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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,369 posts. 4 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

This story about Peter Jackson may interest some of you.


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Which ones, Justin?


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Thanks, Sleet Storm. That's perfect. :)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I'm looking for a monster ability, class feature, or spell that lets the creature see through the eyes of another creature [that it magically controls]. Is there such a thing?


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Awesome. Thanks! :-)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hmmm... I guess I didn't explain myself well enough.

Would the results be 6 and 14? It'd be nice to know the effective bonus for rolling twice and using the good result, and similarly, the effective penalty for rolling twice and using the bad result.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If you roll 2d20 and use the best or worst result, what are the average scores for each condition (best and worst)?

There must be a mathematical way to determine this.


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In case anyone has missed it, EZG gave an amazing review for Legendary Classes: More Covenant Magic.

Here's a quote from it: "Wow. Just wow. 5 stars + seal of approval, would go higher if I could, candidate for my Top Ten of 2014."

To read the full review, please click this link!.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yep. Great review! Cheers! :D


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I've done a fair amount of work on The Xiao's ideas for new influences now, and one for psychopomps called the Sacred Duty.

If anyone else has ideas, please let me know! :-)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

About the occult influence:

Spoiler:
The occult subtype is about controlling magic in its purest sense; for example, sensing magic (detect magic, greater arcane sight as the fundamental influence ability), ending magic (dispel magic, mage’s disjunction), protection from magic (globe of invulnerability, mind blank, spell resistance), and so on. We couldn’t call it the “magic” influence because all a medium does is magic.

It’s not meant to be the “default” or generic influence, as none are meant to be so. If you wish a particular influence to be a or the generic one, pick one or several that best fit your game and the type of stories you wish to run.

I had included a definition of occult spirits earlier on, but obviously it became misplaced somewhere along the line.
A definition of occult spirits is as follows. It is any creature (of the fey, outsider or undead types) of Int 6 or higher and with the ability to use the spells listed as occult trance spell-like abilities (or their greater versions, such as greater dispel magic), as an innate spell-like ability or spell.

Example occult spirits include:
FEY: norn, nymph, pixie.
OUTSIDER: aeon (pleroma, theletos), agathinon (avoral, draconal), angel (astral deva, monadic deva, movanic deva, planetar, solar), archon (star, trumpet), asura (asurenda, tripurasura), azata (ghaele, lillend, lyrakien), baregara, caulborn, daemon (cacodaemon, ceustodaemon, derhodaemon, hydrodaemon, leukodaemon, meladaemon, piscodaemon, vulnudaemon), demodand (all varieties), demon (babau, balor, glabrezu, marilith, nalfeshnee, quasit), devil (belier, contract, imp, pit fiend), div (aghash, akvan, doru, ghawwas, pairaka), garuda, genie (marid), hound of Tindalos, inevitable (lhaksharut, marut, zelekhut), kami (zuishin), night hag, oni (spirit, void yai), protean (imentesh, keketar), qlippoth (chernobue, cynthigot, iathovos, thulgaunt), rakshasa (dandaduka, maharaja, marai, standard, tataka), sceaduinar, shinigami, shining child, titan (elysian, hekatonkheires, thanatotic), xacarba.
UNDEAD: devourer, lich, nightshade (all varieties), some penanggalen, tzitzimitl, some vampires, winterwight.

About the legendary medium:

Spoiler:
In earlier versions, the revelation medium could swap boons for revelations when the medium wishes, because they are both of the same level of power. Later on, it was decided to change things so that the archetype switches the ability to gain boons with the ability to gain revelations. As a late change, I forgot to update the stat block for the legendary medium. I made sure I’d changed all the other stat blocks in relation to later changes in archetypes, covenants etc. This one slipped through, and for that I apologise!
You can use the stat block as is, or replace the boons that he has with revelations, and replace the Extra Boon feats if you wish.

I’m really glad you asked your questions, because it highlights where I went wrong. Can’t be perfect all the time! I hope my reply helps!

Thanks for the new influence ideas! I’ll have a think about them... Btw, jyoti and evil titans are also anti-divine.
Should there be a compilation of Covenant Magic and More Covenant Magic, possibly with other Purple Duck classes, I’m sure these mistakes will be dealth with. I’m also sure that your influence suggestions will be taken into account. :)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hi The Xiao. Thanks for your kind comments.

I'll endeavour to answer your questions, but one in particular requires some research. I'll try to answer all by the end of the weekend, so that the answers are all together!


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It's a maximum RDN. Creighton is excellent at finding appropriate art (to fill space). :)


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Good luck to anyone who takes part. Creighton is great to work with!


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Great thread! :-)

Endzeitgeist wrote:
Tons of practical XP with many of them, will get back to it (and reviewing) once rl stops kicking my behind.

I hope you are up and running soon EZG!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

My hard copy has arrived! :)


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Matt Thomason wrote:
...stuff...

Good luck, Matt! :)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Send a private message to Wintergreen here. He is Dave Harrison, Venture Captain for the UK.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I've just learned that Floor Jansen, previously of After Forever, is Nightwish's new singer. How do they compare to Nightwish?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hi. My sidecart says that I have one item in my sidecart (which is correct), Pact Magic Unbound vol 2.
However, the book isn't listed in the sidecart, nor is it included in the Example Shipment page. Anyone know why?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hmm... there are a few spoilers here. I hope that someone hides those later.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I hope people are enjoying this book!

Big thanks to everyone involved, especially to David Nicholas Ross for his advice. It was great to see what the artists did!

PDG don't include favoured class bonuses with their stat blocks, so here are my recommendations:

Spoiler:
* Goblin Medium 3 (CR 2): 3 FC points. One on hp, +2 increasing covenant/SLA damage by +1.

* Dwarf Medium 4 (CR 3): 4 FC points. 0 on hp, +4 went on increasing Concentration bonus by +4.

* Half-elf Medium 5 (CR 4): 5 FC points. 5 on hp.

* Human Medium 6 (CR 5): 6 FC points. 6 on hp.

* Sea Hag Medium 5 (CR 7): 5 FC points. 5 on hp.

* Unicorn Medium 7 (CR 8): 7 FC points. 7 on hp.

* Hobgoblin Medium 10 (CR 9): 10 FC points. +10 increasing covenant/SLA damage by +10.

* Human Trance Warrior 10 (CR 9): 10 FC points. 10 on hp.

* Elf Medium 13 (CR 12): 13 FC points. 5 on hp, 8 on 4 extra SLAs, as follows: +1 1st, +2 2nd, +1 3rd. I suggest adding: arcane lock, bless, enthrall, and remove curse to SLAs known. (Note that enthral can’t be used in a trance.)

* Human Inner Eye Fighter 13 (CR 12): 13 FC points. 13 on hp.

* Half-Orc Antipaladin 3/Medium 13 (CR 15): 13 FC points. 13 on hp.

* Legendary Elf Medium 20 (CR 19): 20 FC points. 4 on hp, 16 on 8 extra SLAs, as follows: +2 1st, +1 2nd, +2 3rd, +1 4th, +2 5th. I suggest adding: arcane lock, identify, dimensional anchor, planar adaptation, plane shift, restful sleep, speak with dead, and unholy blight to SLAs known.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
idilippy wrote:

For creatures I would second Dark Fey, the Midgard Bestiary, and the Tome of Horrors Complete (the three I own) from that list. I'd add to that the fantastic Book of Monster Templates and 101 Not So Simple Monster Templates by Rite Publishing, both of which add lots of great options to modify existing creatures.

As for me, as a DM primarily I would like to see more NPC stats, particularly books of monsters with class levels, and I'm always eager to find more books with treasures for my players to find. I think I am pretty full of player races, classes, archetypes, and feats (far, far too many feats as is for me).

Idilippy, I second the recommendation for 101 Not So Simple Monster Templates.

When it comes to NPC stats and monsters with class levels, have you heard of Scions of Evil and the 100% Crunch line from Raging Swan Press?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I like it, but think it's for NPCs/other monsters.

If GMing a game, I'd not allow it for PCs because I don't usually allow evil PCs. Maybe for a Way of the Wicked campaign.

Maybe you should re-post your question in the (off-topic) Ask James Jacobs thread?


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I'm surprised that he's been at Paizo for six years!! Only seems like last week! (Exaggeration.)

Best wishes for you both!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Thanks, James.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hi James,
Could we please have:

* Proper rules for building our own troop units.

* A moratorium on demons for at least 2-3 years. I'm enjoying Wrath of the Righteous, but a break from demons for a while would be nice!

* Critical weakness removed from the robot subtype. IMO it gimps them too much and besides, robots are less squishy than flesh and blood creatures.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Looks like I should have posted in the Ask James Jacobs thread instead, so I'll do that now! :-)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Some of the following books may be of interest to you, Rachel.

100% crunch line by Raging Swan Press.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I pm'd Endzeitgeist about this thread earlier. Hopefully he'll post in it at some point!


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If you like, Torbyne. Wish away! :)


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

* Have proper rules for building our own troop units.

* Have a moratorium on demons for at least 2-3 years. I'm enjoying Wrath of the Righteous, but a break would be nice!

* Remove critical weakness from the robot subtype. IMO it gimps them too much and besides, robots are less squishy than flesh and blood creatures.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just a suggestion. Be very careful what you post here. If anyone's employers reads this there may be negative consequences for you.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Nick, I imagine its because they included quite a few mythic demons and other creatures in the Mythic hardback, knowing it would accompany the AP.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The bypassing DR rule was optional in the Beta rules, IIRC, but became "official" later on.

Also IIRC that somewhere years ago, the higher DR numbers eg. 20/30 etc were lowered from 3.0 to 3.5 because so that cohorts, companions and summoned monsters could overcome it.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

In Pact Magic Unbound volume 1, there is a spirit called Sevnoir that you can bind that causes fear effects, and you can regain hp once per round when you hit something. (Note that another class with an archetype that lets you bind spirits could also bind it.

In addition, something coming out this month might also fit your needs. Legendary Classes: More Covenant Magic, a supplement to Legendary Classes: Covenant Magic, has the deathly fear influence.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hi all, good luck with the project, but can I suggest that you rename the medium class? Purple Duck Games already has a published class called the medium. To potentially avoid confusion, it might be helpful to do so!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Because it attacks with a broken scimitar and a claw, OR it can attack with two claws.
When a creature uses a manufactured weapon, its natural attacks become secondary natural attacks, and apply a -5 attack penalty (although if the creature qualifies for and has the feat Multiattack, the -5 reduces to -2).
Does that help?

Edit: Hawktitan, you're right. Had a brain fart.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

You could try using hero points (from the APG), but give more to the oracle character.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

YAY! :)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Review posted.


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I now have the green light to talk about something: More Covenant Magic, a supplement to Legendary Classes: Covenant Magic. It's just finished editing, and contains 16 new influences, 27 new covenants, over a dozen archetypes, and more! If you like Covenant Magic, you'll like More Covenant Magic too! :-)


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I thought it'd be handy to provide a compiled list of the spirits from PMU vols 1 and 2. Here you are:

Spirit List by Spirit Level

Spoiler:

Spirit Bind Page
Level DC No. Const. Name
1___17 ___1/44___Dragon___Aza’zati, the Green Wyrmling
1___15 ___1/45___Mage___Cave Mother, Sorceress of Secrets
1___17 ___2/29___Fiend___Forash, Prince of Spirits
1___16 ___1/47___Noble___General Hessant, Patron of Lost Soldiers
1___15 ___2/31___Hero___Marat, Guardian of Shields
1___14 ___2/33___Scholar___ Milo of Clyde, Detective of Despair
1___16 ___1/48___Beast___Sevnoir, the Meandering Mastiff

2___16___2/34___Dark B. ___Al’kra, the Operated
2___20 ___2/35___Scholar___Humble Obhai, Servant of the Elements
2___19 ___1/49___Thief___Lady Jarah, Mistress of Many Faces
2___17 ___2/36___Dragon___Lord Foxglove IV, Exchequer of Stolen Purse
2___17 ___1/51___Tree___Mute Sylvus, Sole Survivor
2___18 ___1/52___Hero___Tyrant Cromwell, the Black Knight
2___17 ___1/53___Angel___Uhro, the Blind Hospitaller

3___18___2/38___Tree___Cornelius Button, Gardener of Dreams
3___19___1/54___Seer___Mute Istago, Painter of Paradox
3___20___1/56___Skull___N’aylia, the First Vampire
3___19___2/42___Thief___Obba, Ella, Atasha, the Dark Sisters Three
3___17/22___2/43___Beast___The Nivea Nieces, Venemous Vixens
3___20___1/57___Dark B.___Vandrae, Drowess Poisontouch
3___21___1/58___Scholar___Xalen d’Marek, Archivist of Fell Secrets

4___21___2/45___Fiend___Ethaniel Midnight, The Inquisitive Torturer
4___23___1/59___Tree___Fey Baraddu, the Beast in the Woods
4___22___1/60___Noble___Gulguthriana, the Glutton
4___21___1/61___Skull___Hexus, the Living Curse
4___21___2/47___Angel___Johotek, the Throne of Heaven
4___22___2/48___Seer___Kandisha, The Desert’s Revenge
4___23___1/62___Mage___Loh’moi, the Mad Geometer

