Monster Octopus Person

Óengus Mac Gairm's page

104 posts. Alias of Black Dow.


Full Name

Óengus Mac Gairm

Race

Male Trollkin

Classes/Levels

Mighty Fell Caller/Pugilist

About Óengus Mac Gairm

Ma voice'll stir yer blood lads and ma mace'll brakit bones!
Ma fists'll crack jaws lads and ma shout'll sunder stones!
For I'm the kin o' Bragg lads! Fa pits chieftains on their thrones!

ÓENGUS

MIGHTY TROLLKIN FELL CALLER/PUGILIST

HERO XP: 0

Trollkin:

Archetypes: Cunning, Gifted, Mighty, Skilled
Languages: A trollkin starts the game with two languages: Molgur-Trul and one other he has picked up in his travels.

Additional Characteristics:
• Trollkin are medium-based characters.
Tough – Whether or not he has the Mighty archetype, a trollkin character starts the game with the Tough archetype benefit (p. 111). This is in addition to any other archetype benefits selected for the character.
Feat: Revitalize – Whether or not he has the Mighty archetype, a trollkin character starts the game with the Feat: Revitalize archetype benefit (p. 111). This is in addition to any other archetype benefits selected for the character.

Height: 6'4" Weight: 275lbs. Skin: Ice Blue Eyes: Orange Hair: Vermilion Quills

STATS

Physique PHY: 7 (+1*)
- Agility SPD: 5
- Strength STR: 6 (+1)

* Special:

A character who chooses Pugilist as one of his two starting careers gains +1 PHY or +1 STR. This adjustment can increase a character’s PHY and STR above his racial maximums.

------------------------------------------
Agility AGL: 3
- Prowess PRW: 5 (+1)
- Poise POI: 2
-------------------------------------------
Intellect INT: 3
- Arcane ARC: -
- Perception PER: 4 (+1)
--------------------------------------------

DEFENCE: 11 (SPD+AGL+PER-1 Armour Penalty)
ARMOUR: 12 (PHY+Armour Worn Mod)
INITIATIVE: 14 (SPD+PRW+PER)
WILLPOWER: 10 (PHY+INT)
COMMAND: 4 (INT+Command Skill)
------------------------------------------------------------------

LIFE SPIRAL

1-2 PHYSIQUE: 7 [5/7] Vitality Points; Crippled PHY: -2 STR
3-4 AGILITY: 3 [3/3] Vitality Points; Crippled AGI: -2 attack rolls
5-6 INTELLECT: 3 [2/3] Vitality Points; Crippled INT: -2 DEF
--------------------------------------------------------------------------- -----------------------------

OFFENSE
MAT: PRW + Skill + Weapon mod
RAT: POI + Skill + Weapon mod (Thrown uses PRW vice POI)
Modifiers to attacks: melee (p210 IKU); ranged (p211 IKU)

MACE ATTACK: 2d6+6MAT DAMAGE: 3d6+4POW+6STR CRIT: Living can be KO'd
KNUCKLE DUSTERS ATTACK: 3d6+6MAT DAMAGE: 2d6+1POW+6STR +2 to Knockout Strike
TANKARD ATTACK: 2d6+5MAT DAMAGE: 3d6+2POW+6STR

ARCHETYPE

Mighty: The character is in peak physical condition. He is incredibly strong and resilient. The character is capable of feats of strength that defy imagination. Mighty characters gain an additional die on their melee damage rolls.

Tough (Trollkin Archetype Benefit):

The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.

Beat Back (Starting Archetype Benefit):

When the character hits a target with a melee attack, he can immediately push his target six feet (1 ̋) directly away from him. After the target is pushed, this character can advance up to six feet (1 ̋).

ABILITIES

Brawler:

Prerequisite: STR 6
The character is accustomed to turning everyday tools into lethal weapons. When attacking with an improvised melee weapon such as a table leg, hammer, or wrench, the player
can add his Unarmed Combat skill instead of his Hand Weapon skill to the attack roll.

Hulking Presence:

Prerequisite: None
The character’s physical presence is enough to make most people think twice about crossing him. The character adds an additional die to Intimidation skill rolls made using his PHY.

Fell Call: Signal Call:

Prerequisite: Fell Calling 1
The character can use this call as a quick action. The character can unleash a call that can be heard for a number of miles equal to his Fell Caller skill.

Fell Call: Sonic Blast:

Prerequisite: Fell Calling 2
Once per turn, the character can use this call instead of attacking. The character then makes a RNG SP 8, POW 12 ranged attack. The character uses his POI + Fell Calling skill for his attack rolls.

COMBAT SKILLS

Hand Weapon 2
Unarmed Combat 1

OCCUPATIONAL SKILLS

Command 1 (Social)
Fell Calling 2 (Poise)
Oratory 1 (Social)
Streetwise 1 (Perception)

GENERAL SKILLS

Detection 1 (Perception)
Intimidation 1 (Social)
Lore (Trollkin) 1 Intellect)

FEATS

Revitalize [Racial Benefit]: Spend a feat point to regain a number of vitality points equal to your PHY.

FEAT POINTS: 2 (1 used)

Connections: Kriel

Languages: Molgur-Trul, Khadoran

Gear & Coin (Brawler Starting Assets: 100GC)+(Fell Caller Starting Assets: 75GC)

33GC

WeaponsMace; Knuckledusters
Armour: Armoured Greatcoat (SPD: 0, DEF: -1, ARM: +5)
Clothing: Leather Travelling Clothes; Leather Pouch (coin);
Wilderness Gear: Backpack; Bedroll; Waterskin; Canteen (for Eiske)
Sundry Items: Pocket Watch; Dhunian Charm (hangs from neck); Bottle of Strong Eiske; Deck of Cards; Iron Tankard