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I've been on both sides of the caster-martial coin and I found casters much more enjoyable to play due to the variety of options. Unless you're playing from Path of War or porting Bo9S (swordians as I call them), your options on a round by round basis as a martial are essentially limited to full attack, charge, combat maneuver, a couple of feats, or tumble around. Even the swordians don't have a meaningful resource management system, none-the-less regular martials. Over the course of a day, the caster's resources gradually deplete in a way such that their strength in each successive encounter is less. Martials don't have anything comparable, the closest is the Qinggong monk and even then I houserule that get they get 1 free pick from the list at every level starting at level 4.
Oread Monk 1 / Synthesist 11
Eidolon: Using a Serpentine base form. Taking Improved Natural Armor evolution 3 times as per errata. Taking the Improved Natural Armor feat 5 times. Take Improved Ability Score (Dex) evolution 3 times assuming same errata as Improved natural armor. Stat up Dex twice. Rest of evolution points don't matter.
Edit: upon friends suggestion I have a bit more optimization that might allow me to break 100 AC.
Kobold Cleaver wrote:
Except that doesn't work vs +40 because they'll automatically pass it anyways.
Honestly, there is nothing terribly wrong with making up a few DC's as long as the thing in question is supposed to be difficult and there is some foundation for it in the rules. Disable Device is a particularly grievous example. Suppose you get that +40 to your check, now what happens? By standard rules, there are no more traps. As a result, that +40 bonus is useless. By making up an inflated DC, your bonus can actually do something.
Trying looking at the CHA scaling on the Warlord.
Path of War has a lot of problems though. The Warlord simply has too many +numbers to be remotely fair. Scarlet Throne can 1-shot the Tarrasque by level 13 or so. Silver Crane makes the party 100% immune to HP attrition. If you allow Path of War, prepare to give the character roughly a +2-4 level adjustment.
The thing is that I don't find anything inherently devilish about the spell. It could have just been called "plant healing" or "troll healing" and had the exact same effect except it isn't evil. So I personally dissociate the spell from its planar origins much like how Acid Arrow was called Melf's Acid Arrow in 3.5e.
They are not monk feats. I don't see why a monk should be allowed to use it four times as much as a Brawler (or any other class for that matter). Sure it would help the monk, but why make feats exclusively better for a monk?
Well the brawler in particular counts as a monk for purposes such as these (martial training).
If it had the special monk language it would also draw from the uses of Stunning Fist per day.
The uses would not cannibalize on each other, they're entirely separate pools of abilities.
Nitpick: Gandalf really didn't cast any high level spells. His most impressive display was in his dealings with Saruman where you could argue that is at tops telekinesis. Saruman, however, at least has like control weather which is a 7th level spells compared to Gandalf's 5th.
On a more serious note: Here's the thing about pulling out those scribing numbers. In many ways they do not matter. This doesn't affect the sorcerer, oracle, cleric, Druid, bard, summoner, and inquisitors. The wizard simply does it with the most flashiness. Also the wizard can circumvent this in many ways. Starting at level 5, the wizard has a safe haven from which to scribe their spells. Also with good forethought on spell selection, the wizard really only needs like 1/4 of the spells, tops, in order to do everything they need to do between spells like shadow X, polymorph X, summon monster X, and illusion X. You would be surprised how far a well played wizard can take their 40 odd spells, after all sorcerers had to live with about that many until the APG gave them the human option.
Prerequisites: Str 13, Int 3; Naga, Serpentfolk, or creature with constrict special attack; BAB +3
Ok, so who all can take this feat? If the semicolons mean "or", then any level 3 fighter can take it, which makes this feat a touch too strong IMO. If the semicolons mean "and" then it is immensely difficult to qualify for and doesn't do much.
As a side note: how does constrict interact with Swallow Whole?
Actually the claim that they put a maximum life limit is patently false as indicated by reading all entries in the comprehensive rules containing the word "life".
Must haves for arcana IMO are arcane accuracy, ghost blade, and bane blade. Arcane accuracy is a very big boost to your attack, ghost blade allows you to deal with very annoying thing and bane blade is pure numbers goodness since you declare the bane on use. I think Dex builds are better for the Kensai because they are already not wearing armor. If you go Aldori Dueling blades, then be sure to get the Agile weapon ability to give Dex to damage at cost of a +1. Even for a Dex build, you will still want 13 Str for power attack.
