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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,357 posts. 4 reviews. No lists. No wishlists. 1 Pathfinder Society character.



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I've just learned that Floor Jansen, previously of After Forever, is Nightwish's new singer. How do they compare to Nightwish?


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Hi. My sidecart says that I have one item in my sidecart (which is correct), Pact Magic Unbound vol 2.
However, the book isn't listed in the sidecart, nor is it included in the Example Shipment page. Anyone know why?


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

* Have proper rules for building our own troop units.

* Have a moratorium on demons for at least 2-3 years. I'm enjoying Wrath of the Righteous, but a break would be nice!

* Remove critical weakness from the robot subtype. IMO it gimps them too much and besides, robots are less squishy than flesh and blood creatures.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If so, there's a particular stat block I wouldn't mind seeing.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Here it is, a CR 4 kobold graveknight!

I wonder how many people will use this?!

Spoiler:

KOBOLD WARRIOR GRAVEKNIGHT CR 4 (XP 1,200)
Shadows veil what lurks within the dark, imposing armour of this figure, though two piercing eyes gaze from its closed visor.
Kobold warrior 5 graveknight
LE Small undead (augmented kobold, reptilian)
Init +5; Senses darkvision 60 ft.; Perception +16
Aura sacrilegeous aura (30 ft.)
Sacrilegious Aura (Su) This aura functions as a desecrate spell and the graveknight’s armour acts as an altar. Any creature that attempts to summon positive energy must make a concentration check DC 15. If the check fails the effect is expended but does not function.
AC 23, touch 12, flat-footed 22
(+6 armour, +1 Dex, +5 natural, +1 size)
hp 62 (5 HD+35)
Fort +9, Ref +4, Will +4
Defensive Abilities channel resistance +4, rejuvenation; DR magic/10; Immune acid, cold, electricity, undead traits; SR 15
Weakness light sensitivity
Speed 20 ft. (armor), base speed 30 ft.
Melee mwk greatsword +13 (2d4+6/19-20 plus 1d6 acid)
Special Attacks channel destruction, devastating blast, undead mastery
Devastating Blast (Su [standard; 3/day]) The graveknight unleashes a 30 ft. cone of acid; 2d6 acid; DC 15 Reflex halves.
Undead Mastery (Su [standard; at will]) The graveknight can bend any undead creatures within 50 ft. to its will. Each undead must make a DC 15 Will save or fall under its control. This control is permanent for unintelligent undead, but an intelligent undead can make a new save each day to throw off the control. A creature that successfully saves cannot be affected by the same graveknight’s undead mastery for 24 hours. This graveknight can control 25 HD of undead.
Abilities Str 16, Dex 12, Con —, Int 13, Wis 12, Cha 16
Base Atk +5; CMB +7; CMD 18
SQ crafty (bonuses included), phantom mount, ruinous revivification
Phantom Mount (Su [standard; 1/hour]) A graveknight can summon a skeletal horse similar to a phantom steed, but with these modified statistics (AC 18, hp 12, speed 40 ft.).
Feats Combat Reflexes, Improved InitiativeB, Mounted CombatB, Ride-By AttackB, ToughnessB, Weapon Focus (greatsword), Vital Strike
Skills as above plus Craft (trapmaking) +6, Intimidate +19, Perception +16, Profession (miner) +6, Ride +12, Stealth +11
Languages Common, Draconic
Gear mwk breastplate, mwk greatsword, other treasure worth 1,700 gp.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If so, I'd like to hear from you. I've been working on some archetypes and need some help thinking of names for them.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

There is a spell that causes a stony arm to spring out of the ground and attempts to hold a single target immobile. I think it's level 1. Where did I see it? (It might be from a previous edition of the game.) Anyone remember?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

There is a special double-length IT Crowd episode this Friday, Channel 4 at 9 pm (UK only). Hope it's good! :-)


1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just wondering. Is the caster proficient with his iron body, and if not, would Heavy Armor Proficiency grant proficiency? Otherwise, that's a hefty penalty on attacks!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Jubilex (TOHC) is the Demon Lord of Oozes, but not mold.

Is there an OGL arch-fiend of mold, or could Jubilex's interests include mold?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just wondering, are there any Pathfinder 3pp prcs that have divine spellcasting like the 3.5 Ur-Priest PrC?
Please note: I'm not asking as a player but as a DM.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If so, what's Threat Vector like?
The last book of his I bought was The Teeth of the Tiger, and I found it disappointing.

Also, the following info from his Wikipedia page:

Spoiler:

Red Rabbit (2002)In the early 1980s, CIA analyst Ryan aids in the defection of a Soviet officer who knows of a plan to assassinate Pope John Paul II.The Teeth of the Tiger (2003)Jack Ryan's son, Jack Ryan, Jr., becomes an intelligence analyst, and then a field consultant, for The Campus, an off-the-books intelligence agency with the freedom to discreetly assassinate individuals "who threaten national security", following the end of the Jack Ryan Sr. presidential administration. This book of the Jack Ryan series by Tom Clancy introduces Ryan's son and two nephews as heirs to his spook-legacy.Dead or Alive (2010, with Grant Blackwood)The story picks up where The Teeth of the Tiger left off with Jack Ryan, Jr. and The Campus trying to catch a terrorist known as "The Emir".Against All Enemies (2011, with Peter Telep)A terrorist bombing in Pakistan wipes out Max Moore’s entire CIA team. As the only survivor, the former Navy SEAL plunges deeper into the treacherous tribal lands to find the terrorist cell, but what he discovers there leads him to a much darker conspiracy in an unexpected part of the globe — the United States/Mexico border.Locked On (Dec 2011, with Mark Greaney)While Jack Ryan Jr. trains to become a field operative within The Campus, his father campaigns for re-election as President of the United States. A devout enemy of Jack Sr. launches a privately funded vendetta to discredit him, while a corrupt Pakistani general has entered into a deadly pact with a fanatical terrorist to procure nuclear warheads.Search and Destroy (July 2012, with Peter Telep) (Cancelled)Threat Vector (Dec 2012, with Mark Greaney)Jack Ryan has only just moved back into the Oval Office when he is faced with a new international threat. An aborted coup in the People's Republic of China has left President Wei Zhen Lin with no choice but to agree with the expansionist policies of General Su Ke Quiang. They have declared the South China Sea a protectorate and are planning an invasion of Taiwan. The Ryan administration is determined to thwart China’s ambitions, but the stakes are dangerously high as a new breed of powerful Chinese anti-ship missiles endanger the US Navy's plans to protect the island. Meanwhile, Chinese cyber warfare experts have launched a devastating attack on American infrastructure.

Indicated that several of his last few books were co-written. Has he been unwell or something?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If so, I could do with your help over something that relates to a video game, please.

I'm not going to say more in public.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The Bestiary page 196 says, for lycanthropes
"Melee: A lycanthrope gains natural attacks in animal and hybrid forms according to the base animal."

The stats for a wereboar in Bestiary 2 has the wereboar with a bite attack as well as a gore attack. Boars and dire boars don't have bite attacks. So why would a wereboar get one? The quoted line doesn't mention it either. It's late where I am so pardon me if I missed something!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just wondering what mounts they use. Horses? If they have a wolf, then they can't use it as a mount until it becomes Large size.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Anyone playing this game; or would like to?

The url is here.

It's a free-to-play multiplayer game where you can become a powerful lord of the castle, build a great empire with a flourishing economy and battle with your enemies.

If anyone does join (or is already playing), post below or PM me. It'll be good to recruit members to join an alliance, as there is strength in numbers and maybe we can help each other!

(I'm ericthecleric in that game!)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

A US family friend sent me a book about candy.