5___23___1/64___Hero___Arturius, the Sleeping King
5___23___2/49___Scholar___Circe’s Runes, Refuge of Pacts
5___25___1/65___Dark B.___Dagon, Tentacles from the Deeps
5___24___1/67___Fiend___Dark Blood, the Rakshasa Princes
5___23___2/51___Tree___Green Glomairah, the World Tree
5___22___2/53___Skull___Noble Marius, Psychic Vampire
5___25___1/68___Beast___Vodavox, the Hive Mind

6___21___2/54___Beast___Death Howls, Knights of the Ghostlands
6___27___1/69___Thief___Demos Kalagos, Sworn Enemy of Time
6___26___1/70___Scholar___Jayna Warlock, Traveler of Worlds
6___23___2/55___Hero___Merickel, Hero of False Destiny
6___27___2/57___Noble___Primordial Titans, Martyrs of the Betrayed
6___26___2/58___Seer___Rasputin, The Bleeding Ringmaster
6___25___1/72___Angel___Serapith, the Scouring Light

7___29___2/61___Tree___Jormungandr, He Who Circles the World
7___27___2/62___Dragon___Lord Saruga, Soul Eater
7___27___1/73___Mage___Mare Loviatha, Ice Queen
7___27___1/75___Skull___Musha ‘Vadu, the Shadow-Bones Emperor
7___28___1/76___Seer___Portenta, Seer of the Orphic Eye
7___27___2/60___Angel___The Elysium Choir, Innocence Slain
7___27___2/64___Dark B.___Yith’anu, The Body Snatched

8___29___1/77___Dragon___Essek Avix, the Twins Rejoined
8___28___1/78___Dark B.___Evening Star, Bloody Mist of the Hills
8___30___2/65___Mage___Mana, Observer of Lost Magic
8___28___2/67___Scholar___Overmind, Seneschal of Far Travels
8___35___2/68___Fiend___Rajah Amajaloma, Devourer of Souls
8___33___2/70___Skull___Septigenius Maximus, Immortal God-King
8___29___1/80___Thief___Young Kiros, Author of Sedation

9___33___2/74___Angel___Brother Calvis, The Undying Monk
9___30___1/81___Mage___Daeminthos, Crystal Eye of the Mind
9___30___2/75___Fiend___Kaylos, Master of Wishes
9___32___1/82___Noble___King Mutaros, Vengeance Unfulfilled
9___33___1/83___Fiend___Malebolge Moors, 13 Traitors of Hell
9___35___2/72___Beast___The Beast that Births, Matron of Monsters
9___33___2/77___Hero___The Worglord, First Among Heroes

Spirits by Constellation Type and Level

Spoiler:

2___17___1/53___Angel___Uhro, the Blind Hospitaller
4___21___2/47___Angel___Johotek, the Throne of Heaven
6___25___1/72___Angel___Serapith, the Scouring Light
7___27___2/60___Angel___The Elysium Choir, Innocence Slain
9___33___2/74___Angel___Brother Calvis, The Undying Monk

1___16___1/48___Beast___Sevnoir, the Meandering Mastiff
3___17/22___2/43___Beast___The Nivea Nieces, Venemous Vixens
5___25___1/68___Beast___Vodavox, the Hive Mind
6___21___2/54___Beast___Death Howls, Knights of the Ghostlands
9___35___2/72___Beast___The Beast that Births, Matron of Monsters

2___16___2/34___Dark B.___Al’kra, the Operated
3___20___1/57___Dark B.___Vandrae, Drowess Poisontouch
5___25___1/65___Dark B.___Dagon, Tentacles from the Deeps
7___27___2/64___Dark B.___Yith’anu, The Body Snatched
8___28___1/78___Dark B.___Evening Star, Bloody Mist of the Hills

1___17___1/44___Dragon___Aza’zati, the Green Wyrmling
2___17___2/36___Dragon___Lord Foxglove IV, Exchequer of Stolen Purse
7___27___2/62___Dragon___Lord Saruga, Soul Eater
8___29___1/77___Dragon___Essek Avix, the Twins Rejoined

