Ive run both 3.5 and D4e in the Warhammer world's Paths of the damned trilogy and both run and played extensively with wfrp2e and 3e. Both D&D systems were unsatisfying (4e moreso because it was so hard to house rule). wfrp3 has been a godsend for revitalizing and renewing my interest in gaming, however it's on the back burner for FFG as they plod through yet another incarnation of star wars. And, although there are many 2e scenarios from fans, it would be nice to use other established system's scenarios.
Anyways, here are some house rules: http://gallery.rptools.net/v/contrib/emirikol7/?g2_page=3
I'd be interested to hear if any of you have attempted to do this. I know I'd have to reduce the dungeon-crawls a lot more and get down to the essence, but I was thinking of running The Haunting of Harrowstone. It seems like one that may convert well.
I've run skull & shackles for my kid players (yes, cutting out the non-kid stuff and playing it with the Pathfinder rules), and that might be kind of a neat one to inflict on my WFRP players as well, as the Dreadfleet WFRP3 print on demand was otherwise not really useful in my campaigns.
Currently we're running new THE ENEMY WITHIN 3rd edition campaign and many times we will go 2-3 sessions in a row without any combat (characters avoid or think their ways past them instead). Combat becomes our mix-up vehicle and still fun though.
I guess my main worry is that since Warhammer is such a non-extended-combat system that the 3 out of 4 players not playing combat careers would mentally uninspired by dungeon-crawly-ville. Although we played RAVAGER OF TIME (AD&D), I still had to modify the heavy dependence of combat as a plot-device. Seemed to play out ok though because it was pretty sandboxy with different factions, etc.
We had a blast playing the Living Force stuff..but...when you've got an online option with pretty content...
I don't do electronic gaming anymore, but I think a lot of us get caught up in playing games that DON'T have an online companion. I think there's a suspension of disbelief/fantasy that occurs when there's a computerized version.
It's like having too perfect of a set-up on your game table. You no longer create the imagination, you just stare at it, like some kind of player who can't think beyond the list of skills trained or untrained on his character sheet.
Anyways, it may be a nostalgia factor as well. Those of you raised on the d6 game may prefer it that way. I felt that d20 chtulhu was unfairly treated this way as well by those of us who were nostalgic for a /game system./ Not memories of great games. Not the fellowship and times that we shared or the memories made..but for a game system.
POD is what's kind of bothering me. Not that they're putting it out, but that its so over-specialized and obscure. They could have diversified the actions, but instead they put out a neck of stuff for Celestial wizards, Shallyan priests, Dreadfleet (?!?), etc.
It seems like a cheap-attempt to say, "We're putting stuff out..yea, it's practically useless, but shut up and stop saying we've abandoned the line."
Meanwhile the release of The Enemy Within mini-campaign has been drug out 3/4ths of a year.
I love this game and it's system, but the handling of the release schedule, the atrocious back initial editing and writing of the core rules, and over-complication with "socketing cards", stances, unnecessary and petty tracking of fatigue and stress just doomed its larger success from the start.
Could they have pulled it off with the rule-set of star wars? That is a question that remains open.
Gamer chiro -[url]http://hafnerchiropractic.com[/url]
FFG is dumping all of their WFRP3 stuff on a sale. Does it mean reprint edition with minor rules tweaks or are they maybe dropping the line? They're selling it below wholesale, so I don't think its simply to drop stock (because it screws over the FLGS's). Another option is that they're making it really priced the way an RPG should be priced to try to snag some players.
Speculations on their business decision?
I want to commend all of you authors and judges for your efforts on the 2012 scenario contest project. WFRP fans noticed and appreciate the attention to detail and relentless determination to release a quality product on time. We are proud to have you as part of the WFRP writing team and look forward to your future contributions.
Here are the results of voting:
Dave Allen asked that his "Of Swords and Shadows" not be ranked, but it did receive votes as well.
We will be putting the permanent product downloads on the Liber Fanatica website. If you authors have any further additions or changes to your scenarios, they can be made and updated at any time.
I sponsored a 2012 WFRP (Warhammer Fantasy Roleplay) scenario contest as the mutha' company 'didn't have the manpower' @@
Here are the entries. Vote early. Vote often. The authors would like feedback too.
I've only got a couple things to say about this:
..oh, and not enough Mad Max, and too much lame-assassin-from-Firefly (talk about an unmrmorable, no-personality general).
I gave it a D- and deprogrammed it.
FFG's Star wars: Were they just being ??? using the WFRP3 engine or do they think they're on to something?
Ffg's Star wars: Were they just being lazy using the WFRP3 engine or do they think they're on to something?
