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For the older scenarios where we are to use one of the original five missions as stand-ins for the new factions, is the GM authorized to modify the faction mission in order to better align with a new faction? I am specifically wondering about the Silver Crusade, as some of the Andoran missions present situations that are counter to the Lawful Good nature of this new faction. As an example: The Shadow Gambit:
The Andoran mission requires the character to kill the target by whatever means necessary. Is it permissible to alter the mission so that a Silver Crusade character can instead turn the target over to the Duskwardens for trial? We had some friction at our last game as one Andoran wanted to kill a captured foe (the other Andoran was against this but wouldn't intervene) and the Silver Crusade character disagreed. The other two characters (both Osirion) disagreed with the killing as well. I believe simply tweaking the missions will allow everyone to continue having a good time without character, and eventually player, conflict. Otherwise the merciless nature of the Andoran missions versus the Silver Crusade is going to cause no end of conflict, I think, for these older scenarios. Note that I don't aim to turn this into another alignment debate--there's already been plenty of discussion for that in the General PFS forum...I just want to know if this is within a GM's ability for PFS, perhaps as part of the Creative Solutions option. I couldn't figure out the best place to stick this, but the 3PP content seemed like the closest... I wanted to share something with you that the folks over at DriveThru RPG are doing. Working with numerous publishers (including folks supporting PRPG such as 4 Winds Fantasy, Otherworld Creations, and Purple Duck Games) they have put together a bundle of products to raise money for Pakistan Flood Relief, specifically working with the group Doctors Without Borders. Some folks may not care about the relief effort, and just go snag $725 of PDFs for $25. That's a good deal anywhere. For the rest, I can tell you from direct experience working in "3rd World" countries that water-based catastrophes like this are a terrible, terrible thing. The immediacy of need in Pakistan is great, and the problems will linger for years to come. Thanks, DTRPG, for getting something like this together! And of course, the link: And so it happens. I need more space, I need more $, And I haven't cracked a cover on any of my 3.5 books since Pathfinder rolled out in strength. I have a large collection--almost everything WotC ever published for the "core" or generic D&D setting, plus mosts of the Forgotten Realms and Eberron books. Any folks here have advice on the best means of turning these into cash? I'm not looking to gouge anyone, just get a fair market value and sell as many as I can to as few people as possible for logistical reasons. Barring any other options, I suppose I'll go the eBay route. Thanks for any assistance/thoughts! For my last LoF session the group was finishing up the monastery, so I decided to put a little extra effort into the map... Spoilerized for the players that care. The Pics and Discussion:
I had already redrawn the map in Photoshop (I can send the BMP to interested parties, but note that it's nearly 100 MB at full resolution). I created some floor and wall textures that seemed adequately temple-like for the structure, then threw in some crack overlays I created a long time ago for a more aged look. I wanted any interactive bits of the environment to be "real" so I didn't put the pews and such on the map. Using some eucaboard I had left over from a project, I formed the balconies and drew a grid for movement. I broke the appropriate edges, and the eucaboard did a great job at looking appropriately ragged. A few more strips made the rafters. For the marble pews, I took some 3/4" drywall and cut it into appropriate lengths. I hung a piece of cardboard over the edge of the balcony for a ladder. For the pugwampi nest, I used 2 sheets of cardboard to form a top and bottom, then papered it with shreds of construction paper (if I'd had the time, I would have worked up some carpets, runners, etc. but this worked in a pinch). Finally, right before the game I remembered the skull chandelier (not shows) and so used a paper-clip and formed some tissue paper into a big enough to hold my pugwampi fig (a kobold spearman).