1___17___2/29___Fiend___Forash, Prince of Spirits
4___21___2/45___Fiend___Ethaniel Midnight, The Inquisitive Torturer
5___24___1/67___Fiend___Dark Blood, the Rakshasa Princes
8___35___2/68___Fiend___Rajah Amajaloma, Devourer of Souls
9___30___2/75___Fiend___Kaylos, Master of Wishes
9___33___1/83___Fiend___Malebolge Moors, 13 Traitors of Hell

1___15___2/31___Hero___Marat, Guardian of Shields
2___18___1/52___Hero___Tyrant Cromwell, the Black Knight
5___23___1/64___Hero___Arturius, the Sleeping King
6___23___2/55___Hero___Merickel, Hero of False Destiny
9___33___2/77___Hero___The Worglord, First Among Heroes

1___15___1/45___Mage___Cave Mother, Sorceress of Secrets
4___23___1/62___Mage___Loh’moi, the Mad Geometer
7___27___1/73___Mage___Mare Loviatha, Ice Queen
8___30___2/65___Mage___Mana, Observer of Lost Magic
9___30___1/81___Mage___Daeminthos, Crystal Eye of the Mind

1___16___1/47___Noble___General Hessant, Patron of Lost Soldiers
4___22___1/60___Noble___Gulguthriana, the Glutton
6___27___2/57___Noble___Primordial Titans, Martyrs of the Betrayed
9___32___1/82___Noble___King Mutaros, Vengeance Unfulfilled

1___14___2/33___Scholar___Milo of Clyde, Detective of Despair
2___20___2/35___Scholar___Humble Obhai, Servant of the Elements
3___21___1/58___Scholar___Xalen d’Marek, Archivist of Fell Secrets
5___23___2/49___Scholar___Circe’s Runes, Refuge of Pacts
6___26___1/70___Scholar___Jayna Warlock, Traveler of Worlds
8___28___2/67___Scholar___Overmind, Seneschal of Far Travels

3___19___1/54___Seer___Mute Istago, Painter of Paradox
4___22___2/48___Seer___Kandisha, The Desert’s Revenge
6___26___2/58___Seer___Rasputin, The Bleeding Ringmaster
7___28___1/76___Seer___Portenta, Seer of the Orphic Eye

3___20___1/56___Skull___N’aylia, the First Vampire
4___21___1/61___Skull___Hexus, the Living Curse
5___22___2/53___Skull___Noble Marius, Psychic Vampire
7___27___1/75___Skull___Musha ‘Vadu, the Shadow-Bones Emperor
8___33___2/70___Skull___Septigenius Maximus, Immortal God-King

2___19___1/49___Thief___Lady Jarah, Mistress of Many Faces
3___19___2/42___Thief___Obba, Ella, Atasha, the Dark Sisters Three
6___27___1/69___Thief___Demos Kalagos, Sworn Enemy of Time
8___29___1/80___Thief___Young Kiros, Author of Sedation

2___17___1/51___Tree___Mute Sylvus, Sole Survivor
3___18___2/38___Tree___Cornelius Button, Gardener of Dreams
4___23___1/59___Tree___Fey Baraddu, the Beast in the Woods
5___23___2/51___Tree___Green Glomairah, the World Tree
7___29___2/61___Tree___Jormungandr, He Who Circles the World

(This can also be used to identify gaps to fill by Alexander!)


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just to be extra-helpful, I thought I'd post a link to EZG's website:

Endzeitgeist.com

If you scroll down the right-hand side of the page you'll see EZG's top picks of 2010, 2011, and 2012. (Note, you can also click the "Best of" button at the top.)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Skeletal champions and/or zombie lords might be what you are after.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The Advanced Class Guide is supposed to have a section on hybrid classes, but won't be available until the summer... Can you wait that long?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Reminds me of that Western film. Sinister voice: "Pick up the sword."


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hi Cal. Orthos kindly PMed me the stat block I wanted, but thanks!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

There is this simple template in the Bestiary:

Giant Creature (+1)
Creatures with the giant template are larger and stronger
than their normal-sized kin. This template cannot be
applied to creatures that are Colossal.
Quick Rules: +2 to all rolls based on Str or Con, +2 hp/
HD, –1 penalty on all rolls based on Dex.
Rebuild Rules: Size increase by one category; AC increase
natural armor by +3; Attacks increase dice rolled by 1 step;
Ability Scores +4 size bonus to Str and Con, –2 Dex.

Not sure if that's what you are after though!


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Cheers, Orthos! :) PM received and replied to.

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