Here's the deal: FFG's new Star Wars RPG uses the Warhammer Fantasy Roleplay 3rd edition engine. I'm a fan of WFRP3 and play it weekly, but considering the flop it was commercially, was it really a smart idea to use that same system again?
Yes, I know they're not using the excess of cards that WFRP3 had, but is the license alone going to be enough to gather success in the face of the WFRP3 losses?
This brings us to: does a game system really even matter or is it really just about marketing?
We went to Paranorman with the kids and they thought the zombies were cool because they had cool faces (that's all I got out of them). They thought it was funny that Norman could talk to ghosts.
I personally thought that some of the language was unnecessary for a deliberate-kids movie. Its not that they dont' ever hear language, but from a commercial acceptance, I felt it was unnecessary (it reduces the playability to a slightly younger audience, which is where the money is..and unfortunately where the crazy, hypersensitive soccer moms are as well).
It wasn't scary (according to my 11, 9, 6 yo's), but kept them engaged. My 11 yo' even chuckled a couple times, which is rare as she's seen "everything" and isn't impressed by much.
A friend and I are sponsoring a free official printed copy of "Day Late, Shilling Short" for all qualified entries. The top 2 entries get a printed copy of Journey to Blackfire Pass. The winner gets a couple WFRP3 dice packs or a gift certificate.
The theme this year is convention-playable scenarios.
KEEP ON THE BORDERLANDS
Key things: They bribed the lizard men with fish and got some recon on the spiders and where the dead elf was at. They also didn't fall for the bandits' ruse that they were simple hay farmers (because they discovered that there was a merchant tied up and buried in one of the haystacks). All offenders were brought to justice and put in the Keep's jail.
I've been using the "Vanquished" rule from Arcanis where the enemy doesn't die when they reach 0, they just surrender or are "defeated." For monsters, yes, they die. For humans, I'm doing the "bring them to justice" bit.
On to the caves of chaos next session.
So far, I let them each buy a dice set of their own and Santa got them the mini's for xmas.
My goal this year is to get with DMFTodd and play some more PFS. (and it is helped by the fact that the Beginner Box Pathfinder Society boxed set adaptation guide is out too) http://paizo.com/products/btpy8qev
Dream Daemon wrote:
Good thinking :)
They're actually pretty good with coming up with names. My older one plays free realms (the reason why we're not playing PF right now) so she's used to long names too. Goes way beyond what we had as kids: "Do you want to play conan or merlin?"
I think its presentation sets a new standard for game presentation as well. It reminds me of the sheer amount of grotesque, disorganized, bulk that otherwise gets put into games.
Starting with the solo is something Ive not seen well done since Star Frontiers back n the day and Paizo hits the nail on the head.
Now add the Hero Lab character generator and its even better.
I think my 5 year old is a natural GM. He's already drawn and populated his own dungeon with goblins, orcs, more goblins, a manticore and a dragon.
Of course the dragon has an ac of 15 and only has 12 hps..and the manticore, he decided, only has 8 hp and an AC of 10. He didn't want HIS character to die.
Ah, game balance..it's taught at such an early age these days :)
Go the kids the painted mini's this morning and got a great big "YEA!!!" from all of them [the kids that is..the mini's just collectively groaned about at least being thankful to not be misfit toys]
Well, that's coming eventually too at our household..but I'm surprised that people in this day and age would be "against" letting their kids play tabletop rpgs. Certainly, they won't bat an eye when they play video game rated "M", but holy crap, playing D&D with your dad, now that's crossing the line!
Is it because a particular mis-understanding parent doesn't want them associating with certain types of people (i.e. flat out discrimination) or do they just yank the husband's chain in some kind of power-struggle? Surely in this day and age, this must be a joke? We are in the new millennium of tolerance and equality towards spouses after all :)
I learned long ago that my wife has no interest in RPGs (yet, she dresses up for Bunco the dice game..go figure), so she's got nothing on me when I "attack the darkness" or "lightning bolt! lightning bolt! lighting bolt!" the giant.
Am I alone that my wife can be a non-rpg'er and still NOT be a bigot against us nerds wanting to play a father & kids game of good ol' Pathfinder?
My wife doesn't roleplay either and I'm not going to sit around hoping to convince her or wait for her approval. I grabbed the kids and the boxed set and we started playing :)
I also take them to the game store to play so we're around other people. I've always liked that feeling that other people were jealously watching us have a good time while their own kids sat at home :)
You could tell her: It's either I teach them to shoot guns or play RPGs and boardgames. Which is it? ;)
Another interesting game. We played Sinister Secret of Saltmarsh today and I ran it as a bit of a Scooby Doo adventure where the Illusionist at the end "would have gotten away with it if it weren't for you meddling kids." I've kept the kids at 1st level for several games now (as well as for an adaptation of the WFRP3 scenario, "False Pretenses"), but I feel it's time to level them up. They've also attained a bunch of gold so I may give them 2-3 optional items to purchase in town.
