Snorter wrote:
Well, actually, yes it does.
If you are a police officer, you have a moral, ethical, and legal authority, and duty, to intercede if you witness a crime being committed.
San-Chez wrote:
Except that preventing another player from completeing a mission is prohibitted.
How are they to know it's a faction mission?
You shouldn't be discussing your missions with members of other factions; you shouldn't even allow them to know you're a member of a faction. You should be publicly denying that your faction even exists.
Yes, the players know that everybody at the table has a faction, but the characters don't.
Are you seriously saying that at the start of every scenario, the players are introducing themselves by their faction affiliations, and swapping mission notes?
Creepy Dude: "Hi, I'm working for the Evil Empire. If anyone finds a vial of devil's blood, can I have it? I need it to poison the Arch-Cleric of Sarenrae into sprouting bat-wings at the Solstice Festival."
Cleric of Sarenrae: "Yeah, OK, no problem, we'll help you. We're all buddies here, right?"
Comedy Gypsy: "And can we swing by the hospital? I need to cripple some doctors, for not paying their...Hurr, Hurrr....health insurance."
Paladin: "Sure, anything for a friend. I'll hold them down while you do it!"
If the factions are being played as they should, then all the good PCs are aware of, is that the guy next to them is committing an unspeakable act. An act they are honor-bound to stop. Why would they not?