yeah, i guess what is weird is that movement is required in an overrun.
so the flurry of maneuvers ability allows this archetype to do an additional combat maneuver during a full round action. my question is, is there anyway to use that with an overrun? if you're charging for the overrun, would you be able to add another combat maneuver attempt after the overrun since a charge is considered, in many ways, a full round action? also, i'm thinking of this for pfs, so i guess i need more of a raw interpretation.
thanks in advance.
basically the subject heading. i had a pfs gm state that one could wear muleback cords as well as a cloak of resistance tonight. muleback cords were new to me and my 10 strength character, so i came home and looked them up, but they're in the shoulders section of ue, as are cloaks, so i assumed that meant one could not wear them at the same time.
i do not have much experience as a dm, so not a lot to offer, but one thing that helps my players enjoy themselves even more is that i sometimes have them make perception rolls when there's nothing to discover. i might describe it as you hear a sound, but decide it was nothing (this can be before - which i realize isn't what you were asking about - or during combat). as much as they try not to metagame by wondering what they might have discovered if they had rolled better, i can see that it totally ups their anxiety in an immersive/good way.
that's all i've got.
Taason the Black wrote:
you could do it with maneuver master, right? i assume that their bonus feats work like normal monk bonus feats in terms of not needing the prereq's, so you'd could get it at 6th lvl
so, my question.
can you, for instance, cast torture with the barrier target word? i feel as though i've seen it implied that you could. if so, how long does the barrier last? there's nothing in the description of the barrier target word that i could find regarding this. all i can figure is that we have to assume that it lasts as long as torture's effect would last, but that doesn't really make a ton of sense to me either, i mean it's not as though a burst of torture would be more than instantaneous, but an instantaneous barrier seems to kind of defeat the purpose (not that one couldn't still find uses for it).
thanks for the write up, it definitely helped me get a better grip on it all. i know this is the advice section, but i don't see a lot on words of power in the rules section, so i figured i'd post my question here as well.
I haven't been able to find this anywhere.
like i said, couldn't find this anywhere.
hmm, maybe i could start with a lvl of unarmed fighter to automatically get the weapon proficiency as well as to get the bonus style feat.
i had completely forgotten about this thread as well as this build idea, but this has me thinking about it again - thanks
so has there been any change on the weapon adept archetype and the limited weapon selection for perfect strike? it just seems so silly for a chore archetype ability to limit the weapon choice so severely when there's all these newer monk weapons.
howdy, i'm thinking of making a grappling tetori monk for a pfs game, but i was a little worried a about grappling's viability in the higher levels, and if in order to be good enough at grappling to be effective i would be too gimped in everything else to do much once we're rarely fighting anything that can be grappled.
if one has weapon finesse, can they use their dex instead of strength for the cmb for a grapple check (as folks with weapon finesse when tripping with a rapier, for example, may use their weapon finesse modified rapier attack in calculating their trip attempt)?
thanks in advance
oh man, i had totally gotten my hopes up : )thanks for the clarification though. i guess their still kind of handy for being able to make the damage piercing but probably not worth making changes just to get them (especially since DR wouldn't be an issue much after whenever i get expose weakness).
hold the phone! i thought for pfs at least it had been determined that there were no "weapons" that enhanced unarmed damage that could be magicked up and used with a monk's flurry and unarmed damage. i'm far from totally up on this stuff, so are you saying i could use the emei piercer and enchant that instead of (or maybe along with since the AoMF can grant weapons enhancements too) the AoMF? also, i can make a AoMF agile before i give it a +1 enhancement bonus, correct?
i'm glad you asked. so someone on the boards was advocating a dex/finesse built martial artist (getting to ditch strength means less damage but a higher dex and wis meaning a better ac and better expose weakness rolls as well as stunning fist DCs was, i think, the basic gist). i thought it seemed interesting but couldn't get anyone to answer about if they pictured it being unarmed or using a weapon to be able to magic it up for cheaper. then, as i was figuring out how i would do it, it seemed that getting the needed feats (finesse, piranha strike, probably weapon focus) might require a first level fighter dip. if i was going to be using a weapon though, i needed to find a way to be able to use a light "monk" weapon at that first level (at least if i wanted to take weapon focus - i guess finesse and piranha strike ar global, right?). so, that was probably more than you asked for, but that's why i was trying to figure if tengu would help me get there. any thoughts?
ah. okay. thanks for clarifying.my post right before this was responding to Ss
i'm confused, i think patientwolf's view is that the "exotic trained" trait would NOT include eastern weapons in the exotic category, but it sounds to me like you are saying it would. am i misunderstanding you?
argh, you guys are killing me. thanks for the response though. at least your interpretation of the exotic weapon training would help me out :-)
I believe the trait name is intended to mean the exotic weapon types but is being used to mean unusual or foreign. There is several times in the section on eastern weapons that refers to them as exotic when it is not talking specifically about exotic weapon types. For example:
"Characters need not always be of an Eastern-inspired class—such as the ninja or the samurai—or have a background in an Asian-fantasy-inspired nation to take advantage of these expanded choices. An unusual or exotic weapon gained during the course of a hero's adventures or inherited from a relative or mentor with a mysterious past is an easy way to help an otherwise European-inspired character expand his background and stand out from the crowd."
"From wushu's whirling chains and multi-bladed polearms to the awe-evoking mystique of the samurai's gleaming blades, the martial arts of the East evoke images of fantastic weaponry. Exotic even within their own cultures,..."
I think the Tengu trait is using exotic in the meaning of unusual or peculiar and not a reference to the official exotic weapon type.
hmm, so i've got one for each. how about the kama as a sword type weapon that falls into the "sword trained" trait?
The trait would include anything from the Eastern Weapons table, exotic or otherwise. Not all classes will have martial weapon proficiency. A Fighter who is proficient in all martial weapons will be able to use Eastern Martial weapons as well.
thanks for the clarification. that's what i figured, but i wanted to double check. i was editing my post while you were answering, so if you look back at this, what are your thoughts about the kama and the sword trained aspect?
a couple of quick questions.
2. i asked 1 in part because of the tengu "exotic weapon training" trait which states they can gain proficiency in 3 + int modifier eastern weapons (which seemed to imply that eastern weapons were considered differently). my question about that trait is, does that include eastern exotic weapons? or just simple/martial eastern weapons?
thanks in advance
edit - and would a kama count as far as the sword trained trait? i can't decide if it being curved similarly to a sickle takes it out of that category.
now i have even more questions. i don't think sensai is for me because if i go martial artist, i want to be using exploit weakness, which means i'll need a high wiz anyways, but i don't even know what this "hungry ghost" monk is, or the "oread" monk. what's that all about? and/or where can i find out? Edit - my bad, somehow i had never noticed those archetypes. the next question still stands though . . .
oh, and for those talking about the dex/finesse martial artist build, would you be going unarmed or using a kama or somesuch?
thanks in advance.
Darth Grall wrote:
quick question - if you go dex/weapon finesse, how do you get decent damage? i'm not trying to be snarky, i really want to know because i like the sound of it, but i can't figure out how you're doing good damage with it if all your stuck with is your damage dice without many modifiers.
thanks in advance.
so if a feat requires two ranks of a skill, can i take that feat at second level (at the same time i take the second rank of the feat), or do i have to have already had both ranks, so i can't take it until 3rd?
while i have you, if i am fighting with a one handed weapon, do not have twf or flurry, but do have imp unarmed and stunning fist - can i at any point choose to use one of my attacks as unarmed and go for a stunning fist? i assumed so at first, but then i suddenly wondered if there was a problem with that.
thanks in advance.
Winston Colt wrote:
i'm curious about this as well. i was thinking of building a rogue (1st lvl fighter) to be a bit more strength based, use a two-handed weapon, and grab improved feint early and then work on vital strike feats later, but i don't have any experience to know how well that would work out.
howdy. i'm looking for official (or officialish) clarification of the gang up feat. over in an advice post that was looking for help getting sneak attacks for a rogue, someone stated that in the gang up feat, you count as your own ally, so it only needs to be you (the rogue) and one other ally adjacent to the same foe to get the flanking bonus.
does anyone know of anything official that makes this clear?
thanks in advance
i'd love to hear people's thoughts on this as well, as i'm considering starting up a rogue for a pfs group. i was planning on getting imp feint early and then possibly getting shattered defenses (although admittedly that will be a a good deal later and require dazzling display) if my friend ends up playing a class that will intimidate folks and whatnot, but that's about all i've got.
That was my thought as well. I just didn't want to show up and have my whole character concept screwed.
I'm getting ready to play in my first pathfinder society game andi have a question about the dawnflower dervish arch. It says you get the dervish dancer feat as a bonus feat in place of bardic knowledge. You get bardic knowledge at first level, so i've been assuming that's when you get dervish dance, but it does not specify that you get to skip the pre-reqs (as things like the monk's obtaining stunning fist does), and it does not specify getting it at the bards first level as most replacement feats do. I can't imagine it not doing these things, but it also seems weird not to have specified it.