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Recent posts by
farewell2kings:
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d13 wrote:
F2K! I was wondering where you went! Its amazing how attached you can get to some posters without ever having met them. I remember sharing some stories of your boy with my wife a couple of years ago. She was very touched by them and then stopped in her tracks saying, "wait. how again do you know this person?"
I guess it just goes to show that not all cyber communication in the 21st century is dead and void of heart. People make can make heartfelt connections, sometimes without even knowing each other.
Thanks, that's really nice to hear. My son is doing really well. He still faces more surgeries in the near and distant future, but he's in 1st grade now and besides the 'waking up' part, really likes school.
Hopefully once I digest PF and start running it, I'll become more active again on these boards. I would have liked to have participated in the mega play-test of the rules, but I just didn't have time.
Best regards to everyone, especially my old connections :)
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Hi, I'm Farewell2kings and I used to be a Paizo addict, regular messageboard poster and occasional contributor to Dragon and Dungeon. I co-authored some stuff (Seeds of Sehan trilogy) with GGG, Steve Greer, Koldoon and Dryder. I also wonder what happened to GGG. He dropped off the face of the earth after authoring a True20 sourcebook, released just before GenCon 2008, called "Interface Zero." (Superb!).
Theory is that real life caught up with him. Last time he posted on another messageboard I subscribe to was about 10 months ago.
As far as the others....RL issues too, I suppose (no, well, I know, not I suppose).
No offense to any of the later arrivals to Paizo, when the paper magazines went back to Wizards and the extremists of the edition wars took over every thread, I got turned down to "1" in contribution.
I still love Paizo the company. Best folks ever. Some of the old regulars on these boards now have facebook accounts and we keep up with each other that way--Gavgoyle, et al.
I run a PBP game on Paizo that brings me here almost every day posting as DM F2K.
I just bought the PF RPG and plan to study up on it. My entire gaming group is dead set against any edition change whatsoever and they're still slogging through Ptolus with 3.5 rules (10th level) and a FR campaign at about 15th level. I'm still running my first Eberron campaign ever (PCs at 10th level as well) with 3.5, so our pace of play is not fast enough to keep up with edition changes or revisions.
My PBP game is in Greyhawk, so we are involved with GH, FR, Eberron and Ptolus, all still with 3.5 rules. We're not grognards, just not fast enough. By "we" I mean my gaming group. Our intense gaming sessions and campaigns back in late 2005 all the way through 2008 brought me to Paizo and inspired me to contribute and post here. I'm just explaining why I no longer post regularly.
So...I don't yet play the edition most discussed here. I don't care to be attacked/insulted by advocates of any RPG game edition, version, revision etc and it's just not what it used to be.
But I'm not totally gone....I'll never be totally gone.....as far as GGG and the other regulars...maybe they'll chip in a comment or two after a gentle nudge somewhere in a leafy, restricted portion of the Internet.
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Test dice expression
1d20 + 8 ⇒ (20) + 8 = 28
3d6 + 4 ⇒ (4, 3, 3) + 4 = 14
Okay, guys, Paizo now has a dice roller funtion built into the BBCode for this site. Awesome. There's no need to go to invisible castle any more, but in some cases you may need to post twice in case your post depends on how well you do on a die roll.
If you click on the button below each post window and click on "show" next to BBCode tags you can use, you'll see what you need to type in to use the die roller function (and all the other Bulletin Board --BB-- code used here)
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Back from trying out the campaign log on a home site, but Paizo is better!
Lharvion 14, 998 YK
Mirrim and Panzadeya awaken in a strange forest, surrounded by kobold zombies nearby. Helix just cast "greater resurrection" on them, courtesy of Alastair d'Lyrandar. Turns out the group had been assimiliated into Halas Martain's undead army. When the group did not return to the Golden Dragon with the skiff, Alastair investgated and determined their fate. Within weeks he hired old friends of the party, Barrtok the lupin werewolf hunter, Sgt. Viduk of the Sharn City Watch and Pendant Argossen, Silver Flame cleric of Falcon's Hollow, to rescue the "Falcon's Falchions" from their horrible fate. Unfortunately, by the time the trio of Barrtok, Viduk and Pendant arrived on Xen'drik, Mirrim and Panzadeya's zombies had been kidnapped by the now zombified former nemesis, the Kobold King of Falcon's Hollow, who tracked down his old beloved crown woven into Mirrim's rotting skull. The trio was able to recover the parts formerly known as Helix and had him reassembled in Stormreach. From there, he met with Alastair and obtained the tools (scrolls) he needed to bring his old friends back from the dead.
