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Energy production isn't an issue, there is lots of energy out there. Energy storage is the issue, which is why oil products are so popular.
So we need a better batteries, that are not made of nasty things. However at the end of the day the planet does have finite energy budget.
cranewings wrote: This is one side of the story. Maybe this player posting the OP is aggravating and needs to get on board with the game that is being run. Based on the information as presented thats a pretty big reach. And if true then the GM need to stop being so passive aggressive and find a better, more open way to deal with the issue. Of course the player has to deal with the issues openly and honestly as well. Perhaps the other players can be the moderating voice? Tiny Coffee Golem wrote:
The axiom that "most people are lazy" is not true in my experience, they just don't want to break their backs so a stranger can control more resources or are exhausted after breaking their backs. What they would do would not be consider productive in todays world but thats OK because the resource allocation is such that production is not a issue, the supply surpasses demand. There is still a need for barter since there are still unique items or services, only one person can own the original Mona Lisa or if you want your favorite band to play (the band may play for fun but what if two people want the band at the same time?) Assuming Maslow Needs Pyramid if vaguely correct the motivation will be cultural and self-actualization since the physiological and safety needs are freely available. I believe it will come down to how people define status.
No. As has been said on many of the other 5ed threads, the content matters not the rules. Which may be why they are re-birthing forgotten realms with its entire history so people can choose the era to play in.
This sort of reminds me of traveler's Imperium..
Rules sets don't matter, content does. thejeff wrote:
Well, I did qualify it with "flawed and imperfect to be sure" But at least the country talked the talk (for US citizens at least, for the rest of us unwashed it was gun boat diplomacy), even if the walk was a bit wobbly a lot of the time. But the US isn't even pretending any more, and that's both sad and scary. Shadowborn wrote:
True, but the us is the citizenry and them are the Government. In theory, for a democracy, we are meant to be one and the same.
An a non-American, this saddens me.
The biggest unanswered question is why it passed so easily?
LazarX wrote:
Labels are useful if they are descriptive and not proscriptive, i.e you can have more than one label. I found the GNS theory very useful when I was trying to understand why I disliked another RPG we where trying, and why Pathfinder found a place in my heart.
I'm guessing, and I may be putting words in Bluelucks mouth, but I don't think it was meant to be be phrased as you can only be one.
My personal style is Narrative/Simulationist, with emphasise on the Narrative. My old group was all over the place and we eventual schizmed half Pathfinder, half the other RPG, the other half wavering each way. Pathfinder is Narrative/Simulationist with emphasise on Narrative. Sanjiv Jagtap wrote:
Keeping your kit in good order - fixing tears in your cloak, keeping things sharp that sort of stuff. Combined with Prestidigitation for cleaning you'll be the best looking member of your adventuring party.Onyewu wrote:
And don't forget their primary roll is to make money for the shareholders, which means, yes the house always wins.Until there is a major catastrophic loss and they have to pay out huge amounts.
Moro wrote:
No, Insurance is just about managing risk. You're required to get insurance by your bank as they are managing their risk in case something happens to their collateral (your house). As stated you will almost always come out ahead if you just bank your premiums but that is usually based on not experiencing a major event. So you have to ask your self what is the risk and impact is a major event happens, or a moderate event happens before you have accumulated enough cash? If you can handled it put your money in a bank, if the risk or consequence to too high get insurance. Greetings, I've looking at getting a Arkham Horror expansions. I have previously ordered Dunwitch Horror and its shipping was $23 (order num 1774492) going standard mail. Now I am trying to order Kingsport Horror but the only shipping option is USPS Priority Mail at $48. Is this a change in policy or are the stars right? I would prefer to have the choice to ship it standard mail and have it take a bit longer. Just to make it a little more weird I looked at Curse of the Dark Pharaoh
Cheers
Andrew Betts wrote:
Thats what I use on my Asus transformer and its pretty good. A little slow at times with the hard covers but still very good.That Old Guy wrote:
I agree with you but.... One problem people can have a disconnect with is that facts change (superluminal neutrinos!! w00t!) but opinions, generally, don't. Set wrote: Talk about wizards, sorcerers and clerics Would clerics be less corruptible since, by definition, they have a higher power - their god - who could take away their source of power. Talking about goodish clerics, naturally, since the evilish clerics are sort of meant to be corrupt.(If an evil cleric becomes good, is that corruption?)Would the discipline of the Wizards study make them resistant to corruption, having distilled a sense of discipline and direct knowledge of what can happen if you cross the line. Would the sorcerers strength of self make them resistant to temptation. What about a fighter? Set wrote:
And don't forget the Psychopath, who by their nature will attempt to gain power and lack empathy for anyone. And no, I'm not saying most of those with 'Power' are psychopaths, I believe most of the 'Power that corrupts' comes from honest temptation. But the psychopath will be have a over representation in power spaces that are unmoderated. Ravingdork wrote:
Beware the echo chamber. If there are not other people to give you sanity checks of if you are surrounded by yes humanoids then things can spiral out of control. You've probably got 22 intelligence or so, you've fought the good fight, helped the down trodden.
