Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Tales: Prince of Wolves
****( ) by Saint_Meerkat

Pathfinder Chronicles: Dark Markets—A Guide to Katapesh (OGL)
***** by voodoo chili

Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
**( )( )( ) by voodoo chili

Pathfinder Campaign Setting: Distant Worlds (PFRPG)
****( ) by Chris Nehren

Mythic Menagerie: Faeries of the Fringe (PFRPG) PDF
***** by Kelsey MacAilbert

   RSS Posts    RSS Reviews    RSS Wishlists
Angel Mask

erian_7's page

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber. Pathfinder Society Member. 2,122 posts (2,298 including aliases). 1 review. 1 list. 3 wishlists. 2 Pathfinder Society characters. 2 aliases.

Posts

Search Posts
Search erian_7's posts:
RSS Recent Posts
1 to 50 of 2,122 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Same setup for me--HeroLab on laptop, with Splashtop allowing use on my tablet. I keep the laptop off to the side, so it doesn't block me from the table.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

On Windows, Adobe Reader X allows highlighting and annotations.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

If you are on Android, buy exPDF. It's the best on the market, and I've looked at all of them. RepliGo is another alternative, but pricier and I've not found it better/faster than exPDF.

If you're on iPad, no idea.

Of course, maybe you mean on a computer and not a tablet?

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
Xabulba wrote:

Most PDF readers for tablets don't have the ability to highlight passages from the PDF, most will let you book mark and/or copy the passage to a note pad for quick reference however.

I'm not sure you can do this on an iPad because it doesn’t have true multitasking but get 2 or 3 PDF readers that way you can open a different PDF on each reader and then switch between the readers for quicker referencing.

ezPDF Reader supports highlights, underlining, and annotations. You can even draw boxes, circles, arrows, etc. on the screen. It's a marvelous app. Of course, I'm on Android (got Ice Cream Sandwich running on my Adam this week...very nice!), so I'm not sure there's an iPad equivalent. But, if you're on Android, you want to pay for this app.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

There's a link to the last version in my profile, but as noted I no longer have the time to maintain it...

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

No
No (WotC lost me as a customer due to business practices, pretty much)
Yes (Pathfinder)

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
UpSbLiViOn wrote:
I am not sure if its a good idea to ask this here or what but I am interested in purchasing Hero Lab for my Pathfinder Games. Problem is I can't get a figure on how much it would cost TOTAL to purchase Hero Lab and all the source material for Pathfinder. Can anyone help me with that figure so I can see if my wallet would survive that epic endeavor =o)

This comes up quite a bit, and this post is the most recent response I've seen. Note, however, that you don't have to "buy it all" to get a useful product for most games. Indeed, unless you've got a spare $100 hanging around, I'd advise buying things in installments as you actually need them. Once you spread the cost out over several months so the sticker shock doesn't drive you away, you'll find HeroLab to be a marvelous time saving tool for the game. And more time saved from having to fiddle with rules is more time you've got back to actually have fun!

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Ironically, I've found Andoran faction missions to be on the blood-thirsty/no mercy side for paladins even though they are the other obvious "Good" faction (I acknowledge some folks play Paladins more inclined to kill stuff than I). I can actually recommend Osirion as pretty mild regarding violence/law breaking from my experience, and the older scenarios map Grand Lodge missions to the Osirion missions so that might be a good option. Really, Grand Lodge seems like a very good fit from the "we follow the laws of the org" perspective.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Nifty! Somebody needs to do that for the XML output from HeroLab! Lonewolf-rob, any thoughts on that being a possibility? I'd definitely pay for that as an Android app and it wouldn't require rewriting the entire program to work on a different platform. I'd still love a full version at some point in the future, but this would be a great interim solution for my needs...

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

The rule reference you want is in Combat, specifically in how Armor Class (AC) is calculated. As noted, the standard formula to calculate AC is 10 + Armor Bonus + Shield Bonus + Dexterity Bonus + Other Bonus. Note also that Armor Bonus and Armor Class are specifically defined as two separate items. Armor, Shield, and Dexterity Bonus are defined in other sections, but this section has the following:

Quote:

Other Modifiers: Many other factors modify your AC.

