Critzible wrote:
So would that be like https://forgottenrealms.fandom.com/wiki/Waukeen ?
Critzible wrote:
Does Collette do anything with her father's businesses like know much about them or talk about them? I see she publishes with them, is it under her name? I think my character would be a bookworm given under the water it is quite hard to have them, and since she came to train she sneaks to read every chance she can
Grandpa Gobbs wrote:
If selected together, is there any way perhaps a young tiefling would have made her way here with Gramps? I love the back story, and having traveled her from Chelix and the first person she met was this old crotchety goblin by "beating" the truth: his door, I think is a good tie in. Resa isn't from the area, and Gramps knows his way around somewhat. politely knocking on
I think for my character ties I'm coming back after being gone for a while, having been a recluse growing up due to other kids not really playing with the nearly blind demon child. My God may infact be figuring out who and why my parents left me in care of the local church, who I am now a cleric of. Perhaps rumors of them being adventures who died near by or left me as a sacrifice. What church/deity is in this area?
Evindyl wrote:
I will! I was looking at doing it with like a wolf as a companion, getting that flanking bonus. A snake may be better tho
Evindyl wrote:
So all elves are best? I like it! I hopefully will show you that even us none elven folks can be good and capable!
TechoWrath wrote:
A Ranger tiefling follower of Desna. I have backstory somewhat done, but since some of that is guided by where in the story y'all are I have not much. https://pathbuilder2e.com/launch.html?build=694482
Azure_Zero wrote:
Undine cleric, Coraline Sealen. Just didn't have a thing made
I would like to put forth a CG Tiefling Emancipated Rogue of Desna. Growing up under the yoke of Cheliax, would crush many people down, and for tieflings, it was a horrorshow with no escape options or hope. That doesn't mean everyone was going to go down that same path, and Resa Dermade was excited and kept her hope that things will get better. She remained a good person even as her life went from youth in shackles to a young woman in shackles, but the only real change was she got more quiet and solid in her belief she would one day be free and see the world. One day things did infact get better, and suddenly she was free from the life of being chained to people who did not care for her, but only cared what she did for them. She took the chance to move from the area where she was born, and turned her life to the church of Desna. While not always on the best behavior, she was often excited and able to give praise to the Goddess of travelers, for in her mind, the ability to move was the ability to be free. And what better way to pay for freedom than by helping out others of their problems? I am working on the crunch, will post when that is finished for you. Any questions or if anyone wants to tie some backstory together that works with me let me know.
Robert Henry wrote:
I just didn't want you to be swayed from something if you thought I was a fighter when I'm pretty sure imma go cleric.
Robert Henry wrote:
To be fair, I may go cleric if there is a need for healing. I'm not too picky on rune knight, I know 5e paladins are really good at fighting
Qafathiel wrote:
Looking at those still in, would a ranger or a rogue work best, or perhaps a bard? Even a cleric is good with me really I can field all, though ranger, bard, and cleric would be new to me.Background is having came to fight in the holy crusade to redeem her parents name, given they birthed a tiefling daughter who swears she is not a demon but a devoted follower of Desna.
Critzible wrote:
The fly is more for the backstory part than anything, so it's not a deal breaker. She can still be a nerdy cleric who thinks people will judge her for being a demon baby. The wings just made it HARDER to hide the truth. I'll try and work on the crunch, and leave some of the character stuff open.
Critzible wrote: Just Core Races from the PHB. I will allow the Tieflinf to change up its spell like in Sword Coast as its more a flavor change That's sorta what I was looking at. Instead of the spell like, you get wings Spoiler:
but I totally don't think the party is gonna wanna travel with demon girl at first, so they are completely hidden/more a story thing for now. Like she actively tries to hide them from the group, given it seems evil. So that's really it. And honestly I play clerics a good bit, so I don't mind. I've never played a 5e cleric, but it doesn't seem that difficult.
I know we are using the phb for races, but are the expanded options open for our races? Like from Swordcoast guide for tiefling? I have some backstory story stuff that I want to use with some options from that book, and how is your feelings on say taking a flaw or something? I'm thinking of like nearsighted, but she tries to hide it from the group. And given what the party make up is so far, I think life cleric is my choice for sure. Bards can fill the skill part.
