!
Blueberry Peat 9 gonna be a LONG day...

Our cat jumps into the fray and..... just misses. It don't always be like that, but it do.

The dero looks down and sees that Kazmuk and Caleb are doing well compared to the others, and it targets them with handcrossbow darts tipped with venom!
attack and damage on Kazmuk: 1d20 + 8 ⇒ (4) + 8 = 121d6 - 2 ⇒ (3) - 2 = 1
reload!
attack and damage on Caleb: 1d20 + 8 ⇒ (16) + 8 = 241d6 - 2 ⇒ (5) - 2 = 3
for both if I hit roll fort save!

Round 2, fight!
Centipedes
Kazmuk Kalingston
Thalassa Tempestail 27
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9

Thalassa throws electricity against the centipedes!
reflex save: 1d20 + 7 ⇒ (8) + 7 = 15
reflex save: 1d20 + 7 ⇒ (12) + 7 = 19

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post when you can!

Liberty's Edge

Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27 move and punch!
Thalassa Tempestail 27
Caleb Squallbane 20 SLIDE SLIDE SLASH!
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9 gonna be a LONG day...

Blueberry peat gears up to fight and just has a bad day of it missing with a plan and two seedpods.

Liberty's Edge

Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27 move and punch!
Thalassa Tempestail 27
Caleb Squallbane 20 SLIDE SLIDE SLASH!
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9

Kazumk runs up and his luck is not quite as on par as before. He misses wide with the punch

Thalassa takes a bite but responds with a electric response of her own!

reflex save 1: 1d20 + 7 ⇒ (6) + 7 = 13
reflex save 2: 1d20 + 7 ⇒ (11) + 7 = 18

Caleb slides up and slashes to help his allies. The first slash misses, but the second bites into the foe!

Post as you can!

Liberty's Edge

Jacen Benedictt wrote:

PC -- Kazmuk

PC -- Thalassa
Monster -- Centipedes
PC -- Caleb
PC -- Kwai Chang
Monster? -- Dero
PC -- Taschewren
PC -- Blueberry

and Jacen, exhausted from having used hitherto unknown psychic chronomancy to beguile the Elder, is unable to act as he is currently out of phase with the spacetime surrounding Iron Port

Good summary!

Liberty's Edge

Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27
Thalassa Tempestail 27
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9

With a gesture, the dero points toward the group and the centipedes run down the hill toward the group!

I believe the centipedes are next to Thalassa Tempestail and Taschewren. tell me if Im not next to those people and ill fix this post!

Centipede one! Attacks on Thalessa!
attack 1: 1d20 + 6 ⇒ (20) + 6 = 261d4 - 1 ⇒ (1) - 1 = 0
attack 2: 1d20 + 2 ⇒ (6) + 2 = 81d4 - 1 ⇒ (2) - 1 = 1

Centipede two! Attacks on Taschewren!
attack 1: 1d20 + 6 ⇒ (4) + 6 = 101d4 - 1 ⇒ (1) - 1 = 0
attack 2: 1d20 + 2 ⇒ (9) + 2 = 111d4 - 1 ⇒ (4) - 1 = 3

if you are hit, roll a fortitude save!

post your actions!

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As you walk, you see "somethings" are hiding above you....
Round 1, fight!
Kazmuk Kalingston 27
Thalassa Tempestail 27
Centipedes 21
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9

Post what you do as you see a scary looking woman hiding up above flanked by two centipedes ready to strike.

map

Liberty's Edge

As you begin to walk, some of you sense something in an overhang....

Round 1!
Thalassa Tempestail 27
Kazmuk Kalingston 27
Centipedes 21
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9

Above you you see a dero hiding with two centipedes at the ready.... what do you do?

map

Liberty's Edge

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You can easily get her across and get your rope back.

The woman responds. Sorry for the confusion, and just call me Ordwi. I just go where I am called. I've been there before and I want to see the answers to what is happening as much as anyone else. We will get through this together, and hopefully I can open a few doors that might otherwise be closed! The adventure calls, that and I brought some ale for the road!

As you begin to walk, you all look around as you go....

stealth: 1d20 + 6 ⇒ (9) + 6 = 15
stealth: 1d20 + 6 ⇒ (15) + 6 = 21

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OH all is fine! I didnt have her part of the group and wanted to get her in as soon as I noticed I didnt include her before. Sorry for the confusion from me!

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That works! You send the barbarian first, he doesnt die, and then you use him to build a bridge to get across. You all safely cross the gap toward the other side.

Making your way to the other side, you hear a woman yell, Hello! Please wait! I with to join you! This women walks up to the gap and says Can I use your rope? assuming you all let her post if you want to do something crazy! She crawls across, brushes herself off and says, Hello! I am Ordwi and I helped organize the group before, but I just couldn't stay away. May I join you all to the village?

What say you to her? Also roll perception!