I think that if you just spent your money on quadratically increasing items with the max bonus = 1/3 level, then you will actually have a pile of money because the WBL grows faster than quadratic I think. I haven't done the math.
I really like Ashiel's adjustment to staves that was posted last time staves got brought up (like a week ago). She suggested that staves get changed to X times per day where things that used multiple charges used up multiple uses of the staff and that the standard staff pricing scheme is based off of a 5/day.
Since people are complaining about the most powerful spells, it has formed a complete circle with no explicit reason to stop since all the reasoning was relative.
Simple. Take magical lineage (through additional traits at level 3 if GM is nitpicky) on scorching ray. Heighten Scorching Ray. It is now a third level spell. Magical Lineage will reduce the spell's adjusted spell level by 1, so you may cast it from a second level spell slot. You are able to cast more than one of these. Therefore you are able to cast third level arcane spells.
RAW it is legal.
@callarek: it merely says that you have to meet the prerequisites for the class and the classes do not have the indicated stat scores as prerequisites. Also it does not make mention of any differentiation between having the feat and being able to use the feat.
Dennis Baker wrote:
And sadly, they're the ones that need it the most to get off those full attacks.
@callarek: nope, the dimensional feats are not combat feats.
Well if you take a level 5 guy, you will likely have a +2 int, so total craft bonus is +10. Average result is a 20 and assuming that it takes a DC 20 to make. Then it will take 2.5 weeks to make. So quite a well indeed.
Those BAB requirements are still relevant to Eldritch Knight, particularly if you allow Magical Lineage + Heighten Spell for early entry.
Sean K Reynolds wrote:
Yes, and your ruling allows characters to maneuver around this as I have demonstrated with the monk.
That is because you choose to take split major hex at 17 and then pick extra hex at 19.
While it isn't early entry, it is still a bypass of prerequisites. You no longer need int 15 to take cypher mage (inner sea magic), no longer need Str 13 for liberator from Pathfinder Companion: Second Darkness Player's Guide, no longer need Dex 15 for red mantis assassin from Inner Sea World Guide (this not trivial as it allows Str builds instead only Dex builds), and no longer need Dex 13 for Student of War from Pathfinder Chronicles: Seeker of Secrets (allows you to dump Dex without sucking up AC).
moon glum wrote:
It is good to see professional quality non-answers.
I'm not following you erik. The monk won't be able to dervish any sooner than usual. And for those levels he can't use the feat, he's missing the feat slots he's spent and not getting any benefit from any of the other feats he could have taken.
Using standard rules, the monk cannot dervish until level 17. He gets abundant step at 12, dimensional agility at 13, dimensional assault at 15, and dimensional dervish at 17. Using SKR's rules he can pick up ability at 7, assault at 9 and dervish at 11. At level 12, he meets the prerequisites for all three feats and thus can dervish 5 levels sooner. A more realistic build does agility at 9, assault at 11, and dervish at 13 to cut down on the dead feats while still getting dervish a whopping 4 levels early. A number of monk builds don't have much crucial going on around that time either IIRC. But my point about split major hex stands. Take split major hex at 17, you have one feat that's dead for one level and then use additional hex for another major hex. Normally that's impossible Pre-epic.
Because the item says so.
moon glum wrote:
Why would Asmodeus answer differently to one cleric than to another? Doing it for the evilulz doesn't make much sense for a LE deity.
Sean K Reynolds wrote:
I vehemently disagree. What this does is that it removes the gating of feats. A good example would be the dimensional dervish feat tree. Under your interpretation, a monk could simply take the dimensional feats early. Thus once they reach level 12, the monk is suddenly able to dervish with his abundant step. Sure you got a dead feat or two, but getting the ability to do something 5 levels faster can very easily cause balance issues. Consider the feats split major hex and using additional hex to get an additional major hex. You have to chose between the two normally, but now you can do both. This also affects prestige classes pre-reqs.
Well the issue is the 24 hours clause. Good luck on those forced march checks because you'll only get the bonus after making 16 of them.