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Recent reviews by
farewell2kings:
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Tomb
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Very entertaining!!!
Wed, Sep 3, 2008, 09:43 PM
I picked this game up at GenCon as a stand-in for nights when not enough players show up for a D&D game. What a perfect choice! This game is never the same thing twice and while it's simple to play, the choices and approaches vary greatly and many different strategies can be employed to try to win this game. Once you get used to the rules, the game is very fast to play, but the 60 minute time advertised on the box is a very optimistic estimate. Party selection, magic item placement and spell selection is very similar to the choices one would make in a fantasy RPG and gives it the RPG feel. I played the game tonight against just one other person and it was a lot of fun. Here are some problems, none of which prevented me from giving it a 5 star rating, which it deserves, but should be worked out in the game's next print run--1) Rule clarifications desperately needed in many places. 2) Some cards and rule references refer to some terminology not present in the game (blacksmith cards). A simple answer fixes this issue, but for a $60 game, I expected a little more quality control. 3) The box is too small to hold all the pieces after they've been punched out from the counter sheets. This means the game box won't last very long, which is too bad because it's attractive.
Still, overall, this is a GREAT board game!! Dozens and dozens of unique characters, combined with unique items, strange traps, weapons, magic, spells, prayers...the variety produced by the simple combinations is virtually endless. The board is two sided, one a smaller dungeon and the other one is a larger one for experienced players and/or larger groups. Well designed--just needs some errata TLC and some tweaking and it'll be perfect. Best board game I've played since Settlers of Catan, hands down.
   
Classic SciFi for True20
Fri, Jul 18, 2008, 11:48 PM
Reign of Discordia is a classic science fiction RPG product, integrated into the elegant and easy to play True20 system. Darrin Drader and RDP did a great job of recreating the feel, look and flavor of some of the timeless early Science
Fiction RPGs such as Traveler, Edward Simbalist's original "Space Opera" and Spacemaster. Rules for starship combat are detailed and complete, yet integrate well into the fast moving combat rules of True20. No endless chart flipping here, but the rules are thorough enough to provide even detail oriented players with a satisfying gaming experience where their characters can make the difference between life and gory inter stellar defat. The production quality is very high for a PDF product. The book contains bautiful starmaps and I loved the mini-planet illustrations in color. Almost half of the book is fluff tailored to the specific Reign of Discordia setting which details humans rise to faster than light travel and then downfall into a miniature interstellar dark ages after warfare with alien races. Half mile long battlecruisers, hardened space miners that seek hydrogen in the void of space, dingy space stations with curiously alien patrons--no staple of Space Opera has been left untouched by Reign of Discordia. There's nothing groundbreaking here--the history and backstory that the book presents can be taken or left by any narrator. The rules for equipment, character paths, additional feats, added explanations for skill use and a nicely detailed combat and starship customization system make for a slightly more complex True20 gaming experience, but as someone who has played Traveler, Spacemaster, FASA's Star Trek RPG and even Star Frontiers, I can honestly say that Reign of Discordia is a very complete and thorough product that works very well. You don't necessarily need Mr. Drader's entertaining and well written campaign world to enjoy this book. You get a complete Space Opera genre for True20 with lots of classic SciFi goodness.
   
This is evil, so evil!
Wed, Apr 16, 2008, 07:51 AM
Wow--I feel dirty just having read this book. What a nasty race of beings. I ditto what GGG said about this supplement. It can be easily adapted for 3.5 and other game systems, since True20 is so rules light.
Blight Elves gives you an instant campaign villain--a whole society of incredibly evil, incredibly vile and fully detailed elves who are going to make even veteran players squirm. There are so many ideas and concepts in this book that can be robbed for your campaign. If your campaign is languishing mid term and needs a kick start--have your players encounter and start fighting the blight elves and they'll not rest until every last one of these b*!&&es if put to the sword.
How crazy is this? I'm going to adapt this supplement for my Star Trek True20 game--these lovelies are going to make a horrifying villain--a whole planet of Blight Elves and they ain't afraid to go into space to spread the 'love.'
   
So much fun to read!
Wed, Apr 16, 2008, 07:34 AM
After many years of neglecting my decades old pulp addiction, Almuric arrived on my doorstep. I was halfway through a different book, but I put it down to read this one in two days. What a refreshment! Howard's visions are just a blast to read. Mighty thews, lopping of the heads of your depraved enemies while seducing the ivory skinned fair maidens of an alien planet....this book is just plain FUN!
   
