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I've been away for a long time, but I'm back trying to run Kingmaker AGAIN.. :) (Last time the group imploded and it all went to h$%#..)

Sorry for not updating anything for a couple of years on my primitive app, but I see there are a lot of others who have made very interesting online/offline applications.

My app is mostly for exploration, while another big aspect of the kingmaker AP is kingdom and city building. Which someone have created apps for as well!

One of my favorites is this one:
https://daddydm.wordpress.com/2014/06/13/kingmaker-the-app/

I hope I can get a hold of that app from the developer, and also that I can convince him to put the sourcecode somewhere public so that it can become a community project.

I will do the same with my code in the future. Both are created on the same technology (.Net), but different versions. If the apps get popular (again), it might even be made into a suite of tools for kingmaker. A man can dream.. :)


Rickmeister wrote:
Sorry, bit of a newb here, but how does the xml file work? I just get to see the source code. I open it with which program?

You run the executable file, and then you can modify the xml file in that program.

The xml file is just a list of the encounters, and is used by the encounter generator in the same application.

If you want to open the xml file to look at it directly, you can use stuff like notepad++ for instance (freeware), or just windows notepad. I have built in reading from and writing to that xml file in the app so you dont have to do that though :)


tro1984 wrote:
Am I missing something....? There is nothing on that skydrive.

Maybe the links have changed with Microsoft's changes to their skydrive system. Should be here


Chris Lambertz wrote:
Removed a post and its replies. Uploading our maps onto file sharing sites is discouraged.

If this was related to my skydrive site link, why is the other link not removed (the old one to 2shared). That is the one that should be removed as it contains the combined hex map (which i assume is the reason for your companies dislike of the link).

The skydrive link contains some of my own written software tools that im trying to share with the community.. You're kinda making that harder than it should be :)


PJ wrote:
filipham wrote:

Since the maps are so in demand, I uploaded both maps to a file sharing site instead now. Makes it easier for everyone :) Here is the link:

Link

My computer says the link now has a virus!

I haven't used that link since i started using my own skydrive to host all my pathfinder related stuff, like maps and kingmaker e-tools (my pathfinder windows application).

http://sdrv.ms/L2gz8f

Dont know why the old link you quoted (2shared.com link) should contain a virus, but dont use it anymore if it does :)


ANOTHER new version uploaded :)

This time i added "copy row" button to each row in the encounter table. This makes it easier when creating encounter tables with duplicate entries (like 1d6 bandits on 1-6 on plains and 1-8 on hills..). You just copy the row by clicking the button, and the new row is added to the bottom and you are taken to it. Then you can modify the MinChance, MaxChance and Terrain only for it and its ready, instead of having to rewrite the whole entry for each different terrain.

With using this tool, adding all the encounters went much faster, so i also upploaded a full encounter table for Stolen Land (Adventure 1), all terrains. It is on my skydrive as well, and also bundled in the newest version of PFTools.zip.

I'm finding this tool very useful for my campaign. Hope someone else has use for it as well. :)

Next on my list is adding support for the other adventures and the terrain types in those.


New version uploaded to my skydrive.

Added file handling (save and load) for encounter table creation window so now it is much easier to have multiple files or rename and such.

Added file handling (load) for encounter generator so that you can specify exactly what encounter table file to use when generating your random encounters (and even change file in the middle of generation and continue generating encounters from the new file).

Also added a configuratin setting storing the most recently used file encounter table file (either from encounter table window or encounter generator) and trying to open that same file automatically next time for both windows. This is to make it easier for those who just use one big file always, so they dont have to pick file every time.

I also removed the source code. I won't upload the sourcedoe every single release anymore. Rather: if you want the source code, let me know and ill upload/send it to you :)


Thanks for that! Always nice to get some positive feedback.

If any of you start using enough that you actually create your own encounter tables in it, feel free to share them here. I'm sure other people would love to have tables from others.

I am also considering making the loading of encounter tables a more seperated process so that people more easily can trade and import encounter tables. If the usage gets widespread enough, I'll do that.