With Grum looking at an artificer, I'm for sure a rune knight. I will keep her fairly normal, having never played just a fighter in any DND edition for long, if ever. So with that, perhaps as an abandoned child, I grew close to the new lords, and quickly jumped at the chance to join the local militia. However, since asa tiefling I have natural magic to a degree, I had to go with none traditional fighting methods. So with a rune knight, a bard, a warlock, and a sorcerer we look balanced! And anything I may have missed.
Alright, with the new information given, I have a slight idea for my backstory, though things can change to help out and connect with other characters, please feel free to ask/connect. I am looking at a paladin with a healing focus, with an oath of charity. I think she will be a more defender style, but like all paladins can bring the holy pain if needed. Spoiler:
Coraline Sealen grew up on the coastline near Yonford, within the safety of her coastal village that helped supplied the city. Part of her heritage is from her mother's side, people from the sea who fought the sahuagin threat for many years in service of the sea deity who they called Asherah. She felt the pull of the goddess at a young age, and grew up in the temple helping the effort against them. She had always heard of the adventure guild that promised exactly that, adventure and the chance to remove the threat from her people's waters. Taking her pledge of faith in her goddess of the sea, Coraline left to join in the effort to improve not only her home, but that of others by using her gift of healing to help the wounded and turn the tide of battle. Her ability to breath water and air means she was able to learn to fight both on land and in the water, but she felt more at home in heavy armor and reaching weapons, preferring to keep opponents away from her and any she protects. It does work for a cleric as well, but for now paladin makes sense. Anyone who wants to work on something together, let me know, this is just a rough draft dueto being able to work with others some how.
Vasaam Cathan wrote:
Not a direct answer to anything you posted, but more a question on what backstory are you looking at for your character? I'm thinking of Undine cleric or paladin (healing focused) or a hunter. Either way, tying some stuff together for our characters does make the game more fun to me. What kind of ideas are you having?
Critzible wrote:
Either way, I'm down to play. I like this idea for the tiefling fighter I have, and I only push for 5e cuz I've never done a rune knight. But don't let that change too much, since I can always make a new character and backstory.
Critzible wrote:
I am good with any, but 5e or 2e pathfinder are probably my picks, given I have little experience with any of the modules you mean here, and I have faith based on interactions with some of ya'll in other recruitments that this will be a fun and interesting game.
It's no secret I am going cleric for the healing, but I'm looking at some guides that say a paladin may heal better. So all that may change is the class, but I am for sure gonna heal for the party. And if that idea of the like barbarian or rage party and stuff with a bunch of front line fighters is what gets picked, I can totally see the my character being trying to talk the group from charging into battle, and not working. Like guys, we can talk to the enemy.. oh... Oh you killed them. Well cmere I'll heal you.
Critzible wrote:
Are you going to go more like a healing cleric or more inquisitor style? If you do inquisitor style I'll pick up for a healing cleric, but if you are healing I'll move to a hunter. The background for me doesn't overly change for it, but some.
Critzible wrote:
I like that idea. If I went hunter or cleric I was going to do like a healing waves idea, with a bit of youngish youthful hope, so having a world experience older cleric seems like a great play idea to interact with. I might end up with Hunter or cleric really, I'm feeling them a bit more
Well then I would say an Sylven rogue, but as an airhead who specializes in traps. The Hunter or cleric would be an Undine, with a focus on the healing power of the ocean or something. I can totally brainstorm a backstory, but as you know I also enjoy planning stuff with other characters, since it does help connect the world more. So with that, how many say Undine or Sylvan are there, like is it a common race or more rare?
Alright, so with that in mind, being from there and coming back may be a big deal. I had rolled.to get some information, like being a sailor turned fighter. I would say that perhaps I left when younger to adventure, found love and lost it to the ship raid, and for a few years was maybe the town drunk, until my sister's still alive sent a letter to come for the wedding. How did Hommlet treat a tiefling growing up? Where they welcoming or was I a burden to my family for being difficult/different. Depending on what races we have, I can see having been friends as outcast or having been bullied, again depending on how we know each other. I think my character and Shanava may know each other.
How big is Hommlet? I'm am thinking maybe being from there, say left to pursue dreams of adventure and sailing, and had to return due to some injuries gained from those said adventures. The backstory I had rolled stuff for does fit with it, so it is not too much a stretch. And really out of all the flaws and quirks, nothing is that bad, and I like the idea of a fighter who needs her glasses.
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