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Bear trap

emirikol's page

Pathfinder Society Member. 262 posts. 3 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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This is a major updated version. Added tons of new stuff and function.

This will be the last update until after the Player Companion comes out. hic%202e%20Random%20Character%20Generator%202.3.xlsx


Jay H

THis is version 2.2. Added even more variables: hic%202e%20Random%20Character%20Generator%202.2.xlsx

Jay H.

Here is version 2:
VERSION 2.1!!!

Drop down lists for specific or randomized backgrounds, etc.

includes "Creative HOOKS" of supernatural horror, historical significance, and randomized goodness!


This is the fourth character generator I've done. This one is for the Colonial Gothic (2nd edition) roleplaying game. CG is set in New England around the time of the American revolution and has a investigation-horror theme.

Here's the link:

CG2 Random Character Generator

Here is a sample character (urban colonist)

The sequence and consequences are this:

Social combat can take days - e.g. You go to convince the pries to exorcise the daemon out of the halfling (whether he needs it or not). He says, "come back tomorrow and we will talk again..I have headache today."

Social combat can take through the events of the evening - E.g. the foul bard in the corner is singing nasty songs about the elf's hygienic wash. You know he's in league with the Banditos de Cráneo Negro and is just trying to discredit the elf so the townsfolk don't believe the outsider.
These things could take between encounters throughout the night as the crowd shuffles in and out. By the end of the night it is decided.

Roleplaying actions between each round ACTUALLY SUBTRACT from your chances UNLESS you ACTUALLY have reason to benefit from your "player metagaming speeches" I start everyone out at -2. Then I let ACTUAL evidence gained from roleplaying allow improvements and on top of that "player metagaming speeches" then being to count.
( This was started b/c I have a player who is a great speech giver in real life..but that doesn't mean JACK in my game..just as a person in real life may be a great weight lifter and gifted philosopher, but the numbers on his character sheet don't lie if he's playing a weakling gnome barbarian idiot).

"Player Metagaming Speeches" should be rewarded, but not more than actual useful stuff in character.

Here's how we do it in WFRP3:

It is considered "influence" or "shame". Although there are some "special abilities", most things pretty much come down to trying to influence a person to do what you want and that means you've got to succeed a few times and the roleplaying has to be appropriate.

I find this system better than no system (aka, having to seduce to your GM in order to "roleplay" it properly).

[url] -feel-the-social-influenceduel-of-witsshame-mechanic-needs-clarification/?p =928996[/url]

Now, there may be some dick weeds who try to abuse this or crybaby and moan that it is mind control and they will have a seizure if you have a social influence system. Tell them to grow up and play by the rules (and no, they can't "roleplay" their way out of combat death either ;)


Here's how I'd adapt it to d20:
Charisma skills vs Wisdom (or intelligence) checks as appropriate
Number of successful SKILL checks required for the player or GM to suffer the consequences are: Minimum (2) plus ability modifier. DC is set to easy, medium, hard, really hard.
Sometimes you're not going to succeed: You're never going to influence the KING, because he has advisers and can take as long as he wants.

Here are some working examples:

* Seduce the waitress into your bed..not easy b/c she gets attempted all the time. Several checks.

* Convince an ogre, whose langugae you don't even speak, during a combat, that you will give him a handful of cheese to let you go. Uh...really high DC, several rounds of checks (regardless of how low his intelligence or wisdom is).

* GM's NPC "influence" a PLAYER CHARACTER that he should go do something. Be realistic about this. GM, don't be a dick. Use this to 'inspire' adventure/clue opportunities. I think of GM vs PLAYER as a Jedi Mind Trick..the player can take it further if you like.



One more question:

I had my transmuter turn himself into a YETI using monstrous physique II. Do I gain the natural armor bonus ON TOP of my current AC?

E.g. The yeti is +7 to his AC. I'm already AC 19. Do I now have a 26?

19 is
+2 leather
+5 from dex
+2 amulet ac bonus

Doh! How did I miss that!
[slps head]



Isn't Polymorph as 5th level spell? The reference on p211 is for polymorph.

Ipslore the Red wrote:
You get exactly what it says you get, and nothing more. You get the abilities the spell says you get and you look like the beast you polymorph into. No FAQ is needed, because it is unambiguous.

So, to clarify, it is nothing more than a DISGUISE spell that increases my movement rate (or maybe some of those other abilities)?