Some of the recipies call for corn syrup or light corn syrup. Since these aren't available in the UK, I wonder if anyone has any suggestions for using something else in place of those two?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

As the subject says, for anyone that isn't aware!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I can't find anything about what an adamantine shield would cost. Anybody have an idea?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Some creatures, such as babaus, ooze acid. Is there a way to make equipment resistant to acid- anything in the rules? (I don't mean an item that grants acid resistance to the wearer!) If there aren't any such options in the rules, what would people recommend?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just in case nobody noticed, people can now (preorder) certain Raging Swan print products directly through Paizo. Check the Products page to see!
(Creighton, I hope you don't mind the shout out! I wrote this in case anyone missed Liz C's posts!)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

click here and look down the page!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just curious as to what's been announced at Paizocon this year! Spill the beans, please!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

What magical equipment can an aboleth use? It's an odd shape, after all!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Thought that title would grab attention!
Today I gifted the PDFs of the Core Rulebook and Bestiary to my friend in Africa. Dave is an old friend of mine whom I met at university. In late 2006 or 2007, he went to Africa on a VSO* (Voluntary Service Organisation) job, and has been there ever since. He’s an old gamer, and before he left the UK gave most of his gaming stuff, including 1e and 2e AD&D books, and a bunch of board games to a charity shop.
* I think the US equivalent is the Peace Corp.

The charity job ended last year and he’s busy with other things now, but while there he met a local widow at his church, and is now a proud father- two with her and her two kids from her previous marriage. A while ago, he downloaded the Beta book and liked it; he’s even run one game for his wife and her kids.

He’s a good guy, so that’s why I bought him the PDFs. I wouldn’t normally post anything like this, but just wondered if anybody else would like to gift him other PDFs. If anyone does, please PM me so I can coordinate. Hopefully he’ll appreciate it as thanks from the gaming community for the charity work he’s done!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If you are and think you'll have space in your luggage, please get in touch!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just wondering. Can bugs- ie. spiders, crabs, and other creatures with an exoskeleton- be made into skeletons? What about zombies?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Are the above games turn-based or not? When were they originally released (roughly)?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So, here's a link to the dread ghast template, from the Advanced Bestiary.
Is this OK in PF terms (for monsters)?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

How long does the staggered condition last? (See Bestiary page 243)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Now available!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I'm interested to know- and hopefully chuckle at- stories where PCs have bought or found cursed items. Not ones about dust of choking and sneezing, or the other "useful" ones; more the items with quirky drawbacks and side-effects, and how that impacted play.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So, dwarves typically use battleaxes, crossbows, warhammers and so on; elves typically use longswords, longbows, elven curve blades and so on. What are traditional weapons for gnomes?


1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The standard costs for permanent spells, per the core rulebook, are as follows:
9th-level___2,500 gp
10th-level___5,000 gp
11th-level___7,500 gp
12th-level___10,000 gp
13th-level___12,500 gp
14th-level___15,000 gp
15th-level___17,500 gp
16th-level___20,000 gp
17th-level___22,500 gp
18th-level___25,000 gp

The other spells that can be made permanent in the UM are in line with the above, however, the following spells have incorrect GP costs or CL requirements:
loathsome veil is listed as CL 10, 7,500 gp
sanctify corpse is listed as CL 9, 500 gp
symbol of healing is listed as CL 10, 10,000 gp
symbol of scrying is listed as CL 13, 10,000 gp
symbol of slowing is listed as CL 11, 10,000 gp

What should the correct CL and gp costs be?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I just found out about this yesterday, so thought I'd post the following as it will be of interest to some!

Golari-Con
17-18 September, Fan Boy Three's Golari-Con
Fan Boy Three, 17 Newton Street, Manchester, England

We had so much fun at PaizoCon UK in July we thought we'd schedule an entire weekend of Pathfinder Roleplaying, featuring the brand new three part introductory First Steps modules as well as a wide range of other brand new Season 3 modules like Frostfur Captives, Sewer Dragons of Absalom and Ghennet Manor Gauntlet, plus a few Season 1 and 2 favourites that many players won't have played. We're calling it Golari-Con and we'll have between five and seven tables running each slot.

Because of the additional costs in prepping for a mini-convention, we'll be charging £4 per session, £10 for just the Saturday or £15 for the entire weekend.

Interested in playing? Drop an e-mail to dave@fanboy3.co.uk with your character level and what modules you've played.