You do know better than a 10int commoner, don't you? No one is disagreeing so it must be true.
And so it begins. Ohh can't let this one pass FuelDrop wrote:
Who just won the rugby world cup?? But I'll agree with the rest :^)Back on topic, from a non Australian but from across the ditch, Australia is big, I mean really really big.
It is, or seems to be, fairly cultural homogeneous but the territory varies hugely. From the Great Central Desert to Rain Forests to wheat farms to opal mines in the middle of no where.
All of which will, of course, influence the local culture. Cheers Lyingbastard wrote: I'm all about the dice. An unexpectedly great roll or an ill-timed fumble can turn a whole adventure massively, and that's part of the fun. Yeah dice!, gives one a feeling of control. Picking your favourite dice for that critical roll, etc. Having said that tracking the game and character state would be great to help manage the game. James Jacobs wrote:
Rats in the Walls!! I don't know why, and yes Mountains of Madness is better, but this one really got under my skin. Reis wrote:
Though I still love reading a paper book, being able to search for a rule or click through to definitions as opposed to flipping through a book are a great, and much faster, at the table. An active character sheet would also be fantastic, your barbarian is raging, select the option and you stat's are updated, confused, sicken etc. Manage your spell book, your animal companion, etc. Lots of people use d20pro and the likes as opposed to the kitchen table. All the seeds are there, not to replace the good DnD but to enhance it. If the focus is tools to support as opposed to replace DnD or to lock people in, the game experience, which is people and story telling, will grow stronger. Leafeater wrote:
...snip... Leafeater wrote:
Are you sure the player and the GM are not in on it together? Not in a us vs them way, but the evil character is a set up for part of the plot.I've be that sort of character before in game, but the plot device appeared - or at least was very guessible - quickly so the other players knew with a wink and a nod what was going on.
I quite enjoyed hunting down my old character and bringing him to justice afterwards. If WoTC are to make a new version they would be mad to look backwards. They would look forwards, see how the can create a game that would sit naturally with mobile devices, tablets and the 'social' network models to get the new gaming $. A sort of OGL?, maybe, but it would take a bit more vision than a tradition copyright focused corporate normally has. I don't think Piazo can make the jump to the mobile/tablet model, and would be silly to, because that's not what they are good at.
5e, be it created by Piazo or WoTC, will be a whole new world. The Crusader wrote:
I've had a player like this, not a cheat just not paying that much attention since he wanted to jump in and play. Work with them when they level, try and use tools that help - spell cards where a god send to mine since he had trouble tracking spell usage. Check out different character sheets, maybe there's one that can present the information in a way that works better for the player. If there is a penalty try and make it an in game one, one of the Oracle's patrons intervenes and offers some form of atonement around the mistake the player was making or some such. It applies a consequence for the mistakes but since its about the character and not the player it might be easier for the player to work with, not so personal. Though that will, of course, depend on your player. Robert Cameron wrote: So what I'm seeing is a lot of support for BASIC roleplay. Is there a way to modify a game in the middle of a campaign to simplify it or am I just going to have to scrap it and start from scratch? If you do decide to scrap it and start again (and it might be best) try are keep the orginal characters in the world as NPC's. The new characters can meet them and deal with them. That's always a blast, provides continuity and makes it look as if it was part of the plan all a long :^) And when the get the hang of the game a bit more perhaps pick the characters up again, if they are so inclined. Get the beginners box? The AP's tend to be reasonable sophisticated, theme and rule wise.