Now, for the battle itself it should be noted that I started the players at 4th level. As such, I bumped this encounter up to being 8 chupacabras on the ground, 10 normal pugwampis running around on the rafters, 2 "champion" pugs protecting the king, and the ling himself (who gained wings). For all the pugs, I swapped out the one-shot shatter ability for permanent improved invisibility. The battle lasted roughly 3-4 hours! Hi all, I wanted to let everyone know I've posted a major update to my Excel-based character sheet. Version 0.8 (I'm still beta testing...) now features two files, one for portrait and one for landscape. Both feature all OGC feats and traits released by Paizo to date (many/most fully automated), plus content from 4 Winds Fantasy Games, Alluria Publishing, Super Genius Games, and the Legends of the Shining Jewel. It also includes the 6 beta classes from the Advanced Player's Guide (including eidolon evolution automation). I've been focused for this version on getting things formatted to serve well as both a printed and on-screen sheet. For the latter, the sheet starts my efforts toward automating common game options and settings real-time to help out in actual game play. For instance, you can dynamically set attacks to use Power Attack, fighting defensively, etc. You can also set conditions like Sickened or Blind and the effects flow to proper game stats. This is setting up for the focus of my next major release--automating spell effects and magic items. You can see a small sample of this in the current sheet, but it's limited to standard Neck slot magic items and the effects for haste, enlarge person, and reduce person. You can always find the latest version of my sheet in my profile, and I also submit it to the Pathfinder Database and HeroForge for general distribution. If you have any questions, comments, or suggestions, please head down to the Suggestions/House Rules/Homebrew sub-forum and join in on the thread erian_7's Excel-based Character Sheet. Thanks! Well, last year was tight, and so my RPG budget was whittled down to just my Paizo subscriptions mostly. However, between the Making Work Pay Credit (look into this when you are doing your taxes in the US!), Home Energy Credits (yay for installing energy efficient windows and insulation in the old house!), and a Child Tax Credit (yay for a new baby we weren't expecting at the start of 2009!), our 2009 tax returns are looking nice. I'd like to spread that love back around to some 3rd Party Publishers that are doing there best to support Paizo, Pathfinder, and Open Gaming. A few opening notes--I had materials already from some publishers that contributed OGC to my Excel-based character sheet work (thanks to Alluria Publishing, Super Genius Games/OtherWorld Creations, and 4 Winds Fantasy!). Since I already know the quality of these folks' work and they support OGC, I'm picking up their other materials--all the Remarkable Races, all of 4WF's stuff, and the Genius Guide to... for their classes (they've got too much stuff out to buy it all right now since I want to spread the love--unless you guys convince me otherwise!). I'm also picking up The Great City PRPG material, as I've heard really good stuff on that one. So, tell me what I should buy and why. And for all the 3PP folks, thanks for the work you do, especially the support for OGC and making the game available to the masses! Note that I'm open to publishers themselves coming in with their own perspectives--I appreciate creative folks that are passionate about their work! Has anything been released to fix the Pathfinder Chronicler prestige class ability entries for Bardic Music (slight fix--it should refer to the Bardic Performance class ability rather than Bardic Music) and Epic Tales (states it uses 2 daily uses of bardic music, but said class ability now functions on a rounds/day mechanic)? If nothing has been released, I was thinking a good fix might be to have the Epic Tales ability "consume" 6 rounds of bardic performance use per day that are not available until the epic is read. I posted an open invite in my erian_7's Excel-Based Character Sheet discussion and support thread, but realized I'd probably help out more folks if I posted here as well... My spreadsheet is intended as a free, small resource for those that love Pathfinder RPG--in addition to serving as a character sheet, it has handy tables for feats, traits, class abilities, etc. It will always remain such, and I have already committed to having all Open Game Content released by Paizo included (since I subscribe to everything). After a request was made in the discussion thread to add support for the Legend of the Shining Jewel material, I realized I should really support any 3rd party publishers that are also supporting Paizo and Pathfinder. As such, the LSJ folks and I have started the work to incorporate all of their OGC into the spreadsheet as well. I will gladly do the same for any 3PP folks upon request. While I don't have any 3PP material on hand (my limited budget is dedicated to Paizo at this time), I will readily accept any OGC for integration. Any interested parties can jump into the discussion thread to let me know, or else email me at the below. Thanks, both for your time in reading this and for supporting Pathfinder! Spoiler:
erian dot 7 at gmail dot com As there's been some interest in the Excel file I use for a character sheet, I wanted to start a single thread for discussing issues, requests, etc. I'm starting from the baseline version listed below: Pathfinder RPG Character Sheet v.0.5 I have several goals for this character sheet that drive my development efforts:
This version of the sheet complies with the above fairly well (and the Legal bit perfectly, to the best of my knowledge). It is currently built such that the character generation happens as you fill out the sheet, i.e. when you select a Race, then the Size modifier, save bonuses, etc. appear. The Class and Feat areas are not very automated--for classes only the BAB, hp, saves, and skill points are covered and there is no Feat automation at this time. These two areas are my primary focus for the next major upgrade (for the curious, Spells and Equipment are my targets after that). Each tab is Locked, but not password protected. This is so you don't have to worry about accidentally erasing a formula, but can Unlock the tab if you want to change things around. Some fields have formulas but are not locked--these are generally ones where I expect a manual override may be necessary. The Front and Back tabs are the main sheets, with the Character Info tab thrown in for extra space needs (no automation on it at all). Thanks to GamerGirrl I also have a Spells tab that has some automation. The Table tab contains the "guts" of the sheet that drive a lot of the automation. You'll see some grey fields on that tab that allow you to add custom races, classes, and skills. You can of course unlock the tab and add all you want, but these fields make it easy to do so without breaking anything. The Feats tab contains every OGC feat from the Pathfinder RPG and all Pathfinder material. It's got an autofilter that you can use to browse feats, even if you don't want to use the sheet. Note that chunks are missing right now--I need Summary benefits for the non-Core feats and full Benefits for the Core feats, for instance. This tabe will be the source for my Feat automation. The Traits tab is like Feats...but with traits. Alternate Class Features is just that--the alternative rules offered up in the Pathfinder Chronicles Campaign Setting. No automation as yet, but I'll integrate this into the Class automation. Community Use Material is the tab for Golarion and Pathfinder IP material that is not actually OGC, but used under the Community Use Policy. Right now, it's just languages. I see future use here for things like nation and deity names, etc. I don't plan on building out a lot beyond that, but wanted a separate section for this type of material. Note that some IP is also found on the Feats and Traits tabs, as they might, for instance, use the name Andoran or refer to the god Irori. Okay, that's the basics. Questions, comments, and criticism welcome (as is help for anyone interested in data entry, feat summarization, etc.). Thanks, and most of all, good gaming! Working on a map for an upcoming meet-up. Comments welcome and appreciated! The full-size map is battle-map ready (i.e. 1"=5'). I've added some decorative items, like the burrows in the walls, plants and water in the pools, and runes on the floor. Spoiler:
I'm thinking on switching out the spider encounter with the ant lion from the PFRPG Bestiary preview. If I do that, I'll put it between the two outside statues and use some effects on the sand to create a slight depression there. This is the AP I'll likely run after we wrap up Savage Tide and it got me to thinking...the sha'ir must be a character option! The flavor of the class blends perfectly with the genie-focused adventures. I'll have to dig up Dragon 315 and re-read the conversion therein, then compare it to PFRPG. Anyone else thought of revitalizing this class for LoF? As I'm betting this question comes up this weekend when I talk about the PFS material at our local meet-up, I figured I'd poll the folks here for some thoughts... It seems odd that no character of evil alignment is allowed, yet one of the five primary factions (Cheliax) is Lawful Evil. I understand the logical/mechanical reasoning for no evil characters--they can be highly disruptive to group dynamics--but the inclusion of Cheliax as a faction seems to create dissonance with this goal. The nation's overt goal is to enslave or destroy all others through the use of fiendish powers, after all. I'm sure questioning players will bring this up (whether to cast doubts on why Cheliax is a faction, to push for playing as evil as possible, or some other reason). Anyone else considered this? Anyone ran into such questions from players as yet? Thought I'd post a bit about the maps I'll be using for my PFS games (and spoiler free but spoiler-ized just in case)... Spoiler:
First up, Scenario 1 - Silent Tide