Eminence Grise wrote:

I use Nethys' magic object generator, available here :

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/general/creationsOfNethysPathfinderRandomItemGenerator

Hmm maybe that should be feature nr 3:)


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my kingmaker software tool is now ready with early beta. The features it has are mostly for the first kingmaker adventure, but i plan to add more terrain types and regions for the other adventures and regions as soon as time permits.
Currently it has two features and no frills:

1: Weather generator.
Generate weather for x amount of days for a season. Only temperate climate so far as that is what we have in kingmaker. With some custom house ruling added, storms and rain lasts longer as it does in the real world in my opinion.

2: Random encounter generator, including data entry.
Generates random encounters for you on entering hex or daily. (one or many at a time). The random encounters are based on the random encounter tables loaded by the application.

The encounter tables can be edited and updated as wanted and will be saved as "EncounterList.xml" on "save" button click. It is in other words possible to create your own encounter lists for the different terrain types and then run the random encounter generator to quickly generate encounters one by one or in chunks.

The chance for encounters is hardcoded for now to coincide with what stolen lands says: 5% chance on hex entry, and 15% daily. This will also be editable in the near future.

I am aware that the app has a very limited use as of now (and looks quite plain). It is early beta after all.

If will keep adding to it for my own needs in my campaign. If you have any suggestions or wishes, let me know. I might take them into consideration, i might not. I'd like to give back to the community with this app if people want to use it, but the primary goal is to use it for my own campaign after all :)

my skydrive folder

Contains app in the PFTools.zip file, and the source code in seperate zip file.


DMFTodd wrote:
Ick. I don't suppose someone could host that somewhere that doesn't require the installation of an EXE that does who knows what.

Not sure if you mean my link or jjaamm's link. I don't see a need for installing an EXE in either of them?

If you are talking about my link, then let me know what OS you use, as I have never encountered an issue with zip files before :)
My link is simply a zip file, a packaged format for making file sizes smaller that has been in use for the last 20 years or so in the computer world, and most OSes today have built in handling of those.


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Figured I would upload the Excel sheet i am using to keep track of time passing. Link

I use the same sheet for adding notes on weather and random encounters from my custom kingmaker e-tools as well. I will share that tool as fast as its presentable.

If any of you are .Net coders and want it now even though its only partially finished, let me know and ill send the source files.


Since the maps are so in demand, I uploaded both maps to a file sharing site instead now. Makes it easier for everyone :) Here is the link:

Link


Sent to all 3 :)


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Hey everyone. I figured we could compile a list of all e-tools that will help in making running this campaign better.

Who knows, this might even get stickied?

Anything from generic tools you use in all your campaigns to specific tools for kingmaker are welcome additions.

By e-tools i mean everything from spreadsheets and online tools/generators like dingles npc generator, to more complex software like maptool.

I use:

- Dingle's NPC generator (Site
Good NPC generator for not too complex NPCs. For The complex ones, i take the time to create them properly either through just text in OneNote, or through CharacterFolio (see further down).

- Maptool Rptools.net. - For PC (any OS i think)
An awesome free java-based tool for maps. It can act as a server and have the players connect as clients, or just be used standalone by the GM. You can import maps or just images for showing the players how that NPC looks, and also has alot of built in feauteres like dicerollers and such (not that i use them, I only use the map part. I like rolling the dice).

There is also an Ipad client for maptool that allows you to connect to a PC based maptool server or just have a local map (to pass around the table to the players): Mapnakotic.

- CharacterFolio - For Ipad
Awesome character builder for PCs, and any NPCs you want to create in detail. Is currently missing export functionality, but that is requested on their forums and confirmed that will be part of future release sometime.

- PFR - For Ipad
Good offline version of the pathfinder reference document (I use http://paizo.com/pathfinderRPG/prd/ when surfing it online instead). Sometimes i find it easier to look up things here than open my PDF books when im on my ipad.

- Bookman - For Ipad
Good book reader that has a few features that seperate it from the other readers:
1. No Sync b!~!+&~! (hate itunes sync, i use multiple computers at the same time so its a hassle). Just drop pdfs into the app document area on itunes and they are copied over to the ipad.
2. Optimized/Cached viewing, makes turning pages faster.