That, now accomplished, meant that Mirrim wanted her crown back. It was nearby. The logging camp nearby was crawlign with zombies and the now reunited Falcon's Falchions hacked through a platoon of kobold zombies, looking for clues to the Kobold King's location. They found them......
Lharvion 15, 998 YK
Spent the night in the logging camp.Fended off a skeleton megaraptor. Located its tracks and marked the tree through which the tracks came. Started back on journey back to Falcon's Hollow and ambushed by worgs led by a crysteel wielding troll.
Lharvion 17, 998 YK
Arrive in Falcon's Hollow. The party is celebrated by the town and hired by Lord Kreed to get rid of the undead zombie king once and for all. Party sells some stuff to obtain much needed cash and Mirrim sends message to her house about her being alive again, but without papers. Helix crafts a holy symbol for Panzadeya and Kimi Eavewalker presented Mirrim with a beautiful dress during the large town wide party.
Lhavrion 18, 998 YK
Hire Boudreaux, the warforged scout/waiter from the Sitting Duck Tavern, to lead them to Cold Marrow, the zombie stronghold. Halfway through the day, the party meets Morgsa, the hill giant woman looking for her husband, Lavok. They don't fight and leave on positive terms. Later that night, the party fights three tough chariot beetles and Panzadeya callsout to Morgsa for help. She shows up at the end of the battle and makes a deal with theparty to take her to Sharn to look for her husband, who apparenty wandered away to join a mercenary company (and get drunk according to Morgsa). Morgsa is a very intelligent hill giant and says she has some natural powers.
Lharvion 19, 998 YK
The Falcon's Falchions arrive at Cold Marrow and make quick work of the undead there, aided by Panzadeya's prowess as a Silver Flame undead turning paladin. The kobold king's undead form is defeated again.
Lharvion 20, 998 YK
Arrival back at Falcon's Hollow. Payment received from the Logging concern.
Adventures of Panzadeya
Companions: Helix
Mirriam
Morgsa leads us to the bottom of Cold Marrow Mound. There is a coumn with broken down stairs. There is a graveyard of bones and no noise. We approach the columns. The stairs are covered with runes of unknown origins. Two shadowy figures surprise us. I turned the shadowy figures. My faith must be growing. Going up to the column, a magical trap, possibly a curse is detected by Helix and successfully disarm. Down a corridor we see a black cloud that turned into a bat like thing. We destroyed the Belkir. Helix looks in a room with the ceiling tumbled in and a sarcophagus within and a lady chiseled on it. I look in another room with five coffins. A wraith comes at Helix and from the other room are five wights. I turn four of the five wights with the goodness’ of the Silver Flame. We find a longsword that is great against the undead. It is an undead bane sword (+1 / +3 undead 1d8 +3 +strength and +2d6 against undead).
In the next room, we find the Zombie Kobold King and his army of 13 zombies. Murlow Krap throws a javelin that bursts and sends electrical damage at us. But Mirriam was a bit ticked about losing her crown and threw a fireball and took out most of his army. He was pretty easily defeated. We go to Kreed Manor and collect our 5000 gp reward for wiping out the Zombie King.
Lharvion 21, 998 YK
Gardiss, the Korranberg Chronicles reporter, pays the Falchion's 850 gp for exclusive rights to the story of the kobold zombie king. He also offers to take Morgsa and the Falchions to Sharn on his skyboat, revealing that Morgsa's husband is being kept drunk at Morgrave University.
Lharvion 24, 998YK
While Helix remained in Falcon's Hollow to do some crafting work commissioned by the Lumber Consortium, Panzadeya and Mirrim took Morgsa to Sharn, where they find that a blowhard professor at Morgrave Univeristy has been charging admission at a theater to lecture on Xendrik and display Avarrath, Morgsa's husband, as a "Xen'drik" giant. Tardren, the professor the Falchions helped previously , discredits Celentor, to much scandal and delight of the crowd and Korranberg reporters present. He offers the giants teaching assistant postions at the University to restore the university's honor.
Lharvion 25, 998YK
Panzadeya and Mirrim meet with Alastair D'Lyrandar, who proposes to forgive their debt if they investigate and clear the city of Argat in the Icehorn Mountains and prepare it for for future Lyrandar enclave, with offices for House Deneith and the Silver Flame, of course.
