Tried to get a lengthy review thrice - no luck...
In Short:
Good RPG for beginners, everything included, rules covered in two books, so one Box probably is enough for a table full of players.
Adventures: one great, one a bit uninspired, many adventure seeds.
Rules remind of the Eden Cinematic Unisystem (Buffy), easy to learn and use. Interesting Damage System (different attacks=damage to different abilities), combat shouldn't be the main theme of conflict solving (hope future products/adventures back this up).
Problems: You have to know Doctor Who, some examples were hard for me to understand despite playing for more than 20 years in dozens of rpg systems, must be because I've only seen the first two new seasons of Doctor Who (stupid german television)
Adventures make certain assumptions about the Doctors behavior which might not work out that well considered the Doctor is probably a PC...
A very good game to introduce fans of Doctor Who into roleplaying.
While the core book seemed to show of the migou and the quasi-military forces of the deep ones as the main enemy, this book takes a good look at the cults of the great old ones and gives investigators something to fight in the hidden war. The subtle of the cults have a nice "delta-greenish" tone to them
Highly recommended.
Great stuff - a new race - the unavoidable Human / Nazzadi halfbreed, a new kind of power along with a good setting portaial of said powers, new rules for injuries and of course new tagers, mechas and engels als well as many new (or very old...) horrors to fight with 'em. Sadly, most of these rule feel as if they should have made it into the (pricey) corebook.
This "fluff" only (well, almost at least) book takes a detailed look at human, nazzadi and even Migou society. Aside from that it describes what is left of the world.
I love this book. It gives players and gamemasters alike a feel for what the setting looks like and how your characters and chronicles can fit in. Highly recommended.
I am a fan of the Call of Cthulhu RPG and of the Delta Green setting, and this is something new to play with.
The rules are for most parts simple and usable, although results tend to be very random.
The setting: wow... a classic anime/mecha scific setting with a rich background that matches quite well with the description of the mi-go and the deep ones in cthulhu/delta green. Sure, the horror is different from the mind numbing revelations made in the 1920s, since mankind is essentially locked in a war with the dark cults and the fungi from pluto, but aside from the front there is plenty of room for a secret war against the cults of the old ones that hold the key for a similar horror.
Only two real downers:
1: The binding of the book - while it has not broken, nor is it damaged in any way, still it feels...odd, like it could go kaboom any minute.
2: You really want to buy the setting bookjs to get the most out of the game, information on the world in the strange aeon is sparse - and the additional rules in the Vade Mecum Book look very much as if they should have been in the core book.
I was sceptical regarding this szenario - reading it made me think it could be a tad to simple - basically a fighting through a rather simple and small "dungeon" but playing it yesterday was the most fun experience we had yet with the PFS szenarios. Invoking the right mood is really simple and the encounters (combat and other) were fun to play for me as the DM and seemingly also for my players. Thumbs up!
I bought this mini a short while ago and was amazed by the beauty of it. The facial expression, the detail work on the equipment, its just wonderful. The pose is great - if you look for a great female spellcaster mini - look nor further
I'm still running this campaign and I love it (as do my players) this AP was the first thing to hook me on paizo (in the dungeon magazine) and the book was the first time I discovered paizo on its own and not just as "D&D". The campaign, its city setting, its npc's are all top notch (and it is't too hard to convert to other cities, sure some work is necessary, but still - it is easy, I run it in a modified Raven's Bluff). I own all the magazines, I bought the book at full price and thought it was worth every dollar - at this price it's a bargain. Month of fun, an interesting city to play with even after the campaign ended - just get the damn book...you won't be sorry, promise!
I bought them at the RPC in Cologne this weekend. They are beautyfull, but the d20 has a 6 and a 9 with a difference that cannot even be called marginal. The "triangular shape on top" that works with d10 and d12 wont help with this one.
This is perhaps one of the greatest SF settings I ever read. The amount of setting information included is overwhelming when you read the book for the first time, but it is so ripe with ideas that you won't find it difficult to start adventuring in one of the described systems right away.
The general mood of the setting may not be as "set in stone" as it is for WH 40K or Serenity, but it presents a hardcore SF setting (with cautious inclusions of magic fx / myth in some places) that can cope with almost any style of stories told in that genre.
I got the hardcover Book when Alternity still seemed to be a rising Star in SF Roleplaying and I still use it for gaming.
Get it, especially for this price!