All this for a 3rd+ level spell? Oh goodie!

I can't find FAQ for this (please direct me to the official ruling):

What does the basic "assume the form" do?

Do I get all of the creature's basic stats?
For example:
Melee damage (example lion doing 1d8 instead of my transmuter's measly fists doing 1d2)

I understand that I don't get the "special" abilities, but what is the "basic assumption?"

Official reference please :)


Does Undead Anatomy I disguise you from undead? I mean, I'm surrounded by 4 wights and want to get this spell off. Will it immediately disguise me? Will the wights leave me alone? What about mindless undead?

Your friendly, going-to-die Transmuter,


Transmuter needs to cast other spells while in beast form, how do I do this?

I see natural spell feat is only for classes with wild shape (not transmuters).


Upgraded to 1.2:

[url] venture%20Generator/Random%20WFRP3%20Adventure%20Output%201.2.xlsx[/url]

Ciaran Barnes wrote:
So, any suggestions for a fantasy/adventure tactical/improv game for kids?

Although I've moved away from D&D, the 5e seems it will be a better restart for kids. 4e created an absolute nightmare void for those of us whose kids just wanted to play a basic whatever 4e became.

I was bored, so I made a random adventure generator. Feedback is welcome. It runs on excel and spits out about 6 inspirations for encounters.

WFRP3 Random adventure generator


I'm sponsoring the annual WFRP3 scenario writing contest again this year. If any of you experienced or fledgeling writers want to contribute for the good of the hobby, join up :) io-writing-contest-if-interested-post-here/

Jay Hafner

Here was 2013 ested-in-participating-in-a-2013-scenario-contest/?p=818271

Here was 2012

0. How long have you and your spouse/SO been together?
Known 24 years; married 18

1. Does your spouse game?
not rpgs; enjoys non-complex board and party games with friends
we do not game together (RPGs) because it's guys-night. we b%!&+ about our wives and do therapy that night. not a good time for the gals to be around.

2. Have you ever asked/encouraged them to join in your hobby? How? Also, how did they respond?
play with us when younger
bored to tears with D&D; was ok with cthulhu

3. How do you handle the conflicting interests (if they conflict)?
She gets tuesday nights twice a month; and book club once a month

We do a date night 2x month deliberately

I get 2-4 game nights a month

4. Did you meet them at a traditional gamer event?
gods no!

5. How do they handle you spending on your hobby?
I make the money [.!]

6. If you have kids, how has this altered/changed your gaming

My kids just aren't falling for gaming. There are too many other distractions. Could be the system though. Lots of petty modifiers aren't their thing either.

Thoughts on this tv productioN?

I find this ironic b/c you can't get away from scottish accents in any other show!

I love quality, competitive, interested gamers. What ticks me off though are pouting crybabies who try to bully the gm when they don't get to be jerks about the game. :)

That said, both of my groups tend to be pretty good, but we've got one guy who pretty much keeps me from showing interest in GMing again.(see above)

It's now available on major sale from FFG. They appear to be dumping it on the market.

Here is an online /downloadable dice roller:

You can calculate your hit percentages on that dice roller (for 3rd edition..which is about 75% hit every round..unlike 2e, which was a lot less and had the whiff-factor quite prevalent).


Here's some resurrection on the thread:

There have been some interesting things afoot with the new IDW comics "New Ghostbusters."


Touch attacks are considered "armed" attacks so does weapon finesse apply to the "to hit" modifier?

I was just lookign at this spell: s.html#_hellmouth-lash

Thoughts on other touch spells?

[edit: found it:

Touch attacks are light weapon melee attacks, so hence are applicable to benefit from Weapon Finesse.]


Crap, nevermind. The paladin in the party says he has to destroy it if I make it to lead our caravan for Jade Regent.

Animate dead doesn't specify humanoid. What are the limitations on this. Can it be cast on a horse corpse?

Ive run both 3.5 and D4e in the Warhammer world's Paths of the damned trilogy and both run and played extensively with wfrp2e and 3e. Both D&D systems were unsatisfying (4e moreso because it was so hard to house rule). wfrp3 has been a godsend for revitalizing and renewing my interest in gaming, however it's on the back burner for FFG as they plod through yet another incarnation of star wars. And, although there are many 2e scenarios from fans, it would be nice to use other established system's scenarios.