Interested in DM'ing? You'll earn £1 store credit per player per session just like at our regular events – just drop me a line as above

What: Fan Boy Three's Golari-Con
Where: Fan Boy Three, 17 Newton St, Manchester, England
When: September 17-18
How Much: £4 per session, £10 Saturday, £15 all weekend
Session Times: Saturday 10am, 2pm, 6pm; Sunday 11am, 3pm

Dave Salisbury
Fan Boy Three


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just found this on the BBC website:

TORCHWOOD MIRACLE DAY - THURSDAY, 14 JULY, 21:00 ON BBC ONE

Two weeks away! :)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The following parts of the Advanced Player’s Guide are NOT legal for play: ...Alchemist’s Brew Potion class ability (he receives Extra Bombs instead as a bonus feat)...”

What feat does a vivisectionist gain instead of Extra Bombs?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

As the subject asks, how long in game time does a typical PFS adventure take?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So despite listing my collection of Dragon magazines (over 300) on ebay several times, there have been no takers. If anybody wants to pick them up from me, please post below! I’m in Cheshire, if that makes any difference for picking them up or not.

If someone wants to make me an offer for store credit here, that would be welcome. Alternatively, I only have one miniature, so if someone wanted to trade me some of their unwanted minis (say pre-painted ones to represent PCs and named NPCs, and various monsters) that would be good too.

On the other hand, if nobody wants to make an offer as to the above, or wants to pick them up for free, that’ll be OK if it helps get rid of them.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If there are, please post below! There's something I'd like you to pick up for me.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Note I think that Trial is an excellent adventure (which I finished reading last night)! Here's a few thoughts I had about it.

Why did the WW bother going to the effort of controlling the Beast and mucking up the Count’s home, when- given they have a wizard of at least 11th level- they could have got the Seasage item easily without all that effort?

I think the WW must have directly released the rust monsters in H2 (The Precarious Alchemy Workshop), rather than in J7 (The Secret Curios) else the RMs would have first encountered the iron stairs and destroyed them! ;-)

Comparing the Beast’s combat abilities with the big bad, it would seem that the PCs have to help the Beast, or the Beast will die and the PCs will have to endure a tougher fight without him.

Ie. Beast’s AC 24, hp 118, +21/+16/+11 atk (or needs 4+, 9+, and 14+ to hit AP) with hook, average damage 19 per blow (reduced to 9 after DR). So if one assumes roughly that he’ll hit the AP 1.5 times per round with the hook, he’ll be dealing 13.5 average damage to the AP per round, after taking account of the DR. (If it attacks the AP with its slams, it is even less effective against it!)

Ie. Aberrant Promethean AC 25, hp 117, +21 atk (or needs 3+ to hit Beast) with 2 slams, average damage 23 per blow (reduced to 18 after DR). If one assumes that it’ll hit the Beast twice per round, the beast is losing 36 hp on average per round. The Beast thus loses quickly, unless the PCs directly help by attacking the AP and/or buffing the Beast (and not just via the Bloodslave Thrall). I think it's intended that the (majority of) PCs fight the AP with the Beast, correct?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Do alchemists cast arcane spells for purposes of the Arcane Strike feat?

Does the Arcane Strike bonus apply to natural weapons?

Does the natural armor bonus granted by a mutagen stack with the natural armor bonus provided by a polymorph spell and/or that of a monster race alchemist?

Regarding alchemists and polymorph. It seems that a master chymist with the feral mutagen, furious mutagen , and Improved Natural Attack (claws) feat have two claw attacks (for 2d6 damage) and bite attack (for 2d6) not counting damage bonuses from Strength and so on. If they polymorph into a girallon (using beast shape IV) , then they would have four claw attacks at (1d6) plus rend (1d6+(1.5xStr)) damage and the feral and furious mutagens become irrelevant, correct?

Polymorphed monsters retain supernatural attacks that don't depend on their forms, correct; eg. a ghoul would retain paralysis and disease and a green hag weakness, whereas a mummy would lose its despair ability but retain disease?


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When I visited California in the ’90s, there was a fudge shop in South Pasadena that made the best fudge ever. Does anyone know if the place still exists?


2 people marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

[Here is my stab at updating the sohei class from the (3.0) Oriental Adventures book and 3.5 update article from Dragon 318 to Pathfinder rules. I’ve made some notes at the end.]

