It is not a real time strategy game it is more an...well...possibly a simulation, not only a space simulation, but the simulation of a career in the x-universe. You can try to fight your way through (it is not as action oriented as Freelancer or Freespace), be a merchant, a mercenary, a pirate, you can build stations of various sorts if you make enough money, build/hire more ships, build working economy, starting trade routes (don't forget escort ships...), explore...it is really hard to explain or compare the game to any other.
If you played Elite back in the 80s and imagine that with a compex economic simulation added to it, you are pretty close.
The learning curve is really steep, but once you get into it it is a really deep game and a real timekiller (and a true sandbox, your actions will change the universe you play in fundamentally).
Sharoth: Be sure to check out the games homepage and the fan made addons for the game. They will enhance your experience!
What province of Tamriel would you like Bethesda to visit in the next Elder Scrolls game (or possible AddOn) after Hammerfell, High Rock, Morrowind, Cyrodill and Skyrim?
There are REALLY well done Eleswyr and Valenwood mods out there for Oblivion. You should get them if you want to explore more provinces.
I know, sadly I am not only looking to explore but also to find small and large quests, hidden secrets and bits of story. The combination of a huge world with those quests is what keeps me spellbound to my PC in ES games. The mods I know (if I am wrong here, feel free to link me to other mods) lack in that area (still, the fans do and did tremendous work, I do not want to belittle that!).
What province of Tamriel would you like Bethesda to visit in the next Elder Scrolls game (or possible AddOn) after Hammerfell, High Rock, Morrowind, Cyrodill and Skyrim?
I would love to join the game, probably with a half elf or human sorcerer (of the non-überspellcaster variant if that fits your game), but I can't come up with a character until Saturday.
They roam around the forest looking for fights.
They're men, they're men in tights.
They rob from the rich and give to the poor, that's right!
They may look like sissies, but watch what you say or else they'll put out your lights!
They're men, they're men in tights,
Always on guard defending the people's rights.
I have. I really liked it, though sometimes I liked it not because but despite the game. Atmosphere, mood, story and clever psychological innuendo are top notch, but the conrols (for pc) ar a b&$~# and the levels ar not as clever as in the first Alice game.
No, sorry, too sleep deprived to remember telling you. I asked every one to be gamers, but nobody feels up to the task of banishing ány of the tomes of Pegasus from their shelves :-(
Not buildings, but probably (for adventurers) less desireable loot like foodstuff, farm animals and tinder, considering sandpoints role in the magnimar holding.
Don't underestimate the role of varisian caravans as traders and entertainers. Sandpoints special founding still ensures, several Varisian tribes get a steady income of tax money. Considering the strong bounds of the tribes to one another, they might get Broken Bay some economical problems.
There are several Shoanti dwelling in Sandpoint, not all of them totally enstranged from their respective tribes. A warlike people as the Shoanti might seek some sort of revenge for the loss of their people.
Susan Coopers 'Darkness Rising' Books are among the best fantasy novels for a young audience I know. I would also second Pratchett, especially the Tiffany Aching books.
That's "The Dark is Rising" if you're looking to google it or some such, but yes, terrific fantasy for children. Do not trust the movie as a decent adaptation.
Sorry, I read the German translation and did not, as I should have, check the original title that I remembered incorrectly, thank you for pointing it out.
And yes, the movie is horrible.
The 'Inkheart' triology is also quite good - the movie adaption is a decent watch but falls flat compared to the story as written.
Susan Coopers 'Darkness Rising' Books are among the best fantasy novels for a young audience I know. I would also second Pratchett, especially the Tiffany Aching books.
They probably can wipe Sandpoint from the map. The might have to face retaliation from Magnimar and possibly from the Varisian tribes (The history of Sandpoint and the money they get from Sandpoints taxes might really p... them off when it is reduced to a smolering ruin).
The plunder will indeed be sparse. If I remember correctly, one local merchant is know for having a low level enchanted crossbow for sale, that wouldn't be the cas eif the place was ripe with gold and enchanted items.
DieEinsteigerabenteuer kann man beide denke ich gut auch mit nur einem Spieler spielen, du solltest aber vermutlich einen NSC (Ehefrau, Verlobte, Verwandschaft o.ä, zur zusätzlichen Motivation und zur atmosphärischen Interaktion führen. Die Solo bzw. Solo und Gruppenabenteuer die du hier findest habe ich noch nicht gespielt, aber ich schätze sie sollten mit ein bischen Arbeit (du hast ja noch eine ganze Nacht Zeit ;-) ) auch gut verwenden lassen.
Die Abenteuerbände sind alle etwas lang und vermutlich auch etwas schwierig, die im Spielleiterhandbuch habe ich gerade nicht mehr gut genug im Gedächtnis.
Just found the Thread -- very cool. I didn't know about this.
When I taught at the university I had a student who did this big thing on Dark Shadows. He got me the series on dvd to watch and one Sunday I watched the whole series -- really liked it.
Love that they're making a movie.
But Johnny Depp as Barnabas? He's too young, isn't he?
I think he is almost 50, Jonathan Frid (spelling?) was 43 when the show first aired...so no.