Excellent
Thu, Apr 3, 2008, 09:20 PM
I really liked the old Merle Rasmussen Top Secret game and its followup, Top Secret/SI. Both of those game systems lacked playability, but had tons of flavor and were excellent tools for modern RPG action. Now this supplement allows someone to bring that same kind of wonderful spy action flavor into their modern campaign, with the playability and flexibility of the True20 system to boot. Well done!
   
Hmmm.......
Fri, Jul 13, 2007, 06:17 AM
The appearance and font reminds me a lot of Dragon magazine of old. So do the eclectic mix of articles and features....that's a double and triple winner in my book--tug at my nostalgic heart strings and deliver useful gaming material on top of that! That list of Underdark monsters arranged by CR ratings is very immediately useful and I like stuff like that.
   
Excellent production
Tue, Jul 10, 2007, 11:06 PM
I just got the print copy and what a wonderfully glossy, shiny, high quality product it is. I know it's expensive at $12.99, but it is even better quality (much, much better) than any other printed module I've ever seen. The maps are gorgeous and on thick card stock and the glossy pages just jump out at you. The module by Nicolas Logue is a great piece of work as well. Loved the colorful descriptions of the kobold king and while the plot appears simple, the complex NPC descriptions, designer notes and especially the notes about what the NPCs do after the adventure is over are really great ideas and well done. If this is what Gamemastery modules will all be like, I'm all there!!!
   
Some funny moments
Fri, Jan 26, 2007, 08:15 PM
I guess you're obligated to buy this movie if you're a gamer, since it mentions RPGs, but overall it isn't all that funny. There are some funny parts, but I recommend that if you buy this movie, don't watch it sober, or you'll be pretty disappointed.
Don't even think it compares to Dead Gentlemen's "The Gamers."
I edited this review because someone gave it 4 stars and 3 stars? What planet do these people live on??? The movie blows, not quite as bad as the original D&D movie, but almost!!!
   
Very useful
Thu, Aug 31, 2006, 05:52 AM
This is a great product to hand the players at the start of the campaign. The map of the city of Sasserine is very detailed and very high quality. Nice job.
Those individuals that are complaining about Paizo offering it for free now when they paid for it should realize that the paper quality and thick map cardstock would cost them just as much to print out in such high quality. If they feel they got ripped off anyway, then there's no helping them. Take the player's guide to Kinkos and see how much they'd charge you to print it out on the same high quality paper that the hard copy Player's guide used.
   
Full of useful stuff
Sun, Jun 11, 2006, 07:55 AM
I got #345 yesterday and after Oots, I read the Kostchtchie demonicon article and it is very, very cool. I could think of a campaign where the players have to face thralls of Kostchtchie and aspects of Kostchtchie and all this great background data was included. Awesome article!!!
The rest of the issue was really good too...I definitely got my $8 worth (oh wait, I subscribe, I definitely got my $3.50 something's worth)
The Were_platypus' equipment array class act is a really good idea. I've been kind of doing something similar for several years, but he put more thought and detail into it and it's one of those articles that's instantly useful in any game.
The Sea serpent article is something I've been waiting for a long time without knowing it. It would be cool if some of them made an appearance in Savage Tide, but they're really good for any seaborne campaign.
Overall, there wasn't any weak area in this magazine. I'm not a hopeless fanboy all the time as I've questioned some things Dragon does before, but this issue is just stuffed with useful material.
   
What a kick ass issue!
Fri, May 12, 2006, 09:45 PM
Voyage of the Princess Ark brought back so many awesome memories to Dragon of old that it made me a little choked up.
Gord--never a huge fan of the novels, but the nostalgia gates were wide open.
Many cool Dragon related articles.
The prison backdrop from Eberron was also very nice and easily adaptable for another campaign.
Solid issue, Happy anniversary Dragon!!!
   
Very good utility
Sun, Mar 19, 2006, 09:39 AM
It's like a whole book full of Campaign Workbooks rolled into one. I agree with Steve Greer, if you're looking for DM advice or some inspiration to jump start your creative juices, this is THE single best book to get. The advice is largely non-game system dependent and can be easily used in 3.5 with no fuss at all.
   
Awesome!
Tue, Dec 13, 2005, 05:25 PM
I guess I didn't realize how much the classic AD&D content tugged at my heartstrings until I saw the incredible article revisiting all those classic monsters that didn't make it to 3.5. How cool! My wife's favorite monster made it into the magazine as well--the giff. What a great magazine this issue was....all the classic goodness redone for 3.5 is a surefire winner for me every time.
   