Enhancement Bonuses: Enhancement bonuses apply to your armor to increase the armor bonus it provides.

Deflection Bonus: Magical deflection effects ward off attacks and improve your AC.

Natural Armor: If your race has a tough hide, scales, or thick skin you receive a bonus to your AC.

It specifically states that Enhancement Bonuses modify the Armor Bonus, whereas others (I included Deflection and Natural Armor for reference) modify Armor Class. As such, the interpretation in this thread that the Enhancement Bonus from magical armor will not stack with the Armor Bonus from mage armor is correct as the Enhancement is not modifying the target "armor" from the spell. Anecdotally, I can say I've played d20 since it was first released and the developers, both for 3.x and for Pathfinder, have always stated this position is correct.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

This is exactly why I love this community...

Alluria was an "early adopter" with me when I offered up including 3pp material in the (current retired) XLS character sheet I was creating, providing their Remarkable Races material free-of-charge for my efforts. I found their ideas fresh and the mechanics generally solid. So, anybody looking for a new race or 15 should pick up Remarkable Races. As I'm now in the midst of adopting from China, I don't have any remaining RPG funds to throw at this but I'd definitely encourage folks to buy from this company!

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
Deanoth wrote:
erian_7 wrote:

I wanted to repost this for special mention. The Tactical Console is marvelous for use during play. I now track all the characters and monsters in real-time, applying buffs, penalties, etc. as they occur.

I do think HeroLab could use some UI work (I'd love to be able to scroll/resize the detail blocks to the left in the main view so they display well on my tablet, the tactical console could use some more "space" to make things less crowded, etc.) but the actual functionality is very, very good.

Erian_7

You are able to get Hero Labs to work on a tablet? What OS is your tablet using? I am just curious as I want to make it work with mine too :)

thanks!

Heh, well I've got it working, but it's not quite what you think...

I use a remote desktop app to drive HeroLab as it's running on my laptop. It's not ideal yet, specifically because the screen resolution variance makes seeing the whole program a problem (thus my desire for sizeable/scrollable sub-windows in the UI). However, speed-wise it works very well and I can definitely us it as my character sheet at the gaming table.

I will absolutely love it when an Android app is available for HeroLab!

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

I'm another PDF fan--make it PDF so I can easily use the art in-game and I'm a guaranteed purchase.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
lonewolf-rob wrote:
Other great time-savers include the Tactical Console, in-play adjustments for tracking buffs and conditions with a couple mouse-clicks during play, having every feat/skill/trait/spell/etc available for browsing in one centralized place, complex calculations being handled automatically, gear tracking with a full containment hierarchy, and a host of other features I'm overlooking here.

I wanted to repost this for special mention. The Tactical Console is marvelous for use during play. I now track all the characters and monsters in real-time, applying buffs, penalties, etc. as they occur.

I do think HeroLab could use some UI work (I'd love to be able to scroll/resize the detail blocks to the left in the main view so they display well on my tablet, the tactical console could use some more "space" to make things less crowded, etc.) but the actual functionality is very, very good.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
Zephyre Al'dran wrote:
Actually, I had heard of an artifact arm in 3.0 that required the wielder to have lost a limb in battle. It was called something like the Silver Arm of ........ I can remember. But it gave you a fully functional appendage that the person could even feel through. The hand itself was made of silver, it counted as +1 silver 1d6 damage and gave you a +6 bonus to strength. I believe it also gave some kind of AC bonus. You could also still use a ring on it. The problem was losing the appendage cost you a permantent 2 points of strength and dex. And that was only losing 1 limb.

Sounds like an interpretation of the Silver Arm of Theros Ironfeld from the Dragonlance setting...I'd have to dig out my Dragonlance hardcover to verify if the stats line up exactly.

For the feat referenced, it was published in the first campaign setting book and so was written for version 3.5 of the game, rather than the updated Pathfinder rules. It has not been reprinted as yet, and the developers have specifically noted it as a "feat of concern" for some changes if they ever reprint it. So, some DM's may allow it, some may allow it with changes, and others may disallow it entirely.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Actually, monks get Adamantine at level 16. Prior to that, your other option is using weapons. As monks can flurry with the appropriate ones, there's no penalty there other than slightly reduced damage die (and that is minimal considering by the time the die gets really big, Ki Strike (adamantine) kicks in).

There's also a feat that grants better DR overcoming options earlier, but it's in the 3.5 Pathfinder material. I'll dig that up as a reference...

EDIT: And here it is...

Secret of Steel - Shattering Spirit
Source Pathfinder Campaign Setting 85
As a student trained in the Impossible Techniques of Jalmeray, you can rend wood, burst brick, or even shatter steel with the perfect focus and application of your ki.

Prerequisites: Improved Unarmed Strike, base attack bonus +6, must be lawful.

Benefit: You gain a pool of ki points equal to 1 + your Wisdom modifier (minimum of 1). As a swift action, you may focus your ki into strikes that can overcome the hardness of any substance. Each unarmed strike attack you make while in this focus expends 1 ki from your pool, whether or not it hit. You lose your focus automatically when you run out of ki, when the encounter ends, if you are reduced to fewer than 0 hit points or killed, or as a free action any time you wish.

While focused in this way, your unarmed strikes are treated as adamantine weapons for the purpose of overcoming damage reduction or bypassing hardness.

Special: You may gain this feat multiple times. For each additional time you gain the feat you add 1 to your ki pool and your unarmed strikes gain an additional property for overcoming damage reduction, in the following order: adamantine, cold iron, silver, magic, lawful, epic. If your unarmed strikes already count as one or more of those properties (from any source), they gain the next property in line.

A monk trained at one of the Houses of Perfection may select Secret of Steel-Shattering Spirit as his 6th-level monk bonus feat.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

That's built right into the monk class with the Ki Strike ability making their attacks Magic/Lawful/Adamantine...

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Male, 37, non-military (but work for the VA). Started playing with BECMI in 1984.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

No, with link to FAQ...

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Note that preventing others from mimicing the mechanics of a game is very difficult/nigh impossible under U.S. copyright law. See this flyer on copyrighting games, which states "Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form."

http://www.copyright.gov/fls/fl108.html

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

And now there is an entry for reference. I could see this as a FAQ candidate (will tag it as such) but beyond that I wouldn't allow camel spit to become some unstoppable weapon even without official support.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

That entry specifies abilities (i.e. Ability Scores), skill modifies, and bonus feats. It says nothing regarding the mechanics of how special attacks work. For example, without referencing the Bestiary one would have no way of knowing how Rake works for Big Cats. Any GM would be reasonably within bounds to require a save for the Spit attack by referencing how it works in the Bestiary.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
1 person marked this as FAQ candidate.

Camel spit allows a save--see the Herd Animal entry. Note also that some creatures are entirely immune to this due to creature type (Constructs and Undead being good examples).

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

If you make $1 = 1 gp, then 1,000 gp worth of diamond dust could weigh between 1,300 and 4,000 grams (roughly 3-9 lbs.) using a quick price check at www.diamondtech.com. Assuming, however, that this is relevant to Golarion is a big leap as we can produce diamond dust a lot cheaper with mechanization. As such, Golarion diamond dust is probably more expensive and thus 1,000 gp worth would weigh less. This is a round-about way of saying--if no weight it listed, consider it weightless right up to the point where players try to do something ridiculous...

Slacker2010 wrote:
So I could effectively sidestep the weight of carrying coins by just converting it to diamond dust. This also acts as a spell component until i get back to down and can convert it back.

This works right up to the point where you try to pass the dust along to a merchant and said merchant replies with, "Sparkly dust? I ain't taking no sparkly dust. Gimme gold or get out!"

A GM might also apply a conversion cost if you constantly shift coins to dust and back again.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

This comes up a lot, and the above answer is correct.

See the thread Permanent Increases to Intelligence, do that grant retroactive Skill Points? as an example of a fuller discussion.