With Act 1 not having a map, I had to whip together my own. Unfortunately given the use restrictions on Google Maps derivative material I can't post it, but for any interested I'll say a shot of some terrain from Valparaiso, Chile laid on top of the cliff's at Gibraltar works great. If I end up using this as a first-step toward some freelance Photoshop/Dundjinni work I'll be sure to share. For Act 2, the existing map is rather nice--lots of opportunity for environmental interaction. If you enlarge the image to 20"x26.083" it will print in nice 1" = 5' format. No maps really needed for Act 3. For Act 4, enlarge the image to 26.792"x35" to print in 1" = 5' format. As with Act 2, this one has some really interesting opportunities for interaction. The only criticism I'd have, and it's not really even that bad, is the "dead space at the top and bottom of the map is unnecessary from what I can tell. Crop to 26.792"x26.792" and you'll not really lose anything while saving on some ink. For Act 5, enlarge the image to 25.5"x33.278" to print in 1" = 5' format. This one is the weakest of the three in depicting the overall environment for interaction--the outside areas are pretty nice and I'll leave them as-is, but for the interior I'll probably be doing some enhancements. I've been thinking on a hp variant for my Pathfinder games and wanted to post my initial thoughts for feedback. I was considering the whole "I'm fine down to 1 hp, not so great just -1 hp later, and dying just -2 hp later." I'd like something more realistic, but at the same time most variant systems either over-complicate combat or make combat too deadly for my tastes. I don't want to go fiddling with every monster stat block to fit into a new system, either. So then I thought, why not just get rid of the negative hp bit and replace that number with the character's Constitution score. Any damage you take up to your max hp is then not real damage, just wearing you down. Damage that would force you under 0 hp instead drops you to 0 hp (but doesn't do "real" damage yet). Further damage becomes Con damage (not drain). At half Con you're Disabled (take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage) When you hit 0 Con you're Dying (Fort save, with -5 penalty from having a 0 Con, vs. DC 15, failure means you die, success means you're still dying and save next turn, success by 10 or more means your Stable). A critical becomes important in this system in that if the critical also results in dropping your hp to 0, the remaining damage is immediately applied as Con damage (this ties into a Called Shots system of feats I use also, which would bypass hp like this as well). A critical or Called Shot that drops hp to 0 and Con to 0 in one hit makes the character immediately enter the Dying state. And this ties back around to the thing that first got me thinking about this--save-or-die spells drop the character into a Dying state as well on a failed save. Yes, I like save-or-die effects and refuse to give them up... And a final thought, with hp now being more "hero points" than "hit points" most monsters won't have them, so damage is applied straight to Con (making a "mooks" or "ensign" type of monster that's easier to take down as with the Savage Worlds or 4e systems). The important bad guys will have hp just like the characters. And I'm thinking on a feat that would allow Charisma modifier to grant bonus hp rather than Con--this would reflect a person that perseveres through luck or force of personality versus the guy that's just really tough. In fact, I thought about making this the default state, actually, or perhaps an option chosen at character creation. Any feedback is welcome! I was playing around with Photoshop to create a header for a handout on the PFS Factions (specifically Andoran) and got to thinking...it would also work well, after some tweaks, as the center tile for an iGoogle theme. I don't have time to fiddle with the XML bits required in creating a theme, but if someone's interested in that piece I can provide the graphic work. As a side item to this, I wanted to confirm with the Paizo folks that creating/posting such themes wouldn't be a conflict of some sort. I figure it would be some good free marketing for Pathfinder, but I definitely wouldn't want to step on toes regarding use of the art, logos, etc. Here's the sample I worked up for the Andoran faction... I'll be presenting on Pathfinder RPG and the Pathfinder Society at the September meeting of the Birmingham Area Dungeons and Dragons Meetup and wanted to check in on what, if any, promotional material is available for distribution. For instance, I'll have all my purchased Pathfinder products on-hand for perusal (like the Beta rules, Campaign setting, APs, etc.) but I'd also like to have copies of the Pathfinder Society Organized Play Guide available for folks to take home. Is there any particular issue with this approach? Also, any other promotional material available? Assuming there's interest, I'll likely run some Pathfinder adventure afterward as well (a PFS perhaps). Thanks! Oh, and of course anyone in the area of Birmingham, AL is welcome to join us! The save-or-die effects in the game seem like a