Very good
Sat, Dec 10, 2005, 09:22 AM
I had hoped for more "classic" content, but what I got was an extremely useful hardcover book. The artwork is awesome. While I don't plan on using most of the prestige and core classes in the book, there's lots of inspirational material therein and many of the feats are very useful.
The equipment and magic item section is very useful and re-introduced some weapons from 1st edition that had been left out of the PH. I particularly liked the broad-bladed shortspear.
The critical hits and bad misses article was the one I had eagerly awaited--I was curious to see how it was reworked for 3rd edition. It's a workable system, but didn't quite have the instant "cool" impact that the original article did.
Room for improvement? Just a little, I'm reserving the 5 star review for the Dragon Compendium that really blows me away, but I sure got my money's worth and there's lots of stuff in here that I can use in my campaign.
Bloodline Feats--Awesome, I really liked their inclusion in this book!!
   
Very attractive
Fri, Dec 2, 2005, 05:18 PM
Just got it in the mail today! Very attractive maps, very useful product. This will help run a game on the fly. Excellent value for the money.
   
Like it
Wed, Nov 30, 2005, 04:39 PM
This is the first 2nd edition PDF that I've downloaded to help round out my 3.5 WoG campaign and I'm very happy with it. Pretty decent scans and the content is just the fluff I was looking for to round out my WoG campaign. I didn't realize this product was written right before 3rd edition came out, I thought it was older.
A lot of content for $4--I like it--thanks!
   
Excellent early issue
Sun, Nov 20, 2005, 10:30 PM
The Harrowing is awesome--I can't wait to run my players through it.
The Dying of the Light is a great vampire module--weak story and weak plot, but an awesome set of opponents in a cool setting...great stuff.
Armistice was a very unique adventure--a different approach and not your usual run of the mill adventure.
Dungeon of the Fire Opal has a classic feel to it as it details the dungeon that the "example" dungeon in the DMG is based on. I guess it's classic because the limed over corpse of the abbot is still in the entry room--just like the sample dungeon in the 1st edition DMG...loved it!
   
Good stuff
Fri, Nov 18, 2005, 06:24 PM
The article on staves was very good. I liked several of the class act articles, especially the Solstice Knight.
OOTS was awesome and is a great addition to Dragon. My wife loves OOTS and now she won't balk when I resubscribe.
   
Not as good as Dungeoneer's
Fri, Nov 4, 2005, 07:56 PM
Not as good as Dungeoneer's Survival Guide, this book was nevertheless a good extension of the 1st edition rules.
   
After some time....
Fri, Nov 4, 2005, 07:52 PM
It was okay. A lot of the stuff in this book made AD&D unnecessarily complicated, but we gobbled it up like chunks of raw meat thrown to starving wolves in 1985. Now, looking at it through the filter of time and retrospection, this book was probably the precursor to the many abominations that 2nd edition spawned. I think this book brought on the premier of power-gaming. It's not a bad book, but I fear that this book contaminated the game forever.
   
Classic
Fri, Nov 4, 2005, 07:50 PM
What a classic! Fond memories.....my copy is so worn out.
   
It's okay, but
Fri, Nov 4, 2005, 07:49 PM
....it's okay, but...you should try to find Deities & Demigods instead.
   
Good stuff
Fri, Nov 4, 2005, 07:47 PM
If it wasn't for the Githyanki and the Githzerai, this book may have only rated 3 stars, but it's still okay. Many of AD&D's more "unusual" creatures were found in this book...and many that probably should have never seen the light of day.....but then there were the Githyanki.....
   
Great resource
Fri, Nov 4, 2005, 07:45 PM
The description and 3-D map of the sample DeepEarth setting alone make this book a great purchase. $4 for a PDF of this book is well worth it. Many of the rules are easy to convert to 3rd edition if you want to, but this book will stimulate your imagination with great ideas like no other supplement (certainly not 3.5 supplements) that I've found. Just great!
   
It's just so awesome
Fri, Nov 4, 2005, 07:41 PM
If you play D&D of any kind..this book belongs on your bookshelf. Written by Gary Gygax--this book defined the hobby in the late 70's. Not much useful stuff here for 3rd edition gamers, but you'll gain such an appreciation of the old system--and why 3rd edition is better--but, oh...the flavor of 1st edition cannot be recaptured, ever.
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