Go to Fallen district in Sharn to investigate the disappearance of Faela, the priestess of the Silver Flame that tends to the slum denizens at the Blackstone Church (Sharn p. 63). Meet Berrick the beggar who says the Ravers have overrrun the church and he leads them to an entrance to the tower. A beggar woman asks them to help Faela and the party enters the tower, meeting up with some Raver guards.
After defeating the Ravers and freeing the cleric, the party retreats back out of the Fallen district, deciding that they need to get to Argat and finish their mission and end their debt to Alastair d'Lyrandar.
Barrakas 2, 998 YK
A Lyrandar skyship drops the Falcon's Falchions off a few miles from Argat, out of sight of the superstitious locals. The party approaches the town and make contact with Bertram Hugelrote, the ambassador of the Eldeen Reaches, who was on an apparent punishment detail at the embassy just south of the City. He recommends Ahmed's Assans boarding house in town and warns the party of the superstitious locals. At dinner, he pumps information about civilization from the party. The guards point out a "Child of Sehan" skulking around the manor house at night.
Barrakas 3, 998 YK
Whie sleeping at Hugelrote's manor house, the party encounters a guard in the hallway outside their bedroom, a transformed Child of Sehan.
Barrakas 4, 998 YK
Make contact with Mother Innara through Hassam, but Mirrim makes her angry even though she showed them entrance to sewers. Defeat lifeleech otyugh, but hostile natives are gathering above.
Continue the exploration of the spriggan caverns, defeating the spriggans and the apotheiosis apparatus. Recruit gnome alchemy techs for future enclave. Engineer an old sewer entrance to take them back to Ahmed's inn, where they rest and recuperate. Dimension door out of City to go to Eldeen Reaches enclave and prepare for journey to the strange place in the hills that the Children of Sehan have been heading to.
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My suggestion would be to ignore the player next time he goes off on a rant and just go on with the game. When it's his character's turn to act, ask him what his character wants to do. If he wants his character to stand around and have a hissy fit, then move the rest of the party on with the adventure. If he refuses to calm down or disrupts the game for everyone, get up from the table and tell the rest of the players to call you back when they're ready to continue the gaming session while you go outside to have a brew, smoke, Mountain Dew or coffee.
Continue with this tactic. It's your world, you're the DM. Just because D&D is a game run by a person that players can argue with when things don't go their way doesn't mean you have to allow them to do so. Become a programmer, they can't argue with them. Just ignore him and forcefully move the game on. He'll either calm down or the other players will calm him down or kick him out of the game for you.
I've adopted this tactic in the last few months because I play with close friends whom I couldn't kick out of the game if I wanted to and my wife. They all love to argue. I've just started ignoring them and moved on with the game. I give one response to a rules question or a debate item. If they choose not to accept it, I move on without them.
Pretend you're Spock and that you are completely deaf to any speech by the players that don't directly relate to character dialogue or action. It'll be tough to pull off (believe me), but you'll run a smoother game in the long run. You don't owe them any explanations. If you agree with a point they've made about a rule or action in the game, incorporate it into the game without comment and move on. They'll very quickly get the point or decide that they'd rather play a computer game where their rants won't be heard at all.
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I'm glad this thing will be over with soon. Presidential elections have become such media frenzies that it's almost impossible to get a straight answer out of anyone. It's like a day long Super Bowl with the longest, most annoying pre-game show ever.
Except that when this game is finally over, when all the lawyers have sued and talking heads have whined, cajoled, berated and generally pissed all over us, we're all still going to be f!~%ed either way.
The only thing that will change politics in the U.S. forever is a constitutional amendment that forces balanced budgets and a government without debts.
Imagine that. Something neither Dems nor Reps could f**k with. We'd have a lean government and our economy would roar like a finely tuned race car.
Sigh....
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A hugely muscled halforc wearing the ceremonial robes of a cleric of Kord (God of Strength, Athletic Contests, Courage and Brawling--this is common knowledge to the PCs and no rolls need to be made) emerges from the tent after a few seconds. He stretches and surveys the shantytown with an appraising stare.
Jacques notices that many of the shantytown residents appear to be making preparations to leave, probably in the morning. Saddlebags are being packed and the sound of packing and satchels being pulled together are evident from multiple places around the camp.
The halfling and fat human woman emerge from the tent. The halfling is sipping a small flagon of something and the human woman is munching on a leg of mutton.
The halforc says to them: (Listen check total roll of 9 for Jacques)
"....hills....cave to hole.....raiding.....tear the orcs a new one...."