Another thing is that I'm taking the "non-human" approach to bad guys. I have the bad guys run off more than get killed and have lots of surrenders where the players get to bring the baddies to town for jail. Seems to work well.
Jry, thanks! My daughter has been scribbling ferociously and I've been looking for an excuse to try out hero lab before I buy the full version :)
Keith the Thief wrote:
If you've run or played pathfinder, you can just have the kids grab a character and then start reading the "Solo" adventure. That's about 2 minutes. When it comes to rolling, you start explaining only what you need and go from there.
If you don't know how to play Pathfinder, then you're going to need to play the solo yourself first and read through the GM's guide (2 days to let it soak in).
Keith the Thief wrote:
>>>2) Is anyone's daughter playing? If so, does she like it? Does it seem like she'd stick with it?
Here's the deal with kid-girls: They pick girl characters. The same is true for boys - they pick boy characters. Here's to hoping there will be dual-artwork on future stuff! When I run talisman, I have printed out pictures of girl fantasy characters (Fiona from shreck, Xena, etc) taped over the male images on the cards..otherwise the kids would not choose those cards.
As to the themes (in my 30 years experience of running convention games for girls, gals, ladies and my own kids): Dungeons generally do not appeal to girls as much as interactive stuff. One of my girls enjoys the "imagination" part of it, the other one isn't really interested in RPGs.
My boy..yea, he just likes to kill monsters and cause cave-ins and make stuff blow up.
The beginner box will not be the "downfall of Paizo" for having "two systems." Not having AOO's and the horde of complex rules munch will not "kill paizo" and pathfinder will not move to obscurity. This is just alarmist talk from old rumors circulated as to why and how Lorraine Williams personally ran TSR into the ground.
Now, back to the original topic: thanks guys for running the bash's. We never did get a chance to make it down (too much kids stuff with Halloween and childhood going on :) I too would like to eventually see some of those scenarios (no hurry) :)
Something that we parents quickly discover playing with the kids: When do things with our kids, they love us more, we love them more, and we understand them more.
On a related note, my 10 year old daughter said to me, "Dad, you're really good at playing this game. How come you know so much about it?"
I told her, "Because I was practicing a whole bunch of years so I could be good when I finally got to play with you kids."
My 10 yo will be DMing me and my 5 yo through Black Fang's Dungeon in a little while. It is his first DMing experience.
I'd like to hear how it goes for a new GM. I think I started GMing around age 11, but had no clue how to fill in the blanks of the outside world. (like the keep on the borderlands).
My daughter just had her character feed 25 gp to the gold elemental and tell it to leave. (online download scenario). I had the elemental leave.
It's amazing how kids can think outside the "just kill it" box ;)
They were both captured by the giant black widow and spun into webs..I did a dramatic pause and a fade to black. I went and got a drink of water.
..and then I had them wake up in town, having been rescued by the dwarf miner that they were nice to earlier.
I ran the demo/solo from the Hero's guide for my 10 and 5 year old (my 8 year old watched). Both of them just came home from school today wanting to play again. I think we're going to head in the mine from the supplemental before doing the main scenario.
Note: I had the goblins get 'wounded' and run off rather than the usual murder-n-take-their-stuff approach ;) We did kill off the skeleton king
I'm also cutting out the magic items from the print outs and handing them to them so they don't have to write down and reference.
Players wanted for WFRP 3e group (Warhammer Fantasy Roleplay).
Please respond at the MEET-UP: http://www.meetup.com/Denver-RPG/
Liber Fanatica is an established fanzine for the Warhammer Fantasy Roleplay game. We are beginning production of issue #9 and are seeking 3rd edition articles, illustrations, and scenarios.
LF is a great way for burgeoning authors to get noticed or just burn some creative oil. Current issues are devoted to the 3rd edition of the game.
If you are interested, please join the inner sanctum by proposing an article at the guestbook:
Group meets in LAKEWOOD from 6:45-10:45.
Player age is 21 and older.
If you are interested, please respond to this post.
If we play Pathfinder it will be: Carrion Crown == From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!
We've got three players on board now. I'd like to get to 5 players.
Campaign: THE GATHERING STORM
Off nights we plan to play Call of Cthulhu, AFMBE, and/or Savage Worlds (Solomon Kane).
If you don't hav ethe Player's Guide, you can find pregen characters at: