I have a player that loves the idea of the Dragonborne. He asked me to create a playable race on par with with other Pathfinder races. Here is what I have come up with so far. Any feedback would be appreciated.
Dragonborne
The spelling is different from that used in other fantasy games. The addition of the ‘e’ at the end of the word changes the meaning. The former spelling, without the “e”, translated to, “One the dragon had given birth to.” With the revised spelling the name translates to, “One who has endured the dragon.” and/or, “One who is accountable to the dragon.”
Dragonborne are scaled, hairless, warm blooded creatures born from eggs and are milk fed in their early youth. Their scales range from a light tan to a darker brown depending on their age. Unlike dragons they do not have tails.
Some dragonborne undergo transformations using Draconic Rituals. This allows them to take on more dragon-like qualities such as; wings, breath weapon, and superior senses. The decision to accept such transformations is not taken lightly as this sets the dragonborne apart from his clan. They are, at best, considered respected protectors. However, depending on the circumstances, it is not uncommon for them to be viewed with suspicion or seen as war mongers.
+2 Strength, +2 Charisma, and -2 Dexterity
Medium size creature
Base speed of 30’ (6 squares)
Low-light Vision
+1 Natural armor bonus
+2 on Perception skill checks
+2 on Intimidate skill checks
Dragonborne are considered humanoid and un-typed dragons for any affects that target race.
Dragonborne start with the Common and Draconic languages.
Dragonborne Racial Traits
Dragonborne Tradition
The Dragonborne take great pride in recording and learning about the history of the world. They believe, by studying the past, great wisdom can be applied to the future. You have been raised with these beliefs instilled in you. You receive +1 on all History skill checks and History is always considered a class skill for you.
Dragonborne Racial Feats
Blood of the Great Wyrm
Requirements: Dragonborne
Benefit: Choose your dragon type. You gain the coloring of that dragon and receive +2 with the skill associated with that dragon type. You only gain this bonus if you are trained in that skill. You are now considered humanoid and a dragon of your chosen type for any affects that target race.
Breath of the Dragon
Requirements: Blood of the Great Wyrm, 2 Dragonborne Feats
Benefit: You gain a breath weapon matching your dragon type that you may use once per day. It does 1d6 damage per Dragonborne Racial Feat + CON as an area attack versus Reflex of ½ Level + CON.
Breath of the Dragon, Improved
Requirements: Breath of the Drake, 4 Dragonborne Feats
Benefit: Your breath weapon now uses d10’s.
Breath of the Dragon, Greater
Requirements: Improved Breath of the Dragon, 4 Dragonborne Feats
Benefit: Your Breath Weapon may be used additional times per day equal to CON.
Claws of the Drake
Requirements: Blood of the Great Wyrm
Benefit: You gain two Claw attacks for 1d4 damage. You are considered armed when using your claws.
Claws of the Dragon
Requirements: Claws of the Drake
Benefit: You claw attack improves to 1d6
Claws of the Wyrm
Requirements: Claws of the Dragon
Benefit: You claw attack improves to 1d8
Draconic Resistance
Requirements: Blood of the Great Wyrm
Benefit: You gain Energy Resistance 5 + CON against the energy type of your Dragon Variant and you are immune to your own breath weapon.
Draconic Resistance, Improved
Requirements: Blood of the Great Wyrm, Draconic Resistance
Benefit: You gain Energy Resistance 10 + CON against the Energy Type of your Dragon Variant.
Draconic Senses
Requirements: Blood of the Great Wyrm
Benefit: You gain Darkvision 60’.
Draconic Senses, Improved
Requirements: Blood of the Great Wyrm, Draconic Senses
Benefit: You gain +2 on Insight skill checks.
Draconic Senses, Greater
Requirements: Blood of the Great Wyrm, Improved Draconic Senses
Benefit: You gain the Scent special ability.
Dragon Wings
Requirements: Blood of the Great Wyrm, 2 Dragon Feats
Benefit: You grow a set of draconic wings which grant you a fly speed equal to your regular movement. However, you must land at the end of your movement. Also, falling damage is negated by using your wings. These benefits are lost if you are carrying more than a Light load. Your wing span is equal to twice your height and your weight increases by 25%. You may not "run" or hover while flying. You now qualify for Flying Feats.
Maw of the Drake
Requirements: Blood of the Great Wyrm
Benefit: You gain one Bite attack at 1d6.
Maw of the Dragon
Requirements: Maw of the Drake
Benefit: Your bite attack increases to 1d8.
Maw of the Wyrm
Requirements: Maw of the Dragon
Benefit: Your bite attack increases to 1d10.
Dragon Hide
Requirements: Blood of the Great Wyrm
Benefit: Your natural armor bonus increases to +2.
Wyrm Hide
Requirements: Dragon Hide
Benefit: Your natural armor bonus increases to +3.
Related Feats that become available after taking specific Dragonborne Feats. These do not count as Dragonborne Feats.
Lesser Flight
Requirements: Wings, Ability to Glide but no natural Fly Speed
Benefit: You gain a natural Fly speed equal to your regular movement. You may fly for a number of rounds equal to STR. At the end of your flight you are fatigued for a number of rounds equal to the number of rounds you were in flight. You may not use "run" while flying. You can not hover.
Lasting Flight
Requirements: Wings, Lesser Flight
Benefit: You may increase the number of rounds you are in flight by CON. You may "run" while flying.
Multi-Attack
Requirements: Three or more Natural Attacks
Benefit: You may attack once with each natural attack as a standard attack. This will allow Claw, Claw, Bite.
Improved Special Ability
Requirements: Natural Special Ability
Benefit: +2 on the DC of one special ability. You may this feat more than once but it must apply to a different special ability each time you take it. This is for +2 on Breath weapon DC.