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Hello all! I need to make a new character for a friends Pathfinder game and he has given the okay on characters from SoP. I love gish characters but I don't have a ton of on hand experience with the new magic system. I come to the fans of 3PP and humbly ask your advice on this matter. What are your favorite builds with the Mage Knight and the Armorist? Which spheres do you think fit them best? Do you prefer one over the other and why? I'm not asking for a full build, just some ideas. We are going to be second level, 3d6 for the stats, and starting gold. I can take any race to the GM for a case-by-case approval. Thanks in advance!


Our party has recently gone through a TPK, so it is time to roll up characters. The other three members of the party have all rolled up ranged damage characters (bomb tossing Alchemist, archer Marksman from dreamscarred press, and a Warlock conversion our DM put together)and I'm kind of at a loss. We are in dire need of someone to provide a wall between the enemies, and my Investigator can't do that by himself. I'm opening up to any suggestions. My stats are 18,16,14,12,10,8 and we are starting at 5th level with appropriate WBL. Not sure if I should try to hold the line solo or if I should join the firing squad. Ideas?


My group is going to be starting an E7 game in the next few weeks, and I've started tossing around character ideas with my lady. I've become pretty set on a knife wielding character with a background as a butcher's apprentice. Now that I have that, I just need to set up the execution so to speak. We are doing a 20 point buy, and all of the characters need to be the equivalent of 17-18 years old for the campaign.

We as a group are pretty extensive users of 3PP, and the GM will allow most things as long as it is reviewed by the group first and discussed. With that in mind, I'm looking for ideas on classes. I'm looking at using a fighter with the Navaja archetype out of "Blood and Steel" from D20pfsrd.com. Our fighters receive 4+int mod skills, so that helps with some of the out of combat issues. Another option is of course Paizo's own Slayer class, with some material from RGG's "Slayer Talents and Lethalities". Any other ideas for an effective and fun knife wielder?


All right fine folks of Paizo Messageboardia, I pose this question to you. Who do you think fills the archetype of "detective" better? Is it the inspirational Investigator from Paizo's own ACG? Is it instead the logical Deductionist from TPK Games? Is it instead some mysterious third contender? I want to hear your opinions on these masters of reason!


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My Wyrm Rider Cavalier (from Companions of the Firmament) was utterly and completely decimated during tonights game session, so I am looking for my next race and class combination. As this current game is being played fro me to test out some of the vast amounts of third party material out there, I've come to the boards looking for some ideas and suggestions. I'm not looking for something exceptionally overpowered and theme matters a lot to me. I own a pretty decent library of material and I'm willing to spend a little bit of money if a product looks interesting.

Some background on the setting/players: The game is privateer themed and we are currently hunting some dragon eggs that were stolen frmo my previous characters Weyr. The GM is giving me a lot of freedom to help in setting development, and I'm trying not to abuse this freedom to much. We currently have a Synthesist Summoner, a Soulknife (Soulbolt archetype), and we just lost our Druid. The Druid player is most likely going to be rolling up a Toon from LRGG's "Gonzo" class book.

Any ideas or suggestions are welcome and thanks in advance!


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I recently bought this book,and I'm loving a lot of the concepts in it. On my first read through, I did note a flaw in the Kung Fu Artist archetype. How is this archetype supposed to use Stunning Fist before 5th level? It takes 5 points to use the ability and it's gained at first level. The rules state that one can only spend 1 martial action point per point of Base Attack. Thanks for the help!


So for my home game we have a new campaign starting, and I would really like to play a pathfinderized Deathstroke the Terminator. Our party currently consists of a werewolf melee fighter and a fetching rogue that is dual wielding. We are in dire need of some kind of spellcaster and range support. Any suggestions on class and race?