Liberty's Edge

Looking around at the creature, you can tell it might have been the one making the noises. Could have been trying to cause a fight for some entertainment. that said, it bit of WAY more than it bargained for and bolted!

Looking at the stones, they exist, but it will take some serious time to rebuild. You could use telekinesis to pick up individual stones, but that would take weeks to rebuild the bridge. And as for why it fell apart, its basically not maintained. Not many people go out this way and your town isnt going to spend time fixing a place that no one uses. It's just fallen apart like any other forgotten thing.

As for how to get across, jumping works. If you have rope and a strong bow you might be able to make a rope go across as well. What would you like to do.

Liberty's Edge

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lol. this is gonna be a good start to the game!

Kazmuk gets mad, runs up, and INSTANTLY crushes the reefclaw. It slumps into a small pile of meat and you see a small goblinish creature gulp and jump into the surf and run away from this whole mess.

The rowboat next to the small monster has a small stash of
treasure tucked into a waterproof leather bag under the boat. Within are
20 sp, 1 gp, and a potion of water breathing in an airtight bottle. Other than that, you find nothing else here.

Assuming you want to proceed, but you cant take a break or talk, but posting to make sure you can move forward.

Two weatherworn stone statues stand on either side of a fifteen-foot-wide rift in the shore, extending their arms toward one another. A partially completed, partially eroded old stone bridge doesn’t quite cross the gulf. In the water fifteen feet below, the surf crashes on a worn wedge of stone that might have at one time been part of the bridge. This is A2

Liberty's Edge

ROUND 1, FIGHT!
Kazmuk Kalingston 26
Taschewren 25
Blueberry Peat 24
Kwai Chang Caine 20
MONSTER! 11
Thalassa Tempestail 11

Map!

Please post your picture in a square and post your first action. I will interpret as nicely as I can. Also you all gain a bonus from the assist.

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You carefully approach the boat and cries of the random stranger. As you do you see it emerge from behind the boat!
perception: 1d20 + 8 ⇒ (3) + 8 = 11

sure we can use remaster. I know not everyone has it, but 15 is nicer than 20!

Kazmuk Kalingston 26
Taschewren 25
Blueberry Peat 24
Kwai Chang Caine 20
Thalassa Tempestail 11

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Map URL since its kind of faint https://docs.google.com/presentation/d/1PwfSpIIC8tQGtG4UpLf-LbjltebXkphRFO_ N9E8W7ao/edit?usp=sharing

I use google slides as a generic map for us to play on.

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As you all think, not much is gained. You all may know much, but it looks like your best best is going to be going to the place the dying man mentioned and learning first hand. So, you head out.

After following only faint traces of the Old Coast Road, the approach to Kindred’s Crossing becomes apparent. Here, the road grows more obvious, with portions even retaining old paving stones as it turns south toward a short, rocky peninsula. To the north, a steep, weather-worn ridge of stone rises thirty feet high into the air, featuring an occasional ledge that appears to provide nesting spots for ospreys. To the east, the road rises up from the shoreline to follow a wide ledge that winds around the peninsula. Ahead, near the peninsula’s tip, the road reaches a cleft in the steep shoreline, over which the remains of an old and incomplete wooden bridge stand. Nearby, what appears to be a freshly wrecked rowboat sits upside down among the tide pools. As you approach you begin to hear small cries for help from near the boat....

Place yourselves on the map, roll perception, and tell me what you do?

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First, life is gonna happen. This is just a game, so if life happens, a heads up is nice, but not required. Deal and come back. Just stay safe please!

Second, lol about word choice.

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In the future if you ask about a roll, roll it! Ill say ye or neh later. Lets beg forgiveness instead of ask permission. LET'S DO THIS!

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Roll medicine. Let's see what you get.
Anything else before we head out?

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We've got a first post! What say you as you've been asked to investigate the dying mans last words?

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An unusual surprise came to Osprey Cove the morning after the storm. On an early dawn walk to appraise the storm damage, Elder Johedia found a dying man sprawled at the edge of town. Suffering from exposure, two infected crossbow bolt wounds, and a strange sickness that left rust-red splotches all over his body, the man gasped out an unsettling warning before he died: Iron Harbor... rust... ship... all dead... before... too late...
The man was dressed in rusted armor and clutched an equally rusted religious symbol of Gorum in one hand. This, and his final words, suggested something dreadful had happened in the nearby village of Iron Harbor. Osprey Cove’s youngest leader, Elder Ordwi, quickly organized an
expedition to travel the daylong trip east to Iron Harbor, both to offer help as needed, but also to extend overtures of peace, to bring an end to the yearslong feud that has kept the only two villages of the Kindred Coast at odds. Whether you volunteered or were recruited, your group is
now well on their way along the Old Coast Road as Elder Ordwi’s escorts. What might await your arrival at Iron Harbor this evening?

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