I rolled a sense motive roll for Jacques to see if he could figure out the intent of their statement at least, but the total roll was only a 4, sorry
Thaddeus--as you move to another position you notice the two barbarian bar raiders from earlier tonight leaving the town on shaggy but hardy looking mountain ponies. They appear to be in a hurry, as the gate is about to close. You don't see Jacques, but you see the halforc and his companions standing outside the tent talking as described above.
Agathon--you don't spot the archer woman.
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Thaddeus casts his message spell without interruption or interference. His total Diplomacy roll was 15
Jacques 2nd listen roll is a total of 23 Jacques overhears conversation inside the tent, somewhat muffled. He can't pick up everything being said, but he does hear:
"....can't pick sides just yet...the Skullcrushers don't have enough coin...."
"Dunstan can survive. This town's like a breakwater if the Aerdi ever figure that out."
The snack vendor tells Agathon:
"The big tent? That's Gorgathor. He's a big halforc mercenary who got exiled from the town itself last year for brawling. That's why he lives in that tent."
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Here's some timeless wisdom I stumbled across while perusing and old Dragon magazine (#109, over 20 years ago).
This is a letter to the editor, answered by then Dragon magazine editor Kim Mohan.
Dear DRAGON,
I have noticed a sudden change in the AD&D
game. Rules have been added to and molded,
book covers and artists have changed dramatically,
novels are appearing, modules are coming
out with greater force and frequency, and your
articles are hard to keep up with. With all this
rush of new material, and the added confusion of
many good new games coming out, I am finding
it very difficult to keep up on the rules and additions.
I think that this is affecting my play, and I
feel swamped. Why the changes, and am I alone
in these feelings?
Jim Robinson
Sam Jose, Calif.
I'm sure you're not alone, Jim, but I don't
think the changes you perceive are anything to
get really worked up about. One of the strong
points of a good role-playing game such as the
AD&D® game is that it can be as simple or as
complex as you choose to make it. We put out
support material because there's a demand for it,
but you aren't required to own every accessory
product in order to play the game.
Don't be dismayed by the abundance of game
and game-related material; instead, consider it an
opportunity for you to pick and choose, so you
can tailor your game the way you want it. — KM
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Laserray wrote:
PC Pearls is amazing!
I got my pre-orderd copy from Paizo yesterday. It's full of unusual and serious advice, with sprinklings of levity that caught me off guard and had me laughing out loud. The cover art is gorgeous and the inner art adds spice to the text. The Lord Bedlam Havok section and insets are hysterical - worth the price of the book by themselves.
You gotta' get your hands on a copy.
Thank you for the kind review! We had a blast writing it and hope that this product helps unlock the dreaded "brainlock" that many players get when it comes to PC backgrounds, names, personalities, etc.
If you ever hear Lord Bedlam Havok mention "Sherlop" anywhere around you, run like hell!!!
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Garydee wrote:
farewell2kings wrote:
Garydee wrote:
Go 'horns! Wow, it's great to have football on again. No more having to watch crappy movies on the Scifi channel!
Go Miners!!! I get to watch the 'Horns take apart my favorite college football team this Saturday (season ticket holder). I'd like to think we have a decent chance to beat UT, but I'm a realist. I'll just be happy if we beat Rice and SMU, LOL.
I really thought the Miners were beginning to become contenders. What happened to them?
It's hard to recruit people to come to El Paso. Preconceived notions and all that. So, we have to make do with the 2nd and 3rd rate recruits from the region. Mike Price had a lot better luck recruiting in the Pacific Northwest when he was at Washington State, but his old connections up there are hard to ring up when you have to convince a college age kid to move 2000 miles away. Plus, at Washington State, you knew that a great year would get you to the Rose Bowl. In Conference USA, a great year gets you to the what? Memphis Bowl? Look at what happened to Boise State--they went undefeated and beat Oklahoma and still didn't get a national championship chance. That's the disparity in college football. Unless you're in a top conference, you'll NEVER play for a national championship and you'll only go to a BCS Bowl IF you're undefeated and the stars are right. That really hurts recruiting and perpetuates the 2nd class cycle for most schools.
Our offenses are always pretty good, but the lack of decent recruits always hurts our defense.
But the bottom line is that few good recruits want to move to El Paso for four years. It's really hard to convince them that this is a great place to live--they want to party on Sixth Street or go hang out at the beach.
So we make do with what we have. I enjoy going to college football games too much to let a bad season or two get me down.
After four years we turn out some great players--Thomas Howard, Tony Tolbert, Chris Jacke, etc....but it's convincing them to come here that's the hard part.
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