Or this post by James Jacob for an official word.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Kickstarter is no good for this--they focus on creative projects rather than funding for an outside development effort. The structure discussed here is more akin to an investment club. In any case, you'd want to look into the tax ramifications for this arrangement--you'll need a good tax guy. If you truly want it to have that "single investor" face to Goblinworks, then you're looking at an LLP or something similar.
"Benefits" for the investment, from what I can tell, would be more akin to shares/dividends, etc. as Goblinworks is describing this as traditional venture capital investment. So, unlikely to net anyone free accounts, perks in the game, etc. as the individual investors wouldn't "exist" from Goblinworks' perspective. Rather, the investment would generate some sort of profit and that profit could then be split between investors. The influence this approach might have on the development would depend entirely on the capital generated to invest I'd assume, and again the group would only have one voice (albeit a bigger one with more money). As such, you could make arrangements such that each individual gets a vote or some such toward any recommendations to Goblinworks based on percentage of the total invested (again, this is based on no knowledge of how they plan to work the investor relations).

As Vic notes, your major challenge is likely going to be generating enough money to invest in time for Goblinworks to actually need the investment. Now, that's not saying you couldn't do some major promoting, come up with 1,000 people willing to invest $100 each in a month and you're in. It's just a long shot...

If going this route, in addition to the tax guy, you're going to want someone familiar with investing, some type of legal counsel, and someone with some accounting sense.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Yep, on my ADAM running HoneyComb, I've got the Nook and Kindle apps as well as ezPDF. I stick all my Paizo PDF files on a microSD card and I'm good to go.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Blunt arrows are in the Advanced Player's Guide.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Suggestions for the primitive route:

Equivalent AC bonus requires greater weight, ACP, and arcane failure.

Reduced AC bonus has less/no increase in weight, ACP, or arcane failure bu the armor is considered Fragile.

Wooden versions similiar to scale, splint, and banded armor would be logical.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
blackbloodtroll wrote:
I suppose you could just cast ironwood again, once it wears off.

Yep, as long as you or a friend can cast the spell at least every 12 days you're good to go.

You could work with the GM and use the Primitive Armor mechanics to come up with something houseruled.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
blackbloodtroll wrote:
Reread ironwood. I see what you are saying now. What happens to wooden armor, once the the spell wears off? Is it unusable?

Likely unusable, as it would have a tendency to split when hit, wouldn't move properly, etc.. Note that you wouldn't need an Ironwood spell just to make a wooden suit of armor--you can use the Craft skill and/or Wood Shape to do that. It simply won't function as desired because wood is vastly less desireable than metal for many reasons (thus why it's not traditionally used in heavy armor in the first place).

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
blackbloodtroll wrote:
Permanency is not required, as per spell description. I suppose you could use this with darkwood.

Not sure what you mean? Ironwood only lasts 1 day/level (not a problem for an 11th level druid, I suppose). You could use it on darkwood I suppose, though it would gain no benefit since it's as heavy as steel.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
blackbloodtroll wrote:
I think you are right, unless there was a way to get a darkwood kilt, the combo should probably be counted as medium. You can have stone armor, bone, brass or gold armor, I am sure there must be a way to get heavier armor made out of wood.

You want Ironwood for that...

Cost would be for the 6th level spell casting, then convincing your GM to allow Permanency, so probably in the 20,000+ range.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

I'd say no to Darkwood making Wooden Armor with an Armored Kilt be Light. Take said kilt, add it to Padded Armor (10 lbs.) and you get Medium Armor. Make the kilt Mithral and you've got a better position, though at this point I'd just wonder why in the world you're not wearing a Mithral Chain Shirt...

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
blackbloodtroll wrote:
If you added an armored kilt to it, it would be medium.

Correct.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Wooden Armor is already Light, so there is no lighter category...

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Scroll down a bit in this forum and you'll find this thread...

The One Ring - Cubicle 7

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

You could try Safari Ltd. for a big spider (heck, their fantasy set has some nice figs at good prices...). Need more details for the juggernaut as that term can describe a wide range of large, unstoppable things.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Try to find a copy of Mechamorphosis, from Fantasy Flight Games. It was a nice little (64 page) run at transformer mechanics for d20 and had some good ideas/mechanics for handling different sizes of transforming robots. Their Sorcery & Steam also might be a good fit with it's focus on steampunk mechanics. Finally, DragonMech from Goodman Games was a very interesting setting that works very well for large-scale transformers.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

$116K

You could do an interesting correlation between this and the education thread.