- Dicenomicon - For Ipad
Easy to use and pretty flavourful diceroller for those who can't/won't use physical dice. Shows physical dice rolling around on the screen, so its the closest you get to rolling dice without actually rolling dice.. :)

- Paint.Net - For PC
Free and easy to use image editor for making all those nifty maps and handouts to show players.

- Office 2010 (Excel and Onenote) - For PC
Not free, but very useful for not just GMing. I use Onenote for my journal and everything else, awesome note tool that i sync to the web so i can read/take notes on any of my computer, phone or tablet one the same notebok. If i get an inspirational idea, it doesnt get lost.. ;)

I know there are lots of other tools like this, i just like this one better than evernote and such. Its a personal preference. I think no GM should be without some kind of online synced notemaking tool at least.

Excel for spreadsheets. Enough said :)

- Excel spreadsheet for calendar. - For PC (windows and office 2010)
Custom spreadsheet that allows me as a GM to plan weather ahead of time and easily keep track of dates going by. Allows notes entered per day, and week/month/quarter/year view. Taken by getting a real world calendar spreadsheet template and modifying it. Supports up to 3 notes per day in week view, so it can show weather, encounter and misc for instance.

- Kingmaker pathfinder tools.
My own custom software for making weather generation and random encounters easier to handle.
(in .Net (C#): class library in one tools assembly with seperate assembly for GUI in WPF - Windows Presentation Foundation. This can easily be modifed to any other GUI that uses the tools assembly)

Still in early development. Short term goal is to have the app generate text i can put in the calendar sheet above (already done for weather generation, in the works for encounters), long term goal that might never happen is adding map of the areas being explored, and allowing interaction with the map when exploring and building (generating random encounters and weather based on time passing and players moving on the map), so it kinda becomes a mini civilization game. Again, the long term goal will most likely NOT happen and I will stop when i reached my short term goals, but its nice to have ambitious goals right? :)

I will share both the application and the source code with you guys here as soon as i got something presentable for the short term goal. For now, I'll add a screenshot. (the background stuff in the screenshot is my development environment and some of the codebase, so ignore it. its the 3 windows in front thats the application)


Orthos wrote:
filipham wrote:
If anyone else wants the rough overview map (or the combined one and you own the products already so i dont distribute), let me know and I'll send it to you as well :)

Most definitely! =D

** spoiler omitted **

Please and thankya. =)

Sent now, sorry for the delay. :)


redcelt32 wrote:

You know your players better than I, so maybe this idea will work for your group.

In my own group, my players would get frustrated and highly irritated if I put a villian in the story who continously came back to life and continued to stay more powerful than them throughout the story. It would be too reminiscent of bad GM experiences some of them have had in the past, where no matter what you do, the GM won't let you defeat a certain enemy or obtain a certain goal. So in my group, this would just make them want to quit the game unless this "immortal" character and killing him was the main ongoing storyline.

Evem if you stick with this plan, I would suggest having him come back (or maybe a few times), then let the party find out there is a special weapon that can kill him permanently. This way the party can have the satisfaction of side-trekking to get it, and disposing of a highly frustating villian. This also prevents this character from overshadowing the other villians in the story that are of slowly increasing difficulty but don't recur. IMO you run the risk of having this new NPC be harder than really memorable ones later on, like Armag whose nickname suggests HE should be the one with this power.

My players are neutral or evil, and quite adept at solving less than straightforward challenges so that won't be a problem. There IS plenty of ways to stop him from reoccurring. Any way of catching his soul for instance, or stopping him without killing him. No need to make an extra one :)

Anyone else have any tips and tricks they use?


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Hi. After reading multiple posts on these forums it has become clear that adding more plot foreshadowing for things to come is probably a good idea.

I have some plans on what to add in my campaign, and I started this thread so we can all share foreshadowing tips.

I am using some other modifications to my campaign already, like dudemeisters Hargulka's monster kingdom and some others. This forum is already a treasure throve of information for this campaign :)

Spoiler:

I plan on adding a recurring villain sent by Nyrissa to help oversee the region and discourage settlements. A fey (fey creature template) elf ranger/rogue: Cecidis. (From the latin word fallen - cecidi)

Naryssa has developed a greater reincarnation spell that only requires a part of the body from before death, as well as a (quite painful) process to bestow the fey creature template to a creature. Having gone through both of these processes (the reincarnation more than once), the former elf is quite different mentally than most elves (and other living creatures..). Death no longer holds any fear, and his current race and body means little to him. His identity revolves more about his fierce loyalty to Naryssa than what he (currently) looks like.

I plan to have him keep levelling alongside the players and be 2 levels higher than them (which combined with his fey creature template puts his CR at party level +2). He will most likely be killed many times, but each time come back in a different body (and race), working on assisting Hargulka and other foes, and sabotaging anything he can.

Stolen lands

Initially he will intercept the players (in his elf body) in the woods.
He will step out from behind a tree, long step past the agressive fighters to right next to one of the casters, whisper "your kind does not belong here, leave..", then use vanish and move stealthed a move away.
Aided by his fey abilites (vanish and long step) this should be an encounter where the players most likely cannot kill him.

Later they will meet him again and most likely defeat him in combat. (Details not decided).

Rivers run red

Early in this adventure or late in the previous one, Cecidis will be back as one of the servants of the players, (reincarnated as a halfling or gnome most likely). After he serves the players poison food at the dinner, he will stand there grinning, observing and finally offer his "advice" again: "Your kind does not belong here, leave..", before vanishing and trying to escape. At this time the players might kill him or he might get away.

After this, Cecidis will be mostly appearing in this adventure as an advisor to Hargulka, sent by Naryssa to convince and assist him. He is the one that brought the gift of a magic item magic Hargulka smarter and 2 will of wisps to help with scouting and other duties. He will be coming and going from Hargulka, as he is not his underling.

He will be part of the delegation to the kobold dinner along with the trolls.

in later adventures I plan more appearances by him, but the details for these are so far up in the air. With his mysterious abilites, and fey looks (have a look at the fey creature template), this should both foresahdow the fey part and the fact that someone does not want them there..

Feedback on my plans here are always welcome, but I hope that the rest of you will share your tips and tricks for foreshadowing here as well :)


Hey. I sent you both the map you both requested. I hope this doesnt infringe on any Paizo rules regarding their material, but as we all own the material in question, it shouldnt matter that i just combined some of it and sent it to you :)

Importing this into maptool as a map is easy, and from there on i apply fog of war on the areas they havent covered yet, and use a very undetailed and rough map of the area for the players "overview use" just so they really feel it is unmapped wilderness.

I also sent you the player overview map, as it is not made by Paizo it shouldn't matter. That map is not made by me neither, but found on the internet at a fellow GMs site. I dont remember where i found it now but I hope he doesnt mind me sharing it either :)

If anyone else wants the rough overview map (or the combined one and you own the products already so i dont distribute), let me know and I'll send it to you as well :)

BTW: feedback and ideas for use of maps and tools for the kingmaker campaign are welcomed :) I have multiple options for uncovering areas as the players explore, but i havent decided on one yet.

I think I will land on importing some area markers into maptool as tokens (very easy) and then either reveal them as they find them, or put them on the map as they find them (less hassle with hidden layers etc.)


hazardousindex wrote:

So I'm running a (fantastic) Kingmaker game using Fantasy Grounds 2, but having multiple hex maps for each of the areas the PCs are exploring is very cumbersome. I have to have several map windows open at a time, and they clutter up the screen.

I would *LOVE* to have a single jpg image of each of the three regions combined (Greenbelt, Glenebon Uplands, and Hooktongue Slough). The problem is that I can't find anything like that anywhere.

So how could I combine the maps myself? I know nothing about image editing software apart from using GIMP to do basic scaling and alterations.

I'm using maptool, and for my campaign I have created a map of the stolen lands by combining the player maps (no areas shown) from part 1-4.

I can give you that image if you want it, and it doesnt infringe on any rules from Paizo?