Have them all start with the same class/race so they can ask each other about the rules. If your running canned adventure you'll have to tweak things.
For levelling hero lab or pcgen maybe suggested but instilling a feeling for the rules first would be a better idea before using these tools. James Jacobs wrote:
How do you manage your focus? Do you declare today to be Runelords Hardcover, tomorrow Dragon Empires and Friday to be Shattered Star day.
James Jacobs wrote:
Thats a damn fine idea and more books like "Inner Sea Magic" would be grand. Cheers I like to clearly separate out encounters, adventures and campaigns. Encounters are very rail roady, they sort of have to be, but always be open to your players doing something weird. Adventures, much more loosely structured but normally there is a clear goal. Hopefully the characters buy into that goal and sometimes you need a little meta gaming with the players to come up with the motivations. And sometimes you need to change the goals and the adventure itself. Campaigns are evolving back stories that would happen if the characters where there or not. They can influence the the evolution of the campaign or not depending on what they do. More than once the group has "gone off the rail" and had the world change around them, leaving them behind.
aeglos wrote:
Yeah, a side glass of water is always a good idea, to pace ones self. moon glum wrote:
Could a galley handle deep water swells? And it would be pretty cramped. But if the rowers where slaves or constructs then that may not matter too much. According to this http://www.stuff.co.nz/business/money/5423432/Star-Wars-coins-not-a-purchas ing-force its Nuie money not NZ. It being minted by the NZ mint, in the US by the sounds. Shifty wrote:
Maybe a job for mythbusters? Fizzle Sticks wrote: Ok so today myself and 3 other guys (dad and 2 family friends) decided to make a portable gaming table using a 32" TV. Pictures here. Other then a coat of paint (which will be done tomorrow) and lowering the height of the plexiglass to just above the TV I was wondering if anyone here had suggestions. This table was built to be portable so please keep that in mind. The TV and plexiglass pop out for transport, its on casters and weighs next to nothing at the moment. I was thinking some shelving to hold gaming materials or a fold out surface for players & DM? Defiantly shelving, for writing on character sheets if nothing else. And for the DM's netbook.Edge the in side of the "lip" with that green felt material,so players can roll the dice and bounce them off the sides. A "brake" so it doesn't move when nudged during the big battle. Looks good. northbrb wrote:
What makes you think churches are making holy water? Why would they want it?I guess some in the larger towns and cities will be to sell to passing adventurers. Other than that? Unless there's a zombie apocalypse going on the clerics probably have better things to do with their time and money. LeadPal wrote: For combat purposes the price is acceptable, though kind of high. For actual religious purposes it's ridiculously expensive. It would cost a fortune to sprinkle holy water on your congregation of commoners every Sunday. But this is real holy water - suffused with your gods divine touch, not the well water they splash about on Sunday (Assuming that's the particular gods holy day). I'm sure if a cleric could come up with a cheaper-to-cast spell that channels their god's divine essence into water they would use it. Until that day we have to use the tools we have. memorax wrote: Since a thread about this topic was locked I will start two new threads one for and one against. Keep it civil otherwise the thread will be locked and lets try to not have that happen again. Not want(ish) At Epic levels you're a God, or a demi god at least, and its a whole new and different game. So its not Pathfinder as we know it and really I'd rather have pathfinder Modern or Pathfinder post apocalypse first. Having said that it would be cool, but I can wait. Scipion del Ferro wrote:
I'd be interested for tricks and tips. And inspirations, especially for "mass monster".
JulianWiggin wrote:
Not sure what your looking for but this might help http://www.thegm.org/perramsSpellbook.php
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