Greenlock Goldeneyes
Gnome Oracle(Dark Tapestry) 1
Lawful/Evil Small Humanoid(Gnome)
+4 initiative; low-light vision, darkvision (60'); +3 perception
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Defense
AC 17, touch 13, flat-footed 15
hp 9
Fort +1, Ref +2, Will +3
Defensive Abilities
+4 dodge bonus to AC vs. giants
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Offense (+1 to attack vs. reptilians, goblinoids)
Speed 20'
Melee +0; d4 sickle, d4 shortspear
Ranged +2; d3 sling(50')
Special Attacks (none yet)
Spells Known (+all "cure" spells)
ORISONS: create water, detect magic, mending, stabilize
1st level: deathwatch, hide from undead
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Statistics
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STR 10(-), DEX 14(+2), CON 12(+1), INT 14(+2), WIS 10(-), CHA 19(+4)
BAB +0; CMB -1; CMD 11
Feats
Magical Aptitude
Skills
*diplomacy(+8), heal(+4), knw/engineering(+3), knw/planes(+6), perception(+3), pfm/stringed instruments (+5), spellcraft(+8), stealth(+10), use magic device(+11)
Languages
*Gnome, Common, Sylvan; Draconic, Aklo; Infernal
SQ
Combat Gear
Studded Leather Armor
Buckler
Sickle (cold iron)
Shortspear
Sling, (10)Bullets
Special Abilities
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Background
Orphaned by orc raiders in his youth, Greenlock escaped death but was briefly enslaved, then "rescued" by humans who put him to work in difficult conditions. He was routinely starved (fed leavings after all the humans ate) and occasionally beaten (for failing to be appropriately thankful for said leavings). Until a priest of Zon-Kuthon took him on as an acolyte of sorts (where he gained training and confidence... one might say, arrogance).
While he remains faithful to Zon-Kuthon, other Powers have taken interest and elevated him to the divine path of the Oracle. He wandered into Kessem and chose there to remain, wondering what fate would bring there.
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Description & Personality
His waist-length hair is tightly-braided, and a venomous green -- usually tucked under the hood of his cloak. His eyes are rarely lifted to meet those of other folk, but they are yellow-gold, and can blaze or chill, depending upon his mood.
He is determined never again to be ordered around by others, nor to be dependent upon them for his survival. His wit is scathing, but usually kept under tight reign to avoid starting unnecessary brawls. He is capable of an absent-minded kindness to children, but his life has caused him not to trust anyone until they prove their value to him and his schemes (which are vague, about amassing wealth and influence).
He does not consider himself a hero, but plans to masquerade as one, and is seeking to find a band of adventurers with whom to make a mark upon the world -- which is how he let himself be persuaded to the rites of the crypt.
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Traits & Drawback
*indomitable faith
*dangerously-curious
*exile
*drawback: paranoid
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Skill Breakdown
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Gear
Backpack
Bedroll
(4)Belt Pouches
(4)Sacks
(1 week's)Trail Rations
Mug
Whetstone
(75')Silk Rope
Guitar (common)
Money: 20 gp, 18 sp. 26 cp
Carrying Capacity: 33/66/100#
Current Load: 32.50#
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Magical Items
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