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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber. Pathfinder Society Member. 2,585 posts. 10 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Hi all,

Thanks for the replies!

My friend has decided to look into Ponyfinder.


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One of my friends wants to introduce tabletop roleplaying games to her 4 year old. Is there anything suitable?


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End and Crai, thanks for the kind words!


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"The Protean lord book whose publisher I am completely blanking on."

Purple Duck Games


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Hi Mark,

Sorry if this has been asked before, but:

Can substance infusions be used with kinetic whip/kinetic blade?

Does the attack bonus provided by elemental overflow apply to kinetic whip/kinetic blade? (I know the damage bonus doesn't.)


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Ssalarn wrote:
I'd love a book converting all the PrCs into 1-20 base classes. I think there's actually a 3pp that does a whole product line doing exactly this.

Purple Duck Games


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Some questions about the book:

Astral Beacon (page 33): Does the free action grant access to all the lesser, intermediate, greater and supreme powers of all five spirits for one round, or is that not the case?

Inspiring Call (page 36): Does the competence bonus granted by this ability stack with the champion’s spirit bonus?

Mesmerist Tricks: In the playtest document, a trick could be implemented for a limited amount of time. Has that been done away with, so that once a trick has been implanted it remains until used? If it is the case that it’s been removed, then well done! (Note that some of the new feats, ie. Ready For Battle and Ready For Pain, refer to the trick’s duration. I suspect that those are errors.)

The battle host archetype (page 100): “At 1st level, a battle host forms a supernatural bond with a specific weapon, suit of armor, or shield. This selection is permanent and can never be changed. The bonded item is masterwork quality and the battle host begins play with it at no cost.
The bolded wording here is a bit problematic. No sensible GM is going to allow a 1st-level character to have a set of masterwork full plate for free. BUT, if the character is allowed a set of masterwork studded leather for example, then the character’s AC will badly fall behind as he levels up. A character can’t change the bonded item to a different material, such as adamantine or mithril either. Is the ability really meant to be so restrictive?

The necroccultist archetype (page 100-101). Regarding Necromantic Bond, is my understanding correct? At 1st-level, you gain two implements (as normal), but they must both be from the necromancy school. At levels 2, 6, 10, and 18, you gain implements that can be from any school. At level 14, you gain the DC boost to necromancy spells/focus powers. At level 20, for implement mastery you must choose the necromancy school. At every level from 2-20, you gain an extra necromancy spell known from the wizard spell list. Is this correct?


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Minor question: should overwhelming presence be a fourth level spell for psychics? Or typo?

It should be 9th-level.


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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Every time I hear such a pun, ice cream.


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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Ice puns are snow joke.


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Thanks for providing the link, Tvarog.

Regarding Old Man Katan's band, well, they were intelligent singing mushrooms (maybe called campestri). Here's a link to the Dungeon issue they appeared in. You can click on the cover to see it more easily.


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Fiend, when Dragon Magazine was still running they would usually print some humourous articles in each April issue. Sometimes, they would include joke monsters like the calzone golem, which is a golem made of calzones. IIRC, they included a giant gummi bear as well at one point.

Regarding the OP, what about The Gazebo?

And... what about the Old Man Katan and his band? (From an adventure in Dungeon magazine; issue 41, maybe?)


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For anyone after more playable underground races, Adventureaweek produced some.
Click here for details.


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I finished reading "An Officer and a Spy" last night. It's a great read, but I've not read anything else by him. For those who have read his other novels, what are your thoughts/recommendations?


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Dragon, the blue flame blast deals more fire damage.


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This link might help.


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Mark revealed that the following are new (kineticist) talents a few weeks back. I don't know if they are utility or not:

Aether: aether puppet, spell deflection, telekinetic globe

Air: aerial evasion, air shroud (greater), celerity

Earth: deadly earth, enduring earth, shift earth (greater)

Fire: fan of flames, from the ashes, unraveling infusion

Water: cold snap, tidal wave, veil of mists

Universal: draining infusion, mobile blast, skilled kineticist (greater)


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Of course!


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Gorbacz wrote:
Any robotz with lasors?

You can have mutated sea bass instead. ;)


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For Bandw2


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So... It's about two weeks until subscribers get their PDFs of this...

Click


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Well, normally the ability score-boosting ioun stones wouldn’t exist under the Automatic Bonus Progression system.

Given that the stat bonuses are only +2, by the time the PCs get to high levels, those bonuses won’t really matter. Also, spells like bear’s endurance and bull’s strength will also be available as well, which trump the +2. The bonuses probably therefore won’t matter in the medium-long term. It might make a slight difference in the short-term, but don’t worry about it. Just run with them as is, considering those ioun stones “special”, as they are part of an artifact.


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To the OP, there is this free document that you might enjoy. (Not a Paizo archetype, but I hope that doesn't stop you from looking.)


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Thought I'd bump this while there's just over 3 days to go.


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Thanks! :)


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Of the Raging Swan NPC material, I most recommend the Scions of Evil book. The 100% Crunch line also provides fully statted out creatures of many types.


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Thanks for the reply, Mark.


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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

That's a seriously good deal! There's some great stuff that I've heard about here. Purchased. :)

Edit: BTW, for those who haven't bought the bundle yet, the minimum will rise as more people take part or more books are added.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Some questions for Mark, or any other Paizo staff member who can help:

Regarding kinetic blast/blade/whip: Characters can gain Weapon Focus (ray), Weapon Specialization (ray), and by extension, if using the automatic progression rules, apply weapon attunement to rays as well. Can a kineticist apply Weapon Focus, Weapon Specialization, and weapon attunement to kinetic blast? If that’s the case, would those feats/attunement apply to kinetic blade/whip as well, or would a kineticist need Weapon Focus (kinetic fist) etc as well?

Will the occultist class have an expanded spell list?

Are psychics affected by arcane spell failure chance if they wear armor? The playtest document doesn’t say that it affects them (unless I missed it).


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Congratulations! :)


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To the OP: The following might be of interest to you.
Prestige-Archetype-The-Arcane-Archer


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I'm sure it's no accident that you can build Iceman as a kineticist...


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A LN or LG Peri (B3; CR 14), and give it the advanced or axiomatic template?


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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Good question. Here's my reply for now, although I expect that at another time the answers might vary.

Races
Dwarf
Elf
Ferran (Kyoudai Games; Thunderscape campaign setting)
Gnome
Half-elf
Half-orc
Human

I'm fairly conservative in what races I like. Ferrans have a nice amount of flexibility in what they are like.

Classes
Arcanist
Barbarian
Bard
Battle lord (Amora Games; Liber Influxus Communis)
Cleric
Fighter
Inquisitor
Investigator
Medium (Purple Duck Games; Legendary Classes: Covenant Magic + two supplements)
Occultist (Radiance House; PMU: Grimoire of Lost Souls)
Oracle
Paladin/Antipaladin

This covers a wide range of bases.


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You could always invent a box that when opened, casts good hope. Limit it to a number of times per day, of course.


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Dragon78, yes, but I'll get back to you later.
Mark, thanks for the reply.


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As long as all the creatures match up to table 1-1 from the Bestiary, I'm fine. (There were quite a few creatures in Bestiary 4 that didn't.)


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TN, try this thread.


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Don't know if someone has already pointed this out, but the typical treasure value per encounter at CR 1 is 260 gp. Kobold warrior 1s are CR 1/4, so they can't have gear worth more than 65 gp each, if you have 4 as a CR 1 encounter.


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There's always this scene from Aliens.

Or this scene from Reign of Fire.


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"Maybe the Grim Reaper too, because he's kinda on the cover now, so maybe a hint.

Spare for the Grim Reaper, I hope i'm totally wrong."

Don't fear the reaper.

(Lame attempt at humour. :-/)


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Thanks for the replies. :-)


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Is there a spell that lets a character see through clouds/fogs/mist spells?
True seeing doesn't let you do so ("True seeing...It does not negate concealment, including that caused by fog and the like.")

BTW, I'm talking about seeing through fog cloud, acid fog, cloudkill and the like, not normal weather.


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Umbral Reaver wrote:

If we don't adjust for ruleset, then stuff like Diablo series monsters become impossible to deal with, boss monsters often having trillions of hit points and immunity to most non-damage effects.

It's just silly. Thus, we adjust them down and they become more or less the same as a lot of Pathfinder monsters.

Huh.

I was going to mention that there's something in FF 12 that has over 50,000,000 hp. Seems amateur hour in comparison! ;)


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Thanks for the info, people! :)


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Just wondering about what future APs/hardbacks are on the way! Spill the beans, please!


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Alexander Augunas wrote:

This is what the frehmin's favored class bonus should be:

"The occultist adds +1/6 to any insight bonus that she gains from scholar spirits."

It's been mentioned. This was Alex's reply (previous page). :)


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That art is amazing! Well done to the artists (and the art director)!


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Cheers!


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

The occultist favored class option for the frehmin (on page 356) is unfinished; it says: "Occultist: Select 1 scholar spirit. While bound to".

Triteia allows for underwater adventuring, which is fun. Perhaps merfolk transformation can be ended with a break enchantment spell?

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