Anyways, here are some house rules:

I'd be interested to hear if any of you have attempted to do this. I know I'd have to reduce the dungeon-crawls a lot more and get down to the essence, but I was thinking of running The Haunting of Harrowstone. It seems like one that may convert well.

I've run skull & shackles for my kid players (yes, cutting out the non-kid stuff and playing it with the Pathfinder rules), and that might be kind of a neat one to inflict on my WFRP players as well, as the Dreadfleet WFRP3 print on demand was otherwise not really useful in my campaigns.

Currently we're running new THE ENEMY WITHIN 3rd edition campaign and many times we will go 2-3 sessions in a row without any combat (characters avoid or think their ways past them instead). Combat becomes our mix-up vehicle and still fun though.

I guess my main worry is that since Warhammer is such a non-extended-combat system that the 3 out of 4 players not playing combat careers would mentally uninspired by dungeon-crawly-ville. Although we played RAVAGER OF TIME (AD&D), I still had to modify the heavy dependence of combat as a plot-device. Seemed to play out ok though because it was pretty sandboxy with different factions, etc.



..which makes me wonder: Will we still like the scenario without being hung up on game mechanics? Does the game system matter?


Great discussions so far everyone. We'll be starting this scenario soon using the wfrp3e system. I hope to have some play reports shortly.

We had a blast playing the Living Force stuff..but...when you've got an online option with pretty content...

I don't do electronic gaming anymore, but I think a lot of us get caught up in playing games that DON'T have an online companion. I think there's a suspension of disbelief/fantasy that occurs when there's a computerized version.

It's like having too perfect of a set-up on your game table. You no longer create the imagination, you just stare at it, like some kind of player who can't think beyond the list of skills trained or untrained on his character sheet.

Anyways, it may be a nostalgia factor as well. Those of you raised on the d6 game may prefer it that way. I felt that d20 chtulhu was unfairly treated this way as well by those of us who were nostalgic for a /game system./ Not memories of great games. Not the fellowship and times that we shared or the memories made..but for a game system.


POD is what's kind of bothering me. Not that they're putting it out, but that its so over-specialized and obscure. They could have diversified the actions, but instead they put out a neck of stuff for Celestial wizards, Shallyan priests, Dreadfleet (?!?), etc.

It seems like a cheap-attempt to say, "We're putting stuff out..yea, it's practically useless, but shut up and stop saying we've abandoned the line."

Meanwhile the release of The Enemy Within mini-campaign has been drug out 3/4ths of a year.

I love this game and it's system, but the handling of the release schedule, the atrocious back initial editing and writing of the core rules, and over-complication with "socketing cards", stances, unnecessary and petty tracking of fatigue and stress just doomed its larger success from the start.

Could they have pulled it off with the rule-set of star wars? That is a question that remains open.


Gamer chiro -[url][/url]

I'm leaning more and more towards just a big black friday sale, but the sale is pretty steep. 60% off?

I just pray to Khaine that they're not going to produce a edition-rehash. We badly need new stuff beyond the PODs.


FFG is dumping all of their WFRP3 stuff on a sale. Does it mean reprint edition with minor rules tweaks or are they maybe dropping the line? They're selling it below wholesale, so I don't think its simply to drop stock (because it screws over the FLGS's). Another option is that they're making it really priced the way an RPG should be priced to try to snag some players.

Speculations on their business decision?

I want to commend all of you authors and judges for your efforts on the 2012 scenario contest project. WFRP fans noticed and appreciate the attention to detail and relentless determination to release a quality product on time. We are proud to have you as part of the WFRP writing team and look forward to your future contributions.

Here are the results of voting:
Top voted: Good Neighbours by Luke Rose
2nd place: The Will of the Diseased by Jonas Richter
3rd place: The Filthy five by Stuart Watkins

Dave Allen asked that his "Of Swords and Shadows" not be ranked, but it did receive votes as well.

We will be putting the permanent product downloads on the Liber Fanatica website. If you authors have any further additions or changes to your scenarios, they can be made and updated at any time.


Jay Hafner

I've done more killing than all of my other games combined, over 30+ years, in Warhammer Fantasy ROleplay 3rd edition.

On average, I kill one character per session (I stopped pulling punches a couple years ago during our CONAN rpg campaigns).


I sponsored a 2012 WFRP (Warhammer Fantasy Roleplay) scenario contest as the mutha' company 'didn't have the manpower' @@

Here are the entries. Vote early. Vote often. The authors would like feedback too. ES/


I've only got a couple things to say about this:
I stomached the first episode. I think set and costuming leave a lot to be desired. It's been 15 years and everyone's wearing brand new clothes, shaved yesterday, there's NO WEEDS, all the houses are brand new (hot/cold effect anyone?), evidently hardly any work is required to grow corn as high as a house, and the actors chosen are nobody-plain-faces. Typical prime time board-room-doomed-to-fail series by people who don't have a clue about life outside of the L.A. bubble that the producers obviously "live in."

..oh, and not enough Mad Max, and too much lame-assassin-from-Firefly (talk about an unmrmorable, no-personality general).

I gave it a D- and deprogrammed it.


It came here to Colorado last night. One theater..45 minute drive away. Needless, I didn't go yet.

Anybody see it yet? Worth seeing? Will it resurrect the SOlomon Kane Savage Worlds stuff?


Ffg's Star wars: Were they just being lazy using the WFRP3 engine or do they think they're on to something?

Here's the deal: FFG's new Star Wars RPG uses the Warhammer Fantasy Roleplay 3rd edition engine. I'm a fan of WFRP3 and play it weekly, but considering the flop it was commercially, was it really a smart idea to use that same system again?

Yes, I know they're not using the excess of cards that WFRP3 had, but is the license alone going to be enough to gather success in the face of the WFRP3 losses?

This brings us to: does a game system really even matter or is it really just about marketing?


We went to Paranorman with the kids and they thought the zombies were cool because they had cool faces (that's all I got out of them). They thought it was funny that Norman could talk to ghosts.

I personally thought that some of the language was unnecessary for a deliberate-kids movie. Its not that they dont' ever hear language, but from a commercial acceptance, I felt it was unnecessary (it reduces the playability to a slightly younger audience, which is where the money is..and unfortunately where the crazy, hypersensitive soccer moms are as well).

It wasn't scary (according to my 11, 9, 6 yo's), but kept them engaged. My 11 yo' even chuckled a couple times, which is rare as she's seen "everything" and isn't impressed by much.


Hopefully they refined WFRP3 enough for this new game.

We'll see.


That must have been taken with one of those super high speed cameras. Elmore is /that/ fast.

A friend and I are sponsoring a free official printed copy of "Day Late, Shilling Short" for all qualified entries. The top 2 entries get a printed copy of Journey to Blackfire Pass. The winner gets a couple WFRP3 dice packs or a gift certificate.

The theme this year is convention-playable scenarios.


Jay H

yellowdingo wrote:
something wrong with the link - the website cuts you off at the shopfront.

Thanks for the note about that. If all else fails, the into is in the WFRP forum at FFG: go to the page with the info

Title says it all. Theme this year is convention-playable scenarios.

Details are here: id=3&efidt=681115

Hope to see you authors there!


wtih 8 year old, 6 year old and me. My 6 year old has GMed several times through his own creations and now my 8 year old says she wants to be the 'narrator.'

Key things: They bribed the lizard men with fish and got some recon on the spiders and where the dead elf was at. They also didn't fall for the bandits' ruse that they were simple hay farmers (because they discovered that there was a merchant tied up and buried in one of the haystacks). All offenders were brought to justice and put in the Keep's jail.

I've been using the "Vanquished" rule from Arcanis where the enemy doesn't die when they reach 0, they just surrender or are "defeated." For monsters, yes, they die. For humans, I'm doing the "bring them to justice" bit.

On to the caves of chaos next session.


5 year old is still going strong on playing. My 8 and 10 year old's have slowed down on interest.

We did the were-rat/duergar caves in Fighter's Challenge today. I made the Water Naga friendly and had it eat the kids are starting to see the point in allies.

Pathfinder TOTAL ROME! ;)


My 5 year old made his first dungeon:

His concepts come out very close to those of the other dungeon, but he added attitude to the an orc that was right next to the dragon.


We just enjoyed the final 2 pages of "Border Watch," an old Greyhawk Adventures scenario.

Valeros and Ezren, now 2nd level, got a little help from the Ogre when they bribed him with watermelons (nice unique solution ;)


So far, I let them each buy a dice set of their own and Santa got them the mini's for xmas.

My goal this year is to get with DMFTodd and play some more PFS. (and it is helped by the fact that the Beginner Box Pathfinder Society boxed set adaptation guide is out too)


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