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ericthecleric's page

Pathfinder Roleplaying Game, Adventure Path Subscriber. Pathfinder Society Member. 2,057 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.

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(Pathfinder Roleplaying Game, Adventure Path Subscriber)

I'm interested to know- and hopefully chuckle at- stories where PCs have bought or found cursed items. Not ones about dust of choking and sneezing, or the other "useful" ones; more the items with quirky drawbacks and side-effects, and how that impacted play.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Hugor, might Scions of Evil be of use to you (click the link to learn more)? Of course, it's not out until May, but if you can wait then it might be what you are after.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Thanks!
I guess that's crossbows, gnome hook-hammers, longswords, spears, and warhammers.
Edit: Dash, I was writing this when TClifford replied! Thanks, T!

What about armour?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

So, dwarves typically use battleaxes, crossbows, warhammers and so on; elves typically use longswords, longbows, elven curve blades and so on. What are traditional weapons for gnomes?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

bump

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

So, now some time has passed since I've started this thread, I thought I'd resurrect it.
If anyone wants my Dragon mags and is able to pick them up, please send me a PM. I'm in Cheshire.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

A maharaja rakshasa (Bestiary 3 pages 226-227) casts spells as an 18th-level sorcerer, and is CR 20.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Including the cost of the books, based on AP & RPG hardback subscriptions, and hence getting the 15% Pathfinder Advantage for the RPG line, cost to the UK was:

An AP book is $20.53.
The Bestiary 3 was $49.19.
Ultimate Magic and PF 45 was $65.81.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Wands?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

ShadowcatX wrote:
I like the categories as well, may have to break adventure and monster books into 2 sections, one less than X pages, one more than, but otherwise it seems really well thought out.

I agree with that, Shadowcat. Otherwise, the "big" 3PPs are likely to win most things and the smaller 3PPs might not get recognition they deserve.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

SOD= Save or die
SOS= Save or suck

It refers to spells such as finger of death, flesh to stone, uncontrollable hideous laughter, and so on.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Let's see:

Abbey of the Golden Sparrow: 1d100 ⇒ 2 ⇒ 2
Achievement Feats: 100 + 1d100 ⇒ 36 ⇒ 100 + (36) = 136
Achievement Feats, volume 2: 200 + 1d100 ⇒ 33 ⇒ 200 + (33) = 233
Forgotten Foes: 300 + 1d100 ⇒ 70 ⇒ 300 + (70) = 370
Learning Curve: 400 + 1d100 ⇒ 13 ⇒ 400 + (13) = 413
Pug's Bazaar: Tent #1: 500 + 1d100 ⇒ 37 ⇒ 500 + (37) = 537
Sin of the Fathers: 600 + 1d100 ⇒ 23 ⇒ 600 + (23) = 623
The Favored of Skexxiz: 700 + 1d100 ⇒ 82 ⇒ 700 + (82) = 782
Winner's Choice 1: 800 + 1d100 ⇒ 74 ⇒ 800 + (74) = 874
Winner's Choice 2: 900 + 1d100 ⇒ 2 ⇒ 900 + (2) = 902

Thanks!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Bumping this, because it's a good idea!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Another thing is that they are supposed to get much more powerful when more are encountered. Maybe the save DCs of their special powers rise the more that are encountered? Who knows what else they would gain, eg. a bigger fear aura?
Giving them blindsense 10 ft. sounds wise, what about lifesense 100'? Their mounts were supposed to have good sight, though.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Actually, I agree that sanctify corpse should probably be that cheap, but the others might be errors. Best to check, though!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

1 person marked this as FAQ candidate.

The standard costs for permanent spells, per the core rulebook, are as follows:
9th-level___2,500 gp
10th-level___5,000 gp
11th-level___7,500 gp
12th-level___10,000 gp
13th-level___12,500 gp
14th-level___15,000 gp
15th-level___17,500 gp
16th-level___20,000 gp
17th-level___22,500 gp
18th-level___25,000 gp

The other spells that can be made permanent in the UM are in line with the above, however, the following spells have incorrect GP costs or CL requirements:
loathsome veil is listed as CL 10, 7,500 gp
sanctify corpse is listed as CL 9, 500 gp
symbol of healing is listed as CL 10, 10,000 gp
symbol of scrying is listed as CL 13, 10,000 gp
symbol of slowing is listed as CL 11, 10,000 gp

What should the correct CL and gp costs be?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

John Benbo wrote:
Thanks Paizo for getting this up and another big thanks to Raging Swan for letting me write this for them. This is my first professional freelance gig, so I'm pretty excited about it and I look forward to seeing what you all think about it.

Congratulations, John! :)

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Dotting so I can find this again later!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Maybe paladin or monk with any Int-based spellcaster.

Because: paladins and monks need good physical ability scores, and good Cha and Wis, respectively.

Mixing Good BAB (paladin) or Medium BAB (monk) with the poor BAB and hp of Int-based spellcasters ain’t good! ;) The spellcasting is diminished, too.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Aureus, that's only one person's review. I'm sure many others feel differently!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Thanael wrote:

?

LOL! LUNGEN RASUR sounds decidedly unhealthy for me as a german.

** spoiler omitted **

Well, I hope you liked the NPC despite that, Thanael! ;)

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Jacet, you could always add the Advanced basic template to creatures/NPCs if the players are having an easy time of things. Have fun!

Have fun too, Ray!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Good for you, Creighton!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

The River Kingdoms. Specifically, the Kingmaker AP.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Nilbogs used to be fun... and they are back in the Tome of Horrors Complete! ;) Although the way they've been updated, it'd be best to give them extra class levels! XD

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Looks interesting!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

If you look at the top of the schedule, it says:
"Paizo Product Schedule
This page tracks the arrival of recent and upcoming Paizo products. The arrival times for upcoming products are estimates based on current data, but are subject to change. This page is automatically updated as we learn of arrival date changes.

Estimates indicate when we expect to have completed shipping from Paizo's warehouse; retail release dates are generally set 2–3 weeks later."

Bolded by me. Hope that helps!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Thanks for the comments, Paz. I'm sure they'll get more people next year, and it's great that there were new PFS players!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

lastblacknight wrote:

They both look a bit scary,

But I reckon my 3rd level druid might have a chance of surviving Blinn. (mind you running would feature quite heavily).
My 3rd level summoner might have half a chance too, (whilst using summoned meat-shields of all flavours to distract and provide cover whilst running for my life).

I think trying to hide out the duration of the summoned "whatever it is" followed by tracking down the little piker with a dead wand and beating the snot out of him would be well in order...

With Fleshless however how does a 22HD creature end up CR5?

Lastblacknight: A skeleton with 20 HD is CR 8. The skeletal champion adds +2 HD, and +1 CR. The young template reduces CR by 1; Stringburka applied that template 4 times, hence, 9-4= 5. I’m pretty sure that you can’t add the young template more than once, and in any case, I think devils are “born” fully formed- ie. don’t have a young phase. Even at CR 9, if you removed the young templates, it would be quite formidable!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Does anybody know how this event went?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

I strongly suspect that Monte will be working on 5e.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Cursed items, yum. I'd love to hear stories about what happened to any cursed items from this book that were used by PCs!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Talesian, have you seen this thread about updating the marshal to the Pathfinder ruleset?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

I just found out about this yesterday, so thought I'd post the following as it will be of interest to some!

Golari-Con
17-18 September, Fan Boy Three's Golari-Con
Fan Boy Three, 17 Newton Street, Manchester, England

We had so much fun at PaizoCon UK in July we thought we'd schedule an entire weekend of Pathfinder Roleplaying, featuring the brand new three part introductory First Steps modules as well as a wide range of other brand new Season 3 modules like Frostfur Captives, Sewer Dragons of Absalom and Ghennet Manor Gauntlet, plus a few Season 1 and 2 favourites that many players won't have played. We're calling it Golari-Con and we'll have between five and seven tables running each slot.

Because of the additional costs in prepping for a mini-convention, we'll be charging £4 per session, £10 for just the Saturday or £15 for the entire weekend.

Interested in playing? Drop an e-mail to dave@fanboy3.co.uk with your character level and what modules you've played.

Interested in DM'ing? You'll earn £1 store credit per player per session just like at our regular events – just drop me a line as above

What: Fan Boy Three's Golari-Con
Where: Fan Boy Three, 17 Newton St, Manchester, England
When: September 17-18
How Much: £4 per session, £10 Saturday, £15 all weekend
Session Times: Saturday 10am, 2pm, 6pm; Sunday 11am, 3pm

Dave Salisbury
Fan Boy Three

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

If it was an ordinary template with a +2 CR adjustment, it would go from 1/4 to 1/2.
However, the minimum CR for a half-dragon is 3.
So, you should make your kobold a 4th-level NPC class or 2nd-level PC class to make base CR 1, then add the template.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

This book does sound intriguing! I'm very much tempted to purchase the Tribes anthology, and pick this up as a free PDF with it!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

They aren't forced to take Bleeding Attack and Crippling Strike. They just become available as alternative options at the listed levels.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

The short answer is, because the template has a CR +1 adjustment.

You can always use the 3.5 template in your home game if you have the MM or look up d20srd.org.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Hi Maskado- Welcome to the boards! :)

I'm glad you like the book.

About the interactive maps, I don't know if you noticed, but you can turn off the map tags, and also click on the players' view so that secret doors/areas are hidden, too!

I like the interactive map idea too. One idea I think would be a cool improvement would be a "fog of war" type modification for the players' view, so that rooms the PCs haven't explored are hidden until they explore the room, and the GM can then click the room to reveal it to the players.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

It's the first sentence of the second paragraph for the Mount ability:
"A cavalier does not take an armor check penalty on Ride checks while riding his mount."

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Enevhar Aldarion wrote:
Just on a side note, but are you playing with a houserule for traits? The standard rules only give you two traits, not four.

The OP's character could have taken the Additional Traits feat, or as Morgen suggested, the GM may just be allowing four to start with.

In any case, a character can't have more than one trait from the same category, which are I see that they are:
Treerazer's Bane (Regional- Kyonin)
Asmodean Demon Hunter (Religion- Asmodeus; fan created)
A Shining Beacon (Faith- Iomedae)
and Demon Slayer (Combat- Mendev Crusaders).

It is perfectly OK for the GM to rule that the two trait bonuses to damage do not stack. That's the way I see it.

BTW, the above background would require an interesting background if it involves Asmodeus, Iomedae, Kyonin and the Mendev Crusaders!!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Matthew Morris wrote:
Link to summary of miracle day panel

Thanks for posting that, Matthew!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

There is an urban druid archetype.

Have fun with the campaign!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

I have it too! :)
Having just had a quick look, there is some amazing art in here, guys! :)

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Why should it be edited for "racier" bits- in the UK it's being shown after 9 pm? It would make sense if released for a general market on DVD, but not if shown after 9 PM.

Anyway. Does anyone know how many parts Miracle Day comprises, and if they are being shown once a week, or over a shorter period?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Just found this on the BBC website:

TORCHWOOD MIRACLE DAY - THURSDAY, 14 JULY, 21:00 ON BBC ONE

Two weeks away! :)

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Thinking about possible feats for my PFS character, here’s what I’m thinking so far. I’m planning to go: Fig1/Alch*1-2/Fighter2-10
*Internal alchemist/vivisectionist, standard fighter

Although it might be better to go Fig1/Alch2/Fighter2-4/Alch3/Fighter5-9, and gain a +2 sneak attack, +2 bonus to saves against disease and poison, and an additional +1 to Will saves in place of fig10 bonus feat and bravery +3.

Feat plan:
1 (level) Iron Will
1 (fig1) Power Attack
1 (human) Weapon Focus (greatsword)
2 (Alch1 bonus) Brew Potion
3 (level) Extra Discovery
4 (fig2) Shield Focus
5 (level) Extra Discovery
6 (fig4) Weapon Specialization (greatsword)
7 (level) Extra Discovery
8 (fig6) Combat Reflexes
9 (level) Improved Critical (greatsword)
10 (fig8) Greater Weapon Focus (greatsword)
11 (level) Greater Shield Focus
12 (fig10) ???

I want to gain preserve organs x3 and vestigial arm (so the PC can still use a shield). I’m not sure which is the “best” order to gain them though. I’m thinking that gaining vestigial arm at level 3 will be best gained earlier on for the AC boost, although it delays the heavy fortification effect from preserve organs until 7th-level.

However, at 7th-level, it means his AC- not counting magic- will be 24 (+2 Dex, +9 full plate, +3 shield), with 75% immunity to critical hit damage and sneak attacks. So this selection offers a good mix of offence and defense, IMO.

Thoughts?

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Yes, there are some creatures that are immune to sneak attack as you've already noted, but you should be able to use it plenty throughout the AP as a whole.

The ranger can use cure wands. Why isn't he using them? You don't need the bard levels if he uses them. Ask your GM if you can change the bard levels to rogue, or go all bard as a previous poster said.

Good luck, and I hope you get more enjoyment from the AP soon!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Nice story, and good for both of you! :)

Just wait till she reaches the

Spoiler:
pugwampis
, though! Might change her mind then! hehe :D

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

So I looked at blasphemy and holy word yesterday. Now they require saves to avoid the effects! Previously that just applied to the banishment effect.

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