Stimmt, CoC / RRPG ist regeltechnisch extrem einfach. Außerdem erkennt man auch ohne Rollenspielerfahrung ziemlich direkt, was ein Charakter kann, weil alle Fähigkeiten in Prozentwerten ausgedrückt sind, das macht das Spiel ideal für OneShots und als Einsteigersystem, für die klassische Cthulhu Ermittlergeschichte hat es außerdem den Vorteil, das man gar nicht in die Versuchung geführt wird, den Spielern zu viel 'Arbeit' durch erwürfelte Erfolge abzunehmen
Wenn das Spiel allerdings in eine kampfintensivere Richtung abdriftet als für CoC üblich, was z.B. bei Delta Green oder in Cthulhu Mittelalter Spielen leicht passieren kann, sind meine Gruppen bei dem System oft angeeckt (und das nicht wegen der sehr hohen Todesrate).
Deswegen spiele ich meine Delta Green Runde z.Zt. mit den alten (und von mier heißgeliebten) Alternity Regeln.
Bildung x 20 Punkte auf Fertigkeiten die beim Beruf aufgelistet sind, Intelligenz x 10 auf beliebige Fertigkeiten (sollen Hobby Fertigkeiten sein, daher erlaube ich nur in Ausnahmefällen dies auch noch auf Berufsfertigkeiten zu verteilen) außer auf Cthulhu Mythos/Mythoswissen (Übersetzung variiert je nach Edition). Die Grundchance wird dazuaddiert, aber der Maximalwert bleibt bei 99%
I agree to the part of most of the organizations beeing disappointing - at least for me. I had trouble getting my votes together. But skipping Rounds? Hell no. I think the reason for the different challenges in each round isn't just to weed out the finalists, but to see the talent and imagination of the contestants for different fields of a designers work.
It is not an easy antagonist - the lodge needs to be put into the context of an interesting encounter or adventure, but if that is done, I can easily see them develope into an unusual challenge for a group of characters (even more so if there are 'exotic' characters or their animal/monstrous companions threatened).
Voted for you
I am not completely sold on this one (nothing really original, dubious methods), but I find myself lacking entries that make me go 'yeah, that is great'. That said, I like the general idea of your group and I how I could put them to good use and play out the group and its members to great effect.
Voted for you.
I find this to be more of an adventure hook then an antagonistic group, but the lines blur a bit and as an adventure hook it is pretty good. I don't get the 'too much magic' vibe here. I tend to be rather conservative with high magic hooks, but I could see this work with very little modification in even lower magic settings like Conan or even Cthulhu medieval.
Voted for you
I really like this one. I am a sucker for urban adventures that delve into mature content and I can see how I could (and probably will) make good use of this group.
Voted for you
I like the idea and the general execution. I would agree with several of the posters here that it seems a bit over the top, but that adds to the old school pulp feel of these dastardly, deprived demons of the sea.
Voted for you.
Indeed, from what I have read until now, this is the most interesting. The uncertainty of the true bond between summoner and eidolon and the rarity of unfettered eidolons makes it even more interesting to bring it to the table.
Voted for it.
Thank you, Gary and thanks to chris for the tremendous amount of work for product tagging.
Also, thanks for PM.
Does the ToDo list get smaller or or does it just assimilate further tasks from some unknown netherregion?
The Setting is very good and I have to admit, the 4th edition rules work quite well for Athas, even for me, despite my preference for 3.5/pathfinder. The new books are great, providing a good overview of the world with some more detailed areas and a lot of monsters/encounters fitting to the world.
The Adventure is sadly quite bad, if you read the core books before you read it, you will instantly know why, even if you have no prior knowledge of the setting. The free rpg day adventure is short but better and is easily combined with the intro in the corebook.
This site offers a good deal of information on the setting, including several great webbooks they published since the setting was more or less abandoned with the end of 2nd. edition AD&D (found in the product pages as books published by athas.org).
At least I managed not to hit anything important but the bone - and that didn't get hurt, and since it is a finger and not a toe it shouldn't take that long to heal :-)
...four edits to remove the worst typos...
welcome back grmnbln!
I just sunk a kitchen knive about 1cm into my right index finger, not too bad it seems, i can move it and definatly still feel it, but my own bandages are quite a hindrance to typing and I guess the ones the doctor will replace the with will not be much better - my post count might slow a bit for a few day (or might at least be riddled with typos or abbreviations.).
Damit solltest du schon recht weit kommen ;). Ich frag trotzdem mal meine Mitspieler. Meine eigene Liste umfasst:
- Spielerhandbuch
- Spielleiterhandbuch
- Hexer von Salem (+ Abenteuer)
- Necronomicon
- Geisterschiffe
- Cthulhu Now
- Unfassbare Mächte (now, absolut empfehlenswert)
- Niemandsland
- Expeditionen (sehr empfehlenswert)
- London
- Die Traumlande (auch für Golarion toll ;) )
- Mittelalter
- USA
- Innsmouth 1+2
- Arkham 1+2
- Chaugnar Faugns Fluch (die Kampagne hat ihre Macken. unbedingt vorher gründlich lesen und bearbeiten)
- Festival Obscure
- Dementophobia (sehr empfehlenswert)
- Verschlussache (Now, eher überflüssig)
- Orient Express (komplett, genial)
- Auf den Inseln
- Deutschland Box (genial)
- Berlin
- Um Ulm herum (sehr empfehlenswert)
- In Nyarlatoteps Schatten (genial)
- Ägypten (rar und absolut empfehlenswert)
- In Labyrinthen
- Bleicher Mond
- Jenseits der Schwelle
- Geheimnisvolles Marokko
- Zeitlose Ängste
- Aus Äonen (sehr empfehlenswert)
- Terror Britannicus
- Cthulhuide Welten 14, 16, 17, 18
und einige englische Bücher, am prominentesten Delta Green, Eyes Only, Invictus und Shadows of Yog Sototh
...und nein, Ich verkaufe nicht ;-)