particular issue of importance in overall design. It was obviously an item of concern for 4e, and that system takes an approach of basically eliminating these in the game. As Pathfinder RPG is aiming for backward compatibility with 3.5, I don't believe this is an option for the redesign. As such, I thought it might be a good idea to (1) get the designers' thoughts on this issue and (2) get the community focused on this particular issue, as it will filter into discussions about spells, monsters, class abilities, etc. This topic came to mind for me in discussing my concern with archery down in the Combat and Magic forum. There, I am arguing for a Called Shot mechanic or some such that would basically allow non-caster classes to get similar save-or-effect options as casters, as I support keeping save-or-die effects in the game. I would keep these on par level-wise with the spells, likely making the effect harder to accomplish (different DC, perhaps) since it can be used at-will all day. I definitely do not support the approach of making these limited-use mechanically, as it just doesn't make any sense since they're not magical effects in any way. To alleviate concern for the "un-fun" aspect of save-or-die, I got to thinking about how Savage Worlds addresses this situation. In that system, it is possible to perform a Called Shot to the target's head and "get the drop" on him if the target is unaware of the attack. This is almost assuredly a one-shot kill in Savage Worlds for most opponents. "Wild Cards" (what they call PCs) however have the option of using Bennies to alleviate some Wounds incurred by an attack. So a Wild Card has a shot at coming out of such an attack not-quite-dead, though still likely very hurt. I offer this up as a compromise solution for Pathfinder RPG to address concerns with save-or-die. This could be some alternate use of Action Points, perhaps. Or a Perk from some sort of Flaws/Advantages system. Both of these would be optional for use, offering those that want to minimize save-or-die effects such an opportunity while allowing those that want to leave things as-is to simply ignore the option. I only just thought of this today, and haven't fully formed the thought, but figured I'd get it out there as a conversation starter. Thanks! Eric I have never liked the ranged combat rules in d20. The focus on reduction of HP and lack of called shots basically means an archer has to fill an opponent with a dozen arrows to kill him. In reality, an archer or any user of a ranged weapon generally tries for as few shots as possible for a kill, preferably one. I know, it's a game, I'm not going for a full simulation of reality. But I would like to see options that can make a hunter actually able to kill an elk in one shot. Iron Heroes has some good options for this with their Archer class that could perhaps be analyzed for use as feats. I guess beyond the ranged combat arena, I'm also a fan of Called Shots in general. For the iterative attack discussion, if a Fighter had the option to target an opponent's head for a killing blow, they'd have less need to hit them six times in a round. I guess it's this option that I really liked in implementation from systems like Iron Heroes and the Bo9S. So, I'm rambling on in a Pathfinder RPG thread about my initial impression of this system/setting from Talisman Studios, and was wondering if anyone has any actual play experience with the game? It's apparently been around for a decade, but in a very limited format. I could definitely see running a campaign with this, as the mechanics are just the right mix of detail vs. story-focus for me. In addition, the setting material is quite interesting, with the built-in assumption that the characters will be multi-genre world/time hopping heroes that can aspire to demigod status. Often times settings with this approach feel fairly thrown together, but I haven't gotten that vibe from Suzerain so far. Their next big offering--Best Little Hellhouse in Texas--continues the story from The Great Below and shifts from being pirate-focused to having an Old West horror theme. Once I get my hands on that one I can verify if this approach is going to work as well as planned. And by the way, the PDFs are possibly worth the price just for the stunning art that's inside! As I've mentioned elsewhere, I have found some aspects of non-d20 systems to be quite refreshing in implementation, concept, etc. I figured I'd start a thread to discuss this system, Suzerain, and offer perhaps a few suggestions that might drive Pathfinder into new RPG ground rather than being simply an upgrade to 3.5. Note that I do not in any way think Pathfinder will adopt this rule set in whole, or even in large part, as that would violate the stated intention of keeping this as compatible as possible with 3.5. But still there may be ideas that provide insight...I do not intend to get into the details of Suzerain to such a degree that it would breach their copyrights and such--if you are truly interested in that level of detail I encourage you to head on over and support them with a purchase. So, my first offering