THE SOHEI
Sohei are warrior monks, religious soldiers who protect large monasteries and temple complexes. Unlike inquisitors, who seek enemies of the faith, sohei are more militant and receive very little religious instruction. Instead they are trained in the art of fighting. Sohei defend their monasteries against attacks and advance its political claims in the outside world. They are subject to the leader of their temple.
Role: Sohei mix martial prowess with divine power that grants them spell ability (as they gain experience), the ability to heighten their strength and speed in battle, and protection from mental and bodily harm. Very experienced sohei can shrug off physical damage and ignore certain magical effects. Their spells are useful in battle to grant protection, enhance attacks, and damage foes.
Alignment: Any lawful
Hit Die: d10
Base Attack Bonus: +1/level
Saving Throws: Fort Good, Ref Poor, Will Good

SOHEI SPECIAL ABILTIES
1___Ki frenzy, Weapon Focus
2___Deflect Arrows, frenzy power
3___Diehard
4___Frenzy power
5___Strength of Mind
6___Frenzy power, teamwork feat
7___Damage reduction 1/-
8___Frenzy power
9___Stalwart
10___Damage reduction 2/-, frenzy power
11___Greater frenzy
12___Frenzy power
13___Damage reduction 3/-
14___Frenzy power
15___Teamwork feat
16___Damage reduction 4/-, frenzy power
17___Tireless frenzy
18___Frenzy power
19___Damage reduction 5/-
20___Frenzy power, whirlwind frenzy

CLASS SKILLS
A sohei’s class skills (and the key ability for each school) are Athletics (Dex), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Perception (Wis), and Profession (Wis).
Skill Ranks Per Level: 2 + Int modifier.

CLASS FEATURES
The following are class features of the sohei.
Weapon and Armor Proficiency: Sohei are proficient with all simple and martial weapons, and with all armor (but no shields).
Weapon Focus: Sohei gain Weapon Focus with a weapon of their choice as a bonus feat.
Ki Frenzy (Ex): A sohei can focus her ki power into a frenzy of berserk energy. Starting at 1st level, a sohei can frenzy for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can frenzy for 2 additional rounds. Temporary increases to Constitution, such as those gained from spells like bear’s endurance, do not increase the total number of rounds that a sohei can frenzy per day. A sohei can enter frenzy as a free action. The total number of rounds of frenzy per day is renewed after resting 8 hours, although these do not need to be consecutive.
While frenzying, a sohei gains a +2 morale bonus to her Strength and Dexterity. She gains a 10-foot bonus to speed, and she can choose to make a flurry of blows with a full attack action in melee, making extra attack per round at her highest attack bonus while suffering a -2 penalty to every attack. While in frenzy, a sohei cannot use ant Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A sohei can end her rage as a free action and is fatigued after frenzy for a number of rounds equal to 2 times the number of rounds spent in thefrenzy. A sohei cannot enter a new frenzy while fatigued or exhausted but can otherwise enter frenzy multiple times during a single encounter or combat. If a sohei falls unconscious, her frenzy immediately ends, placing her in peril of death.
Deflect Arrows: At 2nd level, a sohei gains the Deflect Arrows feat, even if she doesn’t have the prerequisite feat and Dexterity score.
Frenzy Powers (Ex): As a sohei gains levels, she learns to use her frenzy in new ways. Starting at 2nd level, a sohei gains a frenzy power. She gains another frenzy power for every two levels of sohei attained after 2nd level. A sohei gains the benefits of frenzy powers only while raging, and some of these powers require the sohei to take an action first. Unless otherwise noted, a sohei cannot select an individual power more than once.
Frenzy powers available are selected from the barbarian rage power lists from the Pathfinder Core Rulebook (any rage power except Animal Fury, Intimidating Glare, Raging Climber, Raging Leaper, Raging Swimmer, Scent) and the Advanced Player’s Guide (any rage power except the alcohol-, brawling-, hurling-, mount-, and totem-related powers). They work exactly like a barbarian’s rage power of the same name, except that they pertain to sohei!
Diehard: The sohei gains Diehard as a bonus feat at 3rd level.
Spells: Beginning at 4th level, a sohei gains the ability to cast a small number of divine spells. To cast a spell, the sohei must have a Wisdom score of at least 10 + the spell’s level, so a sohei with a Wisdom of 10 or less cannot cast these spells. Sohei bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. When the sohei gains 0 spells of a given level, such as 0 1st-level spells at 4th level, the sohei gets only bonus spells. A sohei without a bonus spell for that level cannot yet cast a spell of that level. A sohei has access to any spell on the list (see below for list) and can freely choose which to prepare. A sohei prepares and casts spells just as a ranger does. Through 3rd level, a sohei has no caster level. At 4th level and higher, her caster level is equal to her sohei level -3. Use the ranger spells per day table to determine the number of spells & spell levels available.
Strength of Mind (Ex): A sohei of at least 5th level is immune to stunning and sleep spells and effects.
Teamwork Feat: At 6th level, a sohei gains a bonus teamwork feat (described in the Advanced Player’s Guide). She must meet the prerequisites for the bonus feat. At 15th-level, the sohei gains another bonus teamwork feat.
Damage Reduction (Ex): Starting at 7th level, a sohei gains damage reduction. Subtract 1 from the damage the sohei takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three sohei levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Stalwart (Ex): At 9th level, a sohei can use mental and physical resiliency to avoid certain attacks. If she makes a successful Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. A helpless sohei does not gain the benefit of the stalwart ability. (Note that unlike the inquisitor ability of the same name, a sohei can benefit from this whether they are wearing armor or not.)
Greater Frenzy (Ex): At 11th level, when a sohei enters frenzy, the morale bonus to her Strength and Dexterity increases to +4, the penalty she suffers on attack rolls from making a flurry of blows is reduced to -1, and her speed increases by 20 feet during her frenzy.
Tireless Frenzy (Ex): Starting at 17th level, a sohei no longer becomes fatigued at the end of her frenzy.
Whirlwind Frenzy (Ex): At 20th level, when a sohei enters frenzy, the morale bonus to her Strength and Dexterity increases to +6, she suffers no penalty on attack rolls from making a flurry of blows, and her speed increases by 30 feet during her frenzy.

SOHEI SPELL LIST
1st-level: Bane, Bless, Detect Chaos/Law, Divine Favor, Doom, Endure Elements, Magic Weapon, Protection From Chaos, Resistance, Shield of Faith, Virtue [+ Attraction and Weapon Bless from Oriental Adventures]
2nd-level: Animal Messenger, Bull’s Strength, Delay Poison, Lesser Restoration, Remove Paralysis, Resist Elements, Shield Other [+ Warning from Oriental Adventures]
3rd-level: Discern Lies, Dispel Magic, Greater Magic Weapon, Magic Circle Against Chaos, Prayer, Protection From Elements [+ Castigate and Mental Strength from Oriental Adventures]
4th-level: Death Ward, Dispel Chaos, Divine Power, Freedom of Movement, Neutralize Poison, Order’s Wrath, Restoration, Spell Immunity [+ Discern Shapechange, Fatigue, Remove Fatigue, and Sustain from Oriental Adventures]

*********************************

Notes:
Replaced the (Concentration) and Iaijutsu Focus skills with Athletics and Perception.
Replaced the “mettle” ability with a modified Inquisitor’s Stalwart ability.
Eliminated access to certain barbarian rage powers because they don’t seem appropriate as sohei frenzy powers.
Replaced Defensive Strike bonus feat and blank 15th-level with two bonus teamwork feats.
Spells: What would be good replacements for the Oriental Adventures spells?
In my opinion, sohei are a nifty little class that has more of a defensive outlook, as opposed to the more offensive outlook of inquisitors.
Any other comments?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

That's wierd; this post appeared three times!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I noticed this and thought some of you might be interested!
link

Note that the seller (not me!) is only interested in UK buyers.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hi! I’d very much like to see an article like #18’s “Demon Lords of Golarion”, but based on the Infernal Dukes and Whore Queens listed on the IBC of in Princes of Darkness. However, I’d prefer to know the Duke’s/Queen’s goals and what their clerics get up to rather than know what the fiends look like or what their realms are like.

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