There is a spell that causes a stony arm to spring out of the ground and attempts to hold a single target immobile. I think it's level 1. Where did I see it? (It might be from a previous edition of the game.) Anyone remember?
If so, what's Threat Vector like?
Also, the following info from his Wikipedia page:
Red Rabbit (2002)In the early 1980s, CIA analyst Ryan aids in the defection of a Soviet officer who knows of a plan to assassinate Pope John Paul II.The Teeth of the Tiger (2003)Jack Ryan's son, Jack Ryan, Jr., becomes an intelligence analyst, and then a field consultant, for The Campus, an off-the-books intelligence agency with the freedom to discreetly assassinate individuals "who threaten national security", following the end of the Jack Ryan Sr. presidential administration. This book of the Jack Ryan series by Tom Clancy introduces Ryan's son and two nephews as heirs to his spook-legacy.Dead or Alive (2010, with Grant Blackwood)The story picks up where The Teeth of the Tiger left off with Jack Ryan, Jr. and The Campus trying to catch a terrorist known as "The Emir".Against All Enemies (2011, with Peter Telep)A terrorist bombing in Pakistan wipes out Max Moore’s entire CIA team. As the only survivor, the former Navy SEAL plunges deeper into the treacherous tribal lands to find the terrorist cell, but what he discovers there leads him to a much darker conspiracy in an unexpected part of the globe — the United States/Mexico border.Locked On (Dec 2011, with Mark Greaney)While Jack Ryan Jr. trains to become a field operative within The Campus, his father campaigns for re-election as President of the United States. A devout enemy of Jack Sr. launches a privately funded vendetta to discredit him, while a corrupt Pakistani general has entered into a deadly pact with a fanatical terrorist to procure nuclear warheads.Search and Destroy (July 2012, with Peter Telep) (Cancelled)Threat Vector (Dec 2012, with Mark Greaney)Jack Ryan has only just moved back into the Oval Office when he is faced with a new international threat. An aborted coup in the People's Republic of China has left President Wei Zhen Lin with no choice but to agree with the expansionist policies of General Su Ke Quiang. They have declared the South China Sea a protectorate and are planning an invasion of Taiwan. The Ryan administration is determined to thwart China’s ambitions, but the stakes are dangerously high as a new breed of powerful Chinese anti-ship missiles endanger the US Navy's plans to protect the island. Meanwhile, Chinese cyber warfare experts have launched a devastating attack on American infrastructure.
Indicated that several of his last few books were co-written. Has he been unwell or something?
The Bestiary page 196 says, for lycanthropes
The stats for a wereboar in Bestiary 2 has the wereboar with a bite attack as well as a gore attack. Boars and dire boars don't have bite attacks. So why would a wereboar get one? The quoted line doesn't mention it either. It's late where I am so pardon me if I missed something!
Anyone playing this game; or would like to?
The url is here.
It's a free-to-play multiplayer game where you can become a powerful lord of the castle, build a great empire with a flourishing economy and battle with your enemies.
If anyone does join (or is already playing), post below or PM me. It'll be good to recruit members to join an alliance, as there is strength in numbers and maybe we can help each other!
(I'm ericthecleric in that game!)
A US family friend sent me a book about candy.
Some of the recipies call for corn syrup or light corn syrup. Since these aren't available in the UK, I wonder if anyone has any suggestions for using something else in place of those two?
Some creatures, such as babaus, ooze acid. Is there a way to make equipment resistant to acid- anything in the rules? (I don't mean an item that grants acid resistance to the wearer!) If there aren't any such options in the rules, what would people recommend?
Just in case nobody noticed, people can now (preorder) certain Raging Swan print products directly through Paizo. Check the Products page to see!
Thought that title would grab attention!
The charity job ended last year and he’s busy with other things now, but while there he met a local widow at his church, and is now a proud father- two with her and her two kids from her previous marriage. A while ago, he downloaded the Beta book and liked it; he’s even run one game for his wife and her kids.
He’s a good guy, so that’s why I bought him the PDFs. I wouldn’t normally post anything like this, but just wondered if anybody else would like to gift him other PDFs. If anyone does, please PM me so I can coordinate. Hopefully he’ll appreciate it as thanks from the gaming community for the charity work he’s done!
I'm interested to know- and hopefully chuckle at- stories where PCs have bought or found cursed items. Not ones about dust of choking and sneezing, or the other "useful" ones; more the items with quirky drawbacks and side-effects, and how that impacted play.
The standard costs for permanent spells, per the core rulebook, are as follows:
The other spells that can be made permanent in the UM are in line with the above, however, the following spells have incorrect GP costs or CL requirements:
What should the correct CL and gp costs be?
I just found out about this yesterday, so thought I'd post the following as it will be of interest to some!
We had so much fun at PaizoCon UK in July we thought we'd schedule an entire weekend of Pathfinder Roleplaying, featuring the brand new three part introductory First Steps modules as well as a wide range of other brand new Season 3 modules like Frostfur Captives, Sewer Dragons of Absalom and Ghennet Manor Gauntlet, plus a few Season 1 and 2 favourites that many players won't have played. We're calling it Golari-Con and we'll have between five and seven tables running each slot.
Because of the additional costs in prepping for a mini-convention, we'll be charging £4 per session, £10 for just the Saturday or £15 for the entire weekend.
Interested in playing? Drop an e-mail to firstname.lastname@example.org with your character level and what modules you've played.
Interested in DM'ing? You'll earn £1 store credit per player per session just like at our regular events – just drop me a line as above
What: Fan Boy Three's Golari-Con
The following parts of the Advanced Player’s Guide are NOT legal for play: ...Alchemist’s Brew Potion class ability (he receives Extra Bombs instead as a bonus feat)...”
What feat does a vivisectionist gain instead of Extra Bombs?
So despite listing my collection of Dragon magazines (over 300) on ebay several times, there have been no takers. If anybody wants to pick them up from me, please post below! I’m in Cheshire, if that makes any difference for picking them up or not.
If someone wants to make me an offer for store credit here, that would be welcome. Alternatively, I only have one miniature, so if someone wanted to trade me some of their unwanted minis (say pre-painted ones to represent PCs and named NPCs, and various monsters) that would be good too.
On the other hand, if nobody wants to make an offer as to the above, or wants to pick them up for free, that’ll be OK if it helps get rid of them.
Note I think that Trial is an excellent adventure (which I finished reading last night)! Here's a few thoughts I had about it.
Why did the WW bother going to the effort of controlling the Beast and mucking up the Count’s home, when- given they have a wizard of at least 11th level- they could have got the Seasage item easily without all that effort?
I think the WW must have directly released the rust monsters in H2 (The Precarious Alchemy Workshop), rather than in J7 (The Secret Curios) else the RMs would have first encountered the iron stairs and destroyed them! ;-)
Comparing the Beast’s combat abilities with the big bad, it would seem that the PCs have to help the Beast, or the Beast will die and the PCs will have to endure a tougher fight without him.
Ie. Beast’s AC 24, hp 118, +21/+16/+11 atk (or needs 4+, 9+, and 14+ to hit AP) with hook, average damage 19 per blow (reduced to 9 after DR). So if one assumes roughly that he’ll hit the AP 1.5 times per round with the hook, he’ll be dealing 13.5 average damage to the AP per round, after taking account of the DR. (If it attacks the AP with its slams, it is even less effective against it!)
Ie. Aberrant Promethean AC 25, hp 117, +21 atk (or needs 3+ to hit Beast) with 2 slams, average damage 23 per blow (reduced to 18 after DR). If one assumes that it’ll hit the Beast twice per round, the beast is losing 36 hp on average per round. The Beast thus loses quickly, unless the PCs directly help by attacking the AP and/or buffing the Beast (and not just via the Bloodslave Thrall). I think it's intended that the (majority of) PCs fight the AP with the Beast, correct?
Do alchemists cast arcane spells for purposes of the Arcane Strike feat?
Does the Arcane Strike bonus apply to natural weapons?
Does the natural armor bonus granted by a mutagen stack with the natural armor bonus provided by a polymorph spell and/or that of a monster race alchemist?
Regarding alchemists and polymorph. It seems that a master chymist with the feral mutagen, furious mutagen , and Improved Natural Attack (claws) feat have two claw attacks (for 2d6 damage) and bite attack (for 2d6) not counting damage bonuses from Strength and so on. If they polymorph into a girallon (using beast shape IV) , then they would have four claw attacks at (1d6) plus rend (1d6+(1.5xStr)) damage and the feral and furious mutagens become irrelevant, correct?
Polymorphed monsters retain supernatural attacks that don't depend on their forms, correct; eg. a ghoul would retain paralysis and disease and a green hag weakness, whereas a mummy would lose its despair ability but retain disease?
[Here is my stab at updating the sohei class from the (3.0) Oriental Adventures book and 3.5 update article from Dragon 318 to Pathfinder rules. I’ve made some notes at the end.]
SOHEI SPECIAL ABILTIES
SOHEI SPELL LIST
Hi! I’d very much like to see an article like #18’s “Demon Lords of Golarion”, but based on the Infernal Dukes and Whore Queens listed on the IBC of in Princes of Darkness. However, I’d prefer to know the Duke’s/Queen’s goals and what their clerics get up to rather than know what the fiends look like or what their realms are like.
The following is meant to be a guide to helping put together more personalised lists. The spoilers include the summons included in the Pathfinder core rulebook, and I've spoilered them to help make this look more organised! Enjoy! :D
1st Level____CR 1/3-1/2____HD 1-2
CR 1/3__HD 1__Dire rat*
CR 1/3__HD 1__Dog*
CR 1/2__HD 2__Dolphin*
CR 1/2__HD 1__Eagle*
CR 1/3__HD 1__Fire beetle*
CR 1/2__HD 1__Giant centipede* (moved from 2nd Level as it fits here)
CR 1/2__HD 1__Poisonous frog*
CR 1/2__HD 2__Pony (horse)*
CR 1/2__HD 1__Viper (snake)*
2nd Level____CR 1*____HD 1-3 for animals/vermin, 2 for elementals, 2 for outsiders
CR 1__HD 2__Ant, giant (worker)*
CR 1__HD 2__Elemental (small)____Subtype Elemental
CR 1__HD 2__Giant frog*
CR 1__HD 3__Giant spider*
CR 1__HD 1__Goblin dog*
CR 1__HD 2__Horse*
CR 1__HD 2__Hyena*
CR 1__HD 2__Lemure (devil)____Subtype Evil, Lawful
CR 1__HD 2__Octopus*
CR 1__HD 3__Squid*
CR 1__HD 2__Wolf*
3rd Level____CR 2____HD 2-4 for animals/vermin, 3 for elementals, 2-3 for outsiders
CR 2__HD 2__Ant, giant (soldier)*
CR 2__HD 3__Ape (gorilla)*
CR 2__HD 3__Aurochs (herd animal)*
CR 2__HD 2__Boar*
CR 2__HD 3__Cheetah*
CR 2__HD 3__Constrictor snake*
CR 2__HD 3__Crocodile*
CR 2__HD 4__Dire bat*
CR 2__HD 2__Dretch (demon)____Subtype Chaotic, Evil
CR 2__HD 2__Electric eel*
CR 2__HD 2__Lantern archon____Subtype Good, Lawful
CR 2__HD 3__Leopard (cat)*
CR 2__HD 3__Monitor lizard*
CR 2__HD 4__Shark*
CR 2__HD 3__Wolverine*
4th Level____CR 3-4___HD 4-5 for animals/vermin, 4-6 for elementals, 4-6 for outsiders
CR 3__HD 2__Ant, giant (drone)* (Has low HD for CR.)
CR 4__HD 5__Bison (herd animal)*
CR 3__HD 4__Deinonychus (dinosaur)*
CR 3__HD 4__Dire ape*
CR 4__HD 5__Dire boar*
CR 3__HD 5__Dire wolf*
CR 3__HD 4__Elemental (medium)____Subtype Elemental
CR 3__HD 5__Giant scorpion*
CR 3__HD 4__Giant wasp*
CR 4__HD 5__Grizzly bear*
CR 3__HD 4__Hell hound____Subtype Evil, Lawful
CR 4__HD 6__Hound archon____Subtype Good, Lawful
CR 3__HD 5__Lion*
CR 3__HD 3__Mephit (any)____Subtype Elemental
CR 3__HD 5__Pteranadon (dinosaur)*
CR 4__HD 5__Rhinocerous*
5th Level____CR 5-6____HD 6-10 for animals/vermin, 8-9 for elementals, 7-9 for outsiders
CR 6__HD 10__Ankylosaurus (dinosaur)*
CR 6__HD 7__Babau (demon)____Subtype Chaotic, Evil
CR 5__HD 6__Bearded devil____Subtype Evil, Lawful
CR 6__HD 7__Bralani azata____Subtype Chaotic, Good
CR 5__HD 8__Dire Lion*
CR 5__HD 8__Elemental (large)____Subtype Elemental
CR 5__HD 7__Giant moray eel*
CR 6__HD 8__Kyton____Subtype Evil, Lawful
CR 5__HD 9__Orca (dolphin)*
CR 6__HD 8__Salamander____Subtype Evil
CR 6__HD 8__Woolly rhinocerous*
CR 6__HD 9__Xill____Subtype Evil, lawful
6th level____CR 7-8____HD 10-14 for animals/vermin, 10-12 for elementals, 7-9 for outsiders
CR 7__HD 10__Dire bear*
CR 8__HD 14__Dire tiger*
CR 7__HD 10__Elasmosaurus (dinosaur)*
CR 7__HD 10__Elemental (huge)____Subtype Elemental
CR 7__HD 11__Elephant*
CR 8__HD 9__Erinyes (devil)____Subtype Evil, Lawful
CR 8__HD 12__Giant octopus*
CR 7__HD 7__Invisible stalker____Subtype Air
CR 7__HD 7__Lillend azata____Subtype Chaotic, Good
CR 7__HD 7__Shadow demon____Subtype Chaotic, Evil
CR 7__HD 8__Succubus (demon)____Subtype Chaotic, Evil
CR 8__HD 14__Triceratops (dinosaur)*
7th Level____CR 9-10____HD 15-18 for animals/vermin, 13-14 for elementals, 7-9 for outsiders
CR 10__HD 12__Bebelith____Subtype Chaotic, Evil
CR 9__HD 10__Bone devil____Subtype Evil, Lawful
CR 10__HD 18__Brachiosaurus (dinosaur)*
CR 9__HD 12__Dire crocodile*
CR 9__HD 15__Dire shark*
CR 9__HD 13__Elemental (greater)____Subtype Elemental
CR 9__HD 12__Giant squid*
CR 9__HD 14__Mastodon (elephant)*
CR 9__HD 16__Roc*
CR 9__HD 18__Tyrannosaurus (dinosaur)*
CR 9__HD 9__Vrock (demon)____Subtype Chaotic, Evil
8th Level____CR 11-12____HD 16 for elementals, 10-12 for outsiders
CR 11__HD 12__Barbed devil____Subtype Evil, Lawful
CR 11__HD 16__Elemental (elder)____Subtype Elemental
CR 11__HD 10__Hezrou (demon)____Subtype Chaotic, Evil
9th Level____CR 13-14____HD 12-15 for outsiders
CR 14__HD 15__Astral deva (angel)____Subtype Good
CR 13__HD 13__Ghaele azata____Subtype Chaotic, Good
CR 13__HD 12__Glabrezu (demon)____Subtype Chaotic, Evil
CR 13__HD 14__Ice devil____Subtype Evil, Lawful
CR 14__HD 14__Nalfeshnee (demon)____Subtype Chaotic, Evil
CR 14__HD 14__Trumpet archon____Subtype Good, Lawful
Don’t count the +1 CR modifier for applying the celestial or fiendish creature templates for purposes of CR range within spell-levels; for example, the CR 8 dire tiger still counts as a CR 8 creature for purposes of Summon Monster VI, because CR 7 and 8 are the CRs for that spell level.
For Summon Monster spell levels 5 through 7, outsiders have 7-9 HD, which is an indication of extra spell-like abilities and other special abilities.
Mephits have low HD for CR, while the drone giant ant also has low HD for CR. CR should trump anomalies like this.
“x [HD] for elementals” refers to the classic elementals, ie. air, earth, fire and water elementals, not all creatures that happen to have the elemental subtype.
Feel free to add templates, which may adjust the relevant Summon Monster spell that the creature involved would belong to. For example, adding the half-dragon template (+2 CR) to a cheetah (CR 2, on the Summon Monster III list) would become CR 4, and hence could be summoned via a Summon Monster IV spell.
If adding the half-celestial or half-fiend templates, don’t reduce the CR modifier by one if the creature has five or more HD (this absorbs the +1 modifier for celestial/fiendish creatures of 5+ HD).
However, don’t add templates (other than the celestial/fiendish one!) to creatures applicable for the Summon Monster I spell, and don’t add more than one +1 CR template (other than the celestial/fiendish one!) to creatures applicable for the Summon Monster II spell.
Feel free to add class levels to the intelligent outsiders, or extra HD as well if you want.
This post is meant to help DMs create more unique summons for their NPCs and/or player characters if they wish. If a player makes a particular request, remember that you don’t necessarily have to approve everything, or let the player specify particular all feats, spells etc- the gods move in mysterious ways, after all! ;-) If a DM approves a particular concept, they should also ask players to put together stat blocs for any summoned monsters in advance to help speed up play, but if the DM wants the summoned creature to be more mysterious, then he should prepare the stat block in advance. DM’s don’t have to approve an advanced giant half-dragon (total +4 CR) summons.
Since someone asked for this, here you go:
I love the concept of create pit and enter image.
Other spells that are really cool (IMO): deflection, gallant inspiration, instant enemy*, and unwilling shield.
I also think it’s great that there are some new spells that benefit only good characters; ie. tough doodas to neutral PCs.
The “monk (still broken)” thread got me thinking. Just how are PCs supposed to hit super-high AC opponents, and still maintain balance?