is related to the way in which Suzerain handles determining level of success for a check. It has always bugged me with D&D that I might roll a really good attack, for instance (say a 20 with confirmed thread, criting and also beating the targets AC of 15 by 5 points) and then have this marvelous attack result in paltry damage due to poor Damage rolls (say a 1 on the initial damage, then a 1 on the crit). Suzerain uses a base result plus incremental increases based on how successful the roll actually was. In the above attack the damage would have been in some way tied to the actual attack result itself, then, and so would be more spectacular. Moving beyond the easy example of attack/damage, this can translate into measuring success in a social challenges (diplomacy, intimidation, etc.), physical challenges (swimming/climbing speed, enduring an environment, etc.), and intellectual challenges (researching a creature, figuring out a lock/puzzle, etc.). This is somewhat in place for things like Jump and Diplomacy, though both of these might need attention in other ways. Core question, can Pathfinder more closely tie die rolls to actual check results in a meaningful, yet easy to understand/document way? Benefits of this approach include reducing required dice rolls, increasing satisfaction from exceptional successes, and perhaps allowing for a more dynamic resolution mechanic than set DCs. Down-sides could include increased "mathiness" (I succeeded by 9, and I get perk X for every 2 points over the minimum needed, so I get 4.5 perks) and possibly more mechanics to keep in mind (Suzerain has separate, though similar, mechanics for every feat/skill in the game). Just food for thought. More later. Hi all. It's been a while. First off, I want to apologize for a disappearing act I pulled November of last year. That's the "why I left" of this post. At it's heart, I left because I was breaking down personally, spiritually, and it had a lot to do with this game I love (sometimes too much). Short version, as I don't want to labor on and I'm not looking for a pity-party--my family has struggled with addiction for generations. I have thankfully been able to avoid the substance and alcohol abuse inherent in my family, but I do tend to obsess to a level nearing addiction on certain things. D&D is such a vice, and the major one really for decades now. At times it's just a hobby and I'm really just another dedicated fan. But at other times I take it too far. I realized this was happening in November when it became apparent that my spiritual life, attention to family, and work habits were all seriously suffering due to obsession that was triggered by one key thing--would Paizo go 4e. I know that sounds strange, it even took me some time in the October 2006 time frame to realize it was true. But I poured over forums for hours trying to find every scrap of information I could. When it finally hit me, I struggled for a few days on what to do, how to wean myself back down to a reasonable level of attention to a hobby rather than the destructive addiction. Over time, the struggle became simply not posting, not checking the forums, spending time rebuilding my spiritual and family life. Before I knew it, it had been months. It seemed too long to just pop back in, so I kept from posting, though slowly coming back into at least reading up on discussions. I saw new folks join the Paizo crowd, watched the growing heated debate over edition support, but the desire was no longer there for me to check every fact, browse every forum. I'd just pop into Paizo, browse a few points of interest, then leave. So, that's the "why I left" and I'm drifting into "where I've been" so I figured I needed a paragraph break...My initial break was from RPGs entirely. I not only stopped posting here, but also on the various PbP forums I was on (another part of my addiction--for those here that were in PbPs with me, my apologies for this as well). During that time, I reflected a lot on what exactly it was about RPGs that I loved so much, and what it was that drove this from a positive hobby to a negative obsession. I discerned several things. In addition to some inherent predilection toward addiction, I also have OCD traits (not the full-blown diagnosis, but enough for folks close to me to notice certain things). This extended into my RPG hobby where I had to have everything in a series--I bought nearly ever WotC product up until 2006, had every DDM from Harbinger on in multiples, etc. The realization I came to was that I needed to break that cycle. I needed to focus my hobby on quality, not quantity, in order to deny that slavish trait. As a marker for this, I sold a large portion of my DDM collection and have ear-marked the money for missions/charity. To go with the quality focus, I realized I needed to broaden my view beyond d20, like I used to do before 2000. I needed to see what truly inspiring and innovative material was being produced for my hobby and sample that, rather than just buying on brand name. So I checked out True20, Castles and Crusades, etc. All interesting in their own right and I purchased a few products to support obviously good companies. But I realized this was just different flavors of the same concept. Luckily, I had a great conversation with some folks in my local D&D Meet-Up (including Shane Ivey, with Arc Dream Publishing--I'm fortunate enough to live in the same city; check there stuff out) about the higher concepts of role playing, why we game, what we truly like in a game versus what we accept, etc. And they mentioned a little rule set called Savage Worlds. I checked it out--skeptical at first that a $10 print book could really be that great--and found some really nifty things. A greater focus on the story versus the mechanics, interesting uses for skills (the Tricks mechanic), a classless system that allowed very free character creation/development, etc. It wasn't the be-all-end-all of RPGs, but it did inspire some really good stories and support some really good work. I noticed a lot of things that were claimed to be innovations in the new D&D. And they'd been around for years. Savage Worlds led me to a setting called Shaintar--a work by Sean Patrick Fannon that RPG die-hards will likely recognize. It was a beautiful book, first off. He cared enough about the work to interact on a daily basis with fans and incorporate suggestions. He offered a huge amount of world-info for free to inspire a Creator-User dynamic that he feels really drives good RPG development. He tweaked the Savage World rules just so to mesh perfectly with the setting. Through interaction with the Shaintar forums, I also came to see the same traits in SPF's publisher, Talisman Studios. It took me a while to pick up their flagship product, Suzerain, but I am so glad I did. I again saw innovation, inspiration, and a true love for the game that reminded me why I can be passionate about this hobby. It is an entirely different feel from d20, and D&D in general, stripping characters down to truly just nature (ability scores) and nurture (learned/acquired/racial features), using cards instead of dice, implementing a "slow-mo" real-time system for combat, and implementing a very nice stepping procedure to translate success in something like a melee attack directly into damage (rather than tacking on another randomization that might minimize a previous success). And again as with Shaintar, the book is just gorgeous. Go and buy this system now. Even if you will never play it, it's worth $8.00 to support such a company. But off my advertisement for Shaintar/Suzerain and back to here, I realized in Shaintar and Talisman/Suzerain what it was about the Paizo/4e issue that first set me off. Paizo is, as a company, very much like SPF and the folks at Talisman. They show genuine concern for their customers, listen, interact, and offer uncompromising quality. It's obvious they love the game. Over the years it became obvious to me that WotC wasn't necessarily such a company. I am not delving into personal, or even corporate, attacks, but their handling of 4e in general bore out my concerns that as a company WotC practiced business in a way I could not support (obfuscating their plans for 4e in a way that borders on outright deception). I have no doubt that there are people at WotC that love the game, but they aren't in the drivers seat in too many ways for me to feel comfortable with them any more. To see Paizo potentially going down that road was the trigger... So why am I back, and what's this have to do with Pathfinder? I saw Paizo today take a stride I had lost hope that they could or would take. They stepped out to show a love for the game and their customers that, frankly, not many companies would have done. It has inspired me to rejoin the community because you folks truly are my friends, though I've never met any of you, and I know now that I should be looking to you for support rather than running away and hiding in shame for my own issues. I will support Paizo in whatever way I can, so long as they remain true to the game and to those that love the game. I hope that, if they haven't already, some of the fine folks at Paizo will check out what Talisman is doing and see if there is any inspiration for the Pathfinder RPG there. I intend to raise some of the items I really like from both Savage Worlds and Suzerain for consideration in Pathfinder. I don't suspect they'll be going Savage! (though I might work up some conversions) or will start using cards vs. dice, but there are some nuggets in there that could make Pathfinder RPG more than just another d20 knock-off. My home group will be play testing the alpha releases as we round out our Savage Tides campaign. And I'll be talking with the FLGS that hosts our D&D Meet-up tomorrow about supporting Pathfinder Society games. I just bit the final bullet on my subscriptions and added the modules today; I'll probably buy every Gamemastery accessory with my tax returns just to show support (though I better watch myself and that OCD/obsession thing again...) You guys inspire me. I have missed you. And I'm glad to be back. Sincerely, Eric We were starting to go off into character creation system customizations on the Better Fighter thread, so I figured I'd make this one to keep from polluting the other thread too much. For myself, I started down the road of rebuilding d20 into a completely classless system based entirely around skills and feats. For all interested, here's as far as I got. I started trying to put the thing into a wiki format (need to dig around for that link...), but that effort got lost in the process of buying a new house and such. I ended up scrapping the project after version 0.5 as it was too much work for my players (they don't like to twink rules around like I do) and the long-shot of commercial viability for such an effort seemed pointless. I'd love to keep working on the project with any like-minded folks, see other peoples' systems, talk about ideas/chunks that could be pulled off for general d20 use, etc. In any case everything is (or should be, if you spot a problem please let me know) fully OGC. I built the system using ideas and material from the d20 SRD, d20 Modern, the Book of Distinctions and Drawbacks, the Book of Distinctions & Drawbacks Modern, Iron Heroes, Legends of Sorcery, and Mythic Earth: Elements of Magic. And all that said, here's the link to the doc (it's a ZIPped Word DOC): With the "Religious Demographics in D&D" thread up in the Gamin/D&D forums growing a bit off-topic from demographics into discussion of actual religious concepts, I've decided to redirect down her for further discussion so as not to bog down that thread. Some rules restated: Messageboards FAQ wrote:
Hopefully we can operate within these and have an adult conversation. If not... Messageboards FAQ wrote:
Now, on to the discussion...in the aforementioned thread, Sebastian noted the following: Sebastian wrote:
To this, I mentioned the concept of Natural Law as it applies to Christian belief. This is, notedly, a topic of much debate among Catholic, Orthodox, and Protestant alike. One can read up on this through people such as St. Thomas Aquinas and Richard Hooker. So, I figure I'll lay out some basics foundations of the conceot and we'll see where conversation flows from there. One note, "Natural Law" (a law whose content is set by nature, and that therefore has validity everywhere) in this discussion is distinct from "law of nature" (a scientific generalization based on empirical observations of physical behavior). Natural Law dates back at least to Greek philosophy, with folks like Aristotle, Plato, and Socrates. I'll let folks not familiar with Natural Law dig around a bit for more info, as it'd take forever to fully explain it here. Instead, I'll focus on a particular passage of scripture that is typically the basis for discussion of Natural Law in relation to Christianity. Understand that I do not advocate pulling particular sections of any book out and using them in a vacuum, separate from the rest of the book. This means I make my own decisions on the meaning of a passage of scripture based on other scripture. So, this all said, I will first present the passage in question, for general reading and comment (emphasis mine): Romans 2:1-16 New American Standard Bible wrote:
and later: Romans 3:19-4:17 New American Standard Bible wrote:
We'll let that soak in, take any comments/questions, and go from there. Speaking of those stinky canals, any thought on the impacts of creatures swimming therein? Having an amphibious party member, I'm sure she'll be swimming therein if called for. I'm thinking on a Fort Save to avoid contracting a disease (probably a low DC one like filth fever, mindfire, or the shakes). May give a chance of also picking up blinding sickness). Visibility will be lower than normal as well... And I'm betting those devilfish had to be paid extra to swim in this mess! Specifically, looking for things outside what is printed in Dungeon and Dragon... I've found several nice pics over at the DAZ3d site: http://www-cache.daz3d.com/galleries/artwork/124/19711.jpg
This is just August and September... In the James Keegan "First time D&D player and Savage Tide." thread, a discussion popped up on the vault puzzle in Part Three: The Vanderboren Vault of There is No Honor. The initial comment was about new players possibly having problems with the puzzle as it relied on knowledge of some D&D monsters to complete. I hadn't really thought about this as a problem for new players, as I won won't be letting players use OOC knowledge to solve the puzzle anyway. Instead, they'll either need to make Knoweldge checks (set at a flat DC 15 for each check) as appropriate or find someone in Sasserine to provide the needed information. I'll break the XP award into two parts, one for figuring out the needed solution to the puzzle and the other for either actually breaking the code themselves or thinking to consult an expert. If they don't come to the latter
My post here is soliciting thoughts/feedback on this approach, and also looking for how others will deal with the puzzle. Oh, and for the Cyclops I remembered where my 3.0/3.5 stats are from - Arcana Evolved...it's definitely of the Giant type in Monte's book! |
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