I'm also interested to see who will actually respond on this one (folks are so dodgy on talking about money).

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

I've got a MBA.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

The new layout is great--I'll test it out on my Android tablet when I get home (1024x600, running Honeycomb and using Opera Mobile as browser--I can also test with Dolphin HD, Firefox, etc. if that will help).

I did notice that the ring of feather falling is showing up in the Feat Index.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
wraithstrike wrote:
I never noticed that before. Thanks.

Hmm, I'd never noticed that bit either! So, removing the ability penalty from Hidden Master = drink a potion of lesser restoration as a standard action.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
Peter Stewart wrote:
erian_7 wrote:
wraithstrike wrote:
TarkXT wrote:
wraithstrike wrote:


My only issue is I don't know how to heal a penalty to an ability score.

I think it's supposed to act like ability damage. But that would only concern someone who wants to heal it during combat anyway. All ability penalties disappear over a short time.

It might but by RAW I see no way to heal it. It is only about 2 minutes, but that is the entire fight.

This might actually help the ninja since the cleric(other healer) is trying to help a party member instead of making sure the ninja dies.
Greater Restoration "dispels all magical effects penalizing the creature's abilities" and so can address this effect.
Unfortunately it takes 10 rounds to cast. :(

Irrelevant to the specific issue--the question is is there a way to remove ability penalties. The answer is yes, Greater Restoration (and note that Miracle can be used to cast this as a Standard Action).

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask
wraithstrike wrote:
TarkXT wrote:
wraithstrike wrote:


My only issue is I don't know how to heal a penalty to an ability score.

I think it's supposed to act like ability damage. But that would only concern someone who wants to heal it during combat anyway. All ability penalties disappear over a short time.

It might but by RAW I see no way to heal it. It is only about 2 minutes, but that is the entire fight.

This might actually help the ninja since the cleric(other healer) is trying to help a party member instead of making sure the ninja dies.

Greater Restoration "dispels all magical effects penalizing the creature's abilities" and so can address this effect.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

For tablets, some are trying alternate screen technologies to deal with this issue. The Notion Ink Adam* was the first to use a Pixel Qi screen, and I believe other tablet manufacturers are looking at that or similar for some variants. I've got an Adam, but not the Pixel Qi variant as I don't read in direct sunlight all that much and so just went with the cheaper LCD. For my use, I'd agree with Dorje that maxing out the brightness and keeping the screen clean helps out. However, any LCD screen is just no comparison in sunlight to any e-Ink screen I've seen.

*General note, I got the Adam as an inexpensive Android device I knew I could mod and I'm really happy with it--I wouldn't recommend it for folks looking for easy, off-the-shelf, no fiddling products. If you don't mind rooting a device and learning how Android ticks, though, it's been nice and the company works more openly with alternate ROM developers.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

Hmm, is that the APV PDF Viewer? I couldn't find a free app named PDF Viewer, but there is a paid app by that name.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

No problem. Note that it is focused on actual character creation, so there's lots of internal functionality. I refined my techniques over time and ended up with some pretty slick approaches to things like dynamic drop-down selectors and text block displays.

For a dice roller, you could use something like

=RANDBETWEEN(1,6)

to return a value for a 1d6 roll. You could create four of these in separate cells (say A1:A4) then use the following to simulate a "roll 4d6, keep the highest" roll:

=SUM(A1:A4)-MIN(A1:A4)

You could take this base and build out some selectors for die type, number to roll, etc. and make a whole "choose your own rolls" section.

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

If you'd like a starting point, check my profile. I supported the Character Excelerator up to the point when APG cam out and I lost the time for upkeep. One of my design goals was keeping it OpenOffice compatible. You're welcome to whatever use/help it might provide!

erian_7 (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Angel Mask

No problem...and if you get a chance I'd like to see a post on the Thrive and how it's working out for you! I frequent tabletroms.com, being an Adam user (as they are the best source for custom Adam ROMs) and I noticed they've got a Toshiba thrive forum as well.

1 to 50 of 2,122 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.