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without requiring the player to constantly refer to a glossary.
Came here for that, too. Apocrypha may never actually hit my table because of that (and its huge mechanical-flavor disconnect, a problem PACG before it didn't have).
Someone else mentioned foiling some cards: please, no. Foiled cards don't shuffle well, wear differently, and, most importantly, can't be read except for the person holding it.
For a cooperative card game, the game is often not interactive enough. When you want to help your friend, the game generally tells you that you can't unless you have a card that does so. It's a co-op game, so it should feel more cooperative.
I really don't see how this could be said. The game is a constant back and forth between characters/players to determine who's going to do what and help each other. I've seen very few co-op games more interactive than PACG.